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Hi NHLGamers! The quarterfinals are to be completed and reported by the end of Monday the 2nd of September. The playoff series are played in a best-of-5 format, meaning that three wins takes you to the next round. We would like to add that whilst the 2nd is the deadline, it is encouraged that teams try to play their games as soon as possible, as we're sure most want to get ready for the release of NHL 20 as soon as possible! NG Karaokemiehet (#1) vs. NG Pay To Win (#12) NG Vilun Taksi (#2) vs. NG Swedish Giants (#8) NG Take Me To Church (#3) vs. NG Moevenpick (#7) NG Baraben (#4) vs. NG PepeHands (#6) As always, good luck to all remaining teams!
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Hi NHLGamers! With the regular season of Summer Cup 4 being concluded yesterday, we move on to a series of playoff rounds that are... hectic, to say the least. As always, we would like extend a massive thank you to all teams and players, playoff bound or not, for taking part! Without further ado though, let's get to the playoff pairs! The first round of the playoffs is to be completed and reported by the end of Thursday the 29th of August. Playoffs are played with a best-of-5 format, meaning that three wins takes you to the next round. We would like to add that whilst the 29th is the deadline, it is encouraged that teams try to play their games as soon as possible, as we're sure most want to get ready for the release of NHL 20 as soon as possible! NG Karaokemiehet (#1) vs. NG Spacemonkey Mafia (#16) NG Vilun Taksi (#2) vs. NG TYV HC (#15) NG Take Me To Church (#3) vs. NG Setelit (#14) NG Baraben (#4) vs. NG Rumat ja Kaunis Ilmari (#13) NG You Got Floored (#5) vs. NG Pay To Win (#12) NG PepeHands (#6) vs. NG Blue Circle (#11) NG Moevenpick (#7) vs. NG Baarikarpanen (#10) NG Swedish Giants (#8) vs. NG Kesahessut (#9) Good luck to all the teams in the playoffs - we can't wait to see what happens next! --- Edit: The schedule appears to have an error in it, in that the team with the better seeding ends up having to play the first game at home, then goes on to play the next two games away from home. This is not intentional, as such we ask that teams try to emulate the Home / Away / Home / Away / Home structure instead (from the perspective of the better seeded team). Edit 2: Fixed.
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This year’s iteration of EA NHLs franchise mode has tried, more than any before it, to radically change the way in which the player builds their team. They have attempted this by shifting the “meta” of the mode away from the idea of just getting the highest rated players, to a much more holistic approach, where in order to have a good team you will need to juggle a host of intertwined factors. Heading up this radical change is what EA are calling a “coaching overhaul”. In NHL 20, coaches will effectively be ‘players’ behind the bench, they will have their own set of attributes, goals, statistics, even a generated face to put to the name, both in game and in the menus. It should be noted here, that the statistics screen for both coaches and players will now show which team they ‘played’ on for each year, a minute change, but a very welcome one for sure. In fact, players can retire and have their likeness preserved in game if they decide to 'become' a coach, using the same system that allowed players to retire and become scouts in 19. Coaching Overhaul Coaches with a penalty kill attribute for instance will effectively act as a ‘buff’ for penalty killers on the team. Whereas, a bad attribute here will result in a detrimental impact on the ability of the penalty killers. In addition to this, coaches will now have a ‘teaching speciality’, what this means is that each coach will have a bias towards how they grow (or even stagnate / decline) skaters (offensive or defensive), or even goalies. This is tied quite heavily with the ‘teaching’ attribute. In essence then, certain coaches may be good on a rebuilding team, where the teaching attribute will be valued highly, but will have reduced ‘value’ on an older, more established team, as there are less players to ‘grow’. Furthermore, it sounds as though that with good teaching, a coach may in fact be able to increase a player’s potential, raising their value to a rebuilder even further. Not only will coaches now have individual attributes for you to weigh the value of, but they will also have specific strategies that they would like the team to use, as well as a general bias of how offensive / defensive / physical they want to play. Of these ‘strategies’, there are three distinct types, namely: Line strategies, Team Strategies, & Scheme Fit. The last type is not strictly a strategy, rather it’s an indicator of how well the team’s composition and the coach synergise with each other in a way. Line strategies effectively signifies how the coach wants each line to play. For instance, in the video ‘Coach Toms’ wants the 1st Forward line to play an overload strategy, with a carry and shoot bias, with a balance between efficiency / energy, and don’t block / blocking of shots. With the 4th Forward line however, ‘Coach Toms’ would rather that that line played a much more direct style of play and ‘crashed’ the net. These line strategies pair with an individual players’ propensity to play a certain way, to give us ‘Line chemistry’, which we will cover later. Moving on to the second type now, we have Team Strategies. Generally speaking, this is how the coach wants the team to setup as. For instance, ‘Coach Toms’ wants the pressure exerted by the defensive and offense in 4v4 and 5v5 to be ‘normal’ and ‘standard’ respectively. Whereas, in 3v3, he wants the offense to be aggressive. Additionally, the team strategies page also lists the coach’s individual style in how he wants the team to be set up. Apparently, the four styles at the moment are offensive, defensive, balanced, and finally physical. Which style the coach ‘subscribes’ to will determine in turn which individual strategies he wants to use, as well as affect how he assigns ice time. For instance, a physical / defensive coach is much more likely to rely on his bottom 6 than an offensive coach is. Finally, we have Scheme fit. Essentially, scheme fit is a representation of how well a coach thinks a player (as well as the team as a whole) fits into his preferred style of playing. In other words, an offensively geared coach will prefer offensive players to balanced, or even defensive players. As far as gameplay impact goes, it does not seem as though that having a bad scheme fit in and of itself results in anything, instead it simply gives you a quick way to check how well everything synergises, since having a higher team / scheme fit can be an incredibly useful thing thanks to another new feature in Line Chemistry. Line Chemistry looks to add more depth to line-up creation for players. Instead of the only challenge in assembling a ‘good’ line being cap restraints, players will now have to contend with the line strategies set by the Coach, and the preferred way that the individual players would like to play. Maximising line chemistry can be especially important, as a poorly managed line can result in an extreme penalty of -5 ovr across the three players, whereas a line that works well together can receive a +5 ovr boost. In addition to this, players will also receive negatives for chemistry is they play in the wrong position (e.g. a RW on LW), as well as if they are set up with player types that don’t mesh together very well (e.g. three snipers, instead of twf, grinder, sniper). What this means in practice then, is that it should be worth having ‘role’ players that fit with the coach’s ethos that are technically not the best, but can easily slot in and out of the line up across all lines, as a way to give a ‘boost’ to a line that maybe does not have the greatest chemistry to begin with. Finally, with an overhauled conversation system, players can now conduct interviews with coaches that you may want to hire, in order to see how interested they would be in joining the team, as well as what strategies in particular they subscribe to. For example, some coaches may have a preference for teams with a large (or even small) fan base. In fact, with the said conversation system, coaches can come to you the GM / owner with suggestions of how to better the team. You will then be prompted with three main options (Agree / Disagree / Persuade), with a fourth option in ‘Promise’ being available after the first statement has been replied to. The persuade option in particular has a likelihood of failing dependent on the subject of the conversation. Additionally, if you promise to make a change, you will receive morale, however if you fail to carry out said