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Kenu

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News Record Comments posted by Kenu

  1. 5 hours ago, Aestaja said:

    Dont know were i should write this suggestion. But for next ecl cup, how about add blocked shots for stats on players? :)

    I like the idea. In my opinion the blocked shots stat is broken though and it only counts when you're laying down. I block shots, but the game says I had like 0 blocks in several hundred games. :)

    Definitely a stat that I appreciate, though, so let's see how it works for 18.

    • Like 1
  2. 2 minutes ago, MartindalexC said:

    You shouldn't have to concentrate on what people are saying in a podcast I'd argue. 

    No, I agree with you and I didn't mean that you should have to be on the edge of your seat to understand. I just meant that ideally you kind of forget about it as you're listening in.

    That being said, there was very limited testing with only a couple sets of speakers, so the experience could differ.

     

    Everyone, please feel free to voice your opinion. We can definitely upload a new one with the music on a lower level, it it's hard to listen to.

  3. 5 minutes ago, MartindalexC said:

     - "PS: We're working on improving the technical quality of the series in the future."

    The background music level is perhaps a touch too loud. Alpha_furyan also has quite a bit of an echo. 

    Thanks for the feedback @MartindalexC! The latter is one of the things we mean by technical quality. The music I think kinda fades in your mind once you're concentrating on the guys talking - or that was my experience, so definitely welcome the feedback about this. :)

  4. On 5/23/2017 at 0:12 PM, Schmutz said:

    276 Summer Cup Sign ups. We should play ECL 5, there are enough people willing to play.

    While we're super happy about the Summer Cup sign-ups and more than doubling last years numbers, we're enough people for about 30 teams in the Summer Cup. ECL 4 had 79 teams, so it's quite clear that many teams want to take some time off during the summer. 

    Stay tuned for other activities, though. 8)

    • Like 2
  5. Whether to play season 5 in NHL 17 or 18 is up for discussion. We would expect season 5 to go quite far into the summer in that case and traditionally teams haven't been keen on playing. Please let us know your thoughts in the comments.

  6. 2 hours ago, weelmax said:

    Tuner:
    "Increased ability to make saves in tight to their body and decreased ability when reaching to reward better puck tracking and cutting off angles."
    Puck closer to torso --- Easier to save
    Puck further away from torso --- Harder to save
    This is a good thing: "No more goal line sitting"

    "Increased ability to make saves on cross grain shots by tuning movement so goalies will stay square even if the user is requesting to move away from the shot direction."
    Mixed feelings about that: Momentum after shot has been decreased so snipes should be easier to save, but one timers harder to save. It is more like tuner 1.00.

    "Increase save success on blocking saves."
    These "blocking saves" are shoulder saves. Wonder who invent blocking save -term. I don't think it was even a problem, but will take it anyway. ^_^

    "Decreased the impact goalie movement to help promote puck tracking so that good angles and positioning mean the most for a goalie’s ability to make a save."
    Not a actual tuner! : Just explanation of above tuner's. Like collection of those...

    "Decreased screen effect slightly."
    Goalie will be screened less. Note that EA adjusted atributes of skaters so resuls should be less deflect/turd goals. Good thing: As a goalie you cannot "save" those goals and EA has heard that. In theory.

    "Increased goalie speed for post-to-post movement."
    Very noticeable. Good and requested tuner.

    "Increased AI goalie’s awareness for a possible shot off a faceoff and increased ability to react after a save to increase their chance of getting back in position and making rebound saves."
    Couple of good tuner's. You cannot blame game now for your slow reactions... :P

    Next some inside detail look about goalie class updates: There is more separation between classes and attributes that has changed:

    These are in text format:

    • Increased speed and agility of all goalies and added variance with Standup being the highest and Butterfly being the lowest.
    • Increased Hybrid goalie’s recover rating so that he is now faster recovering than the Butterfly goalie.
    • Increased rebound control of all classes. Standup goalie’s will still have the lowest rating while Butterfly goalies will have the highest.
    • Increased poke check ability for all classes. Hybrid has the best poke check rating of the three classes and Butterfly has the lowest.
    • Hybrid goalie now has the best stick side and paddle down rating of the three classes.
    • Increased vision for all classes. Butterfly is still the lowest and Standup is still the highest.
    • Increased 5-hole rating for both the Hybrid and Butterfly classes to separate them from the Standup goalie.
    • Increased rebound control for the AI goalie class.

    And here are the same in picture format.

    goalie.jpg

    Hope you find this intresting and feel free to ask something more what is still confusing about goalies.

    Wow. This was a really good write-up @weelmax! Interesting read!

  7. I can understand the worries of a long season - as you say, it is possible that teams will quit midway. That is unfortunate. (Not being sarcastic)

    We want to offer a more serious option for NHL gaming and the first step is qualifications for the division system. In the future we can offer multiple leagues - some for the less serious players and some for HC players. It is not possible to please everyone, but we will do our best to cater to all audiences we want to be a community that takes NHL gaming into a more serious (yet fun) direction for those who want to be a part of that.

    That's our plan in a nutshell. If your team feels strongly against it, please feel free to comment here or send me a PM. We value the opinions within the community, and if you feel we're making a mistake, we'll take the feedback.

    • Like 4
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