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Everything posted by Kenu
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Ahh, good to know. Thanks, I'll report it.
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When all actual members leave the dressing room, any guests should be booted.
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Hi @inFINite-22-, I just made these instructions: As for how to communicate with opponents, please see our rules: Player card: https://nhlgamer.com/edit_playercard.php You can find this from the NHLGamer.com main page by clicking your username and selecting Edit Playercard.
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Hi @inFINite-22-, I just made these instructions: As for how to communicate with opponents, please see our rules:
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Hey NHLGamers, We have plenty of seasons starting, with IS Cup 3, RCL, ECL and GCL starting up in the coming days, so it's a good time to refresh your knowledge about game reporting! Due to the new World of Chel dressing room mechanic, the EA API doesn't yet contain the stats nor results for private game sessions, so at least for the start of the season, the captains will have to do slightly more manual work. Reporting games isn't difficult at all, but please have a look at the below for a good reminder before the season start in an attempt to clear any misunderstandings. 1) As a captain, you can see the TEAM TOOLS menu. To report a match, simply click ADD MATCH. 2) Next, pick the game you are reporting - remember, by default, the home team reports the team stats. It's good to have screenshots off all stats just in case, though. Click Add stats to add the team stats (for individual stats, see #5) 3) It's time to add the team stats. Quite simple, but pay attention to filling out all of the fields correctly. Note that it asks for amount of penalties, not penalty minutes! When you're happy with it, click Submit. 4) This is a re-cap screen. Please double-check that everything is correct. If you need to fix something, just click back. 5) Here's the part that the teams fill out individually. If you were the home team and reported the team stats, you'll be taken to this screen automatically. If your opponent reported the team stats, see #6 for how to get to this screen. You get the penalty and goal times from the Box Score menu in the game. Do not use the Action Tracker times, as they are reversed. 6) If you're the away team and your opponent reported the team stats, you'll see Add individual stats as an option in the reporting tool. So there you have it. Be patient and everything will go smoothly. Just be sure to take pictures of all of the stats before exiting the game and use the times from the Box Score and not the Action Tracker and you'll be good. Questions? What if the game disconnects? At the time of a disconnect, both teams need to take down all of the stats (take screenshots or photos). After the rest of the game has been played out, stats for both relevant portions of the games need to be merged, to report the whole game on NHLGamer.com. This whole procedure can be repeated multiple times, in case players drop out more than once during one scheduled game. What if the game is reported incorrectly? Contact support Anything else? Ask us in the comments!
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NHL 19 Patch 1.2.0 released - Welcome Challenge Room!
Kenu commented on Kenu's record in EA Sports NHL
Not yet. However: "Dressing room error codes will have a server fix likely to go out sometime next week. We are stress testing the fix at the moment. Will update when we are good to go live with that." Source: https://forums.ea.com/en/nhl/discussion/230349/latest-update-woc-drop-in-matchmaking-and-dressing-room-errors/p5 -
NHL 19 Patch 1.2.0 released - Welcome Challenge Room!
Kenu commented on Kenu's record in EA Sports NHL
A feature is a feature even if it's a bad feature. EA had edited their notes, as our story was copied from theirs. This is now updated. Regarding stick lifts, it is being looked at via a tuner, but the devs don't want to release a patch and tuner at the same time. They're hoping for a tuner late next week, but no guarantees about that. -
NHL 19 Patch 1.2.0 released - Welcome Challenge Room!
