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gzell60

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Everything posted by gzell60

  1. Within the invite mode captains are still being chosen by EA, so there is no difference at all.
  2. gzell60

    ECL streaming?

    More and more teams decided not to do it because it unveils their strategy pretty quick. I'm sure you get to see a couple of games, though.
  3. Given EA's history, their next fix will probably go live in January and do nothing. Second problem, if we wait too long some teams may lose interest or even split up. That's why I vote 'No'. Instead, we could introduce some protective rules for the home team in each game. Examples: - They can leave the game in the beginning as often as they like - Maybe extend the 'cooldown' time from 1 minute to 1:30 to get some extra time to check the connection - Offer the ability to invite within Drop In because there we can switch through different lobby captains until the connection is fine I think that would make more sense than waiting for an illusional EA fix.
  4. Just a reckless imagination on my side: I've heard before there are ways to 'extract' information from images if the pattern of said image stays the same. Now when you take a screenshot of the end result, all numbers (e.g. goals, shots on goal...) are in the same position each and every time. Wouldn't it be possible to create a tool that allows you to upload that screenshot, so these stats can be extracted and filled into the game report automatically? I'm quite sure this requires a ton of work and more advanced programming skills, though.
  5. This is definitely not working for me, unfortunately. I tested it for quite a few days now but the delay persists.
  6. Sounds as ambitious as I hoped this project would be. Great ideas right there. And that's why I hope you make us record more stats than Consolehockey did. It's not like anyone will complain if submitting a result takes 8 instead of 5 minutes.
  7. If you go to Firewall -> URL Filter, you can block the host name without a port range as far as I can tell from a video.
  8. You should be able to ping them, but a tracert should end with 'unreachable'. Don't quote me on that, though.
  9. Yesterday I used my router's parental controls to block the IP / host name, and the first 2 games were running smooth (we were 5 players). Afterwards a 6th player joined us, and I experienced the delay again. Not convinced about how effective that method is, but I'll keep an eye on it. Maybe everyone of us needs to block those addresses though one player within the lineup should be sufficient (at least in theory).
  10. The latest edit in your opening post is a bit misleading though. It really just works if this one specific guy is captain in both lobbies. Whenever I am captain in both lobbies we normally experience horrible amounts of lag. Maybe you want to add that, tell people to try different hosts.
  11. There is one guy in our team who ends up being captain in both lobbies most of the time, and if that is the case the connection is great in 9 out of 10 cases. Not sure if this is a 'fix' you should recommend. Also, what is your source on blocking those 2 IP's? I think I saw people on Reddit talk about this so I'd like to know where this is coming from. EDIT: I found the source myself: http://leaguegaming.com/forums/index.php?threads/here-is-the-fix-for-input-delay-posted-on-pg-1-initial-post-also-includes-past-posts.223931/
  12. Just create divisions from teams which are ready to play. E.g. we have a pool of 15 division 1 teams and 15 division 2 teams, but only 7 teams out of each division register for the tournament. The other 8 teams just stay within their division and don't earn any experience points/whatever. For that system to work, experience points or something similar need to have a meaning of course.
  13. What kind of stats are we talking about here? Previous tournaments only?
  14. I don't think time is running out at all. We need some sort first tournament to collect data about teams and players, if we want to set up a division system or something similar afterwards for future tournaments. Experience systems or anything else can still be implemented afterwards, we are not stuck with what we plan to do now. This means we have a couple more months to keep the discussion going forward. For now, the most important thing is to show all of the registered teams that this community has the potential to create something great, and that it's leaders are dedicated enough to their project to offer an enjoyable experience for everyone. People need to come back!
  15. http://consolehockey.com/post/nhl-gamer-eashl-community-info.html So, the age of Consolehockey seems to be over, but I am interested to know how this went down behind the scenes. Will Consolehockey owners/leaders be merged into NHLGamer to create a new community together or will this site remain under control of Kenu and the others? Did you talk with each other? I'd really like to know what made them lock down their project in such a short time frame.
  16. A division system will be hard to keep up with due to the reasons you already mentioned. It would probably make more sense to start off with drawing groups for the very first tournament. What I would like to see then is some sort of experience system, so you get 20 EXP for a finished game, + 3 for a win, +2 for a shutout. Bonus points should not make a large difference as shown in the above example, so the main reward is handed out for activity. On top of that we could hand out experience points for the final position in the standings and each playoff round you progress. That way top teams could still stand out from the rest, while the main focus is on the community. In future tournaments, we could use the experience points to create groups - e.g. the top 5 teams are in Pot 1 and cannot be matched against each other within the group stage. Each group could consist of 5 teams, one team out of Pot 1, one team out of Pot 2 and so on... I think this would be a cool system to keep people coming back. Something that communities like Consolehockey are missing! Edit: Those smaller groups would also be a good way to keep the regular season a little shorter, something that @Juizki mentioned above.
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