promise, you will lose double what you gained in morale for the coach. Scouting To help with finding players that could be a good fit with your team, the scouting for franchise mode in NHL 20 has been updated as well. Pro scouting now provides you with a readout showing how well a certain player would slot into your team, naming which lines in particular would be a good fit for him. For instance, in the video Vancouver’s pro scout assessed Hampus Lindholm and decided that the only lines he would fit in with ‘Coach Toms’’ strategies would be on the power play, whereas Getzlaf would fit in on the power play, as well as the 1st line. Additionally, pro scouts will now provide information on which strategies a certain team employs. As far as pro scouting goes, this appears to be the main changes, so with that let’s move on to Amateur scouting which has received a bit of a facelift. To help inform the player on prospects, there will now be two additional pieces of information that a player will have access to, namely: NHL ETA, and Scheme Fit. NHL ETA mostly does what it says ‘on the tin’ in a way. It tries to make a guess on how close / far away a particular prospect is from making the NHL, whether he’s ‘NHL Ready’, 1,2,3,4, or even 5 years away. Whereas for scheme fit, the amateur scout tries to decide how well the prospect in question would fit in with the team / coach quite simply. These two new categories combined should make the entry draft even more important than in previous iterations, as players can now make more informed decisions regarding who to draft, since if you happen to be contending, it may be better to draft someone who can play almost immediately and make some form of an impact. Whereas, if you’re a rebuilder, you can afford to take the hit of not getting any impact from the players for a few years before he’s properly NHL ready. Furthermore, with the scheme fit element, it may promote players to select slightly lower potential players, if they will fit in well with the team once they grow enough, in turn raising the chemistry of the line they happen to find themselves on. Finally, players will now have the ability to conduct draft day interviews with players. Similar to the interview that can be conducted with prospective coaches. Trade Finder Moving on to quite possibly the biggest feature for playability and reducing annoyance, we have the trade finder. Previous to NHL 20, if you wanted to trade a player, you would just have to flick through all the teams across the league, and just start plugging away, throwing in players and draft picks, getting rejected a bunch of times, before finally arriving at a deal that the AI would accept. Now, instead of having to go through that arduous affair, players have the option to select what they want to trade, then simply hit “Find trade (Open block)”, and voila, the game will go through each team automatically and give you a list of trades that each team can do with the players you selected being the principal pieces. In addition to this, the logic behind trading has been updated. So, it seems as though that rebuilding teams will be much more likely to take on cap dumps (provided they receive a good enough ‘sweetener’). Furthermore, AI teams will be able to make use of this as well as human players, meaning that teams will prioritise shifting cap burdens in order to make space for their expensive UFAs / RFAs. Misc. Tweaks Users will now find that players who have yet to play in an NHL game but have a decent enough overall (e.g. ~84), will no longer ask for a contract around the 3-4mil mark, but instead will ask for a contract around the 900k-1mil mark, as they have not in a sense ‘proven’ that they are worthy of such an expensive price tag. Carrying the topic of price tags, players will not be priced based on their performance in the last season, and not just their overall. So, if a player scores at a point per game pace but is a fairly low overall (say, 80), then they will ask for a larger contract the proceeding off-season compared to NHL 19. This also goes the other way as well, in that a highly rated player will ask for a lower than usual contract, if they just so happened to have a pretty poor year previously. For goalies, this is also the case and they will go off of SV%. Additionally, there are now exempt contracts. Specifically, players that are signed to entry deals and currently play in the OHL, WHL, and the QMJHL, will no longer count towards the 50-contact cap, instead they will now have their own internal cap of 40. This means that players will no longer have to let prospects walk because they simply don’t have enough space, furthermore it means that the AI will have some flexibility now that has not been afforded to them in the past, leading to potentially more AI - AI trading. Better goalies will now be more likely to appear later in franchise mode than years past Goalies and wingers by default will have less trade ‘value’ than centres and defenders. Although, if a goalie has a high rating (90+) for instance, their trade value will be comparable to that of a similarly rated centre, however, as the goalie’s rating falls, his trade value will drop off very quickly and no longer be comparable to an equally rated centre. Players on 1yr deals will have reduced value as the year goes on, being significantly lower on draft day. This should make rental deals much more attainable and affordable. Additionally, teams will no longer reject trades on the day of the draft if a player with an expiring contract is involved. There will be fewer franchise and elite goalies available in the draft An ‘auto-owner’ mode will be an option; in case you do not want to have to deal with the upkeep of the stadium and its facilities Players will now receive trade alert pop-ups The efficiency of scouting has been reduced, making it harder for players to find ‘gem’ and franchise level players as it will take longer for the scouts to compile a complete report. By default, there will be more 100pt scorers in the simulation. However, players will now have the option of changing the rate of scoring league wide, ranging from High, Medium, to Low. Finally, franchise mode will have ‘Icon Integration’, allowing players to play against legendary ‘all-time’ teams, such as Gretzky on the Oilers. For the full write up by EA, click here. Additionally, you can find @Tougie24's take just below!
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Hey NHLGamers, Anyone keeping up with the NHL 20 news over the past few days and weeks no doubt has been subjected to the widespread speculation regarding whether or not there would be a beta, as well as when said beta would become available. As a response it appears, EA have announced that there will indeed be a beta, albeit with some fairly extreme caveats. Additionally, whilst the release date has not been officially confirmed just yet, it seems as though that it will in fact go live today sometime during the "evening", which timezone this evening is 'set' in is anyone's guess, but it certainly lines up with the idea that it will be playable from 15:00 EST (or 21:00 CEST) onwards. So, all we can say is keep your eyes peeled as the upcoming evening goes on! Anyway, probably most importantly I would like to take a minute and go over the caveats that I spoke of previously. EA have been rather uncharacteristically forthright about the upcoming beta, stating that “… we cut the beta build eight weeks prior to today, meaning that there are 8 additional weeks that you’re not going to see and feel in the beta. You’re playing an early, work-in progress version of the game. Some of our new gameplay features were not fully ready to be included in the beta build …”. In essence then, this beta, more than any before it, stands as more of a proof of concept than the ‘finished article’. Despite this disconnect between what we will be playing and where the game actually is at, EA have tried their best to assuage the problem by attempting to get the general feeling of the main three additions (Shooting overhaul, Explosive Transitions, & Goalie Intelligence) in the beta, at the potential cost of stability. Therefore, with the disclaimer that there will be some “inconsistencies”, players should expect to see the following improvements over NHL 19 in the NHL 20 Beta: As always, we will be setting up bug reporting threads that we will then compile and send to EA once the beta has concluded. Furthermore, these threads will be available in English, Finnish, Russian, & Swedish. In addition to this, the full (and especially extensive) post-beta changelog is as follows: Again, please note that the changes immediately above will NOT be visible in the beta. We will let you know the moment the beta is released. Edit: The beta is now available for download!