Kenu commented on Kenu's record in EA Sports NHL
The joining into a dressing room of a team that you're not a part of is a feature. The dressing room error is a bug which needs fixing. -
Hey NHLGamers, The day is finally here when we can start challenging teams in World of Chel! Yes, that's right - the NHL 19 patch with version number 1.2.0 is now available for download at the size of 1617,5MB and brings with it a great amount of fixes for different game modes. One of the most anticipated features is of course the ability to host private sessions in EASHL, but there are also a whole lot of bug fixes and improved features, such as being able to being able to apply contracts and healing cards to all of the necessary players at once. To read more about the updated dressing room and how it works, you can check out our previous article about it. Check out the full list of changes and let us know what you think in the comments! Below you'll find the full list of patch notes for 1.2.0 Hockey Ultimate Team Added a new Autofill mechanic to Sets to improve the Set redemption flow You can now Autofill your sets with one of two options: Autofill Autofill Duplicates only You will be able to confirm the completion, should you want to swap any items out. Added Quick Apply options for Contract and Healing items You will now be able to quickly apply contracts and healing items to your players through the “Apply Consumables” option in the Edit Lineup flow. Added OT lines as editable lines Updated Auction House and Collection Search Flow You will now be able to set and change your search filters in the same screen that you view the items in the Auction House or Collection Search Added Position labels to edit lines to indicate what position a card is playing in. World of CHEL Added Private Matchmaking PIN to Drop-in and Club Dressing Rooms (feature to replace old Club Challenge system) MORE INFO Online Player Indicators setting will now showing 6 unique colors for the opposing team rather than showing the same colors as your own team to prevent confusion Fixed an issue in Drop-in where when a user sometimes joined an existing session from matchmaking it would prevent all users from entering gameplay Fixed an issue where the game can crash for some users who remain in a 6v6 Clubs game once the game has fallen below the minimum number of users Fixed an intro cut scene issue in Pro-Am where the crowd would pop into the scene Fixed an issue where unlockable preset goal horns weren’t triggering in Pro-Am games Fixed an issue where unlockable goal horns do not play when scoring as the away team in 3v3 Drop-in Fixed an issue where backing out of the matchup screen to the Dressing Room and then opening the matchmaking settings screen would cause a UI lockup Fixed an issue where the goal songs weren’t being randomized in Drop-in 6v6 or 3v3 Fixed an issue where the user may hang after playing a Drop-in 3v3 game and return to the Dressing Room Fixed an issue where the EASHL logo would remain on screen during the intro NIS if multiple consoles selected to skip the intro cut scene Fixed the issues that caused controls and visual settings to be reset after playing Pro-Am games Fixed an issue where users who are invited to play in a club game will wear that club’s uniform in the Dressing Room screens Fixed an issue where all traits are listed under Offense when first entering the Edit Loadout screen from the Dressing Room Fixed an issue where traits filters stop working after the user quickly switches between tabs Fixed an issue where hair colors were not updating correctly on the 3D character in Edit/Customize Pro Fixed an issue where Clubs goalie equipment/appearance does not carry into gameplay for CPU goalies Fixed an issue where the Points stat category wasn’t tracking correctly in the Drop-in HUB Fixed an issue where sometimes a row of stadium chairs is present in Dressing Room when backing out of Customize Club Fixed an issue where the Ones rewards bags were showing the same bag art even though they were different in content Fixed an issue where certain cameras had clipping issues in Junior Stadium 1 Changed some of the goalie pom-pom toque patterns to resolve a few seam issues Fixed an issue where the roll over timer was still active in the Pro-Am post game flow Fixed an issue where too many slots where being shown in the dressing room once everyone was Ready Added a trophy win cut-scene for completing Pro-Am tournaments Added the Action Tracker and Box score to the Pause Menus within World of CHEL Polished up animations in the Player/Club progression in the post-game flow Added additional Casual Jerseys to earn through hockey bags: Anaheim Ducks Alternate Jersey Arizona Coyotes Alternate Jersey Buffalo Sabres Alternate Jersey Carolina Hurricanes Alternate Jersey Montreal Canadiens Classic Jersey New Jersey Devils Alternate Jersey New York Rangers Stadium Jersey Ottawa Senators Alternate Jersey Philadelphia Flyers Alternate Jersey St. Louis Blues Alternate Jersey Toronto Maple Leafs Alternate Jersey Toronto Maple Leafs Stadium Jersey Washington Capitals Stadium Jersey Creation Zone Added over 40 Adidas template uniforms GAMEPLAY AI Fixed some cases where the AI would not target the puck correctly on poke checks Fixed a case where the AI would get stuck behind the net in Threes Improvements made to the AI to divert them away from the net when picking up the puck around their goaltender Fixed some cases where players would divert away from the boards during some breakouts Improvements made to make the CPU win the faceoff towards a