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Everything posted by Kenu
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Whether to play season 5 in NHL 17 or 18 is up for discussion. We would expect season 5 to go quite far into the summer in that case and traditionally teams haven't been keen on playing. Please let us know your thoughts in the comments.
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NHL Gamer Community Forums feedback
Kenu replied to Kenu's topic in SportsGamer Feedback & Questions
Can you make sure that: 1. You have closed the browser completely. 2. You try to shift + refresh 3. Clear your cache. I had the same problem earlier, but these steps helped me. Let me know how it works out, thanks! -
NHLGamer member "Dominointi" signs contract with eSports team
Kenu commented on l-Furyan-l's record in Other
Huge congratulations and good luck @Dominointi!- 4 comments
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Wow. This was a really good write-up @weelmax! Interesting read!
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NHLGamer member "Hansulinho" signs contract with e-Sports team
Kenu commented on l-Furyan-l's record in Other
Well done, my friend! Congratulations!- 4 comments
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MSGA (Make Stats Great Again)
Kenu replied to MartindalexC's topic in SportsGamer Feedback & Questions
Thank you for taking the time to write this @MartindalexC. I'd like to start off by saying that what you wrote is definitely not approached as bitching or complaining - what you wrote above is an excellent piece of feedback with good argumentation. Your timing couldn't actually have been any better; we are having a team meeting in just about 2h, where we are going through our short and long-term plans. I would definitely put a high-priority pin in what you've suggested. Now, I tend to respond to a lot of things with "we're actually doing that" or "it's coming" and so forth. A lot of the features that would take care of most of the annoyances (I believe) have been planned ages ago, but of course that's worth nothing until it's actually implemented. Therefore I'm happy to say we've been contacted by some of our fellow community members that have reached their hands out to help us with their expertise. That being said, we are still taking in applications for more people that would be interested in helping out. Also worth noting that it will take some time before these new staff members will be fully up to speed and on board and that is one of the things we need to discuss today. Anyways, let me comment briefly on some of the points you made: -Need to add stats for both teams, make it so you only have to add your own We will definitely take this into consideration. The original logic behind it is that the winner is usually more energetic after a win and happy to put in the stats and that it's only the team stats that we're talking about. But yes, I can understand that if you're winning most of the games, you're also doing most of the work. Noted! -Penalty drop down box and class all penalties as the same, not counting minute duration ofc I can see that putting in the reason for penalties can feel unnecessary at this stage. The reason behind this is that this is all stored in the database and in the future we can see team and individual stats for what penalty the team/player usually is guilty of, if there's a certain time during the game where the team takes penalties more frequently etc. Some teams may even want to use it as a coaching tool and I think it's a cool feature to have. Not the most urgent thing in the big picture, but having the stats in place gives us the possibility to calculate whatever statistical details one might want to display. As for the missing penalties, I added the cross-checking as soon as it was mentioned in the chat (you can see it in your screenshot). When you mention missing penalties in plural, are you referring to the obstruction-hooking and other obstruction penalties? I can add them in if we want those added. -Need to add full star selection on both sides of the stat sheet, make it so only one team reports 'their' stars This ties into your first point about team stats. Noted. -Unnecessary types of goal condition, see penalty criticism for same reasoning I completely agree that the current stats that are displayed are not reflecting these goal conditions (except for the match page) in any way. As with the penalties, there's a bunch of cool things we can calculate in the future. You mentioned the shooting chart in your post. This is something of low priority, but fairly easy to implement. And before everyone yells "Oh noooo - more stats!", hehe, no, we're not planning to make it compulsory. However, I know there's some stats people out there that would appreciate the feature. Basically, the user reporting the game could simply click where each goal was scored on the net and while it already could be a cool feature for the match page, the full benefit could be in a longer scale "where are we scoring/being scored on" kind of art that could be generated based on the data. Again, I emphasise, this is not something we are prioritising at this stage, as there's so many more important matters to focus on, but just to answer your question on what that is about. +Passing percentage statistic in opening page I agree - I want this. We can add this, for sure. Only thing is, that it would only be displayed in the match screens, as adding up passing percentages from game to game isn't an accurate measurement. (Or we could do that, but note on the stats page that it isn't mathematically accurate) +Usernames for players available at all times Yes, I agree with you. It gets confusing when players change their names. Will be adding this. Thanks again for the feedback. It's always good to get the feedback directly from the community. Sometimes (very often, actually) it matches with our vision and it gives us an indicator that this feature is what you guys want and we can put a priority on it. At other times it offers a good balancing to things we have thought about differently. Please keep the feedback coming and it's especially helpful if it's as well motivated as the above. Apart from the above you mentioned, the reporting screens need to be polished, we need to add a few more verifications so one should be unable to report clearly false stats and we definitely need to get the discussion box underneath the match stats. -
Should ECL titles/awards be listed on NHL Gamer?