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Hi NHLGamers! Earlier today EA released a gameplay trailer for NHL 20. Among the 'innovations' shown were: RPM tech 2.0, Signature shots, Contextual shots, Explosive transitions, & finally Goalie intelligence. Of the five innovations, around 2.5 have been already been loosely shown off by EA previously in the reveal a few weeks ago, namely the new signature / contextual shots, as well as some improvements made to the RPM tech which debuted last year. Anyway, the trailer in question is available just below so let's get straight into that... Per EA, here is the rundown for the RPM Tech Speed & Shooting as shown in the trailer: In addition to the RPM tech, they also released a "deep-dive" regarding Goalie Intelligence. Once again, this is per EA. NHLGamer SHORT TAKE The puck pickups have been one of the most debated subjects in recent years, although almost annually promised to have been improved, very little has actually happened on that front. RPM tech was an exciting and positive overhaul of the skating in NHL 19 and can be expected to greatly increase the flow and speed of the game now that it's being implemented in shooting and puck pickups too. Goaltenders will also receive some new tools to combat rebounds and crease bounces too - a much welcomed addition. In the end, it comes down to how well these animations respond to surprising in-game events. We'd expect nothing less than for our community to work out these kinks and provide some valuable feedback in order to fine-tune the end product eventually. Finally, we'd like to provide you guys an opportunity to ask some gameplay related questions. Eight of the EA Game Changers had an opportunity for a hands-on experience with the game in the development phase at the EA HQ in Vancouver. @Kenu as our inside man made the trip in late April and might have some insight to your questions. Shoot your thoughts and questions in the comments section below!
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Hey NHLGamers! After a week of games fraught with upsets and demolition jobs, the groups are slowly coming together, and we are starting to get a good idea of who will end up making it in to the playoffs. Indeed, it appears as though the end of this week will be one entertaining way to end a season as almost every group is still up the air, so much so that for many groups, the final three playoff bound teams may not be properly decided until the final night of the season in a few days. Let's quickly look over what we are looking at with the FCL: The FCL is an abbreviation for the Finnish Championship League, which is an independent follow-up to our national GCL, RCL and SCL leagues. We're partnering with tech giant Gigantti in order to bring you this experience, which will culminate at Assembly Summer 2019 in Messukeskus of Helsinki, Finland. A total of 36 teams are divided into five groups of 7-8 teams. These teams will play every group opponent once in a home-away matchup, after which the top three out of each group will advance to the playoffs, starting already on Friday, the 19th of June. The playoffs will be played in a best of three format. Tomorrow, Tuesday 16th of July, we'll be broadcasting two FCL matchups - your favourite caster Arttu Hämäläinen will be calling the action. Stay tuned for a more specific announcement later today or early tomorrow. Anyway, let's get into how each group is doing, who are favourites to finish in the top 3 based off of p/g averages, who are within range of making a challenge and gaining entry in to the top 3, and finally who are in danger of missing out / have already been eliminated. Group 1 1. SOPPAJENGI (1.8 P/G, 10gp) 2. HAVU Gaming (1.67 P/G, 12gp) 3. Mockba (1.36 P/G, 14gp) -- Group 1 probably holds the lone distinction as the only group where the top three teams have all but clinched their playoff spots already. In fact, the only team within range is Supernatural, who would have to win at least 4 of their remaining games, although in practice they would probably have to roll closer to 5 if they wanted to become a lock for the playoffs. Nevertheless, if they are able to trade blows with SOPPAJENGI, then run the rest of the table then stand a very good chance of displacing Mockba and entering as the third seed. Group 2 1. Rusty Blades (1.75 P/G, 8gp) 2. Northern Ascendancy (1.67 P/G, 6gp) 3. TeQuila Sunrise (1.5 P/G, 6gp) -- If group 1 was all but finished already, then group 2 is the antithesis of that as every team bar one (Uuteen Nousuun) stand a decent enough chance of cracking the top 3 providing they go on a bit of a run. It is especially cliché, but the adage that "every game counts" has never been more applicable than it is here. Group 3 1. Almost Famous (1.83 P/G, 6gp) 2. Ghetto Firebirds (1.5 P/G, 10gp) 3. Symphony (1.38 P/G, 8gp) -- Moving on to group 3 we have another somewhat open set of teams, Virtual Horizons eSports for instance are currently in 6th place with a measly 2pts, however they have only played 4 games, with 2 of them coming against Symphony where they were able to steal a win in regulation. Ghetto Firebirds head up the group currently with 15pts in 10 games, however if they are to lose any more games, they may very well find themselves on the outside looking in once the dust has settled. Group 4 1. POGGERS (1.67 P/G, 6gp) 2. Kaupallinen Yhteistyo (1.5 P/G, 6gp) 3. LIONHEARTS (1.43 P/G, 7gp) -- You wanted an absolute free-for-all as a group? Well, look no further! Every team bar one not only are 'technically' within range of a top three finish, hell, they each stand a decent enough chance at it. Cannonieris for instance are currently sitting in 6th place with 6pts in 8 games, a total that in other groups may very well have spelled doom for them, in group 4 however all that means is that they are just 3pts out of a playoff spot, throw in some upset wins against the leading teams and the mounting of a comeback from those in positions 4,5 & 6 should not be deemed to be out of the realm of possibility. Group 5 1. Raccoon Rampage (1.83 P/G, 6gp) 2. TIKI TALK (1.75 P/G, 4gp) 3. Butterfly Effect (1.29 P/G, 7gp) -- Last, but certainly not the least we find group 5. A group in which no one has been mathematically eliminated, and one in which one slip up by any team could cost them very dearly as far as their playoff hopes go. Raccoon Rampage & TIKI TALK are perhaps the only ones who have some breathing room, although if this 'breathing room' ends up being squandered due to two losses they could very easily find themselves back fighting in the thick of it to claw back those lost points. As every other team is seemingly on their tails. That's all for now! Remember to stay alert for our broadcast announcement, which matchup would you guys like to watch?
