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MartindalexC

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Everything posted by MartindalexC

  1. Hey NHLGamers, In what can only be described as the fastest patch on record for an NHL iteration, EA are going to release the 1.1 patch in just over one hour from now (19cet) on the 20th of October, 2020. To the surprise of no-one who has had the fortune of playing the game recently, the hallmark change in this patch is the improvement in the logic dicatating whether a defensive skill stick poke would trip someone or not. As this patch appears to be expedited due to complaints from the aforementioned issue, there are little to no other changes that are of major note. Of course, there are still some 'miscellaneous' changes, ranging from skating preview animations being fixed to general UI stability improvements. What's your experience with the game so far? Was this an anticipated patch? Anything else you'd like fixed? Let us know in the comments below.
  2. Hey NHLGamers, NHL 21 is finally upon us, albeit with the caveat that you'll need an EA Play subscription*, but nevertheless, it is here and so let's get straight down to business looking at what has changed! As you may remember EA was rather tight-lipped about gameplay details regarding NHL 21 from the technical test a while back and asked for people to submit their opinions of the game in order to gain an understanding of what needed to be changed or tweaked. Well, they have seemingly read through a lot of responses and one of the bigger change-logs seen for a while in the NHL series. Below you will find a general rundown of the 'main' changes (subjective of course) impacting 6v6. After that, the full change-log will be presented. Enjoy. Firstly, it appears that goalies are the ones to receive the most changes which is probably to be expected, thanks to goalies facing one of the biggest overhauls for NHL 21. In this, we see that animation tweaks and fixes make up the lion's share of entries, with there even being new save animations included. Outside of goalie changes however there are not that many 'major' changes, instead most entries look to make small-scale tweaks to existing systems. For instance, EA has apparently stopped players randomly launching the puck after picking it up and attempting a pass or shot, indeed the collision system as a whole will supposedly have fewer "phantom" collisions. *In order to attain an EA Play subscription, you will need to install the "EA Play Hub" app through the PSN store, from there NHL 21 should be visible as the banner screen. Once you've have clicked on "view game" for NHL 21, you should be prompted to download it assuming you already have a subscription, or asked to subscribe. EA Play is a monthly renewing subscription and as such, if you do not plan on making use of it beyond playing NHL 21, then please remember to cancel this subscription. In addition to the early access, EA Play will also grant you an automatically applied discount of 10% on any preorder of an EA game in the PSN store. What does everyone think about these changes? Are there any changes you think that have run under the radar? Let us know below!
  3. NHLGamers, After a gruelling Friday night we're able to present to you the new SCL 1vs1 Champion Henrik @Eken45jr Eklund! Let's take a look back at @Eken45jr's road to the championship: Group stage record: Invited straight to the finals stage Finals group stage record: 6-0-0 Quarterfinals vs @Rubituss 2-0 SemiFinals vs @JoeeelOD 2-0 Finals vs @SebbeLarsen86 2-0 The top 3 of SCL 1vs1 are: 1. Henrik Eklund @Eken45jr 2. Sebastian Larsen @SebbeLarsen86 3. Anton Svensander @antoniomannen004 NHLGamer would like to congratulate Eken on a tremendous tournament and the championship! If you wish to relive the broadcast, you can do so here:
