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Kenu

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Everything posted by Kenu

  1. Yes, sorry this was the intention of the poll, but I didn't write it clearly enough. We don't know - but historically when there's a true next gen version, the new and old platforms have not worked together. So when voting, please assume that NHL 22 for PS4 and PS5 do not work together. I have to stress it though, this is not something that has been confirmed and is simply an assumption based on historical data.
  2. Hi Everyone, In this thread we're trying to gauge the situation in the European side of the community regarding PlayStation 5 ownership. This thread is intended for people who play or intend to play in the ECL. Please spread the word so we can get as wide of an array of replies as possible. Edit: As we don't know whether or not the PS4 and PS5 will be compatible together - please base your vote with the assumption that they didn't, as we're trying to gauge the worst-case-scenario.
  3. There hasn't been a move recently as far as I know.
  4. To clarify any confusion regarding the dates/times of the event, please see the below image of the exact dates. Note that the playoffs are 1 night a week for easy availability.
  5. The Anaheim Ducks and Ducks Gaming have now officially opened up the registrations for the 6v6 Tournament presented by McDonald's of Southern California. This event is guaranteed to be stacked with talent, offering total prizes worth $5,000. This is going to be the first North American 6v6 tournament hosted by an NHL team that offers multiple-tier prizing. Hosted here at NHLGamer, the tournament and prize structure combined with server selection criteria is designed to encourage growth and participation of multiple skill levels in the EASHL community throughout the United States and Canada. “We are excited to host our first North American 6v6 Tournament presented by our partner, McDonald’s of Southern California. Combining our internal resources with the quality that NHLGamer has demonstrated, we are hopeful that this event can provide for a fun and unique experience for participants that will encourage the betterment and growth of NHL esports as a whole.” - G.M. Ciallella, Digital Marketing & Analytics Manager at the Anaheim Ducks. Registrations will be open until May 25th, and pool play will start on June 1st. Participants must be 13+ years of age and live in North America. Please note: Registering Team must be created in EASHL in NHL21 on Xbox before sign-up can be completed Tournament format Pool play starts on June 1st. At this stage, teams will be divided into even pools with default gamedays on Sundays and Tuesdays. Based on results from the pool play stage, teams will be divided into the Selänne, Kariya and Niedermayer divisions. These divisions are skill-based and prizes reflect the level of teams in each division, with higher prizing in the division with the better performing pool play teams. Refer to the tournament rules for a full description of prizing. Matchup criteria After conducting thorough research into fair-play scenarios, teams will have to register their "best server" when signing up for the tournament. The server selection will work as follows: 1. Teams can agree to play on a server of their choice if both teams agree. 2. Teams can agree to a home-and-home scenario where the home team picks the server of their choice. 3. If teams cannot agree to the first two options they will use the following table. You will cross-reference your team’s best server with your opponent’s to determine which server you will use. The best server is based on what server would provide players/teams the lowest latency and lowest difference in latency. Teams can mutually agree on a server of their choice to play on. If no agreement is made, teams will play with a home-and-home scenario, where the server is based on the home teams selection. If for some reason neither of these scenarios can be applied, a table has been created using the average latency data from all regions of North America to each server, as stated, if neither of the previously mentioned scenarios can be applied, please refer to the table below for server selection: Teams East (Virginia) Northeast (Montreal) Central (Ohio) South Central (Texas) West (North California) Northwest (Oregon) East (Virginia) East Central Northeast Central South Central South Central NorthEast (Montreal) Central Northeast East Central South Central South Central Central (Ohio) Northeast East Central Home & Home South Central South Central South Central (Texas) Central Central Home & Home South Central Home & Home Home & Home CENTRAL & WEST West (North California) South Central South Central South Central Home & Home West Home & Home Northwest (Oregon) South Central South Central South Central Home & Home CENTRAL & WEST Home & Home Northwest Discord Please join the NHLGamer Discord server and use the #role-registration channel to assign yourself to the Ducks Gaming role by clicking the reaction logo (shown in the image below). This will enable you to see the Ducks Gaming category and channels. About Ducks Gaming Anaheim Ducks Gaming is a newly formed entity that focuses on creating relationships, fostering competition and building valuable skill sets through esports all while exposing new audiences to the sport of hockey. Participants in Anaheim Ducks Gaming events learn communication, teamwork, problem-solving, and other tools that are beneficial beyond just virtual reality. The Anaheim Ducks were the first Western NHL team actively fielding teams in competitive esports events, they are the first team to use their in-arena DJ in streamed content and the first team to utilize an active-roster player in a 6v6 Competitive Tournament. In addition to the three tournaments, Ducks gaming also hosts a West Coast 6v6 league on PS4 and Xbox that is focused on giving competitors on Western-located servers a fair and competitive place to play for all skill levels. For more information visit AnaheimDucks.com/gaming.
