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Everything posted by iSvamp
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Hello Sportsgamer! It seems a bit stressful to close the registration already on March 21st? Further. It also seems in combination of “Super early bird” and “early bird” to be a quick way to get license money to cover the payout of old won prize money? I heard through one person that Tunnel Vision who won ECL Spring in NHL 24 was promised to get their prize money for that tournament on April 14th. And it's nice to be promised something that you have rightfully earned. But aren't you breaking your own rules in connection with this? In your rulebook it says the following (see attached picture): Winnings will be paid within 90 days. Since this is in a rulebook, how do you handle such a thing that there are still missing payments (according to rumors) from a tournament that was settled in NHL 24. And with that said, is the money on the way even for those who won ECL Winter this year? I'm just curious how you handle such matters, and why it became so stressful with a very short sign-up period? Looking forward to an answer. SINCERELY Mattias
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" still active top players and know how the game works." A player who “understands” how a game works cannot possibly need golden abilities. And we have seen that in FCL, where it is obviously possible for the best players to score goals anyway. This is not about “understanding” but is obviously only about what you think is FUN and how you WANT it to be. I think everyone is fairly familiar with how the game works, you don't have to be the “best” to have that ability. There is no logic in such a claim. If you're the best at something, it's just a sign that you're the best at managing HOW things work. Everyone understands how to kick a ball forward, but everyone is differently good at putting it into practice. Then that sportsgamer did not take into account the vote on the draft server where the top players had to vote on it - this, on the other hand, perhaps sportsgamer should respond to. Especially for the 2 highest divisions. This will of course create a larger skill gap, which should be exactly what the top teams should want. Just like the good teams now dominate in the FCL.
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I was just trying to be arrogant and degrading about the “skill” of our Finnish colleagues. That seems to be the theme in here when one disagrees with the other party's opinion. Yes, and I'm talking about an arrogant attitude, and responded to it by calling you bad at something you had some pride in back in the 40s. Then there was something you could call “Sisu”, now the hardest you have is Wadepaananen dancing on tiktok.
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Yes, you are absolutely right. I can take an example from my own life. I have worked in the Swedish Armed Forces for more years than many in here are old. Every damn year we are forced to train with soldiers from Finland. And yes, they have a rather low level of skill and training compared to many other countries in Northern Europe. The exercises are always boring, and their solutions to problems are very different from ours both tactically and strategically. But now it is the case that NATO has decided that Finland is our forward operating area for the Swedish forces. Then it would be incredibly stupid to piss on your Finnish colleagues, when they do not share our values and our view of how things should be solved strategically. Because it is with these Finnish soldiers that we will die together when the shit hits the fan. I have to accept that the Finnish soldiers also have an opinion, and a right to think. If I don't, I am absolutely convinced that the Finnish soldiers will shoot me before the Russians do. What you are doing now in here is fucking sick. You sit and call people bad just because they do not share your opinion. Do you really think that the players in Core and NEO dare to write an opinion in here just because you are a bunch of arrogant little kids? Even Finns who have never won anything in here sit and call people bad. Come on, step up. And those who have won, they work with the same method. And it's almost more fucking pathetic.
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vNexs organization 🇸🇪 @iSvamp vNexs (IN) (Elite) pappeen- 🇸🇪 antoniomannen_ 🇸🇪 Skumboo 🇳🇴 Jonte05_ 🇸🇪 TTV_Anhberg 🇸🇪 LaxenHD 🇸🇪 PHDeemus 🇸🇪 vNexs Academy (IN) (Wildcard Pro) SeboLHD 🇸🇪 Jojjep- 🇸🇪 Mathiasgamer_07 🇳🇴 xRoot89_ 🇸🇪 I-melle-I 🇸🇪 vNexs Wisemen (IN) (Core) Ma-x-imilian 🇸🇪 Malmenlid 🇸🇪 Juhi1891 🇸🇪 Gurliver 🇸🇪 Samito97 🇫🇮 Stenborg431 🇸🇪
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The big question is whether they will now split the team again, and come back to play NEO for the 3rd time in a row under new accounts or whether they might continue this time?