Kenu replied to Juizki's topic in SportsGamer Feedback & Questions
Thank you for taking the time to write up this in such an elaborate way @Juizki! I agree with you 100%. The idea we have is to have badges in team and player profiles and as many of you know I do enjoy recording the history of our leagues, so this is the perfect way to do so. The concept has been on our to-do list since the site opened, but as we can all see, it's not in place. It could be a good idea to add a simpler version of what you suggested and later on build on the algorithm that we would like to have in the backend, that would actually recognise certain achievements automatically and display them in the user profile etc. I do admit that I have an ability to overthink things, so to make a page with a list could be a good start. -
Hey NHL Gamers, As most of you probably have noticed, there's been some controversy between the teams Synergy Hockey and Silver Sword Griffins. We will start this post off by laying down the information and staff ruling in this case and finish off with the round 2 matchups. The NHL Gamers staff was approached yesterday (3.1.) with Synergy Hockey (from here on SYN) asking what to do, when it's the last day and Silver Sword Griffins (from here on SSG) can't play. We instructed that the games need to be played yesterday. SYN was available to play, while SSG replied to them "I told you yesterday that we can't. We don't have to play with a suboptimal roster just because you couldn't play at all last two weeks" and adding "We could've finished yesterday but see Pelle I think it was who called it a night at 10pm. And now we have to adapt to that?". Here are the bullet points that we gathered from talking to both teams: The teams were supposed to play their first games on the 20th of December. SSG cancelled at the last minute due to "problems with personal relationship between our RW and G". SYN had before these games communicated to SSG that they can't play until the 2nd of January due to Christmas and New Years plans. As the games on the 20th were cancelled, SYN was able to offer another opportunity to play on the 22nd of January, where they played (according to their description) with a non-optimal line-up, in order to get the series started. SSG won both of the two games that were played. Series 0-2. The second batch of games were to be played, as agreed, on the 2nd of January. SYN asked before the games "How many games today (at most). 3?", to which SSG replied "yeah, something like that". SYN won the first game, SSG won the second game (making the series 1-3), after which SYN asked "One more?" and SSG replied "yeah". After the third game of the evening (SYN won and made the series 2-3), SSG asks "can you keep playing?", but SYN says that they can't and asks if SSG can play the next day. It is also explained that one of their players has already went to sleep. 13 minutes later, at 22:07 Swedish time, SSG says that they can't play on Wednesday, which is the last day of the first round. Neither teams are directly asking for WO's, but as time has run out and we're past the extra allocated day, we can not continue to give out more time for the series. The criteria on which we made our decision: We do not believe either team to have purposefully ended up in this situation. SYN was unavailable to play for a lot of evenings, however they did communicate this very clearly and were available to play on 4 occasions (20th, 22nd, 2nd and 3rd). SSG says they were ready to play on all default days. SSG didn't at any point contact the staff about any issues with the series. Only after being asked to play on the last day (3rd of Jan), they started communicating with the staff. Their explanation is that SYN was largely unavailable and that they are to be blamed for the situation. SSG claims they thought the 2nd of Jan was the correct date, as communicated earlier (before adding the extra day). Their point is valid about the clarity of the staff's communication and it is noted, but doesn't validate their unclear communication. As mentioned above, SSG made a comment about not agreeing to play with a "suboptimal" roster on the last day of the playoffs. They later commented to the staff that this was said out of frustration and wasn't accurate, and that they actually didn't have the appropriate amount of players to play. SSG did not communicate to SYN on time that they won't be able to continue the series on Tuesday. They only communicated this after some of SYN had left after the games on Monday. SYN asked up front how many games will be played and "one more" and not at any point was it mentioned that the series will have to be finished on Monday. After hearing both sides and investigating this case thoroughly - we have made the tough decision that Synergy Hockey advances to the second round of playoffs with WO's against the Silver Sword Griffins. We would like to remind everyone that the staff works as a team and there are votes on the difficult matters. The vote in this case was not unanimous, but this decision was supported by the majority. Walkovers at this stage are unfortunate but all teams need to be aware of the deadlines and due to the extra time already allocated, for the greater good, the NHLGamer Staff is forced to make this decision so the second round can start as promised. We've done our best to describe above, that we do believe both teams have made mistakes in this series. With better communication, these issues could've been avoided. The staff would've been happy to step in and do our best to help at an earlier stage. Bringing things up on the last possible day is not the approach that we want to encourage. Below are the second round pairings. Second round of playoffs is to be played 4. - 10.1. Laser HT - TIKI TALK Aapon Taikasauva - Fat Cats Northern Stars - Northern Ascendancy Written in the Stars - Nordic Nightmare Synergy Hockey - Mukimiehet X Factor - Dynasty SIKA - Nordic Lightning Finnish Roosters - Nordic Blizzard The schedule and playoff tree will reflect this as soon as possible. In the mean time, feel free to start playing. Respectfully, The NHLGamer Staff