  6. NHLGamers, The first version of the ECL 12 rulebook is out now and can be accessed here. You can also always access it through the league menu.   In ECL 12, we will use the rule book from ECL 11 as a foundation. In addition to this, we have tweaked some rules based on feedback from ECL 11 and subsequent tournaments. As always, it is very important for us to be as clear as possible regarding League Administration procedures, as such if you have any difficulties understanding specific rules then feel free to contact us via the support tool! We ask every team to familiarize themselves with and memorize the different sections. Team captains must be aware of the entire ruleset, as it includes lots important guidance that stays relevant throughout the entire league/tournament. Regular players on the other hand should be aware of member registration requirements, etiquette, fair play and game rules.   Here's a snapshot of some of the major adjustments/additions compared to ECL 11: Updated rule 2.6, players must keep their player card fully updated (including numbers now) and have unique numbers on their team Updated rule 3.2, ECL Pro teams now have the opportunity to compete with 7 roster players, providing they sign a waiver Updated rule 3.6, adding scaling charges for ECL Core Added rule 3.8, consent for NHLGamer and NHLGamer affiliates to use photos submitted by players Updated rule 5.2, explaining that we will be reviewing how team ownership is structured Updated rule 5.4, added further clarification on the relegation series’ stemming from ECL Elite Updated rule 5.6, tweaking how ECL Lite’s playoffs will take place Added rule 5.7, providing an overview of ECL Core’s playoffs Updated the name of rule 5.9, so as to be consistent with the other qualifiers Added rules 5.10 and 5.11, qualifiers for ECL Pro – Lite and ECL Lite – Core, these qualifiers are still a work in progress and we are in the process of editing them based on your feedback Added rule 5.12, clarifying the difference between qualifier and relegation Added rule 5.13, describing how the roster lock works in conjunction with the qualifier systems Added rule 10.2, further clarifying how teams should approach scheduling Elaboration on rule 11.4, how tiebreaking works when three or more teams are tied Added rule 11.7.1, players must try to make their in-game player bare some resemblance to themselves in real life Added rule 11.7.2, skaters are now allowed to wear non-standard ‘CHEL’ style gloves and / or skates (but not helmets), additionally the top point scorer on an Elite team will now have to wear the golden helmet in ECL games. As such, all ECL Elite players will have to wear a helmet during ECL games. Tweaked rule 11.9, fighting is now banned in all divisions outside of Neo. In the event a fight does occur teams must treat it like a disconnect and follow the procedure surrounding this Added definition 15.17, what counts as a starter Added definition 15.18, what counts as a wildcard team Added appendices 3 and 4 Play hard, play fair and have fun!
  7. Yes, this is still the case. Teams have been combined as planned Group 1 + Group 2, and Group 3 + Group 4. Instead of having to re-play the two teams from stage 1 that a team is proceeding with and already played, the points from those games have already been populated into the standings (as previously communicated). I agree that communicating things a few times to make sure people are informed is a good idea. We have linked the article several times, but I guess breaking it down would be a good idea. What are you referring to regarding rules having changed? The only difference to the original communication is that with Nordic Stars folding so late into the process, the BO5 series described between the #4 teams in the groups at the end of stage 2 won't need to be played, as we're now able to promote the TOP 4 from both groups.
  8. Hey @MaciPapi, Yes, that's correct. We will follow the same tie-breakers as you are used to and are listed in the ECL Rulebook under 11.4: (Of course PPG is something they would already be tied in, so the list you provided above is accurate.)
  9. Hi @Austindlr26 👋 Please refer to page 5 of the rulebook linked below: https://bit.ly/2QslQ2V Also please join our Discord (instructions are in the news story) at https://nhlgamer.com/discord if you haven't already.
  10. This is correct! Please see rulebook for all kinds of info that replies to this question and more: https://bit.ly/2QslQ2V
  11. Hi @LiftedBurrito! 👋 Here is your schedule: https://nhlgamer.com/leagues/126/schedule/1954
  12. Hi Charlie, They will be released tomorrow (Wednesday). The official first day will be Thursday, but we are hopeful that teams will get the information early enough to start playing tomorrow, if they want to.
  13. Kenu

