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PSchibra

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News Record Comments posted by PSchibra

  1. 1 hour ago, gzell60 said:

    Where the heck is Frostbite? I'm pretty sure EA started mandating their dev studios to switch to that engine years ago, why is the team in Vancouver still allowed to build on legacy tech called Ignite?

    By the time they make the switch to current gen tech, all other EA studios will have moved on to some next gen successor of Frostbite. Fucking embarrassing.

     

    Frostbite made FIFA's gameplay less enjoyable for a lot of people when they switched over to it a couple years ago, so I don't really see where all the demand for it comes from. Yeah, it makes the game look nicer, but I don't think that's a priority for the NHL franchise at the moment. They probably looked at it and decided it wasn't worth the effort and resources to switch over which is understandable given how little the NHL dev team has to work with. If you are eager to see a switch to a different engine, I think the next couple years are your best bet to see that happen.

    • Like 2
  2. I would really like to see the data behind their decision to implement modes like Pro-am and Ones that (at least for everyone I know) die off in the first week and are never touched again. Looking at all the EA NHL social media responses, every second comment you see is along the lines of "No GM connected, I'm not buying this game". Seems like a GM connected mode would be way more popular than Ones and that it would be a better use of resources to develop GMC rather than Ones (not saying right now but back in 2018 when they had to make the decision which mode to create for NHL 19), but maybe the actual statistics tell a whole different story.

    • Like 2
    • Love it! 1
  3. 1. more of a suggestion than a question but please let us manually choose which server to connect to when matchmaking.

    2. what determines if a high sticking penalty is 2 or 4 minutes? 

    3. could we get a precise description of what every player stat (off. awareness, discipline, etc.) does?

    4. to quote tanski, goalie pull 6th player controlled by human. When, and why not now?

    5. occasionally the idea that you should go to the bench to recharge your energy gets brought up. What does the dev team think of this concept?

    bonus question: what do devs think of the state of stick lift right now?  at times the game looks more like star wars than hockey

    • Like 5
  4. Make it so you can cancel a saucer pass without doing a one hand tuck every time (I didn't try it in beta, just know that it's in nhl 19)

    Pucks go over the boards too much

    Need to get rid of the poke animation where you press R1 and he does a super slow motion poke check which is a penalty 99% of the time

    Also need to drastically reduce tripping penalties when the puck is between the attacker and the defender (e.g. 1v1 zone entrance without L2)

    • Like 1
  5. i think there is a bit of confusion because some people interpret #1 as non-elite captains can pick two elite players in the first 2 rounds, which is not the case. (by the way it is written in the article, i can see how someone would confuse that.) But it should be worded as such: Captains in the first two rounds get to pick one player from each of the two divisions that they do not play in. So then every team after round 2 should have 1 elite, 1 pro, 1 lite player.

     

    my vote is with #1 because why not try something different.

    • Like 5
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  6. Quote

    We are proud to also announce that our cover gamer for ECL 8 is the multi-champion Erik "@Eki" Tammenpää. During 2018 Eki has won the NHL Gaming World Championship in 1vs1 NHL 18, the 2018 Finnish Championship in 6vs6 NHL 19, the 2018 Finnish Championship in 1vs1 NHL 19 and the 2018 European Championship in 6vs6 NHL 19 in the ECL 7 season. As such, we believe nothing to be as fitting as Eki and his team FILADELPHIA being featured in our ECL 8 art.

    What a year 

    • Like 4
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