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Hey NHL Gamers, The playoffs are here! It’s time to look at our last batch of rulings during the end of the regular season. Again, we do apologise for taking more than a week to process some of the decisions. As mentioned previously, we aim to streamline this process to be more efficient in the future. In fact, we are looking for more staff members that are able to contribute to our website. If you feel you have what it takes to bring some value to our website – feel free to send me a PM and tell me what you bring to the table. This installment of NHL Gamer Staff rulings covers the following topics: Walkover requests a. HC Checkmate – Silver Sword Griffins b. Fat Cats – Silver Sword Griffins c. No Guts No Glory – Nordic Blizzard d. AK47 – Nordic Nosebleeds e. Nordic Nosebleeds – Bare Knuckles Hockey f. No Guts No Glory – La Suède g. Northern Ascendancy – Terrific Tigers h. Nordic Blizzard – HC Soittorasia The case of the glitched player: Silver Sword Griffins – Finnish Roosters Missing game stats 1. Walkover requests Boy, oh boy did we have a lot of walkover requests. I will mention that the below cases have been simplified for the reading (and writing) pleasure and may give more of a black and white picture of the case than the reality of things. 1a. Northern Ascendancy – Terrific Tigers Terrific Tigers weren’t responding to communication from Northern Ascendancy and even staff thought the Terrific Tigers had left the league, until we got a response at the last minute. Northern Ascendancy was awarded the walkover wins. 1b. Nordic Blizzard – HC Soittorasia The teams were communicating actively in order to get the games going, but as HC Soittorasia failed to get their full 6 on ice despite several attempts, they eventually decided to hand out the walkovers to Nordic Blizzard. 1c. No Guts No Glory – Nordic Blizzard No Guts No Glory asked about the possibility to get walk over wins due to issues with agreeing on a functional date to play vs Nordic Blizzard. Both teams were communicating actively, but what worked for the other, didn’t work for the other team. The NHLGamer staff didn’t see a reason to award either team with WO’s, as both have been active and Nordic Blizzard had been available to play on the default date. Instead, we gave the teams an extra day to play the games. Sadly, No Guts No Glory was unable to play on that day and decided to give walkover wins to Nordic Blizzard. 1d. AK47 – Nordic Nosebleeds A member of Nordic Nosebleeds was having problems with his internet connection during the last day of regular season and despite several attempts they weren’t able to get the full 6 men on ice. Nordic Nosebleeds suggested playing with 5 against AK47’s 6, but AK47 refused, as it is against the rules. Nordic Nosebleeds handed AK47 the walkover wins. 1e. Nordic Nosebleeds – Bare Knuckles Hockey This one is pretty much a carbon copy for what we have ruled on before. Neither team had communicated with each other before the default game date and time and 9 minutes before the default game time Nordic Nosebleeds approached Bare Knuckles Hockey asking if they are ready to play. See "On the matter of the games that were scheduled between Rusty Blades and Refuse To Lose (October 27th)" in Staff Rulings, Part 2 for the previous ruling: While we do agree that Bare Knuckles Hockey didn’t do their part, we want to remind everyone, that we will not accept walk over requests of game times that are simply based on assumption. That is not to say that the schedule isn’t to be honored, but if you plan to play on the scheduled day and time, please let your opponent know. If not, also let them know. After their mistake, Bare Knuckles Hockey asked Nordic Nosebleeds to play on another day, but according to BKH, they were told they can’t play for two weeks. Due to these circumstances, we allowed the teams the extra day to battle it off on the ice. Nordic Nosebleeds immediately refused this decision, so we had no other option than to give the walkover wins to Bare Knuckles Hockey. 1f. No Guts No Glory – La Suède We were told that La Suède can’t play and they will give the walk overs to No Guts No Glory. We approached La Suède to confirm and made sure both teams understood a) what an important matchup this is for the overall standings and b) that we can allow them one extra day to finish this matchup. La Suède informed us that they can’t play, so we had no other option but to honor the walkover requests. 1g. HC Checkmate – Silver Sword Griffins These two teams had been trying to find a matching game time for quite a while (with HC Checkmate being more available) and they finally did. Sadly, about an hour before the first match was supposed to take place, the Silver Sword Griffins informed HC Checkmate that one of their players had been banned from PSN and that they are looking for a solution. Despite their best efforts, and after confirming that this was a console ban and not a profile ban, SSG was unable to get 6 men on the ice. Both teams were actively communicating in this case and SSG was trying their best to offer alternative game times for the match, but they did not work for HC Checkmate. Also, the fact that HC Checkmate had cancelled job shifts and important hobbies to be available for this game time made the cancellation extra hard for them. As both teams were active and the cancellation of the games last minute was unintentional, we wanted to offer the teams the possibility to play on the extra day. Sadly, HC Checkmate couldn’t make it at such short notice. The staff, however, had to rule in HC Checkmates favour in this case, as they had been the more available team and were not responsible for the original games not being played, so the walkover wins were given to HC Checkmate. 1h. Fat Cats – Silver Sword Griffins The games between Fat Cats and Silver Sword Griffins were to take place after the above game. These games were cancelled due to the same circumstances as that game. This game was even more late due to problems agreeing on scheduling and Fat Cats had been the more available party. As with the above case, we tried giving the teams the option of settling the games on the ice, but Fat Cats were unable to make it on such short notice. Again, as in the above case, Fat Cats had been the more active and available team, so we awarded them with the walkover wins. 2. The case of the glitched player: Silver Sword Griffins – Finnish Roosters This case has been discussed widely throughout the community in the last few days and as far as we know, the teams have put this behind them, so please feel free to comment your opinion on the matter itself, but let's not attack either team over it. As this case is quite extensive and @ProMinx24 from Silver Sword Grinnis wrote his thoughts about the case in quite a well formulated manner (including also one of the Finnish Roosters in the PM thread), I have decided to embed his view of the case, the opponents reply and our verdict. Please note that the quotes are released as both teams were ok with this being public. PM's in general are treated as personal communication and are not shared under normal circumstances. Let's start off with the quote from SSG: The reply from FR: There was some irrelevant posts in-between, and below you have the staff verdict: In the end, Finnish Roosters wanted to continue the game from the 3-2 FR lead and chose not to follow our recommendation. As far as I understood, after some debate, the teams agreed to play the entire 1st period (as the 3rd period) starting from the 3-2 lead. No further goals were scored and FR won the game. As you can see in the quote, the staff is planning to introduce some changes to the rules. The question of course is, where do you draw the line - where should we step in and where not? There's a good discussion going on at the moment about how community users think these sort of issues should be handled: It's a very good topic to discuss and we hope to hear as many of our members voicing their opinions about the topic. 