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Kenu

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  1. Playing in the pre-season tournament does not force a player/goalie to play in the actual ECL, so it is possible to use it as a try-out opportunity.
  2. We recommend buying the licenses early to avoid any issues, but it is NOT a requirement to play in the Pre-Season tournament.
  3. Hey Gamers, It's time to get the NHL 24 season started with the ECL '24 Pre-Season. The ECL Pre-Season Tournament is a friendly tournament with three tiers for teams to get into the competitive mindset, without the heavy structure that comes with the actual ECL divisions framework.The tournaments include playoffs for each tier and the lowest tier allows for new interested teams an opportunity to try out the competitive games in a relaxed environment. The ECL is the pinnacle of European NHL esports. The abbreviation stands for the European Championship League and it features NHL 6v6 esports in five divisions aimed at various skill levels. Every player, including the goalies, is controlled by a human. League games are played in the EASHL mode and the platform is PlayStation and Xbox. ECL has been played since 2015, so the upcoming season is already the 17th. The latest addition to the ECL product family is a 1v1 tournament, where Europe's best solo players fight for the championship. ECL 1v1 has been played since the ECL '23 Winter season. Basic information/requirements of ECL: Regional restrictions: ECL is a European tournament format, however, we do not necessarily exclude players located in North America or Asia. A European server will always be used. We reserve the right to exclude teams or players in case of severe connection issues. Individual requirements: Each player needs to have an account at SportsGamer.GG and create their personal player card. ECL licenses: Teams in ECL Elite & ECL Pro, ECL Lite, and ECL Core will require their respective ECL ‘24 Winter team licenses in order to play. In addition, every player in the above-mentioned divisions needs to have a valid ECL ‘24 Winter Player License before taking the ice. The ECL '24 Pre-Season tournament does not require the license, but purchasing the license early on is recommended for faster processing. Rules: The ECL '24 rulebook will be published closer to the season, but you can check out last season's rules here. For a more extensive overview of the ECL as a whole, check out our “What is the ECL?” news story released a few weeks back. ECL Pre-Season As stated, the tournament will be hosted in three tiers without any major restrictions except for the ones mentioned below. Elite & Pro Only ECL Elite & ECL Pro teams This is a friendly warmup tournament, no need to argue (no League Admin cases) The final format is determined by the number of teams Double-header gamedays Regular season 23.10-6.11 Playoffs (BO3) 7.-8.11 (RO16) 9.-10.11 (Quarterfinals) 12.-13.11 (Semifinals) 14.-15.11 (Finals) Sign-ups are open until 12:00 CET, October 19th SIGN UP HERE Lite & Core Only ECL Lite & ECL Core teams, and by special request wildcard teams This is a friendly warmup tournament, no need to argue (no League Admin cases) Qualifier teams can participate, but the final rounds of the playoffs may coincide with the qualifiers The final format is determined by the number of teams Double-header gamedays Regular season 23.10-6.11 Playoffs (BO3) 7.-8.11 (RO32) 9.-10.11 (RO16) 11.-12.11 (Quarterfinals) 13-14.11 (Semifinals) 15-16.11 (Finals) Sign-ups are open until 12:00 CET, October 19th SIGN UP HERE Neo & Newcomers Only ECL Neo & Newcomer teams This is a friendly warmup tournament, no need to argue (no League Admin cases) The final format is determined by the number of teams Double-header gamedays Regular season 23.10-6.11 Playoffs (BO3) 7.-8.11 (RO16) 9.-12.11 (Quarterfinals) 13.-14.11 (Semifinals) 15.-16.11. (Finals) Sign-ups are open until 12:00 CET, October 19th SIGN UP HERE Uniform and logo unlocks This form is intended for organizations associated with SportsGamer to request primarily uniform and logo unlocks in order to represent their team appropriately. Here is a link for the unlocks form: https://forms.gle/eGyEQwYqDRLPEMyk7 Rules We hope you all enjoy and remember to play by the ECL rules! Although the Pre-Season Tournament will not be under as strict scrutiny as the ECL, we want to remind you to respect your opponents and go about the games just as you would when playing real ECL league matchups. The tournament will be played on the NHL 24 Gen 5 version (PlayStation 5 & Xbox Series X/S) If teams are tied in points after the group stage, we will utilize these usual tie-breakers: Wins (including OT-wins) Head-to-head record (points in mutual games) Goal difference (across all games played) Scored goals (across all games played) We hope you're as excited as we are to get back into the action - build your team, sign up, and have fun!