  4. Northern Ascendancy looking for a Swedish C / RW for the SCL. If you're interested throw me a message here.
  5. Hello SportsGamers and welcome to a guide giving you a run-down on how to input stats into our reporting system. We believe that for future proofing sake, and just from a historical point of view, that recording as many stats as possible from the game is the best way forward. As such, we pride ourselves on bringing to you an input system that is both straight forward to use, as well as being incredibly in-depth. If you had a disconnect during your game, please see the article on how to report disconnected games. Without further ado, let’s get into it. TL;DR - Both teams take photos/screenshots of the first three screens mentioned - Winning team reports game - Most of the work is automated and stored when you click the “Submit stats” button the first time. - In order to provide a deeper stats experience, the next screen asks you for some additional information Necessary screenshots/photos to report games: Above: End of game screen Above: Goal events Above: Penalty events As with all things, in order to do something, you need the necessary tools to accomplish it. Therefore, to report games on SportsGamer you will need stats and events from the game as while the API is great at handling things like shots and hits, it does not track individual events. As such, above you will see three pictures illustrating the three areas that you will be reporting information from. The first picture is the main screen and gives us an overview of the game statistics, mainly for reference. In NHL 22, the three stars will be shown as clips in the video replay screen, but you can also choose the three stars of the game for yourself. The second picture is of the individual goal events which can be found by navigating to and clicking on “Box Score” in the “Game Stats” tab. Finally, the last picture is of the individual penalties taken throughout the game, and this can be found by following the same direction mentioned just before, holding L2 or LT once you’ve clicked advanced into the “Box Score”, then switching to “Penalties” instead of “Goals”. Due to the chance that a mistake may be made when reporting, both teams are required to take screenshots/pictures to make sure the stats are not lost if a mistake does indeed occur. Furthermore, we recommend that players take screenshots using each console's inbuilt screenshotting feature, as opposed to taking a photo with your phone. Reporting the game using the EA API Reporting tool: Now that the in game stuff is out of the way, let’s concentrate on navigating the SportsGamer site. To report a game you will first need to be on the SporsGamer main page (SportsGamer.gg). From here, you will have to click on “Team Tools” in the header of the page, then click on “Add Match (EA API)”. Doing this will bring you to the page as shown above. Providing you have completed a private game recently you should a game entry with a respective score, as well as a button allowing you to “Submit stats”. Games should be reported in order of play, meaning if the first game you played against a team ended up being a 4-1 win in your favour, whilst the second game was a 7-2 loss, you should report the 4-1 game first and the 7-2 game second. Of course, individual leagues may have specific rules regarding who reports which game, usually the rule of thumb is that the winning team reports the game. To advance from here, find the game you want to report and click “Submit stats”. Once you’ve clicked on the “Submit stats” button you will be brought to this screen. As you may notice, a lot of the stats are already recorded for you (e.g. time on attack), so the ones you have to manually input here are how many penalties each side took, as well as who were the three stars of the game. As shown previously, this information can be found in the “End of Game” tab. As you can see, this is what this part of the match report looks like with the respective information being reported. It is highly important that players make sure that their in game name and name on the site match - so as to make the task of reporting the game easier for whoever is undertaking it. Scrolling down past the three-star selection you will find the goal events and penalties. Please remember to take care when filling this in as it is easy to make a mistake and credit events with the wrong times or players. Furthermore, we also record the ways specific goals were scored and the scenario they occurred. For instance, the default setting is “Full Strength” however by clicking on that box you will find a set of alternatives. PP - powerplay SH - shorthanded ES - even-strength (that is not 5v5) Additionally, there are three boxes at the very end of each goal event that may be checked depending on situation: WOG - Without-goalie PS - stands for penalty shot EN - stands for a goal being scored on an empty net As the API has already pulled information about how many goals each respective player has, the site can narrow down your options once you click on an event. In this case (pictured above), as only three players in the entire game scored a goal, the reporting system has narrowed down your selection to only these three players - it is up to you to place them in the correct order. This same system goes for assists. Here is an example of what a completed report will typically look like. At the end of the page you'll find two boxes containing all the stats for both teams. These are automatically pulled from the API and generally should be left untouched. Finally, if you are so inclined, there is a text-box at the very bottom of the reporting page to add a little personal touch to the report once it has been submitted, so that anyone looking at the game will be able to see what your thoughts were regarding it. Of course, mistakes happen. In this case there appears to be an error on the 5th goal in the game where the player scoring the goal seems to have been reported as assisting on the very same goal. Naturally, this is impossible. As such, trying to submit a report with an error like this will cause the website to flash a box at you, alerting you to the problem. Now that we clicked “OK” to move past the error message, and have corrected the error on the 5th goal, we are now ready to submit the completed game report - hopefully without errors this time! Assuming no mistakes were found, you should be redirected to this screen greeted you with a nice confirmatory green bar! At this point, you can pat yourself on the back with a job well done. Here is what all the events will look like once reported: What all the player stats will look like… As well as what any entries in the press conference text-box will look like.
