Jump to content

Kenu

Administrators
  • Posts

    2314
  • Joined

  • Last visited

  • Days Won

    161

News Record Comments posted by Kenu

  1. 1 minute ago, swagx88 said:

    So we have to sacrifice gametimes for these kind of things? 😮 

    The short reply is yes. I understand that more time would be beneficial for the teams, but compromises have to be made by different parties at different fronts in order to find a balance between everyones's needs.

    The players and teams are always our main focus. In fact, they are why we do what we do. That said, with the increasing visibility and attention dedicated to our tournaments, we want to make sure we are putting our best foot forward every step of the way.

    Nevertheless, we always welcome the feedback - thank you.

    • Like 4
    • Thanks 11
  2. 26 minutes ago, MCH_98 said:

    This started as a joke but it's funny that the typo is still not fixed :D

    Would be nice to know if finals end 9.9 or 7.9 (9.7 in the post atm) 

    Ahh oops! I thought the joke was that the draft stream was going to go on until next year. :D

    7th of September, because we believe the early access of NHL 20 will kick off around the 8th (5 days early).

    • Thanks 1
  3. 16 teams go to playoffs:

    TOP 5 in each group + the best PPG takes the last spot.

    Within the groups, the seeding works as follows:

    • PPG average during the regular season
    • Wins
    • Head to Head record
    • Goal Difference
    • Goals scored

    As per our discussion during the FCL, we have decided to honor the following tie-breakers to form the playoff pairs:

    • Group Placement
    • PPG Average
    • Goal Difference
    • Goals Scored

    In other words:

    • Group winners are seeded #1-3
    • Group runner-ups #4-6
    • 3rd place #7-9
    • 4th place #10-12
    • 5th place #13-15
    • The team with the best PPG outside of the top 5 group spots will be seeded #16 (if there are only two teams from the same group fighting for this spot, the group tie-breakers will be used)
       
    3 hours ago, Bjono said:

    Yeah but its 4 rounds + Finals

    Sorry about that - wrong setting in the league settings. :)

    • Like 2
  4. 22 minutes ago, ahonaattori said:

    Oh boy it is going to be a late night for the captains and NG staff again. How long did the the draft take last time? 6 hours? Hope everyone is a bit faster this time.

    Yeah something like that is to be expected. Though a couple years ago it was 9 hours... sooo - let's be closer to 6! :)

     

    • Like 1
  5. 12 hours ago, PSchibra said:

    i think there is a bit of confusion because some people interpret #1 as non-elite captains can pick two elite players in the first 2 rounds, which is not the case. (by the way it is written in the article, i can see how someone would confuse that.) But it should be worded as such: Captains in the first two rounds get to pick one player from each of the two divisions that they do not play in. So then every team after round 2 should have 1 elite, 1 pro, 1 lite player.

     

    my vote is with #1 because why not try something different.

    Thanks. Updated the wording in the original post to hopefully make the intention more clear.

     

    10 hours ago, Oicteppotulppu said:

    2

    I’m not Elite.

    But I see this as an opportunity to learn something from Elite players. So if you have couple of those in your team, you might, just might learn about it. 

    That’s not the point if you are picked with bunch of f.ex real life friends, who are not knowing community at all.

    But either way, going to participate

    I agree with your thoughts here, but I believe this is possible with both options 1 & 2.

    • Like 1
    • Thanks 1
  6. 6 minutes ago, Tuukka.R said:

    Wtf thats totally bs, its common sense that if you dont play even single game in elite you cant be considered as elite player, cmon nhlgamer this aint so hard.. #RIPKesäkulta

    Well, if you're not Elite level, then I guess you are not fit for Elite in season 9. 🤷‍♂️😅

    Joking aside, feel free to suggest otherwise - this was just the way we thought it should be, as you will be playing Elite or did play Elite depending on the scenario. This helps make the pool of Elite players bigger as well.

    • Thanks 1
    • Love it! 3
  7. It's great that we are getting votes in - but I would love to see some argumentation from both sides of the fence. The alternatives in the article are suggestions and perhaps there are also other alternatives that you might all agree on, so feel free to suggest other ways that you think the Summer Cup might be better/more fun/more even etc. if you believe there should be some changes to the previous format.

  8. Just now, janbonator said:

    The big question for me is why. Why did they prefer to release a version that is 8 weeks old?