  4. Edit: Note - the campaign has now ended. Hey Gamers, I'm sure many of you have seen the reminders already, but we want to make sure nobody misses the fact that today is the last chance to purchase the ECL '24 licenses at the Early Bird pricing. This is final reminder for those who have not had a chance to purchase the Early Bird Licenses yet. Grab your Early Bird ECL '24 Winter Team license and ECL '24 Player License (Winter + Spring) at special pricing until midnight. After that, standard pricing applies, so get yours now! If you're wondering "What is the ECL?", read this article. If you're looking for information about the new ECL season and the NHL 24 competitive year, read this article.
  5. Welcome to the ECL ‘24 season and the NHL 24 competitive year! The ‘23 season was certainly one for the history books as most notably, we managed to pull off the first-ever 6v6 eHockey World Finals in a successful manner. With the continuous growth of the community supporting us, we are confident in our ability to make similar moves in the future and focus on the development of the sport from the ground up. This post marks the starting point of a new, great season with new, great Champions - will this be your time to shine? The prize pool for the ECL ‘24 Winter season will be 23 420 EUR! Before we go any further, if you’re reading this and find yourself wondering “What is the ECL?”, or you're looking for a blast from the past listing of all ECL Champions so far you can find an article about that here. One of the more frequent requests from our community through the years has been transparency in terms of upcoming plans. The benefits are clear, as it will help teams with preparation, strategizing, and assembling rosters, and of course, help players plan their holidays, trips, or other activities without sacrificing the opportunity to partake in the eHockey season to the fullest. So, without further ado, here is what the NHL 24 competitive year looks like for Europe. Please keep in mind there are still lots of details being put into place, but we want to provide as good of an overview on the timing of the ECL ‘24 Winter and Spring seasons, as well as the National Championships, that are played in between the ECL seasons. ECL '24 Competitive Year The ECL ‘24 Pre-season tournament will kick off on October 16th, giving teams the ability to get right into action, get familiar with NHL 24, and test their line-ups against teams of equal skill levels. The Pre-season will consist of the following groups: Elite & Pro Lite & Core Neo & Newcomers The ECL ‘24: Winter - Lite & Pro Qualifiers will kick off on November 1st. For this reason, we suggest that teams participating in the qualifiers skip the Pre-season tournament. The ECL ‘24: Winter - Regular Season will start on November 19th and be completed just in time to wind down for Christmas and the New Year. The last round of games before the holiday break will be played on December 21st. The ECL ‘24: Winter - Playoffs will start after the holidays, on January 3rd. Most of the ECL ‘24: Winter divisions will be completed by the end of January, whereas the date for the Elite Finals is still TBA at this stage, and could be as late as the last week of February. After the end of the ECL ‘24: Winter season, it’s time to battle in the National Leagues, such as the CSCL, eHockey SM, GCL, SCL & WECL. Many of the details are still work-in-process, but rest assured weeks 6-14 are reserved for National League play. The ECL ‘24: Spring season will commence with the Lite and Pro Qualifiers in weeks 13-15. The regular season will be played weeks 16-20, and the playoffs will be played weeks 22-26, with most divisions done before midsummer and the Lite Champions being decided just after. Early Bird Offer on Player and Team Licenses Below you’ll find the pricing of the team and player licenses for ECL ‘24. Starting today and for the next two weeks (until September 14th), you can pick up the ECL ‘24 Winter Team license and the ECL ‘24 Player License (Winter + Spring) for the Early Bird pricing listed below. After that, standard pricing will be in effect. PURCHASE YOUR ECL '24 LICENSES HERE For those of you participating in the qualifiers and unsure which division your team will play in for the ECL ‘24: Winter season, you can still take advantage of this offer; Purchase the Early Bird license for the division you are qualifying for and if your team is unsuccessful in the mission, we will refund you the difference to the Early Bird price for the division your team ends up in. For example, if you enter the qualifiers for the Lite division, purchase the Early Bird Lite license. If your team doesn’t qualify for the Lite division, you will play in the Core division and we will refund you the difference - in this example: 100 EUR. The ECL Neo division will remain free of cost. Please refer to this ECL Ranking in order to understand which teams are eligible to sign up for each division. New and refreshed ECL 1v1 With ECL ‘23 we launched the first-ever ECL 1v1 seasons and while they were a blast and we saw some great games and worthy champions (1, 2) crowned, we have gathered the feedback and data and aim to improve the experience for players of all levels for the ECL ‘24 season. We’ll save some details for later, but what we can tell you is that there will be a TOP 4 selected from both the Winter and Spring seasons, that will then face each other at the end of the ECL ‘24 year to crown one ECL ‘24: 1v1 