  6. Anyone keeping tabs on NHL 21 news recently will no doubt have spotted a link to the “Technical Test” that has circulated around a little recently. If you haven’t seen it yet, you can find the link here. While not being referred to by EA as a Beta (open or closed), as well as not being posted on any of their official social media accounts, we nevertheless believe that this will be the beta for NHL 21. As such, we recommend that everyone sign up to it as soon as they can due to the potential that there may be a limited number of codes available. The above is a screenshot, click here to sign up for the NHL 21 Beta As for what we know (or more accurately, what we don’t know). We do not currently know what game mode(s) will be included in the supposed beta, but if previous iterations are anything to go off then expect to see a slimmed down EASHL and HUT. Of course, given the cloak-and-dagger approach that EA are taking I personally would not be surprised if this coming beta is extremely lacking in content. Additionally, we also do not know who the cover athlete will be - something that was typically revealed alongside the ‘main reveal’ of the game that took place at the NHL draft. What we do know however are the release dates. As usual there will be a Standard, Deluxe, and an Ultimate edition on both consoles, with the Deluxe and Ultimate editions letting players download and play the game 3 days prior to the Standard release date. Furthermore, just like years past, EA Access will allow members to play NHL 21 a week before the Standard release date. Of course, this comes with the caveat that you will only be able to play the game for 10hrs over that time period. Therefore, NHL 21s release schedule will look something like this: EA Early Access - 9th of October 2020 (TBC) Deluxe & Ultimate Editions - 13th of October 2020 Standard - 16th of October 2020 As always EA are offering unique pre-order bonuses for each of the three editions on offer: Standard - 1 Hockey Bag Deluxe - HUT Cover Athlete Choice Pack (Choice 1 of 6); 2 Hockey Bags Ultimate - HUT Cover Athlete Choice Pack (Choice 1 of 6); 5 Hockey Bags What are your hopes for the beta - which mode(s) would you like to see included? And who do you think will be named as the cover athlete? Let us know in the comments.
  7. NHLGamers, As the world slowly starts to work itself out of the various COVID-19 measures that were put in place, EA have now announced what was unofficially stated in an economic report / forecast released a month or two ago, namely that the next NHL (21) is indeed coming - albeit with the caveat that it will be an October-based release. In the press release that will be provided below, EA note how whilst the impact of COVID-19 has been far reaching, in turn prompting the application of "major adjustments", the end-result has been remarkably similar to what they set out to achieve originally. Regarding information that is specifically pertinent for prospective players, the game will not be coming to next-gen consoles as a dedicated entry, instead it will be playable on the Xbox Series X and PS5 through forwards compatibility. Surely a disappointment to anyone that has been keeping up with the news (or lack thereof) as of late, as well as equally speculating, especially considering NHL 15 was a year late to next-gen consoles and was wholly feature devoid. Nevertheless, EA states that they will be releasing additional information regarding NHL 21 later this year ~ late August. Whether this takes on the form of a 'deep dive' that they have released in the run-up to previous iterations or as an online beta remains to be seen. Furthermore, players signing into the game should now find some complementary HUT packs waiting for them in the shop, additionally, EASHL players should look forward to finding some WOC bags too! EA: NHL 21 Update How do people feel about this news? Were you expecting more of a push towards the next-gen consoles for example?
  8. Hey NHLGamers, I am conducting research for my master's and I am in need of participants. In order to take part you will need to have a PC, and a fairly decent level of english (as all forms and documents are exclusively in english). In addition to this, you will also need to set aside 30-35min to complete the study. You will be tasked with filling in two sets of questionnaire blocks. One at the beginning, and one at the end. In the first block there will be a personality measure, in addition to two focusing on feelings of anxiety, and depression. Whereas in the second block, there will just be the latter two. In between the two blocks, you will be provided with a game to play for 20 minutes. Needless to say, all data gathered from this study will remain anonymous and will be remotely stored on a university server. If after reading this you would be interested in taking part and would like more information, please do not hesistate to send me a message here, or on discord (Bobrov, #8165). Thank you!
  9. Well, it's meant to be an 'esport' version of the world championships that were cancelled this year so yea
  10. Why is it stupid? Said teams who have barely lost any points are by far and away a cut above the rest, in fact the difference between them and the rest of elite is effectively an untraversable canyon, so the current system seems pretty fine to me in that it accurately shows that. Also, maybe tone down on the whole sexist overtones. It doesn't take a genius to figure out how so many games are low scoring this year, or why so many teams are playing 'park-the-bus'. Goals are down, not because there's a big conspiracy and people are "ladies", but simply because the game that EA has given us does not lend itself to 6-4 games like it did in the past due to a whole host of reasons, like the impact that small nudges have on players now to name one. It's a shame Consolehockey is rip because I could have shown you tournaments where the 3pt system was in place and let me just say it wasn't pretty. If you thought the current system leads to a runaway top 2/3 then you'd be in for a shock at some of the standings from the past.