    ECL 12 Qualifiers Info

    Thanks for this @Mikka. For clarity, the below discussion concerns ECL 13 - not the upcoming season. Also, the below are my own interpretations that have not been verified and represent only my personal thoughts. My interpretation of the groups would be as follows, with the 12th Pro teams being the ones not to have other Pro teams in the groups. Thus the 13th placed team would indeed face another Pro-team, right? Or am I misinterpreting you? How would you personally formulate the team ownership rule? Haha, you're not dumb. It's a pretty hefty package to comprehend, while simultaneously needing all of those details to cover a lot of things and "dumbing it down" could risk the integrity of the text. But note taken, if there are options to make an easier to digest version.
  14. Kenu

    ECL 12 Qualifiers Info

    I can definitely understand and appreciate the passionate response regarding the subject. That being said, I have to make it clear that any personal attacks on staff members will not be tolerated. This applies to this topic and all topics. We are happy to receive your feedback and discuss the subject, but going after staff members individually is not ok. We are all passionate about what we are doing here and while our opinions may not always align, it doesn’t mean that we don’t want the same end result. At the end of the day it comes down to the fact that we announced how this would work on the 30th of December and at this point are honouring what we described the procedure would be. We received some feedback and criticism at that point and made some immediate adjustments to some valid points that were brought up. One of these points of feedback was not how the teams would be promoted in the case of unforseen spots in the divisions. As a reminder, here’s how it was outlined in the New Division and Promotion Structure article: In this case, there were as many as five (5) unforeseen spots in Pro and we filled them as previously announced. Is it the right approach? Depends who you ask, and we’re open for feedback on this - preferably also from teams that are not in any way involved in this procedure currently, so we can get a broader view on the subject. Either way, we do not believe it would be right to change the rules for this a few days before the qualifiers. So while the question about whether or not this was the right approach to begin with may be legitimate, we have stuck to the original plan and not undermined anyone’s chances. As for the screenshot of the registration news story - valid feedback, this notion lacks specification on our part. It is referring to the spots that are available by default as per plan - seven (7) for Pro and does not take into account spots opened due to other circumstances such as teams disbanding. We apologise for the obvious lack of specification. I hope we can keep this discussion productive and develop the structure in a way where we can all agree on the amendments to make to the qualifications for season 13. Does everyone agree that in the future (from season 13), every free spot - both default and unforeseen - should be made be available through the qualifiers? For clarity, I am not referring to the instant promotion spots that are available through finishing top 3 in Lite etc. Thanks for all the constructive feedback, for example by @Mikka. I will address some of them in a separate message.
  15. Congrats SSG - cool to see the old historic squad is still going on strong!
  16. Sign up: https://nhlgamer.com/leagues/112/registration Sign up: https://nhlgamer.com/leagues/113/registration
  17. Kenu