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EU Clubs looking for players - PlayStation 5 & Xbox Series X|S
MartindalexC replied to Robsom's topic in EASHL Teams
Northern Ascendancy are looking for a starting C for the upcoming FCL. If you're interested, feel free to throw me a message here.- 4997 replies
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What's up NHLGamers, it's that time of the year again - the full reveal of this falls NHL! As is tradition, in the early hours of the morning (for us Europeans), at the NHL awards EA released a bunch of information pertaining to the next iteration of their NHL series, ranging from details such as who the cover athlete will be, to general tweaks / additions made to specific game modes. To kick this off, here is the official reveal trailer for NHL 20, which will be released on the 13th of September 2019. The Cover As always, we'll start this deep dive into the game off with a brief introduction to the cover athlete. This year, the star chosen to grace the cover is none other than Auston Matthews of the Toronto Maple Leafs. There was some speculation that the honour would have gone to Alex Pietrangelo of the St. Louis Blues instead, simply due to the much circulated picture of him hoisting the Stanley Cup, as it was perhaps the most 'photogenic' cup photo of late and was of course a fitting end to an unforgettable run by the Blues. Of course, there was also the option of going with Nikita Kucherov due to his incredible performance over the past regular season, putting up a ridiculous 128pts in 82 games (resulting in some serious hardware tonight). The Features Anyway, let's get into the real meat and potatoes of the reveal, namely the features. It may not perhaps be as 'extensive' as last years; however it is still fairly sizable. For ease of viewing, the full run down for each 'feature' will be posted below via EAs website, but as a quick guide there are five distinct additions as cited by EA. In EA SPORTS™ NHL® 20, your favorite NHL stars now look and feel more authentic with new Signature Shots and over 45 new shot types that make every attack a threat. A new broadcast package celebrates your biggest plays as you take on all-new game modes, including the new winner-take-all Eliminator mode where you play solo or team up with friends to take down the competition. Speed and Shooting Fueled by RPM Tech NHL® 20 introduces the next major innovation in RPM Tech-powered gameplay with Superstar Signature Shots. Your favorite NHL stars now look and feel truly authentic with the trademark shooting-styles you recognize from the real world. Additionally, over 45 new contextual shot animations make shooting more lifelike as players use new tools to get the puck on net. RPM Tech also ignites more speed to gameplay through revamped animation blending that allows players to execute shots, passes, and puck pickups without slowing a skater’s pace; creating faster, more skilled and more fluid plays up and down the ice. Finally, new goaltender A.I. includes full offensive threat analysis, allowing goalies to read the positioning and threat level of every attack before actively controlling rebounds and redirecting pucks away from danger. A New Generation of Hockey Broadcasting A revamped broadcast package delivers fresh new play-by-play and color commentary to NHL 20, paired with overhauled scoreboards, overlays and motion graphics; all built to put you at the center of the game’s biggest moments. See your most memorable plays come to life in new Play Of The Game highlights designed to put your best skills on a pedestal for your teammates and your opponents. New Mode and Icons in Hockey Ultimate Team™ Hockey Ultimate Team™ introduces a new way to play in Squad Battles, the fan-favorite mode from EA SPORTS™ FIFA that allows you to compete and earn big rewards in offline battles. New opponents are refreshed every day, including weekly Featured Squads assembled by NHL players, hot musical artists, hockey influencers, and superstar athletes from other major sports. Squad Battles introduces a brand new way to compete, earn and collect your dream team as you take on the best teams assembled by the biggest names in sports and entertainment. Hockey Ultimate Team also welcomes a new roster of playable hockey Icons, bringing the total number of collectible and playable Icons to over 400. New Ways to Play With Friends NHL 20 adds an all-new competitive game mode: Eliminator. Inspired by the winner-take-all competition in battle royale, Eliminator is a new way to compete in NHL ONES and NHL THREES that pits up to 81 players against each other in a survival tournament bracket to be crowned the ultimate winner. Compete solo in ONES Eliminator, or squad up with friends in THREES Eliminator as you attempt to win three back-to-back elimination rounds against increasingly competitive opponents for ultimate bragging rights. Also new to NHL 20, last year’s fan-favorite outdoor free-for-all mode, ONES, is now available to play in local multiplayer. You and two friends can select from an elite roster of your favorite NHL players, each with a unique class-based playstyle, and compete on eight outdoor ponds from the comfort of your couch in the ultimate party mode. An Ever-Expanding World of CHEL New to World of CHEL are CHEL Challenges, weekly in-game events across all of your favorite modes that unlock unique customization rewards, character XP and more. Adding to the robust character customization options introduced in NHL 19, World of CHEL now offers over 2,000 unique customization items to craft your look and your playstyle - from gear and equipment, to lifestyle apparel from hockey’s biggest brands. Four new outdoor locations bring the game to never-before-seen ponds in remote wilderness and city landmarks inspired by iconic locations. Feature Impressions Unlike last year EA appear to have been quite a bit more open regarding how much information they have released about each 'feature' this time around, dare I say they have almost been fairly self-explanatory? Let's start with "Speed and Shooting Fueled by RPM Tech". This feature in particular game should bring quite a large QOL (quality of life) update thanks to the "Superstar Signature Shots" which will add some level of immersion to the game when you are playing, as it should differentiate various 'upper echelon' players (such as Subban for example) from more 'average' players. Additionally, they have included 45 new contextual shot animations which will help raise the realism element of shooting as a whole. Furthermore, EA have added upon their 'RPM tech' for the second year in a row, which they state will improve the fluidity of the game as players should be able to blend animations together to a much higher standard, as well as pick the puck without having to slow down too much. Moving on to "A New Generation of Hockey Broadcasting" which is probably the most ambiguously written piece of the whole article. They state that the broadcast package has been "revamped", including "fresh new play-by-play and color commentary". This signifies EA completely ditching their experiment with the 'NBC' package, and have changed out the commentators of Mike 'Doc' Emrick and Eddie Olczyk for a local Vancouver radio personality in James Cybulski as the new play-by-play, as well as 'promoting' Ray Ferraro from in between the benches to color commentator. Taking up Ferraro's old role will be the infamous Pierre McGuire. The reason for the change is purely logistical it would seem, as EA are now able to get the new team in a couple of times a week to record new lines, something that was a challenge before, as Doc and Eddie were often on the road across the country from each other, and critically did not have enough time to spare. In fact, it EA appear to be pushing the boat out and will have guest appearances in the booth from hockey icons like Don Cherry & Wayne Gretzky, to musicians such as Chance the Rapper and Drake. Included in this presentation overhaul is a tweaking of the score clock location, instead of being placed in the top left it will now be visible at the bottom of the screen. Additionally, they have also included a new element to the whole presentation with a "play of the game highlight" reel. How this interacts with the whole package however is yet to be seen, although it will apparently be akin to Overwatch's play of the game system, just playing at the beginning of every intermission instead of at the end of the game. All information not visible in the EA release within this section has been sourced from Game Informer. Next up is "New Mode and Icons in Hockey Ultimate Team™" which headlines with the main change being a new mode within HUT called "Squad Battles", something that fans of FIFA should be able to recognise. Aside from this, there has also been an expansion on the raw amount of collectible and playable items within the mode, going to over 400 for this upcoming year. On to possibly the most interesting addition for NHL 20, "New Ways to Play With Friends" which signifies the expansion of The World of Chel with an entirely new mode called "Eliminator" which pits up to 81 players (yes, that is not a typo, 81... 8-1) against each other in a tournament bracket based battle royale. You can compete as either a solo player in "ONES Eliminator" or as a "squad with friends in THREES Eliminator". The goal is to win four straight games against ever increasingly more difficult opponents for "ultimate bragging rights", whatever 'that' specifically entails. Furthermore, fans of offline play will be happy to know that you can now play the 1v1v1 mode of 'Ones' offline with friends now, with a choice from various NHL players. Finally, we move on to "An Ever-Expanding World of CHEL". This seems like EA have recognised their mistake from last year and have added ways for players to gain XP when they are max prestige with the inclusion of "weekly in-game events" (named "CHEL Challenges) seemingly across all modes within WOC. As well as this, they have raised the amount of "customisation items" to over 2,000 within the mode. In addition to EA have included four more outdoor locations which will most likely be rotated through in online games (e.g. Ones and drop ins). For an even deeper dive into the features above, as well as additional information regarding Franchise Mode then please click on the following link to an article by Game Informer. Pre-Order Options As usual, EA will offer three different pre-options. Standard, Deluxe, and Ultimate. The latter two offer the ability to play the game three days prior to it's official release, therefore they will have access from the 10th of September 2019. Additionally, those with an EA access subscription will be able to play the game for the usual 10hrs from the 5th of September onwards.