Champion. Rule Changes & Community Opinion We would like to raise two items up for a community vote and open up the floor for discussion. The 3-point system vs 2-point system For the longest time, the ECL has used the 2-point system, where the winner gets 2 points, whether in regular time or overtime, and 1 point for a loss in overtime. We’ve heard some wishes for a change and the time has come to re-evaluate whether we should instead opt for the 3-point system instead. In the past, the polls have been pretty close to 50/50 on this topic, but it’s time to discuss this topic properly and if the discussion suggests a need for a poll, that can be implemented. You can already discuss the point-system here. Zone & Superstar Abilities - Yay or nay? For the ECL ‘23: Spring season we made the decision to ban a selection of Zone & Superstar Abilities. As NHL 24 is a new release, our initial instinct is to start with a clean slate and not ban any abilities until the community gets to know the new game and has a chance to make up its mind about whether the abilities are working or not. While we have preliminarily set our minds on not banning any abilities for the first season, we welcome the discussion and would love to hear your opinion. You can discuss player abilities here. Are there some rule-related changes we’ve missed? Now is your chance to discuss and suggest what type of changes you would like to see in the rulebook. Stay tuned for the official kick-off of the ECL ’24 Winter Signups, launching mid-September.
  6. Hey everyone, As we gear up for the upcoming NHL 24 season, it's time to revisit the topic of player ability bans that we implemented for NHL 23. In the previous season, we took action based on community feedback and decided to ban several player abilities that were considered overpowered. However, as we transition into NHL 24, we find ourselves in a different scenario. The game dynamics and balance have evolved, and we don't yet have a clear understanding of how these player abilities will impact gameplay. Given this uncertainty, our initial thought is to refrain from imposing any ability bans for the first season of NHL 24. We believe it's crucial to gauge the new game's balance and understand how these abilities function in the current context before making any decisions. Therefore, the idea is that the upcoming season will serve as a testing ground. We'll closely monitor gameplay, gather feedback from all of you, and assess whether any Abilities are causing issues or significantly skewing the competitive landscape. This forum thread is the perfect place to share your thoughts, observations, and experiences from the ECL '23: Winter (and eHSM, SCL, GCL etc.) season, during which we played without these banned traits. Did you notice any significant changes in gameplay? Did the absence of these abilities make the game more balanced and enjoyable for you? We value your input and encourage you to contribute to this discussion. Ultimately, we want to make informed decisions that enhance the competitive experience while preserving the integrity of the game. So, let's have an open and constructive dialogue about our approach for the first season of NHL 24. Your feedback will play a vital role in shaping our league's future. Looking forward to hearing your thoughts! PS: If you want a true deep-dive, check out this amazing thread by @rapitzin:
  7. Hey Gamers, I hope you're all gearing up for an exciting season ahead! As we prepare for another year of thrilling action on the eHockey ice, there's a question keeps popping up from time to time: should the ECL stick with the traditional 2-point system, or should we consider switching to the 3-point system that has gained popularity in recent years? Technically it's also possible to define this at a divisional level, but I'm not convinced that wouldn't cause a whole lot of confusion. This topic has not only sparked heated debates among hockey fans worldwide, but also here on the forums (exhibit 1, exhibit 2), and it would be good for us as a community, to weigh in on the matter. While some examples have been presented and I personally also believe the point system won't make that big of a difference in the outcome of a season, the point distribution system can still make impact on the dynamics of our league, the perceived competitiveness of teams, and the overall fan experience. If you're completely unaware of the details, here's a recap: In the 2-point system, a win earns a team two points, a tie (or overtime/shootout loss) grants one point, and a loss results in zero points. It's straightforward and has been the standard for a long time. On the other hand, the 3-point system introduces an extra point for teams that win in regulation, while still awarding one point for ties and losses in overtime or shootouts. Proponents argue that this system promotes more aggressive play and reduces the frequency of games going to shootouts, making the outcomes more decisive. But which system do you think suits our league best? Are there benefits to one over the other that we might be overlooking? Let's dive into this discussion, share our insights, and ultimately decide which point system we believe will enhance our league's competitiveness and excitement. I'm eager to hear your thoughts and engage in a constructive conversation about this matter. A poll may take place later on, but let's start with a good ol' discussion. So, what's your take? The puck is in your zone – let's discuss!