3. Missing game stats There are quite an amount of games still missing stats. In some cases, it is the staff’s fault for not fixing issues that have been reported. But in cases where it hasn’t been reported and a game is missing stats, please fix it immediately. If you need assistance, please let the staff know. Failure to comply with adding stats for every game may (after warning) lead to team diqualification. We thank all the teams for their efforts in making the long regular season successful and wish the playoff teams good luck! On behalf of the NHL Gamer staff,
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Hey NHL Gamers, Just a short heads-up before the longer write-up tomorrow, where we'll give you some details on our rulings, changes to rules etc. Due to the big amount of WO requests and other issues that have been producing quite an amount of work on our end and our continuous efforts to settle the games on the ice, we have decided to add one extra day to finish of the regular season. Thus the final day to finish the regular season games is Monday the 19th of December. This is also a great opportunity to check that your team has reported all stats for all games. We have currently gone through all reports for mistakes in reporting, except for a few on page 17 in the appropriate thread. Should there be some issues that you haven't reported yet and are unable to solve on your own, or something we have overlooked (anything before page 17), please write a message in said thread. Playoffs will start on Tuesday the 20th of December. On behalf of the NHLGamer staff,
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Hey @Zerginjection! Welcome to the community!
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ECL wishlist
Kenu replied to Ranksu's topic in European Championship League - PS5 & Xbox Series X|S(6v6)
Glad to see so much discussion going on and especially so much effort put into the reasoning behind your thoughts. Really appreciate it. Our proposal for the ECL Divisions is now up. Please give it a read and continue discussing. -
Hello NHLGamers, It’s been rumored, it’s been talked about… we even hinted at it earlier during the season but tonight we are finally making the official announcement: moving forward after ECL 3, the European Championship League will take on a skill and merit-based divisional format. This is your post to find out everything about this new system and the next step in Online Competitive EASHL gaming before it is launched in ECL 4. Divisions First thing’s first, the divisions. The idea behind creating these divisions will be expanded upon in the text but the short version is this: We are continually working to improve the site, the leagues and the overall NHLGamer experience for everyone. Some might say this development process is moving too slow and does not reach far enough, some might say the website is expanding in ways that it should not. The community is special in many ways, not just because parts of it has stayed together for years (including previous websites, the community is now more than half a decade old) but also because it is continually expanding. NHLGamer has almost doubled its membership in less than a year while still maintaining its core, which is all of you in the community. It creates a tough balancing act when trying to create a fun place for EASHL rookies that want to experience the thrill of playing competitively for the first time while trying to give the hardened tournament veterans what they want, which is the best tournament possible where the stakes are high and winner takes all. Still, in an attempt to achieve this, we will be creating a divisions system where the hope is that teams will be better matched against each other – something we hope will lead to tighter games, more fun for everyone involved all the while creating a stronger foundation for the tournament to stand on. Our hope is also that more teams will be inclined to stay together and build longer lasting franchises. We’ve structured this post so that we should be able to answer as many of your questions as possible by getting to them one by one – a FAQ (Frequently Asked Questions) if you will. This FAQ will be available for future reference when the actual division based leagues come around. Despite this, if you feel something is unclear or just plain weird, feel free to sound off in the comment section with questions like: “Well, what if this happens..?” and we will do our best and elaborate. Let’s get to it: Q: How many divisions will there be? The short answer is 3 – a total of 3 separate divisions. The longer answer is that we set off to create an environment where all the top teams face off in the prestigious ECL Elite, up and coming franchises battle with veteran teams in the competitive ECL Pro and all newly entered or learning teams start off in ECL Amateur to hone their skills. This prevents teams with years of experience and chemistry from numerous EASHL competitions, from facing off with teams new to the site who are just learning what it takes to play EASHL at the ECL level. Q: How many teams will there be in each division? We are looking at a total of 16 teams for ECL Elite, 16 teams for ECL Pro and, depending on the amount of registrations, 16-24 (or more) teams in ECL Amateur. The goal is to keep ECL Elite and ECL Pro consistently the same size (16 teams each), which means if teams completely drop out of the division system or inactive teams return (read on), there will be balancing measures - meaning increased amounts of promotions or relegations. During extraordinary circumstances, ECL Pro can deviate from its 16-team baseline but ECL Elite has a hard cap of 16 teams. This part, much like inactive teams, is specified further down in the text. In case ECL Amateur sees an extraordinary amount of registrations, the staff will then decide if the division can be split up into two “conferences” (like ECL 3) or if registrations will have to be closed for the tournament in question. As a rule of thumb, we always do our best to include all registered