teammate more reliably when there is only one defenseman Improvements to teammate puck support in board play Defensive Skill Stick / Poke Checking Fixed added to ensure you won't trip a skater when exiting/blending out of Crouch Block Fixed some cases where players would get called for tripping while a goaltender is carrying the puck Fixed various cases where Defensive Skill Stick was not going to the location where the Right Stick was held before going into Defensive Skill Stick General Fixed some cases where passes off backhand would play a forehand animation unexpectedly Fixed a case where a user would rarely lose control of their player off a line change Fixes made to faceoff formations Improvements made to increase the consistency of player switching Fixed cases where goalie interference was being called even after the goalie was able to fully recover Various coach feedback tuning and bug fixes Various desync fixes Goalies Fixed a case where a user goalie could get stuck in the paddle down position Fixed a case where a user goalie would temporarily lose the functionality to poke check Reduced the dead zone on the left stick which was causing inconsistent movement on precision pushes Various improvements made to puck cover consistency Various improvements made to tracking possessed pucks on breakaways Various goalie animation fixes Physics Improvements made to prevent skaters from being unable to get up when they are knocked down Fixed a case where a user would rarely lose control of their player when knocked down Improvements made to rebalance ‘get up’ and ‘stumble’ timings after a collision Improvements made to a variety of ‘get up’ animations Pickups Various improvements made to pickup animations Improvements made to puck pickup consistency Change to make players a bit more aggressive pivoting to forward to receive passes Applied a change to make players slightly more aggressive when they are pivoting to forward to receive a pass Applied changes to make players not reach as much on loose pucks as they were leaving the player too vulnerable Shooting Improvements to shot blending out of dekes to improve consistency Fix for players sometimes turning to shot target before attempting one timer Various shooting animation improvements Skating Removed the ability to backhand toe drag when back skating Improvements to make vision control more consistent Various skater animation fixes Improvements made to skater animations for when a skater is going into an idle animation from a stop Fixed an issue that was causing spin-o-rama to rotate further than intended Changes made to pivot speed to make it more affected by player rating Various skating transition fixes Specializations Various specialization bug fixes and tuning GAME MODES/PRESENTATION Franchise Mode Improved CPU-team signing logic. Teams will now try to reserve cap space for pending RFAs and UFAs on their roster. Improved salary demands of players to be more in-line with the real world Improved defenseman scoring in Franchise Mode during sims More accurate TOI/G for European prospects Updated Amateur Scouting Strengths and Weakness reports to reduce the amount of Reach weaknesses generated Added a popup at the beginning of the pre-season to remind the user to assign scouts Added a popup at the beginning of the re-sign phase to remind the user to re-sign their Scouts Fixed an issue where the user can hire scouts when they were not allowed to Fixed a crash during Expansion Mode team creation Added player handedness and player type as Player Search filter options Fixed an issue where the Draft Board became unusable after pinning 20-year-old undrafted players who became Free Agents Added a pop-up in the Roster Moves screen that tells the user if a player was claimed off waivers Added Scout Depth Chart to the Hire Scouts screen Added Team Depth Chart to Region Assignment screen Fixed an issue where overall did not show in the Retain Salary screen when Fog of War was off During the pre-season, minimum salary cap rules are no longer enforced Fixed an issue where retired players did not show their last reports on the Retirements screen Fixed an issue where Free Agents that needed an Entry-Level contract did not show under the 2-way filter Player style column added to Free Agents screen Fixed an issue where the user could not use the triggers to swap player cards on the Make Pick screen at the Draft Added a banner on the Amateur player card that shows if that player is being scouted Added functionality to the player card that allows the user to press up/down to navigate pages Added functionality to the Amateur player card that allows the user to open Full Career Stats for Amateur players UX Improvements to the Assign Scout and Select Prospects screen Miscellaneous UI/UX Improvements throughout the mode Improved how the CPU will handout Entry level contracts to lower end drafted players Improved logic in how the CPU will put Goalies on the trade block when having 2 starters on the team Improved junior goalies’ games played stats Online Versus Disabled Position lock for “competitive” Versus games. Users can still position lock in co-op/casual games Uniforms The following jerseys have been added to NHL 19: NHL New Jersey Devils Alternate St. Louis Blues Alternate EBEL HC Orli Znojmo Home and Away Source: EA Forums Edit: Added the change that EA made to their notes: "Fixed added to ensure you won't trip a skater when exiting/blending out of Crouch Block"
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NHLGamer hosts IS Cup 3 with prize pool of 15 000 EUR!