  8. Kenu

    What is the ECL?

    The ECL is the pinnacle of European NHL esports. The abbreviation stands for the European Championship League and it features NHL 6v6 esports in five divisions aimed at various skill levels. Every player, including the goalies, is controlled by a human. League games are played in the EASHL mode and the platform is PlayStation and Xbox. ECL has been played since 2015, so the upcoming season is already the 17th. The latest addition to the ECL product family is a 1v1 tournament, where Europe's best solo players fight for the championship. ECL 1v1 has been played since the ECL '23 Winter season. Basic information/requirements of ECL: Regional restrictions: ECL is a European tournament format, however, we do not necessarily exclude players located in North America or Asia. A European server will always be used. We reserve the right to exclude teams or players in case of severe connection issues. Individual requirements: Each player needs to have an account at SportsGamer.GG and create their personal player card. ECL licenses: Teams in ECL Elite & ECL Pro, ECL Lite, and ECL Core will require their respective ECL ‘24 Winter team licenses in order to play. In addition, every player in the above-mentioned divisions needs to have a valid ECL ‘24 Winter Player License before taking the ice. Rules: The ECL '24 rulebook will be published closer to the season, but you can check out last season's rules here. The divisions framework for the ECL ‘23 season will follow the same logic as for previous seasons. We will have a total of five divisions with the following team allocation: Elite 16 teams Pro 32 teams Lite 64 teams Core (up to) 128 teams and Neo 32+ teams. Please refer to this ECL Ranking in order to understand which teams are eligible to sign up for each division. Generally speaking, teams that are new to the ECL will start in the Neo or Core division. However, it is possible to apply for the ECL Lite qualifications to prove that you can compete at that level. Don't have a team yet? Team looking for additions to your roster? If you are a free agent looking to be picked up, please head over here. If you are representing a team looking for players, please head over here. Hall of Fame: The ECL Champions so far ECL 6v6: ECL 1: Nordic Blizzard ECL 2: Mukimiehet ECL 3: X Factor ECL 4: Laser HT ECL 5: Aapon Taikasauva ECL 6: Carlsberg HC ECL 7: FILADELPHIA ECL 8: Written In the Stars ECL 9: Linköping HC ECL 10: HAVU Gaming ECL 11: FILADELPHIA ECL 12: hREDS ECL '22 Grand Champion: hREDS ECL '22 Winter: hREDS ECL '22 Spring: hREDS ECL '23 Grand Champion: Tunnel Vision ECL '23 Winter: Tunnel Vision ECL '23 Spring: Tunnel Vision ECL 1v1: ECL '23 Winter: Sisu "sisu33_" Nurminen ECL '23 Spring: Väinö "Pikkarii" Pikkarainen
  9. Thanks for bringing this up @FoxGoalie - it is indeed a problem that we need to look into. Simply put, there is so much data nowadays that the old method of calculating it has proved to be inefficient and it ends up timing out instead of providing you with what you want. We will look into it, thank you.