  11. On the 29th of April League Administration was notified that during a disconnect in a quarterfinal game between the teams Entourage, and Composure, a player had changed build and therefore violated rule 11.11. The Ruling We have decided that the game played between these two teams must be replayed. As the score was 0-0 at the time of the disconnect, we are allowing the teams in question to start the game afresh if they so choose, rather than replicating the time in which the disconnect occurred and playing from there. If there is a disagreement between the two captains regarding the point in which to 'start' from, then the game will proceed from the moment of the disconnect. Whether or not the game is decided to be continued from the time of disconnect or to be restarted, the player builds cannot be changed from what they were when the original game was started. In Response Over the course of this case, LA have discussed ways to tweak this rule as currently there are some issues that we feel need to be addressed. Namely, we do not want to get into a situation where the players themselves have to ‘police’ the matchup and consequently have to be on the lookout for any violations like this. Alternatively, we also do not want to be too lenient and offer up ‘warnings’ in place of strict punishment, as this could potentially lead to a loophole within the rules. Therefore, going forward we have decided that if a player is found to have changed their build when returning to a disconnected game in which their team ended up benefiting (i.e. lost in OT or won in reg/OT), the game in question will be rolled back and replayed from the moment of the disconnect, providing that LA is made known of the infraction no later than 24hrs after the game has been completed.
  12. Hey NHLGamers, Yesterday EA SPORTS released the fifth update for NHL 20. The biggest tweak as far as 6s goes appears to be the way in which goalies react to passes on net, hopefully meaning they will no longer get locked into a save animation whenever a pass goes near them now. Most of the other fixes will be more noticeable in the 1v1 modes but are indeed very important, such as how the CPU defensemen react to the so-called self-sauce and how the CPU defenseman reacts to odd-man rushes. For the full changelog, please see below. What are your thoughts on the update? Have you had the chance to test it - does it deliver? Let us know in the comments below!
  13. Lulea HF (elite) are looking for a backup forward. Throw me a message here if you are interested!
  14. NHLGamers, Your inaugural eSHL champions have been crowned! Twelve eSHL teams entered, eight progressed to the playoffs, and eventually, we were left with a somewhat familiar-looking matchup in Linköping HC vs. Malmö Redhawks. Both teams are no strangers to winning, with LHC featuring their exact same roster from their most recent ECL Elite victory, and Malmö boasting two players from HAVU as well as four from the Vesa Pompa HC team who won the SCL last Spring. Despite the final series resulting in a BO5 sweep, two of the three games were decided by one goal, and each game felt like it was on a knife's edge. Once the dust had settled LHC emerged as your eSHL champions, continuing their impressive form over the past few tournaments they have competed in. Your new eSHL Champions - Linköping HC / Photo credit: Elias Gammelgård Linköping HC 🏆 Group stage record: 21-1-0 (1st) Round 1: vs HV71 (8) 3-0 Semifinals: vs Leksands IF (4) 3-1 Finals: vs Malmö Redhawks (2) 3-0 GOALIES #72 C. Lundgren @ICappeI DEFENSEMEN #27 A. Loimuvirta @loimmu #40 J. Torro @jtorro1233 #88 J. Virta @SUPERVIRTA FORWARDS #23 N. Tukiainen @NikkeDangles #25 E. Tammenpaa @Eki #44 P. Arontie @PleeMaker #86 J. Paatiala @Juunas After the games were played and Linköping HC had emerged as the champions, our editor-in-chief @jahajaha93 had a chance to talk to @Eki and asked him some questions: You've now managed to secure two titles within a short span of time, what do you have to say about your run as of late? "Obviously a championship always feels great, Cappe did an amazing job setting this up for us so it feels especially great to be able to play for him." Malmo was your expected final opponent for quite some time, did you prepare for that ahead of time? "We expected to meet Malmö in an eventual final. They have a very strong roster and we know their players well, so we didn't actually prepare too much per se since we've obviously met them before and had time to think things over." The eSHL differs quite heavily in character from the ECL for example, what did you think were the biggest differences? "Well, there's quite many but especially the heavily varying level of competition is different. Some clubs went with local talent and it's respectable, but they didn't fare too well in the end. It's obviously a bit of a different mindset going into the game when you're meeting a contender like Malmo versus when you're going up against a team you know you will beat with ease." Finally, how did you like representing Linköping HC in this tournament and what does the future hold for you? "It's been absolutely awesome and the support has been second to none. Linköping is a first-class organization that has really taken care of us players and seen to it that we can perform at our highest level. About the future - our contract term is for the remainder of NHL 20, no talks about extensions have been had yet so that's something that remains to be seen." Eki and all of Linköping HC were all smiles all weekend / Photo credit: Elias Gammelgård NHLGamer would like to congratulate Linköping HC for their championship and thank all of the teams, players and organizations for an amazing first season of the eSHL! Stay tuned for a more detailed season recap later this week.
