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janbonator

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Everything posted by janbonator

  1. The best post of 2017. Lovin' the bump. In Finland the news cycle has been about winter/summer times for the past couple of weeks. The net result is that everyone has an opinion while the grand majority don't even have a clue what timezone they are in.
  2. I sympathize with your discontent. Two hours to get two games going is not acceptable. I wouldn't spend a dime nor play the game if it wasn't for club games / ECL, so it certainly sucks to have that kind of issues in the game. That being said, I haven't experienced that much problems with the matchmaking since the patch. A dressing room error once in a while but but I can't even remember when was the last time we would've had it happen twice in a row. Can you specify what kind of problems you experienced last night? Was it related to challenge club (private) games specifically? I would be happy to help if possible. As for the discussion on recycling the game yearly with a 70€ fee, well, it sucks big time but such is the world we live in. I assume EA has to pay the license fee for the NHL yearly and it probably makes up a major part of their expenses for making the game. They have a monopoly on this niche market; they know it and they exploit it. While the player base could, if it wanted to, for example boycott the new game and play one version for two years at a time, it is not a very realistic scenario. The only solution with real and possibly permanent implications would be that another game studio started developing another hockey game. The NHL license would probably stick with EA since it is the richest game publisher in the world and thus they'd hold an advantage on the market for casual players. I don't think the EASHL player base much cares for official licenses, but it would still need to grow a lot to become sufficient in size to be able to make it viable economically.
  3. Very well written piece, MartindalexC. 🥇 Judging from the offseason moves it sure looks like ADETIKKI's market value is SKY-high. I'd be disappointed if vSilenttio doesn't score 3 or more breakaway goals next season.
  4. Dude this is the 21st century. We're all pan-sexual here. 🏳️‍🌈 Don't even get me started on Snapu and my cats. 🤭
  5. Very good post and I find it easy to agree on most points. I just wanted to comment on this part as I feel like there's a certain fundamental mechanic that is overlooked by most. If anyone feels like I'm wrong please correct me, but I have always thought the passing attribute of the player who makes the pass affects how well the target player picks up or shoots the puck (in combination with the target's hand-eye). The game mentions things like passing accuracy and passing power, and passing accuracy is what I refer to. I don't see much of a difference in "accuracy" otherwise; all player builds feel similar when aiming the pass and seeing where it goes, and this is true no matter what pass assist % is in use.
  6. Alba = Hidden treasure chest 💎
  7. Board battles are like a nostalgic mini-game of Konami's Track and Field, although that particular game was more complex because it forced the player to spam two different buttons. Perhaps EA could improve on this mini-game and have X for lifting the stick and square for lowering the stick
  8. The content sounds good, although every "improved" should be read as "changed" to manage expectations.. I like the idea of tuning player pivot speed to rely more on attributes (size). It should increase the variation in play styles for different builds.
  9. Haha. That's a rental from Telia. They told me it carries bits into the cyperspace fast and effectively.. For only 45€ / month!
  10. The Frostbite-hype started years ago. It's always the players, not the devs, who talk about it and seem to wait it like it was the next Santa Claus. At best, you might have read or heard some EA-guy say "we'll look into it", which in PR-language translates to "No". As noted above by Pschibra, a new engine doesn't guarantee a better game-play. Especially in a title that is recycled yearly it will probably cause a lot of bugs and glitches. Why change the cow when you can still milk the old one? I believe the main reason why many players would like to see a new engine is that it would offer something different. The game would change without a doubt. After nth year of the same power forward meta many players would just like to have something different, and I can't blame them. The changes could be made without a new engine but it would take deliberate decisions and actions from the dev-team to do so, whereas with a new engine it would merely be a consequence. To me, the changes and new features look very cosmetic. If that stuff took a year to develop, I wouldn't hold my breath for a new engine within the next decade.
  11. Congratulations, Erik! Super impressive performance throughout the tournament. To say it was well deserved would be nothing short of an understatement. Enjoy the rest of your trip and if you are planning on buying an Eki-mobil, might as well bring it from the States..
  12. Very entertaining games, it was a pleasure to watch the tournament unfold. Gotta love the double head-scratch with Andrea in between.