teams in our leagues, as long as it’s reasonable. Q: How many games will there be in a season? The amount of games will, as per usual, be 2 games against each opponent – meaning 30 games (15 opponents) each season for ECL Elite & ECL Pro and somewhere around the same for ECL Amateur depending on the amount of teams. This ensures lean, hard-fought seasons with what we hope is the perfect amount of games – you get a sense of both the regular season grind while at the same time reaching the playoff threshold in just 5 short weeks: this by playing 3 opponents per week, just like during the last few seasons. Q: How will promotion and relegation work? First off, we will have promotions and relegations. Having closed divisions is not something we are considering at the moment so we are going with the European hockey model where teams can be both promoted and relegated in the different divisions. For ECL Elite: 8 out of 16 teams will make the ECL Elite Playoffs where the Top 8 teams start off in quarterfinals, then proceed to semi-finals and finally the ECL Finals where the league winner will be crowned. The teams that finish #15 and 16 in ECL Elite will instantly be relegated and play in ECL Pro the following season. Teams that finish #13 and 14 will not be instantly relegated, but will have to play two teams (one each) from ECL Pro in a Best of 7- ECL Relegation/Promotion Round. Teams that finish in places 9-12 will not play in the playoffs nor be subject to relegation. In summary, this means a minimum of 2 and a maximum of 4 teams are relegated each season. It also means 10 out of 16 teams will see some form of post-season play and ensure that every team will be fighting all season, either to make the playoffs or avoid elimination. For ECL Pro: 8 out of 16 teams will make the ECL Pro Playoffs where the Top 8 teams start off in quarterfinals, then proceed to semi-finals and finally the ECL Pro Finals where the league winner will be crowned. The top two teams (finalists) of ECL Pro are instantly promoted and will play the season after in ECL Elite. The teams finishing in spots #3 and 4 (the losers of the semi-final round) will then move on to face teams #13 and 14 (one each) from ECL Elite in the Relegation/Promotion Round (7 games). As far as relegations go, teams that finish #15 and 16 will be instantly relegated to ECL Amateur for the following season. Teams that finish #13 and 14 will follow the same model mentioned earlier and play two teams from ECL Amateur (one each) in a best-out-of 7 battle. In summary, this means 10 out of 16 teams in ECL Pro sees some form of post-season play. For ECL Amateur: 8 out of 16 teams (depending on the size of the division) will make the ECL Amateur Playoffs where the Top 8 teams start off in quarterfinals, then proceed to semi-finals and finally the ECL Amateur Finals where the league winner will be crowned. The top two teams (finalists) of ECL Amateur are instantly promoted and will play the next season in ECL Pro. The teams that finish in spots #3 and 4 will then move on to face teams #13 and 14 from ECL Pro in the Relegation/Promotion Round (7 games). In summary, this means a total of 4 teams in ECL Amateur will be given the chance to advance to ECL Pro, something that we hope will be a welcome addition for all our new members looking to make their way up. Q: What teams will play where when the Divisional system starts up in ECL Season 4? We said before ECL 3 that the new format (bigger conferences, more games) was mainly for two reasons; 1. To try out the format and see what the benefits and disadvantages were and 2. To make sure all teams truly got the opportunity to distinguish themselves over a long season before we introduced divisions. Therefore, the teams that finish this long, grinding regular season in the Top 4 in each of the ECL 3 conferences will have guaranteed spots in ECL Elite, locking up the first 8 spots. The next 8 spots will be decided by the ECL 3 playoffs. This gives the remaining 24 playoff-bound teams (seeds 5-16) a chance to – outside of battling for the title in our biggest tournament yet – use the playoffs to get their hands on the final 8 spots. The deciding factor will be wins. Out of the 24 teams who make the playoffs but are not directly qualified for ECL Elite, the 8 who manages to collect the most playoff wins will be the ones to claim the final spots. In a situation where two or more teams have the same amount of playoff wins, the regular season rank will act as a tie-breaker. The third tie-breaker is PPG in the playoffs and the fourth is PPG in the regular season. This naturally means the 8 teams who aren’t directly qualified to ECL Elite and make it the farthest in the playoffs are the final 8 to be added to the top division. This could theoretically mean that, if there is an upset and a #16 seed beats a #1 seed right away in the first round – they could both be playing in ECL Elite the following season. The teams that made the playoffs in ECL 3, but didn’t make the cut for ECL Elite, will start ECL Season 4 in ECL Pro. Teams that do not qualify for the ECL 3 playoffs will start in ECL Amateur next season. Q: Can a team pause/be inactive for a season? In ECL Elite and ECL Pro, teams can apply to “pause” for one season (in ECL Amateur this is not necessary). This turns them into an inactive team, and they will not participate during that season. They cannot be promoted nor relegated. An inactive team is however expected to play during the following season, otherwise they will lose their current divisional spot. A need for a longer inactivity would have to be brought up with the NHLGamer staff and will be handled on a case-by-case basis. To fulfill the inactive status, the team needs to keep at least their captain and one assistant captain, as well as 2 other players (for a total of 4) on the inactive roster – these players are not allowed to participate with another team in said season, where the team is marked as inactive. Special cases where, for example, 6-7 players outside of the captaincy squad cannot play and will stay inactive but the Captain wants to play for another team and still keep the divisional spot will be handled on an individual basis by the staff. If an inactive team is not able to keep the amount of necessary players on the inactive roster (4), they will lose their inactive status and drop to division 3 for the next season. Q: What if teams split up? Who keeps the divisional spot? On NHLGamer, just like in real life, drama is to be expected. Sometimes it even finds its way into individual teams. But if teams split up, who keeps the spot? The staff will look at each individual case but, as a rule of thumb, the captain is considered the owner of the team. If a team has disagreements