  15. NHLGamers, The next championship to be crowned in the 9th iteration of ECL is the most prestigious of them all - Elite. Two teams entered. And once the dust had settled, only one was left standing. We present to you the ECL 9 Elite champions in Linkoping HC. This marks the third title for this franchise, and the second in three seasons - no doubt solidifying them as one of Europe's finest. Linkoping HC 🏆 Group stage record: 27-2-1 (1st) Round 1: vs Symphony (8) 4-2 Semifinals: vs Lulea Hockey (5) 4-0 Finals: vs HAVU Gaming (2) 4-3 GOALIES #72 C. Lundgren @ICappeI DEFENSEMEN #27 A. Loimuvirta @loimmu #40 J. Torro @jtorro1233 #88 J. Virta @SUPERVIRTA FORWARDS #25 E. Tammenpaa @Eki #44 P. Arontie @PleeMaker #86 J. Paatiala @Juunas The finals between HAVU Gaming and Linkoping were 7 incredible games, that no doubt treated the viewers to what NHL EASHL 6s looks like at the highest level. All games were broadcast on the NHLGamer Twitch-channel. @Tougie24 and @Cyn once again blessed us with their presence and put forth a great effort in the commentator booth. If you missed that action, you can watch it again here: Games 1-3: Games 4-7:
  16. Hey NHLGamers, Today, the 30th of January, EA SPORTS has released the fourth update for NHL 20. Based on the list of changes, there are quite a few fixes that the community has been asking for. The biggest change is most likely the tweak regarding how players will experience pickups from now on, with a greater emphasis being placed on players properly facing the puck to boost the chances of picking up passes. We should also not see those superhuman behind-the-back one-handed no-look interceptions from the opposing team. Additionally, defensive awareness has seen a buff, with balance whilst back skating being nerfed slightly. An important fix comes to the Xbox, as the goalie puck covering issue should now be resolved. Previously you might experience the goalie unable to cover the puck, turning into a poke check-fest in front of your net, eventually leading to the puck trickling in. This hasn't been much of an issue on the PS4, but Xbox players will be happy to get rid of this inconvenience as well. Last but not least, we'll mention the ability to skip the Play of the Period replays. Think of all those saved seconds adding up throughout the rest of your games of NHL 20! For the full changelog, please see below. What are your thoughts on the update? Have you had the chance to test it - does it deliver? Let us know in the comments below!