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Hey NHLGamers, Code of Conduct have been crowned as the first NACL Pro (XB1) champion by beating Epicenter 4 games to 0. Naturally, NHLGamer would like to congratulate each and every player from COC for putting on a show en route to their title. Additionally, we would also like to thank everyone that participated in this inaugural season for making each game as memorable as the last. The game by game results for the series are as follows: Game 1: Epicenter - Code of Conduct 0:1 Game 2: Epicenter - Code of Conduct 0:4 Game 3: Code of Conduct - Epicenter 6:1 Game 4: Code of Conduct - Epicenter 3:0 Code of Conduct's championship roster: GOALTENDERS #9 C. Hoose @EnVyD l 1 #35 H. Bluntqvist @Darcy Kuemper DEFENSEMEN #2 L. Butters Scotch @Lbflag #7 D. Jacobs @x beit #16 A. Miller @Lmiller16L #16 A. Roy @Makar x 16 #23 J. Blais @Ragey23 #25 J. Kingov @cabcavlax1 #55 -. LiL-emo-boy @GeTMuTeDD FORWARDS #7 -. Karma @Karma I2I #9 -. LOL @LOL #37 J. Himoff @PieR Talent #45 -. TINO @TIN045 #87 -. Auggy @Auggy The Code of Conduct was enforced quite heavily throughout the season as the COC guys put on an absolute show in the regular season only to keep up the form in the big games. Somewhat surprisingly the eventual champions dropped games in the first two rounds but managed to sweep Epicenter in the finals. Code of Conduct seemed to have completely dismantled their final opponents as all but one game were quite one-sided and the eventual scoring differential ended up being 14-1 in favor of COC throughout the series. @TIN045 ended up being the most prolific scorer of the postseason tallying 13 goals and 23 assists for 36 points in 15 games. Code of Conduct's road to the trophy: Regular season: 12-1-1 (1st) Quarterfinals: 4:1 vs. Fox Squad Semifinals: 4:2 vs. Problematic eSports Finals: 4:0 vs. Epicenter As always, NHLGamer would like to extend a warm thank you to all participants and every single member of this great community! Enjoy your break and get ready to step on the virtual ice again very soon! Your NHLGamer Staff
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Hey NHLGamers, No Limits have been crowned as the first NACL Pro (PS4) champion by beating Best 4 Business 4 games to 1. Naturally, NHLGamer would like to congratulate each and every player from NOL for putting on a show en route to their title. Additionally, we would also like to thank everyone that participated in this inaugural season for making each game as memorable as the last. The game by game results for the series are as follows: Game 1: Best 4 Business - No Limits 3:5 Game 2: Best 4 Business - No Limits 1:3 Game 3: No Limits - Best 4 Business 5:1 Game 4: No Limits - Best 4 Business 0:2 Game 5: Best 4 Business - No Limits 0:1 No Limits' championship roster: GOALTENDERS #55 i. SoWhat @icallsowhat55 #69 M. Hunt @thebipolarjew69 #70 B. Holtby @Capitalsfan_08 DEFENSEMEN #8 M. FLoWeR @LaFleuR11 #9 -. Heiskanen @RSall14 #10 B. Dangles @Bo-dangles10 #91 A. Stammer @Stammerchel FORWARDS #8 -. Ethan @xDeath #19 I. Jbur @i9-Stamkos-1i #21 K. Rivs @Rivnasty #89 Y. Gladu @Yann_Gladu #90 -. Laziee @LazieeQc There really were No Limits to the greatness of this team during the past season. No Limits only suffered one regular time loss all season long and it didn't come until in the fourth game of the finals against Best 4 Business. The teams proved to be a superior defensive power with a serious scoring upside as they conceded less than a goal per game during the season and averaged over five a game at the other end of the ice. No Limits' road to the trophy: Regular season: 13-0-1 (1st) Quarterfinals: 4:0 vs. Gr8ness Awaits Semifinals: 4:0 vs. Barbajous Finals: 4:1 vs. Best 4 Business As always, NHLGamer would like to extend a warm thank you to all participants and every single member of this great community! Enjoy your break and get ready to step on the virtual ice again very soon! Your NHLGamer Staff
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Hey NHLGamers! It's time for the real part of the season to start. The time when every game is tighter than the game before it. The time when each game could very well be your last. It is of course playoff time! It has been a bit of a struggle for some getting up to this point, with multiple teams deciding to call it quits and dropping out. Despite this, we're looking forward to seeing what PS4 Pro has to offer and, most importantly of all, who will end being crowned the inaugural champion! The primary game days for this round of the playoffs are: Monday the 15th of April and Wednesday the 17th of April. As always, team captains should make sure to contact their opponent in advance. Furthermore, even though all seven games are scheduled across the two days mentioned previously, it is of course possible for teams to spread out their games over the week up 'til the end of Monday the 22nd of April. Additionally, we aim to broadcast some of the series. To facilitate this we ask that all players make sure that their player cards are updated and accurately show what name they will be using in game. On top of this, to assist the broadcast staff in this endeavour, we ask that team captains contact myself (@MartindalexC) either here, or on discord and supply me with information regarding who will be playing for their team as well as what lineup they will be using. So, without further ado here are the matchups: (1) No Limits vs. Gr8ness Awaits (8) Prediction: No Limits, 4-0 (2) Rag Rats vs. Expect Many Errors (7) Prediction: Rag Rats, 4-1 (3) Best 4 Business vs. Br0 Unit (6) Prediction: Best 4 Business, 4-1 (4) Barbajous vs. Prestige Worldwide (5) Prediction: Barbajous, 4-0 --- Stay tuned for future announcements on our social media accounts for details regarding broadcasts. And as always, good luck to all competitors! - @MartindalexC
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Hey NHLGamers! It's time for the real part of the season to start. The time when every game is tighter than the game before it. The time when each game could very well be your last. It is of course playoff time! It has been a bit of a struggle for some getting up to this point, with multiple teams deciding to call it quits and dropping out. Despite this, we're looking forward to seeing what XB1 Pro has to offer and, most importantly of all, who will end being crowned the inaugural champion! The primary game days for this round of the playoffs are: Monday the 15th of April and Wednesday the 17th of April. As always, team captains should make sure to contact their opponent in advance. Furthermore, even though all seven games are scheduled across the two days mentioned previously, it is of course possible for teams to spread out their games over the week up 'til the end of Monday the 22nd of April. Additionally, we aim to broadcast some of the series. To facilitate this we ask that all players make sure that their player cards are updated and accurately show what name they will be using in game. On top of this, to assist the broadcast staff in this endeavour, we ask that team captains contact myself (@MartindalexC) either here, or on discord and supply me with information regarding who will be playing for their team as well as what lineup they will be using. So, without further ado here are the matchups: (1) Code of Conduct vs. Fox Squad (8) Prediction: Code of Conduct , 4-0 (2) Heroes vs. Kangaroo Court (7) Prediction: Heroes, 4-0 (3) Epicenter vs. Complex (6) Prediction: Epicenter, 4-2 (4) Problematic eSports vs. GT R (5) Prediction: GT R, 4-3 --- Stay tuned for future announcements on our social media accounts for details regarding broadcasts. And as always, good luck to all competitors! - @MartindalexC
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From what I can tell we (Brits) don't actually have a formal 'federation' at all, the closest we have is the one you mentioned and even then that's just there as some sort of pseudo pr / advisory centre.