where, for example, the captain has lost the faith of his teammates and kicked most of them – he will have to explain his case to the staff. If both assistant captains and at least 3 other members that played for the team the season before applies ownership of the team, they will have a strong case to claim the team (however not the name of the team, unless agreed on with the captain). If a team is completely dismantled, they will not keep their spot in the division. Q: What about newly created teams that consist of established ECL players from several different teams? Do they have to start in ECL Amateur? To have highly skilled, established, experienced EASHL players form a new team only to play in ECL Amateur and be unevenly matched with completely new teams goes against what we’re trying to accomplish with this system. That said, we are aiming to create an environment where longevity, stability and consistency are some of the key factors moving forward. What follows is an attempt to balance these mindsets. Let us use a team from this season as an example; Laser HT. Laser, for those of you who don’t know, has been an established franchise in EASHL tournaments for years. Yet, they had not played in either ECL season 1 nor 2, but the players that today form Laser had. Many of them had even been a part of teams that made the finals, even won the tournaments. Now, ECL 3 was not based on divisions but if it had been – like in the future – Laser could have applied for Exceptional Team Status. This term is drawn from the OHL (Ontario Hockey League) where certain special players (lately John Tavares, Aaron Ekblad and Connor McDavid) have been granted Exceptional Player Status where they were allowed to “skip” one year of waiting to be drafted and were approved to be drafted to the OHL at age 15 instead of age 16. Similarly, new teams can apply for Exceptional Team Status in the ECL where they will be allowed to skip ECL Amateur and start in ECL Pro. At this point, new teams cannot apply directly for ECL Elite as it would undermine the idea of working your way up the divisions and staying there based on ECL results. Anyway, back to Laser. Had Laser applied the Staff would have granted them this status due to a few factors; Longevity and reputation (Several top tournament finishes in their history, always considered a top team when participating) Quality of players (most, if not all, players on the current Laser squad have been leading members and top point producers of teams that finished in the top-4 of both previous tournaments) EASHL 6vs6 ranking (they are ranked in the Top-10 of all European teams) When deciding Exceptional status, there will always be a subjective factor involved but bullet points like the ones in the example above will form the basis of any decision made on whether to grant exceptional status or not. Finally, the term “exceptional status” is there for a reason. These applications will only be granted under very special circumstances. Q: Will there be an ECL Season 5? Will it be played during NHL 17? When will the leagues start for NHL 18? The below are subject to change, but provide an overlook of our plans and what our suggestions are for the upcoming leagues: NHL 17: ECL Season 3 ends by 29.1.2017 ECL Season 4 starts 13.2.2017 and ends 2.4.2017 ECL Season 5 starts 24.4.2017 and ends 18.6.2017 Summer Cup specifics to be determined. (This is a draft-type league) NHL 18: releases 14.9.2017 (estimate) ECL Season 6 starts 16.10.2017 and ends 10.12.2017 ECL Season 7 starts 8.1.2018 and ends 4.3.2018 ECL Season 8 starts 2.4.2018 and ends 27.5.2018 Summer Cup specifics to be determined. (This is a draft-type league) Q: Are you guys out of your minds? This concept/detail x will never work! First of all, this is a proposition that we have set up for the community and we look forward to hearing your feedback. While we have a strong belief in that the plans we propose will be a good step for the community, we don’t blindly believe our plans to be perfect (nor that there is a perfect one-solution-fits-all solution) and we are open to discuss the subject as a whole or the smaller details as long as the discussion and feedback is constructive and respectful. Please elaborate on your own ideas. Verbally attacking the staff, or other community members will not be tolerated and may lead to disciplinary actions. That is all for now. Please feel free to share any and all thoughts you might have in the comment section below. On behalf of the NHLGamer.com Staff,
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ECL wishlist
Kenu replied to Ranksu's topic in European Championship League - PS5 & Xbox Series X|S(6v6)
I'm glad to see there's some good discussion going on atm. There's a lot of opinions and points of view on this matter and most importantly, everyone is motivating and reasoning their views. We'll be sharing our plans with you tomorrow and we hope to get some more feedback and thoughts then. Feel free to keep discussing in the mean time, of course. As for the PM sharing case, well, that's not something I respect. I'm glad it resulted in some good discussion, though. I felt bad for forgetting to get back to iSvamp about his question in regards to the divisions, so I wrote him a rather quick reply in order to briefly explain the different dilemmas that we are facing when putting together our plan for how the divisions should work. The point being that we are aware of his team having a long history and that we try to take all angles into consideration. The main point I was trying to make in the message, was that we're aware of his concerns and that we will be posting about our plans soon and be open for feedback. Apparently I wasn't clear enough in my communication, as what happened next was being sent messages that, A) had a bunch of great content and constructive feedback, but B) sadly a little too much not-so-suddle hints of the staff being idiots. In my opinion @MartindalexC wrote a very good post in this thread and I agree with him about respect. People can disagree even to a great extent, but still see the other parties point of view and respect the other person and their reasoning behind their views. That doesn't stop the other person feeling like I'm wrong, but it makes a good platform for a healthy discussion. Then there's people who think it's ok to say "with all due respect, you're an idiot" (not an actual quote). My point being, that their thought process is if you say something kinda nice to start your message, you can just blast away insults afterwards. I'm always open for feedback and constructive criticism, but verbally attacking the staff will not be tolerated. The cause may be good and the underlying logic for the criticism may be valid, but it does not merit attacking any member of the community, whether a staff member or not. -