  10. Welcome to the community @saaggssy! 👋
  11. SportsGamers, Due to the influx of messages from a large number of teams that seem to have missed the previous communication, the League Administration has decided to re-open and extend the ECL '23 Spring Player Transfers for all divisions until Wednesday, May 10th at 23:59:59 CEST. This exceptional decision was supported by the following factors: Incorrect date communicated in the original rulebook Exceptionally early date for Transfer Deadline compared to previous seasons The addition of the extra days will benefit several teams, who are struggling with their rosters. League Administrator would like to stress, that even though this exception is made this time, there are no plans to extend the transfer deadline further in future seasons, so captains need to keep an eye on the key dates and get their transfers done on time. Please remember to make sure your transfers are in line with the rulebook before making them and check with support if you aren't sure. Remember, only one transfer per player is allowed per season. Refer to rulebook chapter 14 for more detailed information about player transfers in the ECL.  If you're a player still looking for a team or a team still looking to add to your roster, please head to the Free Agents section or the Clubs Looking For Players section on our forum. Please post any last-minute transfers in the comments section below so everyone can enjoy them. 
  12. FYI: There is currently a known issue where pre-existing teams doesn't work as intended (you're unable to click the register button). Registering new teams works. Don't worry, this will be fixed. This should be fixed now. (Also, I'm on my honeymoon, so please write Support if there's anything - I won't be available until April 4. 😎)
  13. Voting "Yes. None. None." should be possible now!
  14. Thanks for raising this. Will close the poll temporarily to fix the issue.
  15. Too many time zones to worry about - the correct start time in CET is 18:30, and has now been corrected in the article.
  16. until
    WATCH LIVE Commentary by: Cody @Tougie24 Tougas & Brandon @bMaJuH Bigsby
  17. Hey, these will be public before Christmas and games officially start on the 27th. Players can flexibly schedule the games as long as it fits both players.
  18. Gigantti was just advertising that they have some quantities available, so I would recommend asking them as well. The waiting time should be significantly lower than some time ago.
  19. SportsGamers, With the new ECL season at the doorstep, we are happy to announce the first-ever 1v1 ECL. In true ECL fashion, this league is for all the best European gamers to test their skills against their peers, and ultimately compete for a great prize pool and the European Championship League title. We have now launched the registration for ECL '23 Winter 1v1. This article will feature all the information you need about participating. If you haven’t read our general information yet, we suggest you head over to our ECL ’23 Winter information article. Description ECL 1v1 is for players who want to test their skills against the best of the best in competitive play. The ECL 1v1 Winter season features four qualifiers, leading to group play with the top 128 players of these qualifiers involved. The top 64 of the group stage will continue to determine the best of the best in the best-of-three playoffs with a prize pool totaling 2500€. Taking part in the ECL 1v1 seasons requires the purchase of the ECL '23 Player License. ECL ‘23 Player License Playing in the ECL '23 Winter 1v1 requires a player license. The ECL ‘23 Player License allows for participation in both the ECL 6v6 and 1v1 leagues for the full ECL ‘23 year including both the ECL ‘23 Winter and Spring leagues. This license will grant you access to compete in the most prestigious and biggest competitive NHL esports league in Europe. An ECL season spans over the course of two to three months and guarantees a minimum of roughly 20 games of competition on the 6v6 side*, whereas the 1v1 league adds - at the very least - the opportunity to participate in four single-elimination qualifier events that are used to qualify the top 128 players that move forward to the group stage. *Based on the minimum amount of games played in a starting role in the ECL '22 Spring: Core regular season. On the 6v6 side, ECL Neo will continue being available at no team license fee for teams wishing to get a taste of competitive virtual hockey, whereas all other divisions are subject to a team license fee. The license is exponentially higher at higher levels of competition, given the increased spotlight and additional content around the divisions in question. License fees will be allocated to fund prize pools and developing operations, such as our broadcasts, live productions and promoting the league. ECL '23 Winter: 1v1 Schedule Qualifier 1 Sign up period 15.