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Hello NHLGamers, For this season of NACL Pro (PS4) we are rolling out a recurring segment that has been a feature of our ECL Elite coverage for the past two seasons. To put it simply, this weekly article looks to detail the ‘hottest’, ‘coldest’ and… ‘mildest’? teams in Pro over the past week. Each article in this series will be released on Mondays and will thusly be based on the days in between each power ranking iteration. In addition to this it should be noted that each ranking will invariably be in some way biased as it is, at the end of the day, a subjective list. Note: Each article will be based off of results starting from the Monday, all the way up to (& including) Friday. Ergo, any games played over the weekend will generally end up being a week 'late' so to speak. The logic behind the ranking is admittedly a sort of internal subjective ranking that weighs up results, opposition 'strength' as well as thoughts on the general play during some games. As such a ranking is not 100% quantifiable in nature there will be some bias that creeps in. One thing I would like to make abundantly clear however is that points are not the be all and end all within these rankings; for instance, just because 3 teams have the same record does not mean they won't be ranked wildly differently, as the context behind said results are of great importance and simply cannot be understated. Previous rankings: Season preview Week 1 Week 2 Week 3 - 1. No Limits (5-0-0) [+1] 2. Barbajous (5-1-0) [+1] 3. Prestige Worldwide (2-4-0) [+4] 4. Best 4 Business (1-3-0) [+1] 5. RAG RATS (1-0-0) [-4] 6. Gr8ness Awaits (0-3-0) [+3] 7. Expect Many Errors (0-2-0) [+1] 8. Cross Crease (0-3-0) [-4] 9. Br0 Unit (0-0-0) [-3] Standings timeline That's our power rankings after the third week of action in PS4 NACL Pro! We're looking forward to see which teams can keep their form running and who might be crashing. As always, if you want to see yourself at the top - keep working hard, win some games and check out the standings again next Monday! Until next time, @MartindalexC
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Hello NHLGamers, For this season of NACL Pro (XB1) we are rolling out a recurring segment that has been a feature of our ECL Elite coverage for the past two seasons. To put it simply, this weekly article looks to detail the ‘hottest’, ‘coldest’ and… ‘mildest’? teams in Pro over the past week. Each article in this series will be released on Mondays and will thusly be based on the days in between each power ranking iteration. In addition to this it should be noted that each ranking will invariably be in some way biased as it is, at the end of the day, a subjective list. Note: Each article will be based off of results starting from the Monday, all the way up to (& including) Friday. Ergo, any games played over the weekend will generally end up being a week 'late' so to speak. The logic behind the ranking is admittedly a sort of internal subjective ranking that weighs up results, opposition 'strength' as well as thoughts on the general play during some games. As such a ranking is not 100% quantifiable in nature there will be some bias that creeps in. One thing I would like to make abundantly clear however is that points are not the be all and end all within these rankings; for instance, just because 3 teams have the same record does not mean they won't be ranked wildly differently, as the context behind said results are of great importance and simply cannot be understated. Previous rankings: Season preview Week 1 Week 2 Week 3 - 1. Code of Conduct (6-0-0) [+2] 2. Heroes (6-0-0) [-1] 3. Epicenter (3-2-0) [+3] 4. Quality Control (4-2-1) [-2] 5. Problematic Esports (3-1-0) [-1] 6. Complex (1-1-2) [+1] 7. GT R (1-3-1) [-2] 8. True North (0-0-4) [+5] 9. Fox Squad (0-0-0) [+1] 10. Kangaroo Court (0-0-6) [-2] Standings timeline That's our power rankings after the third week of action in Xbox NACL Pro! We're looking forward to see which teams can keep their form running and who might be crashing. As always, if you want to see yourself at the top - keep working hard, win some games and check out the standings again next Monday! Until next time, @MartindalexC
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Hello NHLGamers, For this season of NACL Pro (XB1) we are rolling out a recurring segment that has been a feature of our ECL Elite coverage for the past two seasons. To put it simply, this weekly article looks to detail the ‘hottest’, ‘coldest’ and… ‘mildest’? teams in Pro over the past week. Each article in this series will be released on Mondays and will thusly be based on the days in between each power ranking iteration. In addition to this it should be noted that each ranking will invariably be in some way biased as it is, at the end of the day, a subjective list. Note: Each article will be based off of results starting from the Monday, all the way up to (& including) Friday. Ergo, any games played over the weekend will generally end up being a week 'late' so to speak. The logic behind the ranking is admittedly a sort of internal subjective ranking that weighs up results, opposition 'strength' as well as thoughts on the general play during some games. As such a ranking is not 100% quantifiable in nature there will be some bias that creeps in. One thing I would like to make abundantly clear however is that points are not the be all and end all within these rankings; for instance, just because 3 teams have the same record does not mean they won't be ranked wildly differently, as the context behind said results are of great importance and simply cannot be understated. Previous rankings: Season preview Week 1 Week 2 - 1. RAG RATS (7-1-0) [+4] 2. No Limits (3-0-1) [=] 3. Barbajous (4-2-0) [+4] 4. Cross Crease (2-1-0) [-1] 5. Best 4 Business (2-3-1) [=] 6. Br0 Unit (2-3-0) [+2] 7. Prestige Worldwide (2-4-0) [-1] 8. Expect Many Errors (2-3-1) [=] 9. Gr8ness Awaits (0-2-2) [+2] Standings timeline* Due to a bunch of games being deleted and re-uploaded due to stat errors the timeline of the standings will be postponed until next week's article. Until next time! @MartindalexC
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Hello NHLGamers, For this season of NACL Pro (XB1) we are rolling out a recurring segment that has been a feature of our ECL Elite coverage for the past two seasons. To put it simply, this weekly article looks to detail the ‘hottest’, ‘coldest’ and… ‘mildest’? teams in Pro over the past week. Each article in this series will be released on Mondays and will thusly be based on the days in between each power ranking iteration. In addition to this it should be noted that each ranking will invariably be in some way biased as it is, at the end of the day, a subjective list. Note: Each article will be based off of results starting from the Monday, all the way up to (& including) Friday. Ergo, any games played over the weekend will generally end up being a week 'late' so to speak. The logic behind the ranking is admittedly a sort of internal subjective ranking that weighs up results, opposition 'strength' as well as thoughts on the general play during some games. As such a ranking is not 100% quantifiable in nature there will be some bias that creeps in. One thing I would like to make abundantly clear however is that points are not the be all and end all within these rankings; for instance, just because 3 teams have the same record does not mean they won't be ranked wildly differently, as the context behind said results are of great importance and simply cannot be understated. Previous rankings: Season preview Week 1 Week 2 - 1. Heroes (6-0-0) [+2] 2. Quality Control (2-0-0) [+8] 3. Code of Conduct (3-1-0) [-2] 4. Problematic Esports (2-2-1) [+4] 5. GT R (3-2-0) [+1] 6. Epicenter (3-1-0) [-4] 7. Complex (2-1-1) [-3] 8. Kangaroo Court (0-2-0) [-1] 9. Chicago Mafia (0-1-0) [+3] 10. Fox Squad (1-6-0) [+4] 11. PREDATOR (0-4-0) [-6] 12. Chaos Esports (0-0-0) [-3] 13. True North (0-0-0) [-2] Standings timeline* Due to a bunch of games being deleted and re-uploaded due to stat errors the timeline of the standings will be postponed until next week's article. Until next time! @MartindalexC