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Well, we can dig deeper if you want to. To begin, we’ll simply look at the shot and shot-on-target shooting percentage of each shot type we have recorded data on. Observe the below tables. What we quickly see is that one-timers and deflections see the largest rise in shooting percentage if they are on target. One-timers especially are difficult shots to pull off so a larger percentage of them miss the net or are blocked, more so than any other shot type. So, one-timers, when on net (42% of the time compared to 50% of the time for all others) are an incredibly dangerous shot, second only to deflections. Of course, which shot types are repeatable for players? Which ones can better predict the rate at which they score goals? That’s what we want to know. The above table shows the single R values for each shot type’s repeatability and the relationship between each shot type and future goal-scoring. I show these values to indicate the size of the relationship whereas a R^2 value can obscure a negative relationship. I also didn’t want to include twelve scatter plots where one table would do. The sample size was 157 forwards with at least 200 minutes in each half of the sample.
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Slappers are the most common shot type. Not the most effective one. / By Hockeyanalyctics.com Shot Type Shots Goals Shooting Percentage Backhand 4246 405 9.5% Slap 20148 1354 6.7% Snap 8047 812 10.1% Tip-In 3034 615 20.3% Wrap 730 40 5.5% Wrist 19129 1640 8.6% Total 55334 4866 8.8% Sorry, but we can't add "facts" to the discussion if it isn't "facts".
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And I dont believe that banning abilities would make the skill gap bigger, I actually think that would do the opposite cuz people could just collapse infront of their net and not even worry about 1ts and so that would be bad for viewers and players (the game rewards active defence right now and not skill zoning which is pretty nice imo). And given that you barely conceded any goals this year - given that you are already the best team in Europe. How did you expect teams to score on you without abilities when there are only 1-2 teams that can match you in puck speed and team play? The teams only chance right now is that you are out of position, and someone gets a golden one tee to kick, or a free position against your goalie with CQ. This would of course make the skill gap bigger, because if the only thing that counts is “skill against skill” combined with teamplay, you would outplay all your opponents even more. So of course this would make the overmatched teams completely brutal again. Im one of the most active players in the scene so I know what im talking about little bit Yes, we all know that you play more than most, and that you are better than most both in 6s and in versus. It is known among everyone. But that's not really part of the discussion and makes one argument outweigh another. But don't get me wrong, all respect to you
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Absolutely it is so Nikke! But I think one of your points that went wrong up here was that "Yes we had no abilities tournament with elite teams and the games were boring and almost impossible to score even against weaker teams which is not good." Because the facts show that there was hardly any difference. There was a difference of about “50” goals between 16 teams in total. (0.20 goals) The conclusion should have been. that Abilities are a handicap for bad teams today, which should mean that the chances should be higher that a bad team sometimes wins against a better team just because they have this “handicap”. Of course, a team like yours, without abilities, would probably be an equally dominant team with an even bigger gap in a league without abilities. A bit like HAVU and FILA dominated the scene before hREDS came along. Before this, no other team was even close. And here nobody played with shooting abilities, then it was only “lungs” that counted among the elite teams. Skilled teams had become even harder for the teams below to beat. Parasite as an example, would probably have had an even bigger gap to many of the teams behind. Precisely because the best players are there, and they play in one of the teams with the best team play. But I have honestly no Idea - This is just my thoughts ---- "Gameplay with more scoring is better right?" - Well, bring back tipper then! 😀😉
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NHL 21 ECL 11 - 1 ability at builds = 4.52 goals per game NHL 21 ECL 12 - 1 ability at builds = 4.77 goals per game NHL 22 - Winter - Nothing banned = 4,25 goals per game NHL 22 - Spring - Nothing banned = 4.29 goals per game NHL 23 winter - Nothing banned = 5.18 goals per game NHL 23 Spring - CQ/tipper banned = 4.98 goals per game NHL 24 Winter - Tipper banned = 5.10 goals per game NHL 24 Spring - Tipper banned = 4,78 goals per game NHL 25 Winter - Tipper banned, "OP Gold One tee/CQ era" - 5.53 goals per game Just putting it here so we don't keep painting the “tournament with CQ ban as something that completely ruined the gameplay when it happened” - In comparison to other tournaments. And that record in “goals per game” from this year's Elite season where people played with golden One tee and golden CQ more frequently in the new “meta”. Do what you want with that information. Have a nice weekend everyone 🙂
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Prispengar?