  13. A very good point. It will take a proper effort because 1v1 tournaments are so much easier and cheaper to produce.
  14. Hello NHLGamers, It has been a pleasure for all to see the pace of expansion in the NHLGamer community. There’s well over 4000 of us here today. With the number of players, teams, leagues and tournaments and the organization thereof, NHLGamer – to us at least, fully qualifies as an esports organizer. Fortunately, that is also the perception outside of NHLGamer. To illustrate that point, NHLGamer was invited to organize two major NHL/FIFA events in Finland last year, broadcasted on TV, with responsibilities ranging from online qualifications to live commentary in said broadcasts. The events themselves were a great success, including the experience and the lessons learned from all the inevitable small bumps on the road. One of the goals of NHLGamer has been to bring together on one platform as much of the competitive EASHL userbase as possible, whether competitiveness meant having fun in the Summer Cup, or pursuing the toughest objective – winning the ECL Elite. The growth we have seen in just a few years is a delight to many, but it does not come without new challenges. The community had a fantastic response to the pronounced need for additional staff. Nothing but a heartful thank you will do service for that. It signals that you, the players, share our vision and goal. Though to avoid the pitfalls of complacency, we must recognize there is still a long road ahead. If you would also like to see NHL-gaming mature to its full potential as a legitimate and well-recognized esports, but don’t feel like a staff responsibility is really your thing, don’t worry. There are issues that must be confronted on a team-level if the objective in horizon is a (semi)professional esports league. It has been wonderful to see many teams starting up their social-media channels and beginning to create an identity, be it through writing, logos or just pure memery. It is an extremely important task, branding many would call it, because sponsorship is not charity. Companies do not hand out sponsorship to various places from their marketing budget based on whatever individual preferences. This is an important point; sponsorship deals come from the marketing budget. They always expect a return on investment, or ROI in short, for all marketing. Otherwise it is just a waste of money. In the case of sports teams and especially esports, the value of a team is mostly made of its visibility. There are various tools and methods for companies of numerating the visibility or the value of it, but those details are outside the scope of this article. What this means is that if you would like to see your team grow in status, or just help the community grow and be recognized, as a whole (preferably both!), you must create value. Big and medium-sized companies always have some kind of a brand identity, an image of the company that it tries to reinforce through various methods. Astronomical sums can be used for this purpose, for sometimes the brand is the only thing the company is valued of. Let’s take an example from a brand very known in sports: Nike. Unlike many would think, Nike does not produce a single shoe. It licenses the production to subcontractors and instead spends almost a billion dollars a year for marketing and reinforcing its brand, including the careful selection of athletes, teams and organizations it sponsors, those that are seen fitting for its brand image. Perhaps a plural should be used, because there can simultaneously be different images being portrayed to different audiences. Some avid readers might be worried of this corporate talk, reflecting on the dull-and-boring interviews of athletes we see nowadays. While those without a doubt stem from the wishes and requirements of financial backers, it is to be remembered that on the quest for the end of the rainbow, the road is painted in many colors. Last year the amount of Twitch users surpassed that of Netflix or any other on-demand streaming service. As of February 2018, Twitch had over 2 million monthly broadcasters and 15 million active daily users. The typical characteristics of a Twitch user is a male between 18 and 34 years of age. What it means for the esports community, NHLGamer included, is that a company is far more likely to see marketing value in an esports team, if it is trying to target a similar demographic for its products. That’s why an energy drink company is far more likely to sponsor an esports team than a spring water company would be. This of course reflects to the desired or sought-after images that potential sponsorship targets portray; Ninjas in Pyjamas works much better in esports than it would in horse polo. NHL-gaming has large untapped potential as an esports. While hockey is not a major global sport it still gives an enormous base of audience, who do not play the virtual game themselves, but are already completely familiar with the rules and various nuances of the game. Therefore, were the community to grow in quantity and professionality, it does not take a long leap of imagination to one day see ECL Finals on live television. One discussed topic around the community lately has been the concept of buy-in tournaments, where the teams pay a certain amount to enter a tournament in hopes to get their hands on a bigger prize pool. We will be talking a lot more about this in the near future, but for the time being, let us at least confirm to you today, that this concept is definitely on our road map and you will be able to participate in these kinds of tournaments right here at NHLGamer. “Why so serious?” – the big question of our generation. You don’t have to be serious to be successful. Sports is an entertainment business and it is very hard to entertain if you are not having fun. An image of a group of laid-back guys having a blast and left-handedly crushing their opposition is not a bad sales pitch at all. Keep developing your own brand of hockey. Do not hesitate in finding ways to increase the visibility of your brand and contacting potential sponsors or partners. There is simply nothing to lose. NHLGamer is an expanding canvas and everyone has been given a brush. You have the power to define the outlines of the picture that forms; every drop of paint is a step closer to our goal. Good luck and have fun! Yours truly, NHLGamer
  15. Indeed. Placing UK between France and Georgia in a list that is purportedly in alphabetical order kind of tops it off.
  16. That is pretty messed up. I mean they included some tax havens comprising of a rock and a mail box, as well as a country in Asia (Turkey), but no Russia or Ukraine? But hey, the Pope can take part!
  17. What a great story! I'll continue where Ranksu left off: 3. Has he already figured out the ambiguity of the team name?
  18. Alright. I agree it should be obvious to ask, but in many cases it has not been so. An interesting story to follow for sure
  19. Unfortunately that's a general problem of the rulebook. Only three or so different offenses have a defined punishment for said actions. Everything else is simply "not allowed". Out of curiosity: Was Pelimies ever asked if he actually wanted to be an assistant captain? I feel that's a point that will tip the scales one way or another.
  20. As sort of a response to an excellent piece by a ghostwriter in Northern Ascendancy (read here), Kattiautomaatti decided to transcribe the events of the recent NHLGamer Sex Scandal. A shot from the blue-line, such a value bet. The game is paused, as the puck hits the net. Cheering for their first goal, all but one soul. Jersey number fourty-four, completing his chores. Down on his knees, dreamin' of whores on all-fours, Forgetting time, place, space and game-scores. I guess this is what TIKI TALK does to you, Start thinking her waving was a sexual cue. There he was all-alone in the corner, Hoping her to take care of his boner. The referee called it an illegal type of wrist-shot No matter if she's hot and you top the hot-or-not. Besides, you can't score with that sherwood; It's a hockey-rink, not your messed up hood. Finally even fourty-four started to realize, The pixels on her face weren't real eyes.
  21. Damn, that was rock solid. Had a beat on the background and spat it through -- worked marvels. Looking forward to more!
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