-25.11.2022 Qualifiers (BO1) Saturday 26.11. RO512: 16:00CET RO256: 17:00CET RO128: 18:00CET RO64: 18:30CET RO32: 19:00CET Sunday 27.11. RO16: 15:00CET RO8: 15:30CET RO4: 16:00CET RO2: 16:30CET Qualifier 2 Sign up period 15.- 2.12.2022 Qualifiers (BO1) Saturday 3.12. RO512: 16:00CET RO256: 17:00CET RO128: 18:00CET RO64: 18:30CET RO32: 19:00CET Sunday 4.12. RO16: 15:00CET RO8: 15:30CET RO4: 16:00CET RO2: 16:30CET Qualifier 3 Sign up period 15.-9.12.2022 Qualifiers (BO1) Saturday 10.12. RO512: 16:00CET RO256: 17:00CET RO128: 18:00CET RO64: 18:30CET RO32: 19:00CET Sunday 11.12 RO16: 15:00CET Quarterfinals: 15:30CET Semifinals: 16:00CET Finals: 27.11. 16:30CET Qualifier 4 Sign up period 15.11-16.12.2022 Qualifiers (BO1) Saturday 17.12 RO512: 16:00CET RO256: 17:00CET RO128: 18:00CET RO64: 18:30CET RO32: 19:00CET Sunday 18.12 RO16: 15:00CET Quarterfinals: 15:30CET Semifinals: 16:00CET Finals: 16:30CET TOP 128 Group Play (BO1) Tuesday 27.12. R1: 18:00 R2: 18:30 R3: 19:00 R4: 19:30 Thursday 29.12. R5: 18:00 R6: 18:30 R7: 19:00 R8: 19:30 Friday 30.12. R9: 18:00 R10: 18:30 R11: 19:00 R12: 19:30 Tuesday 3.1. R13: 18:00 R14: 18:30 R15: 19:00 Playoffs (BO3) Friday 6.1. RO64: 18:00CET RO32: 19:30CET Sunday 8.1. RO16: 15:00CET Quarterfinals: 16:30CET Friday 13.1. Semifinals: 18:00CET Finals: 20:00CET
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  20. We made several changes based on the community feedback, but not all requests are viable to accommodate. I appreciate your feedback. I understand what you value most might not completely align with our vision for the ECL.
  21. In my opinion Elite, Pro, or even most Lite teams don't belong in Neo crushing teams, skewing the standings, stats and most importantly, ruining the experience of players who we want to give a pleasant entry into the ECL ecosystem. To clarify on the choice of the word try previously, it was indeed a vague choice of words. The try wording was used because previously we've made efforts to broadcast all finals and some of the teams haven't been able to adhere to the schedule that we were able to offer. What we can do better - if teams are dedicated to broadcasting - is to lock in and communicate the exact finals dates and requirements earlier.
  22. Hey Gamers, It's been great to see the active discussion around the ECL, and that really goes to show that our community is passionate about this matter. We're thankful for all the feedback we've gotten through comments and private messages, and your feedback is truly appreciated. We have been running the ECL since December 2015. I’ve personally been involved with the NHL community since I was 12 years old, creating (popular & free) mods for the PC version of the game 2000-2009 and later moving on to creating leagues and tournaments. In other words, I’ve been heavily involved with the NHL series for 25 years now. As my wife would tell me “all I want in life from you is to pay as much attention to me as you do your community”. That perhaps says something about my devotion to the game and what we do (and that I should schedule more date nights). It’s understandable that players and teams have gotten used to a certain standard during the past few years and it is easy to take something for granted that you’ve “always” had access to. For years we’ve - together as a community - pushed through some of the naysayers regarding what can be achieved with the competitive scene in this game. “Nobody wants to play on a lower level” was said before the introduction of divisions in the ECL. “Nobody will ever make money playing this game” has been thrown around for as long as I can remember. Sure - not many can fully support themselves playing NHL, but our goal has always been to support that dream, as well as develop a friendly environment where players of all skill levels can join to hone their skills. Some will play just for fun and others will make it their goal to reach the highest trophies and rewards. We’ve come a long way to enable both professionals and amateurs to reach their goals. This remains our mission. As we've stated before, monetizing SportsGamer operations has been a long time coming already. With the increased workload and growing ambitions, running an operation with the only source of income being outside investment is not sustainable. Furthermore, while we would very much like for SportsGamer to be a profitable operation, the truth is that we have been losing money for a long while now. For many years we have compensated what the ECL loses by working on other projects - while sometimes criticized for not only focusing on the ECL - to generate enough money to cover the losses, while not pocketing any of the cash ourselves. As the league and our ambitions grow (not to mention our skillsets and families), so does the risk involved with taking on these projects. How many are prepared to risk 50k on a free tournament? As for some of the calculations surrounding the ECL ’23 Winter season that have been going around, they fail to take into account a few key factors. Firstly, we are expecting a lower team amount for ECL '23 Winter, mainly due to migration to