Hey NHL Gamers, We hope you're as excited as we are about talking about the plans for divisions, which will be introduced in ECL Season 4. We will be releasing a news story tomorrow - Monday the 5th of December, at 21 CET - where we cover our proposed division system in as much detail and covering as many of the frequently asked questions as possible. Can't wait to let the cat out of the bag and get your feedback about our future plans. Until then - good luck on the ice! On behalf of the NHLGamer.com staff,
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ECL wishlist
Kenu replied to Ranksu's topic in European Championship League - PS5 & Xbox Series X|S(6v6)
Videos to be embedded with match reports is a feature that we want to include asap. It's way overdue to be honest, but please know that we really value that feature and it is coming. Highlights is also something we've talked about and we've actually been talking about the subject with @Danielcadabra during the past few days. We'll share more about his ideas in the future, but in the mean time, please feel free to be proactive and share videos as much as you like on the forums. We definitely want to give these videos a place in the spotlight on our main page in the future. -
ECL wishlist
Kenu replied to Ranksu's topic in European Championship League - PS5 & Xbox Series X|S(6v6)
Bravo. Brilliant post. Agree on all points and most of your suggestions actually have been on the drawing board for too long. That country captain concept is very familiar from the business world, but it's a great idea to implement in this context. Thank you! I'd say if we can accomplish #3 successfully, all the other points are very possible in a quite short time-period. -
ECL wishlist
Kenu replied to Ranksu's topic in European Championship League - PS5 & Xbox Series X|S(6v6)
Thanks - this is good feedback and we will definitely consider changing the rule, if that is the popular opinion. I admit it is a bit complicated. Well, at it's core it's quite simple when you get it, but as not everyone has either read the rules or simply haven't understood how it works, it's caused some issues during the season. I completely get your points and it could very well be necessary to change. The (attempted) logic behind this rule and its complexity is to stop dishonest teams from dropping a player at an opportune time to either stop a dangerous play or to get out of a "bad momentum" game. This is also why we've given the non-affected team the option to choose whether or not to finish the period before restarting the game. Now, it can of course be argued that complexity of the countermeasure for something so improbable in this community is causing more grey hair than the problems we're trying to protect its teams from. Therefore it is up for debate. Fair point! We are recruiting. Also, I finally remembered to answer your PM. So sorry about that! Absolutely. -
Hey NHL Gamers, It’s once again time to take a look at some of the discliplinary actions and requests that have been sitting on the staff’s table for a while. Apologies to the parties that have had to wait for a ruling for a while – we aim to streamline this process to be more efficient in the future. In fact, we are looking for more staff members that are able to contribute to our website. If you feel you have what it takes to bring some value to our website – feel free to send me a PM and tell me what you bring to the table. This installment of NHL Gamer Staff rulings covers the following topics: Teams that have left the league Trades a. Trade deadline b. The requests for captains to be allowed to be traded c. Trading of players that have already been on two teams this season Walkover requests a. Mpire - Silver Sword Griffins b. Murohoki - Terrific Tigers Amount of games played a. Too many games played b. Too few games played 1. Teams that have left the league Sadly, we have to add to the list of teams that have decided to leave the league. At least four new teams have decided to leave and that brings our total up to seven. It is important to remember, that in order to keep the league active and all teams active despite their success, we need to discipline the teams that decide to leave. That being said, we’re always interested in hearing why a team choses to leave, so we can – if within our power – do something to prevent this from happening in the future. The below team have decided to leave ECL Season 3: Ganja Bonanzas (Group 1) We’ve been unable to get a confirmation from the captains, but this seems to be the case. We will edit and take action once we get the confirmation. Rising Phantoms (Group 1) Among other issues, the team has been suffering from connection problems, making the gaming experience far from enjoyable and this is why the team has decided to leave. BraZZers (Group 2) We’ve just received news that the ”team broke and cannot play anymore”. HC Solhem (Group 2) The short explanation that we’ve received is that players have left and the team can’t continue in the league. VC Hockey (Group 2) This is a team that has had its issues throughout the season, but the captains worked hard to keep things going and it was looking like they would pull through. The final blow was, though, when an unknown team (outside the ECL, apparently) recruited two of the VC Hockey players, leaving the team below an active roster of eight players. 2. Trades a. Trade deadline The trade deadline is Wednesday the 7th of December and we will allow trades to be done until 23:59 GMT on the 7th. Please remember that the standard rules for trades apply (including the ones discussed below). The trade deadline is also the deadline for aquiring free agents – in other words, no player movement is allowed after the deadline. b. The requests for captains to be allowed to be traded There has been a handful of questions and requests about being allowed to being traded as a captain (this includes assistant captains as well). The rules are very clear about this, but as always, we took the time to look at the raised question together with the staff, as there were some valid points brought up by the players in question that escalated the issue. The reasoning behind this rule is to make sure the players that take the captain role of a team are committed enough to finish the season with the team, as the captains are often the driving force of a functioning team and making everything click. Even an active group of people can struggle, if you remove the person in charge of organizing the schedules. The NHL Gamer staff stands behind this rule and its core idea, which is why we have decided to make no exception to it. One of the issues brought up is