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gzell60

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Posts posted by gzell60

  1. On 11. November 2015 um 16:21:57, milesizdead said:

    Yup, the one and only. Say what you will of MS, but they've got networking sorted better than Sony.

    Neither Microsoft's nor Sony's networking solutions are related to this issue at all.

    NHL as well as almost any EA game (except Titanfall) is hosted on EA servers, entirely.

    • Like 1
  2. Given EA's history, their next fix will probably go live in January and do nothing. Second problem, if we wait too long some teams may lose interest or even split up.

    That's why I vote 'No'.

    Instead, we could introduce some protective rules for the home team in each game. Examples:

    - They can leave the game in the beginning as often as they like

    - Maybe extend the 'cooldown' time from 1 minute to 1:30 to get some extra time to check the connection

    - Offer the ability to invite within Drop In because there we can switch through different lobby captains until the connection is fine

    I think that would make more sense than waiting for an illusional EA fix.

    • Like 5
  3. 1 hour ago, imosi said:

    Anyone? 

    Edit: I still manage to traceroute the IP and url.. 

    When I block the IP through my routers firewall (asus rt-n66u) it asks for a port range? I dont know what to put in that slot. 

    If you go to Firewall -> URL Filter, you can block the host name without a port range as far as I can tell from a video.

  4. Yesterday I used my router's parental controls to block the IP / host name, and the first 2 games were running smooth (we were 5 players). Afterwards a 6th player joined us, and I experienced the delay again.

    Not convinced about how effective that method is, but I'll keep an eye on it. Maybe everyone of us needs to block those addresses though one player within the lineup should be sufficient (at least in theory).

  5. Of course if this is good in your case, then you of course use it :) but most of the people I've talked to has had that both lobby captaincy problem. That is why recommend this. People ofc should use their own brains :) 

    The latest edit in your opening post is a bit misleading though. It really just works if this one specific guy is captain in both lobbies. Whenever I am captain in both lobbies we normally experience horrible amounts of lag. Maybe you want to add that, tell people to try different hosts.

  6.  

    1. Always make sure that your lobby leader isn't team captain at class selection screen! So far I've had and seen massive 1-3s input delays on captain if the player was lobby leader too. Try to change lobby leader as someone else than the player who usually has team captaincy too.

    There is one guy in our team who ends up being captain in both lobbies most of the time, and if that is the case the connection is great in 9 out of 10 cases. Not sure if this is a 'fix' you should recommend.

    Also, what is your source on blocking those 2 IP's? I think I saw people on Reddit talk about this so I'd like to know where this is coming from.

    EDIT: I found the source myself:

    http://leaguegaming.com/forums/index.php?threads/here-is-the-fix-for-input-delay-posted-on-pg-1-initial-post-also-includes-past-posts.223931/

  7. Because it starts 16.11. And i sayed in my previous post that we do play them. And EA has stated that they'll get the problems fixed in 2 weeks. And oh one other thing, you have not played a single game againts us at home.. we always try to play but if input lag/delay we quit out. 

    Theres plenty of other teams that are in this tournament who very often dont play home games coz of the input lag for example YOUR team.

    Any further questions?

    I have another question. Where did EA state they would fix the problem within 2 weeks?

    AFAIK, the latest update on their side is, they cannot give an ETA.

    • Like 1
  8. Just create divisions from teams which are ready to play. E.g. we have a pool of 15 division 1 teams and 15 division 2 teams, but only 7 teams out of each division register for the tournament. The other 8 teams just stay within their division and don't earn any experience points/whatever.

    For that system to work, experience points or something similar need to have a meaning of course.

  9. - Team Name: Ganja Bonanzas

    - Team Abbreviation: GB

    - Team Captains: smoky_d_83, Petihino1, Wawelander

    - Team Roster:

    Akasido-95

    asipoolik

    Dray83

    Mordor81

    Petihino1

    Played-

    smokinglord

    smoky_d_83

    Venum-21-

    Wawelander

    - About us:

    Originally we were a german-speaking team consisting of players from Germany and Switzerland, but in the past months we also expanded to Finland!

    Our squad was founded in 2013, and we were already able to gain some EHL experience. Now we are very exited to actively be a part of this new community and would love to help in driving discussions about this project forward.

    - Links:

    http://www.facebook.com/GanjaBonanzas

    https://www.easports.com/nhl/clubs/ps4/Ganja Bonanzas

    image.jpeg

    • Like 3
  10. Guys if you really worry that much about good players making new teams to win lower division championships (what kind of lame person would do that?!? omg) you can always assign values to individual players based on the results of their previous teams in previous tournaments, and then calculate the average value of teams based on their players. It does remove the incentive to keep clubs for the long term though, if you think that's a valuable thing. I dunno I'm just brainstorming. 

    With that said I think time is running out for brainstorming. 

    The point I want to make is that many people will play this tournament and it's impossible to consult everyone to build the structure of the tourney, unless you're ok playing it in 5 months. I think the most efficient way right now is for the team running the tournament to present their concept and if people agree with it they will participate. I mean, those guys have a good enough feel for what the community wants that they won't offer a bad product. It was obvious that there would not be divisions for the first tournament, and for the most part I think the guys in charge already knew what everyone has been saying.

    Anyway, good luck with the tournament. At this point I don't even know if I'll be able to take part in it since I don't have a club but you know I support your cause.

    I don't think time is running out at all. We need some sort first tournament to collect data about teams and players, if we want to set up a division system or something similar afterwards for future tournaments.

    Experience systems or anything else can still be implemented afterwards, we are not stuck with what we plan to do now. This means we have a couple more months to keep the discussion going forward.

    For now, the most important thing is to show all of the registered teams that this community has the potential to create something great, and that it's leaders are dedicated enough to their project to offer an enjoyable experience for everyone. People need to come back!

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