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NHLGamer’s NACL League administration (LA) have been sent multiple cases over the past few days, with infractions to a multitude of rules. We have decided to make a change to the rulebook to reflect this influx of cases. Before that, however, we will outline each case and the subsequent decisions made. Important note for captains: At the very least, read about the rule change at the end of this post. Case 1: Player ECHAMPO from the team Cross Crease (PS4) accepted a fight prompt. Per rule 10.8 which states the following: “Players are not allowed to fight in NACL Elite & Pro. In the case of a fight, the player (or goalie) accepting the fight will be suspended for one (1) game… “ As stated by the rule above, the action of accepting a fight carries an automatic 1 game suspension and the intention behind the fight is of no interest / relevance. As such, we have decided to suspend ECHAMPO for 1 game. Cases 2 & 3: Forfeit wins concerning Rag Rats & Smell My Cup (PS4), as well as Cross Crease & Smell My Cup Smell My Cup have been disqualified from the tournament, as such under rule 14.9 all games involving said team will be removed from the standings & schedule, played or otherwise. “Disqualification “Disqualification” is when a team gets removed from the tournament. A disqualified team has all its games cancelled, played or un-played. … ” Case 4: Forfeit wins concerning Complex & Chaos Esports (XB1) Complex and Chaos Esports were scheduled to start playing at 22:30 ET on the 25th of March. Just 15minutes before the start time, Chaos Esports informed Complex they could not play and asked to reschedule. Complex declined and proceeded to message LA asking for forfeit wins. Under rule 9.2 it states the following: “9.2 Postponing Games Teams are allowed to postpone any of their games before 4:00 PM ES(D)T on the day the game is supposed to take place according to the schedule. To meet this deadline, it is sufficient to submit a message to all three of the opponent's captains via private messages on NHLGamer. … ” As Chaos Esports neglected to message anyone from Complex, we have decided to award Complex with forfeit victories in this matchup. Case 5: Forfeit wins concerning Quality Control & True North (XB1) Quality Control and True North were scheduled to start playing at 22:30 ET on the 27th of March. Upon messaging True North’s assistant captain, who responded 10 minutes after the scheduled start time, it was found that they would not be able to ice a team to play. As such, we have decided to award Quality Control with the two forfeit victories from this matchup. Case 6: Forfeit wins concerning Epicenter & Kangaroo Court (XB1) Epicenter and Kangaroo Court had made arrangements to start their matchup at 23:30 ET on the 25th of the March, unfortunately Kangaroo Court failed to show up at the scheduled time and as such, we will award both victories to Epicenter by way of forfeit wins. Case 7: Forfeit wins concerning Epicenter & Chicago Mafia (XB1) Epicenter and Chicago Mafia were scheduled to start playing at 22:30 ET on the 27th of March. Chicago Mafia did not show up to the default time, claiming that neither team decided on a specific date to play, however the GM of Epicenter never received a message regarding this. As such, Epicenter will be awarded the two forfeit wins from this matchup. Case 8: Forfeit wins concerning GT R & Chaos esports (XB1) GT R and Chaos Esports were scheduled to start playing at 21:30 ET on the 27th of March. Despite repeated attempts to contact Chaos’ captain by GT R, as well as messaging Chaos’ assistant captain, they received no response. Due to this, GT R will be awarded both forfeit victories. Additionally, it should be noted that Chaos Esports are now no longer able to forfeit any more games in this current season before facing disciplinary actions from LA. This is due to rule 7.2, in which it outlines that a team may only give out a max of four walkover wins over the course of a season before facing further consequences. “7.2 Forfeiting Games Teams are allowed to forfeit a maximum of 4 games in one tournament without further consequences. By forfeiting, the opposing team will be given a walkover win.” Case 9: Forfeit wins concerning GT R & Fox Squad (XB1) GT R & Fox Squad were scheduled to start playing at 22:30 ET on the 27th of March. Unfortunately, due to some issues regarding prior arrangements, Fox Squad was only able to start the 1st game at ~22:55 ET. After the first game was finished, Fox Squad then asked for the 2nd game to be rescheduled to another time. As this reschedule request was asked after the deadline outlined in rule 9.2 had passed, we have decided to award GT R with the forfeit win from the yet to be played game. ---- League Administration statement It is at this point that the LA would like to make a statement of sorts referencing the sudden influx of these types of cases laid out before you. For instance, (in particular reference to case 9) it should be said that whilst there is not specific rule stopping teams from playing potentially just one game of a matchup, such an arrangement should be made in advance. Additionally, if you know you might have issues getting to a game (e.g. games scheduled in beforehand), then it may be advisable to delay the start of the second game to make sure that you and your team are able to make it to the start time punctually. The point of this of course, is that you cannot make these types arrangements if you do not contact the other team’s captains in advance. As such, from this point onwards we will be making it mandatory for people to message the other team when concerned with trying to schedule a date. This is not us diminishing the value of the schedule, instead we are just requiring captains to be a bit more proactive, doing their best to work with the other team to find a suitable day for both, as opposed to just waiting in the DR and hoping the other team shows up with zero prior contact. Will it require more effort? Yes. However, the result is worth it. Note: Teams are required to contact the other team in advance, even if just to confirm the default date.