Kenu commented on Kenu's record in SportsGamer
https://www.is.fi/digitoday/esports/art-2000005847993.html -
DEL team DEG Look to Take on ECL: "We are pioneers in this environment"
Kenu commented on OGjahajaha's record in ECL
Congrats @Tümä and the rest of the team - well done! A great example of believing in yourself and not letting other people's opinions take you down. I hope other teams will follow this example. -
NHLGamer, in co-operation with Ilta-Sanomat, SJK eSports and SEAMK will be organizing the Finnish Championship in NHL 19 and FIFA 19. The sponsors of the tournament named IS Cup 3 are ED and PlayStation. IS Cup 3 includes three tournaments: NHL 19 1vs1, NHL 19 6vs6 and FIFA 19 1vs1. Purchasing an eSM license will grant a player eligibility to participate in all of these tournaments. Please note that participation also requires Finnish citizenship. The total price pool amounts to 15 000 €. The first event of the eSM tournament series will be held in the beginning of November (2.-3.11.) at the GameXpo-exhibition at Messukeskus in Helsinki. The second event will be held at the OmaSp Gaming House in Seinäjoki, after which the final tournament is back over in Helsinki at Kauppakeskus REDI. www.is.fi/cup will be the place to follow the progression of the tournament throughout October, November and December. Three main events The first IS Cup 3 final event will be the NHL 19 6vs6 final at GameXpo on the 3rd of November. At this event, the four top teams from the online qualifiers will be competing for a price of 4500€. The FIFA 19 1vs1 event will be held at the OmaSp Gaming House in Seinäjoki, the event takes place on the 24th of November. Six players will qualify through online qualifiers, and two players will receive invites from the organizers. These players will battle it out for the price of 2500€. The NHL 1vs1 tournament takes the IS Cup back to Helsinki, as 16 players (four invites) will be fighting for a price of 8000€ at Kauppakeskus REDI on the 15th of December. A qualifier tournament will be held on the 2nd of November at GameXpo, the two top players will secure spots in the final. The remaining ten spots will be secured through online qualifiers between 8.-28.11. How to participate The online qualifiers will be organized by NHLGamer. There is no maximum amount of participants in the online qualifiers. As stated, an eSM license and Finnish citizenship will be required to participate. The license costs 5€ and can be bought at http://www.esm.gg/pelaajalisenssi/. One license will grant eligibility to all tournaments and events. Registration takes place at NHLGamer.com. Schedules for the tournament can be viewed at NHLGamer.com. For now, the schedule is an estimate. The final schedule will be confirmed after the registration is closed. For more information on how to sign up, visit www.is.fi/cup. For all of our international members - don't worry, we haven't forgotten about you! Sign up for ECL 7 now and stay tuned for more exciting announcements in the near future!
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Thanks for the feedback, @vatalisti! The plan for ECL 7 was shaped with the help of the ECL Elite teams and this is a bit of a compromise between the ideas shared by the captains. I agree it would be better too if everyone is in, but we'll have to see what the teams think about it. If everyone agrees, we can run it 16/16 for ECL 7. Why the semifinalists get money? The thought behind that is that perhaps not all teams believe they can win, but perhaps they believe in their chances of reaching the semifinals and earning their license cost back - thus we can involve more teams. Again, open for feedback, so keep it coming! He didn't comment on your comment.
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Love the man, but he's busy as a beaver. 🤭 He will hopefully be able to help out here and there nevertheless.
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Ahh. It does sound suspicious and stupid of someone to do that.
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Was it someone from our community, or is it possible you're being delusional?