    These are purely my assumptions and guesses, but I believe there is a time-consuming process to get a product released on PSN and Xbox Live and they will have to go through testing etc. before actually being made available. While fixing bugs, you may also cause some new bugs to appear and e.g. cause a product to be less stable - which is fine during development, but might not pass quality assurance to be made available for the public. (Yes, yes, the NHL 19 dressing room still made it through 😅).

    That would be my guesses why the process goes like that. Same thing for when you create a demo of a game that is still in development - you have to choose a build to start working on the demo for, as it is a separate product that will have to go through testing and other processes before release. In the mean time the main product development may be continued with.

     

    6 minutes ago, janbonator said:

    The big question for me is why. Why did they prefer to release a version that is 8 weeks old?

    "- Fixed cases where players would unintentionally stick lift because the action would carry over if they were to lose the puck. when trying to protect the puck using the same button."

    Sounds great but I still don't understand why they have to be in the same button when there are two buttons entirely unused in EASHL/CHEL.

    Good question. I would guess the control scheme wants to be kept the same between game modes and afaik there are no more buttons available for use in versus. Would be great if you could bind your own buttons to avoid this thing in EASHL, though.

    • Like 3
  9. 49 minutes ago, Drunkendefender said:

    I hope they take away the backskating. its ridiculous that every game you see more backs as a defender than fronts.

    Surely you don't mean that you want to remove skating backwards?

    Assuming you mean changing it for the better so it isn't as useful. Please let us know your ides on what the critical things to fix is and where it's most wrong in your opinion and how you would like it to function. And I really mean it - we can all go "It's broken! It's broken!", but in order for the feedback to be the most beneficial, it'd be great to get the most concrete description(s) of what exactly is disliked, what's liked and how we think it could be fixed the best to our liking.

    From NHL 20 onwards we will be focusing even more on getting the feedback from our community and how we can best communicate it to the producers and I will definitely be asking for more videos this year. I'll post more about this later.

  10. I've had some questions about L2/LT, and I thought I'd address them, but my man NoSleeves12 already beat me to it with this video:

     

    So basically it's useless (and hard) to try to remember how exactly it felt in at the end of April, but the important thing is the conversations with the producers about these things and where they want to go with it.

    I'm also a strong believer in "I believe it when I see it" with such things as seamless puck pickups, but at least I can say everything I saw in Vancouver points to that they're really working on making it better and skating and passing did feel better - not completely overhauled by any measurement, but more smooth and less on rails with certain movements such as receiving a pass. Needless to say, there were many things not implemented yet in April and it was noticeable (which is to be expected during development), so it's impossible for me to say how well things pan out and work when the game comes out. What I can say though, is that the developers put in a lot of time and energy and genuinely seem to share the passion that we have for the game. I definitely want to work on how we are able to provide better and more specific feedback from here on out and that we as a community get good quality videos of things that we dislike, bugs etc. as I can assure you they do look at them and make decisions based on the material we provide them with.

    • Like 7
  11. Big thanks to @FlyerKungen for his well written feedback and to everyone who's chimed in!

    I agree that there is room for fine-tuning especially in the brief Finnish 6vs6 rules that we made specifically for this purpose. We wanted to make them shorter and easier to read than for example the ECL rulebook, but the downside is that we lost some of the detail that makes the ECL rulebook so good (arguable! 😄).

    I would also like to see the FCL (& eSM) be more of a league (hence the name) with more time and a season feel to it and that is the goal for it next year.

    Regarding the BO3 vs BO5 vs BO7 - I would love for everything to be BO7 or at least BO5, but due to the time restrictions everyone is playing these games with we felt BO3 is the only format we can be sure that teams can finish during one night. As for the live portion of things, in order to be able to have 4 teams battling it out during one day, at least the semis have to be BO3 (and bronze battle BO1). The problem arises from potential OT's (which we love!) and schedules stretching out. Aside from player, commentator and studio personnel stamina, we have to remember that the audience might not want to watch for 9 hours straight either (Summer Cup 2 Draft ftw 😅). Of course as the NHL esport continues to grow and we can have more events/days it's easier to build a concept that gives a bit more freedom while not making the broadcasts intolerably long.

    And I will say, to avoid misunderstandings about what I said just above, that I'm very grateful for the confidence our partners have in us and that they let us make our own decisions how we best see fit. Especially with live events there's often a need to compromise so the event makes sense to more than the absolute HC fans.

    Keep the feedback coming - thank you!

    • Like 4
    • Thanks 4
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Privacy Policy