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Hello NHLGamers, For this season of NACL Pro (XB1) we are rolling out a recurring segment that has been a feature of our ECL Elite coverage for the past two seasons. To put it simply, this weekly article looks to detail the ‘hottest’, ‘coldest’ and… ‘mildest’? teams in Pro over the past week. Each article in this series will be released on Mondays and will thusly be based on the days in between each power ranking iteration. In addition to this it should be noted that each ranking will invariably be in some way biased as it is, at the end of the day, a subjective list. Note: Each article will be based off of results starting from the Monday, all the way up to (& including) Friday. Ergo, any games played over the weekend will generally end up being a week 'late' so to speak. The logic behind the ranking is admittedly a sort of internal subjective ranking that weighs up results, opposition 'strength' as well as thoughts on the general play during some games. As such a ranking is not 100% quantifiable in nature there will be some bias that creeps in. One thing I would like to make abundantly clear however is that points are not the be all and end all within these rankings; for instance, just because 3 teams have the same record does not mean they won't be ranked wildly differently, as the context behind said results are of great importance and simply cannot be understated. Previous rankings: Season preview Week 1 - 1. Code of Conduct (5-0-1) [+2] 2. Epicenter (5-1-0) [-1] 3. Heroes (4-2-0) [+2] 4. Complex (6-2-0) [+2] 5. PREDATOR (3-0-1) [+5] 6. GT R (4-1-1) [+1] 7. Kangaroo Court (2-3-1) [+1] 8. Problematic Esports (4-1-2) [-6] 9. Chaos Esports (2-2-1) [+2] 10. Quality Control (2-3-1) [-6] 11. True North (2-4-2) [-2] 12. Chicago Mafia (2-0-0) [=] 13. NACL 2nd Battalion HC (0-6-0) [=] 14. Fox Squad (0-6-0) [=] Standings timeline That's our power rankings after the first week of action in Xbox NACL Pro! We're looking forward to see which teams can keep their form running and who might be crashing. As always, if you want to see yourself at the top - keep working hard, win some games and check out the standings again next Monday! Until next time, @MartindalexC
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Hello NHLGamers, For this season of PS4 NACL Pro we are rolling out a recurring segment that has been a feature of our ECL Elite coverage for the past two seasons. To put it simply, this weekly article looks to detail the ‘hottest’, ‘coldest’ and… ‘mildest’? teams in Pro over the past week. Each article in this series will be released on Mondays and will thusly be based on the days in between each power ranking iteration. In addition to this it should be noted that each ranking will invariably be in some way biased as it is, at the end of the day, a subjective list. Note: Each article will be based off of results starting from the Monday, all the way up to (& including) Friday. Ergo, any games played over the weekend will generally end up being a week 'late' so to speak. The logic behind the ranking is admittedly a sort of internal subjective ranking that weighs up results, opposition 'strength' as well as thoughts on the general play during some games. As such a ranking is not 100% quantifiable in nature there will be some bias that creeps in. One thing I would like to make abundantly clear however is that points are not the be all and end all within these rankings; for instance, just because 3 teams have the same record does not mean they won't be ranked wildly differently, as the context behind said results are of great importance and simply cannot be understated. Previous rankings: Season preview Week 1 - 1. Best 4 Business (8-0-0) [+1] 2. No Limits (7-0-0) [+2] 3. Cross Crease (5-1-2) [+2] 4. Smell My Cup (3-0-0) [-1] 5. RAG RATS (4-2-0) [+1] 6. Prestige Worldwide (4-2-0) [+1] 7. Barbajous (3-3-0) [-6] 8. Br0 Unit (2-5-0) [=] 9. Elegant Elgins (0-4-0) [+1] 10. Expect Many Errors (0-6-1) [-1] 11. Gr8ness Awaits (0-10-0) [=] Standings timeline That's our power rankings after the first week of action in PS4 NACL Pro! We're looking forward to see which teams can keep their form running and who might be crashing. As always, if you want to see yourself at the top - keep working hard, win some games and check out the standings again next Monday! Until next time, @MartindalexC
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Hey NHLGamers, A new patch was released at 10:00am CET today (20/03/19). As far as EASHL goes, there are no changes of note (or any for that matter) in this patch, unless of course you're all about the stadium series and alternate jerseys. Essentially then, it looks as though this patch has been pushed out so that HUT games will now no longer show the gamertag of your opponent prior to the game starting. This is surely a very welcomed update to the competitive community, as there has been a lot of players backing out this year when meeting "better players" in hopes to have a better record. The full changelog is as follows: Patch 1.6
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NHLGamers, Welcome one and all to the opening season of NACL on PS4! Almost a month has passed since we first announced the NACL league structure as a whole, and thanks to the interest of the 11 teams below, we were able to extend the NACL to PS4, as well as the XB1. As NHLGamer up to this point has been almost entirely EU based, we were somewhat at a loss in regards as to what to say about the players and teams taking part in this league. As such, prior to this season starting we asked all teams to submit a prediction of how the table will shape up, once all the games have been played in the regular season. So, without further ado, here is your NACL PS4 season prediction: 1. Barbajous 2. Best 4 Business 3. Smell my cup 4. No limits 5. Cross Crease 6. RAG RATS 7. Prestige Worldwide 8. Br0 Unit 9. Expect Many Errors 10. Elegant Elgins 11. Gr8ness Awaits Of course, these type of predictions tend to fall into irrelevancy as the season goes on, with many teams going on hot streaks, and many falling by the wayside in the attempt to win it all. Despite this, we hope that this rather brief breakdown of NACL PS4 gives you a good enough idea of who the favourites are going into the season! As always, we wish all teams the best of luck and we hope to provide the high quality league experience that NHLGamer is associated with. Anyway, now that the formalities and boring stuff are out of the way we can get down to the important stuff - so in other words, let the games begin! NACL Writer, @MartindalexC
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Hey NHLGamers, Written In The Stars have been crowned as this season's Elite champion by beating FILADELPHIA 4 games to 1. As such, NHLGamer would like to congratulate each and every player from SKY for putting on a masterclass en route to their title. Additionally, we would also like to thank everyone that participated across all divisions this ECL for making each game as memorable as the last. If you missed out on any of the games from the finals then you can check out our Twitch channel or Elisa Viihde's where all games will be available to watch. The game by game results for the series are as follows: Game 1: FILADELPHIA - Written in the Stars 2:0 Game 2: Written in the Stars - FILADELPHIA 4:0 Game 3: FILADELPHIA - Written in the Stars 0:1 Game 4: Written in the Stars - FILADELPHIA 2:0 Game 5: FILADELPHIA - Written in the Stars 0:1 OT Written in the Stars' championship roster: GOALTENDERS #40 J. Lindström @poliskontroll #88 -. Hansuljevski @Hansulinho DEFENSEMEN #16 K. V @VesKuLiNe #43 Y. Wilhelm @willekunq #78 N. Tahtonen @Nassustelija FORWARDS #6 M. Sami @Buantso #13 I. SK @Dominointi #66 T. Keranen @topikeranen #91 U. SK @FlyerKungen Written In The Stars' road to the trophy: Regular season: 26-3-1 (1st) Quarterfinals: 4:0 vs. Northern Stars Semifinals: 4:0 vs. Rusty Blades Finals: 4:1 vs. FILADELPHIA Once again, NHLGamer would like to extend a warm thank you to all participants, every single member of this great community, Elisa Viihde and Dr. Oetker Rustica! Another entertaining season has passed us by and another new winner has been crowned. Enjoy your break and get ready to step on the virtual ice again very soon! Your NHLGamer Staff
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