the ability to make a team member a captain or assistant captain on the website without this being accepted by the user. While we strongly believe that every user should be informed about the rules and therefore aware of the captains’ responsibilities, we see this as an opportunity to improve our website and you can look forward to users being prompted to accept the captain position in the coming seasons. c. Trading of players that have already been on two teams during season This is a very rare issue, but we’ve had a case where an active player has changed teams at an early stage during the ECL 3 season and wishes to be traded again. As the above discussed case, this is also something that is clearly defined in the rules. While we symphathize with the player in question, the rule is in place to prevent team hopping during a season. We do not suggest that there is anything fishy with the players request, but we want to underline that we wish for players not to switch teams lightly and this is why we are sticking with the rulebook on this. 3. Walkover requests This is an area where we want to thank the majority of teams for excellent communication – both when communicating their possible issues with agreeing on scheduled games and with negotiating with the fellow captains. There has been some true sportsmanship there – thank you! However, there will always be some cases that don’t go as smoothly for one reason or another. I’m happy to say that one of the problems that was supposed to be listed below was actually solved by the teams on their own and the games have now been played. a. Mpire - Silver Sword Griffins In this matchup, it’s Mpire who have requested the walkover wins. The reason is that SSG has asked to reschedule the default date and then rescheduled that date as well. SSG offered a good explanation for why the rescheduled date didn’t end up working. SSG has also been very active at offering new dates and based on their explanation, Mpire has been slow to reply to these and eventually came to request WO’s instead of agreeing on a new date. SSG has in fact offered to play the games against Mpire on any date they wish to play. We think this is more than a reasonable offer and ask for the teams to finish the battle on the ice. b. Murohoki - Terrific Tigers Terrific Tigers were unable to get their goalie online and had other games (in another league) scheduled for later. They offered the WO’s themselves, so in this case the staff has chosen not to interfere, while we of course prefer to see the games played. 4. Amount of games played a. Too many games played In order to keep the league as even and interesting as possible, we have added restrictions to the re-scheduling of games in the rulebook. We have noticed that not all teams have followed this rule as strictly as others and in the process has slightly more played games than other teams. As a benchmark, we used 36-38 games at this stage. That being said, the total amount of played games for each team that is over is still reasonably even – with game amounts that can be expected to be played within a week. At this stage, we will not punish teams that have played some extra games, as the outcome at this stage is within the parameters that we designed the rule for in the first place. While it’s of course important to follow the rules under all circumstances, the staff would prefer too many games played opposed to too few. However, we ask teams to still respect this rule and the below listed mentality: o Prioritize the default scheduled games first. o Don’t race to finish the regular season just because you have nothing better to do. If half of your team is unavailable for the upcoming week – that is a better excuse. o When playing games earlier than your default schedule, always target the nearest opponents – we want the majority of teams to finish the regular season on the same date. b. Too few games played On the other side of the spectrum, are teams that are behind on their schedule. We want to give the teams a chance to redeem themselves and catch up, as I’m sure we can all agree we don’t want any more teams dropping out. We kindly ask that the below listed teams contact the NHL Gamer Staff with an update on their situation; are there any problems? Do you need help? Are you committed to finishing the season? Please send a PM here on the community forums to @Kenu, @Lurkins, @The_Alpha_Furyan, @gzell60 and @Ranksu. Thank you. Bone Breakers – Group 2 – 25 games played Free From Rodents – Group 2 – 29 games played ICE BROS – Group 2 – 28 games played EN HUND – Group 2 – 28 games played (The teams leaving and thus having their games nullified might be the reason for the low amount of games played, and if that is the case, that is a valid excuse,) So there you have it! A whole lot of things have been on the staff desk and honestly, the above is just the tip of the ice berg. We’d like to reiterate that we’re very happy about the initiative that many teams have taken in the past few weeks to handle issues on their own. This is much appreciated and the way we want the community to develop. Thank you for taking the time to read this. Hopefully we can make it shorter next time. On behalf of the NHL Gamer staff,
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- european championship league
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Welcome to the community Sergei! There is a thread for this purpose, please post there and you will probably have the best result.
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Typical bad goaltending.
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Exciting news NHL Gamers, EA Sports has released, what they describe as Patch 2.0 or Content Update #2 for NHL 17. It includes another impressive list of fixes for this year's title. Especially goalies should be excited, as it seem like quite an extensive amount of the fixes has been put into issues that revolve around goaltending. Be sure to leave your comments about your experiences in the comments for us non-goalies to read! You will be happy to read that the issue with the ceiling ornaments blocking the view in some camera angles. One of the more surprising additions is the addition of 11 new goal celebrations, which we're sure will bring some more variety into the highlight reels. For the full list of changes in the patch, please see below: Sources: https://forums.ea.com/en/nhl/discussion/81396/nhl-17-patch-tuner-notes-updated-nov-21-2016 https://www.easports.com/nhl/news/2016/content-update-2-notes https://www.easports.com/nhl/news/2016/content-update-2
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Definitely a good idea @vSilenttio. I give you the permission to bug me every 2 weeks about this until it is done.