    ECL 12 Season Information

    Sign up: https://nhlgamer.com/leagues/112/registration Sign up: https://nhlgamer.com/leagues/113/registration
  18. Ducks Gaming, the esports organization of NHL franchise The Anaheim Ducks have announced three esports tournaments that will be hosted in partnership with NHLGamer, the Prize pool of said tournaments will total up to $5,000. The Anaheim Ducks have announced that Ducks Gaming will launch three Esports tournaments, presented by McDonald’s of Southern California, with prizing totaling $5,000. Anaheim Ducks Gaming presented by McDonald's of Southern California is the official Gaming arm of the NHL organization. The first two Anaheim Ducks Gaming 1v1 NHL 21 Tournaments presented by McDonald's will both begin on April 14 when players will battle for up to $2,000 worth of combined prizes on both Xbox and PS4. The Ducks will then host a 6v6 Xbox-only tournament that will run on Tuesdays and Sundays from June 1 through mid-July with prizing up to $3,000. Matches throughout all three events will be broadcast on the team's Twitch-channel: Twitch.tv/AnaheimDucks. Registration information and dates are provided below. Registration Information To get more information on Ducks Gaming make sure to follow on Twitter @NHLDucksGaming or visit the webpage AnaheimDucks.com/Gaming. For tournament registration visit NHLGamer.com/Ducks. We at NHLGamer will serve as the platform all games are run through, with our vast experience in hosting esports events across a variety of sports titles and having ran the largest NHL Esports league in the world for several seasons already, we are confident and eager to make the Ducks Gaming 2021 Esports Tournaments presented by McDonald's of Southern California a stellar experience for both participants, fans as well as organizers. "The Anaheim Ducks are looking forward to working with NHLGamer on these upcoming initiatives. Discussions with Kenu and his team have shown their commitment to the growth of esports in the NHL gaming community and together we are hopeful to produce events and content that are at the forefront of the space." - G.M. Ciallella, Digital Marketing & Analytics Manager at the Anaheim Ducks. Both the 1v1 tournaments for Xbox and PlayStation, as well as the 6v6 tournament for Xbox will be hosted here at NHLGamer. See below for details*. 1v1 Xbox and PlayStation Esports Tournaments For Participants 13 years and older who reside in Imperial, Los Angeles, Orange, Riverside, San Bernardino, San Diego, Santa Barbara and Ventura Counties Registration will run from Mar. 28-Apr. 11 Tournament begins April 14th Finals May 15th Tournament Rules Tournament Registration Tournament Discord 6v6 Xbox Esports Tournaments For Participants 13 years and older who reside in North America Registration will run from May 1 to May 25 Default game days will be Sundays and Tuesdays beginning June 1st Finals July 18th Survey about server selection *Subject to change About Ducks Gaming Anaheim Ducks Gaming is a newly formed entity that focuses on creating relationships, fostering competition and building valuable skill sets through esports all while exposing new audiences to the sport of hockey. Participants in Anaheim Ducks Gaming events learn communication, teamwork, problem-solving, and other tools that are beneficial beyond just virtual reality. The Anaheim Ducks were the first Western NHL team actively fielding teams in competitive esports events, they are the first team to use their in-arena DJ in streamed content and the first team to utilize an active-roster player in a 6v6 Competitive Tournament. In addition to the three tournaments, Ducks gaming also hosts a West Coast 6v6 league on PS4 and Xbox that is focused on giving competitors on Western-located servers a fair and competitive place to play for all skill levels. For more information visit AnaheimDucks.com/gaming.
  19. You can use this image to post on our PS Community to spread the word:
  20. You should be able to sign up now @Buddhaiser @Exodustie @eckeson
  21. Thanks for the info, we wanted to get the fix out quickly, but apparently it could have needed some further testing as it only worked for a few new teams before hitting that problem. We'll let you know when this is fixed.
  22. Update: The registration of completely new teams should work now! @ProfaneKiss 🥳
  23. Small update on the issue with registering completely new teams: It seems the issue is related to the EA API where we are pulling the team information. There seems to be some temporary downtime with that website that is most likely the source of the issue. We apologize for the inconvenience and will let you know once we have a solution.
  24. Sorry to hear you're having issues! @keltainenankkawas kind enough to provide a video of the issue that seems to be impacting at least some of the new teams. We will hopefully have a fix later today. Don't worry - this wait does not impact your team in any way negatively. 👋
  25. Kenu

    ECL 12 Season Information

    The long break between signups and kick off is due to the information about participating teams being vital for being able to determine the available spots that the qualifiers are played for. Our goal is also to cover the finals of each division in the order of Neo - Core - Lite - Pro & Elite as per previous year feedback that the season should end with the Elite finals coverage, also giving everyone the opportunity to enjoy the Elite (and other) finals instead of playing at the same time. As always, we are open to feedback on this topic for the future seasons.
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