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haha oh my god. 😆 To choose to respond to an argument in the way you just did, is just a clear sign that you have just been run over in the argument and do not really know how to take it further. It is nothing to be ashamed of. We all know you are good, and have been good for years. However, this does not automatically mean that everything you think, write and believe is factual. Try to be less arrogant, so maybe even young players can look up to you as the person you are, and not just as a damn good player in a damn good team. I guess this is just like-fishing. 🙂 Which u most likely will get from the fanboys. Have fun, and good luck in ECL Winter!
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I think that in your replies you should start by stopping answering assertions that no one has made in the thing you are replying to. A bit on the same theme as your answer to Hampus above. What you refer to as “Meta” is not really a meta linked to the definition, but it is an attribute that you want in the game style you play. In this case you are insinuating that it is the attribute “speed”. A “meta” in a game is a weakness in the game being played, which people exploit. What you describe as “meta” here is more of a play style than a weakness. I think we need to keep the concepts separate here. You want to be able to skate fast, in straight lines, which is what the Elite teams started doing in NHL 24, and every offense ended with a force into the slot. Previous top teams in previous games, such as Havu and Fila when they were at their peak, they played on puck possession, movement and passing, the passing game set the pace of the game, and no other team in their heyday could keep up with that pace. The point was, and now I'm going to be overly clear so you don't have to respond to claims that are not claimed, THAT style of play can be achieved without having to be 185cm tall, and 72.5kg heavy build. And this was what I insinuated was damn nice that no top team ever tried to make work. Because it would have been hell for the opposing teams to face in for example NHL 25 where the mobility of the game is still pretty good regardless of the size of the build, and the speed without Elite-edges is not as dominant as it was in for example NHL 24. I'm not trolling. I'm responding.
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1-0 Furyan And off-topic, but. Of course, the top teams would have been even more difficult to face if they had dared to learn to play with bigger builds. I've been saying this for years, and we should all be grateful that the top teams were stupid enough not to even try. - It is quite logical that it would have been a nightmare for a defender to face an individual top player who could handle both size and balance. Even worse if you faced a team that could handle all these parameters and let the puck pace set the pace of the game. (A bit like the top teams from Finland handled this in 17-19). (I Think KingofApes 1 time per year calls it - "skillhockey") If these players had spent at least as much time finding weaknesses in attributes as they spend on, for example, playing HUT, the top teams would have been as dominant as they were several years ago. Now, after all, the difference between the top and those behind is not very big. Carry on!
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What has changed? A lot of things have changed. For example, there are tools today that reduce the skill gap in the game. Like Big Tipper. What else has changed? 5, 7, 10 and 15 years ago, when you only had “builds”, the top teams outscored the lower teams by 15-20-25 goals. Then someone decided to release a game for €100, created on crack. Today you can see games where a much inferior team scores 7 goals in 4 shots, and the game is ruined even before it has started. I'm not exaggerating when I say that I see this every day when I watch matches or play myself with various teams. It's a bit like playing CS with aimbot - good for the stats, but no fun for anyone. There is a reason why in other games where similar abundance of accessories and weapons are available, like COD, in competition they chose to ban 90% of the weapons and accessories available in normal multiplayer. Precisely because these accessories and weapons early in the start of a match can control the outcome and the result without skill or cooperation in the team affecting the direction the match should go towards. I can think of an argument for a division that competes for money, that that division should be a division where the competition is decided on the combination of pure skill and a developed and good team play. To see an Elite match decided because someone gets 3 early lucky bounces with big-tipper is just humorous. It is downright 💩 to have such conditions in a league where you first have to be ruined to even participate, and once you have emptied the month's savings on this, you then have to compete for the money in a product when the game on a good night can do half the job for you. You asked what had changed. This is what has changed since I started competing myself 15 years ago. Did these discussions exist then? No, of course not. Back then, the discussions were about how to actually defeat your opponent who was better in terms of skill and teamplay.
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