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Wasps Gaming Looking to partner up with NHL Gamer 6V6 EASHL Teams!
Kenu replied to AshtonArmy's topic in EASHL Teams
Welcome back @AshtonArmy! -
In my opinion the soundtrack is great this year! I don't necessarily listen to all of these songs outside of the game (I usually get an overdose in the menus), but the fact that there's now 21 songs instead of the 5 we are used to - not to mention the "NHL 15 theme" that we were listening to on loop in previous years - is very much appreciated. The best NHL intro is NHL 98, though. Just so you know:
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NHLGamer On The Road: NHL 19 Producer Tour Part 1- Stockholm
Kenu commented on esdor's record in EA Sports NHL
Thank you! We want to review it, but we're still waiting for a review copy. I like the idea about a bug page and suggestions for improvements and been thinking about finding the time to add that here too - or at the very least have a thread about it here on the forums. The ECL default times in previous seasons have been 20:00 CE(S)T and 20:30 CEST on Monday, Wednesday and Thursday.- 9 comments
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NHL 19: In-depth interview with Sean "Rammer" Ramjagsingh
Kenu commented on Kenu's record in EA Sports NHL
Thank you! And hahaha, yeah I had the mic a bit too far from myself so while Rammer sounds great, my voice was with room echo.- 10 comments
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NHL 19: In-depth interview with Sean "Rammer" Ramjagsingh
Kenu commented on Kenu's record in EA Sports NHL
Imagine not escaping from my judgement even in the game. 😅 Yes, I agree. Rammer really comes off as an EASHL-fan himself. It's still a business and the return of investment has always been taken into consideration when making decisions.- 10 comments
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Hey NHLGamers, On Friday I had the privilege to attend the NHL 19 press event in Helsinki and talk with lead producer Sean "Rammer" Ramjagsingh about the game. A couple weeks ago we asked you to send us your questions for the NHL developers and once again the community delivered! We had a bunch of messages on the forums, Twitter and Facebook and while I didn't get the chance to ask all of them, I'm positive that we got most of them covered. The event itself was very well organized and this time around EA had set up plenty of game units connected to the internet, so even the most serious gamers could play head to head without the disadvantage of playing down-screen. NHL Gaming World Championship 2018 winner Erik "@Eki" Tammenpää, who recently joined Sampi, was a very wanted guy for the press at this event and he was giving interviews left and right throughout the day. I also had the pleasure of playing my only game of NHL 19 against him and an exciting game it was! There were quite an amount of familiar faces at the event and you should be able to find at least @Dominointi, @Eki, @Hansulinho @MakezCR @Nieppii & @PleeMaker in this video. It was a pleasure to meet the guys, as always! « Huge thanks to all of the NHLGamer community out there for all your beta feedback! » -EA Sports NHL producer Sean Ramjagsingh extending a thanks to our community Rammer and the dev team was very pleased to see that our community had sent us loads of questions, we were even able to provide some ideas they haven't thought of previously. The producer and the whole team wanted to extend a thanks to all of you. « As the community knows, EASHL in my opinion is one of the greatest experiences we have in the game. By building out the World of Chel and the multiple different experiences, I feel like we can lower the barrier of entry into the EASHL ecosystem which is only going to make the competition better. » – Rammer on the development of World of Chel and EASHL We were very pleased to hear that the thought behind World of Chel wasn't just to bring out an enjoyable game-mode, but also to lower the barrier for new players to enter and experience the fun of EASHL. Hopefully we'll see a growth in the player base of EASHL and get even more skilled players into our community. « I think being able to practice is a big part of the learning curve in EASHL from a team-play perspective. This year we made a big decision to try and build out the experience around EASHL with the World of Chel. We think it’ll be an important tool for us to bring newbies and more people into the competitive EASHL scene. » – Rammer on Practice mode in EASHL Without further ado, check out the video below! What do you think? Did you like what you heard? Something we missed? Let us know in the comments.
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NHLGamer On The Road: NHL 19 Producer Tour Part 1- Stockholm
Kenu commented on esdor's record in EA Sports NHL
Hopefully today (Wednesday).- 9 comments
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