next-generation consoles. Secondly, none of the costs related to website upkeep and development, admin work, writing, broadcasting or hosting live events have been included in the calculations. This makes the bottom line look drastically different from what we are seeing at the end of the ECL year. We want to be transparent with our plans to grow and develop the ECL both on the ultra-competitive side, and the hobbyist side. We are committed to using 100% of the license fees into the ECL, including but not limited to prize pools, operations, broadcasts, live productions and promoting the league. Out of respect for the privacy of our creators, and because of several business reasons, I won’t be sharing the numbers for each category, but I have listed some of the main categories of costs of running the ECL. There are many other costs in running a business, but below I’ve focused purely on the direct costs of the ECL. Website and data hosting Equipment Software licenses Broadcasts Art Social media & YouTube Administrative work Prize Pool Trophies Live finals Web development Taxes Advertising Based on your feedback, we have decided to take the following measures: Each team can name up to 3 backup players (outside of the primary 6) that can help the team out and play up to 10 games without having to own the player license. The ECL ‘23 Player License can be purchased during the season if a backup wants to play more games than expected. ECL Neo will remain free to play, with no player license required to compete, however To uphold the integrity of ECL Neo as the beginner level, we reserve the right to deny teams to participate in cases where they are clearly above the amateur level, as it could significantly impact the experience of what ECL Neo is intended for. The ECL ‘23 Player License can be purchased by an ECL Neo player if they want to participate in ECL 1v1, benefit from the additional advantages that come with the license (more on this later), or simply as a form of supporting the league. An additional tier of prizing has been added to the ECL Core division to extend the number of prize winning teams from 8 to 16. Wishes to add better content for the ECL Lite and Core divisions will be addressed by improving the quality of articles and coverage. We will be following all licensed divisions closely in our channels and sharing coverage on our social media. If you would like to contribute to creating content for these divisions, please contact @jahajaha93. We have heard your concerns regarding the response time and efficiency regarding support and League Administrative (LA) cases. Therefore we are committing to the following for all paid levels of ECL: 24 hour response time for general support items and added coverage during gamedays between 17-22 CET to help address quick questions in a more efficient way. LA cases are handled within 2 business days. The suspension and verdict policy has been reworked to make quick decisions and in the case of suspensions, we will be handing out shorter suspensions quicker and longer suspensions are reserved to repeat offenders, which also can be handled quickly through this new policy. Finally, a brief comment on any outstanding prize payments that were mentioned in the discussion: We’ve previously reached out to all recipients of price payments per email from [email protected], and anyone who has taken the actions requested in this email has been paid. Please check your spam folder if you haven’t seen our email. If you can’t find the email and there is still something unresolved, please reach out to me by private message here on the forums, or Discord (Kenu#0001). On behalf of SportsGamer, Kenneth “Kenu” Lehtinen
  23. Together with our community, we want to continue developing the ECL and this platform as a whole. The league has been active since 2015 and ran without profit every season. Since the start, we’ve grown from a 50 team single division into a five division league with around 300 active teams, which has led to the requirements of the team increasing. These changes allow us to focus on core operations and develop even further. This year, we have decided to make one of our community dreams come true with the World Finals. This is a substantial investment from our side, but we feel like now is the time to make that happen. It's understandable how it may appear on surface level like all of the costs are related to prize money. What is less apparent is the amount of work that goes on behind the scenes. When speaking about pure administrative work, the lower divisions take exponentially more effort to run, while Pro and Elite tend to operate more smoothly due to the experience of the teams and players in these divisions, and the lower number of teams involved.
  24. Absolutely agree. Can you reach out to me on Discord (Kenu#0001) or a private message here and we’ll see what went wrong. The teams that provided the requested information should have been paid by now.
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