  17. NHLGamers, The next championship to be crowned in the 9th iteration of ECL is the second highest tier in our divisional system - Pro. Two magnificent teams faced off in the finals, but only one could call themselves champions at the final buzzer of game 6. We present to you, the ECL 9 Pro champions - Delusion, who had an unstoppable campaign and were only defeated an astounding four times! Delusion will certainly be looking forward to the next season of ECL, as because of their win Delusion are now promoted into the highest division - Elite. Vesa Pompa HC will continue their season with one more matchup - perhaps the most important one of their season, as they will face off against BRAYCE Phantoms in a battle for promotion to Elite. Delusion 🏆 Group stage record: 29-0-1 (1st) Round 1: vs Pata Hellalla (8) 4-0 Quarterfinals: vs Black Horse (8) 4-0 Semifinals: vs GHETTO FIREBIRDS (4) 4-1 Finals: vs Vesa Pompa HC (2) 4-2 GOALIES #98 J. Nobes - @uhNikke DEFENSEMEN #63 Ilmari Töyrylä @iilmarii #82 Janne Nyqvist @Janzuh #93 'N. Svetsjenko' @Prom99 FORWARDS #92 Joakim Nyholm @Joukki #94 Tuukka Röpelinen @Tuukka.R #96 Perttu Kemppainen @Beniittto #97 Santeri Niemi @sannteri The finals between Delusion and Vesa Pompa HC were 6 games of exciting play and a great showcase of the new influx of skill that Elite will surely see in ECL 10. All games were broadcasted at the NHLGamer Twitch-channel. @Tougie24 and @Cyn once again blessed us with their presence and put forth a great effort in the commentator booth. If you missed that action, you can watch it again below:
  18. NHLGamers! The ECL 9 Neo Playoffs are nearing the end, but before we reach that point we still have a pair of very interesting semifinal matchups to be played. The semifinals will start on Thursday the 9th of January 2020 and end on Wednesday the 15th of January 2019. For the relevant rules regarding these playoffs, please find extracts from section 5.7 and 10.7.2 of the ECL 9 Rulebook below. Essentially, each series will be a best-of-five and the higher seeded team will play 'at home' first, then alternate back and forth with the lower seeded team. Without further ado, here are the matchups for the semifinals of the ECL 9 Neo Playoffs: (1) Kuutamokiekko vs. Olympia (8) (2) Seinajoki Noms vs. TanssiiTuhtienKansa (4) As always, NHLGamer would like to wish good luck to all remaining teams!
  19. NHLGamers, The ECL 9 Neo Playoffs are here and we have got some very strong teams that will battle each other. In Neo, the playoffs consist of the top 4 teams from each group being seeded against other teams who finished in the same position (e.g. group winners are seeded #1-4, group runners-up are seeded #5-8 and so on.). The first round of the playoffs will start on Monday the 16th of December 2019 and end on Sunday the 22nd of December 2019. Here is a full schedule of the ECL 9 Neo playoffs: Playoffs Round 1: 16.12 - 22.12 Quarterfinals: 30.12 - 5.1 Semifinals: 7.1 - 13.1 Finals: 15.1 - 21.1 For the relevant rules regarding these playoffs, please find extracts from section 5.7 and 10.7.2 of the ECL 9 Rulebook below. Essentially, each series will be a best-of-five and the higher seeded team will play 'at home' first, then alternate back and forth with the lower seeded team. Here are the matchups for round 1 of the ECL 9 Neo Playoffs: (1) Kuutamokiekko vs. Fat Burritos (16) (2) Seinajoki Noms vs. Bauer Rangers GmbH (15) (3) Eliel Kings vs. United Ryminae (14) (4) TanssiiTuhtienKansa vs. MAD Knogmackers HC (13) (5) Bonusambers vs. Team HulluPullo (12) (6) Oulunsalon Pallo vs. SUNTRIP (11) (7) EIS Force Hockey vs. Augsburg Panther (10) (8) Olympia vs. KulmalaHengaus (9) Good luck for everyone!
  20. Hey NHLGamers, On the 5th of December EA released the third update for NHL 20. Unlike the content updates before it, this one looks to explicitly tweak gameplay mechanics, with backskating facing the brunt of their ire. Aside from backskating receiving a potentially substantial nerf, EA claim to have updated their physics interactions with goalies, as well as fixing the zone camera. Furthermore, in EASHL it should now properly show a player's position when they're being highlighted in a replay, as opposed to being listed as center regardless of their actual position. In addition to this, players will now have the option to have Snoop Dogg as a guest commentator alongside James Cybulski, replacing Ray Ferraro. For the full changelog, please see below.
  21. LA Rulings - December 3rd, 2019 Case 1 (Freddy Mercury Institute vs. Rakish): FMI contacted League Administration about Rakish not responding to communication, nor showing up for their games at the default time. FMI contacted Rakish hours ahead and the captain of Rakish later admitted to making a mistake by not staying on top of the schedule. LA has come to the conclusion that Rakish failed to keep their end of what's considered good communication and as such rule 10.8 would be pertinent to this case. LA has thusly decided to award FMI with WO's from both matches. Case 2 (Virtuoso vs. Kesaloma): Late in the second game (less than a minute remaining in the 3rd) between Virtuoso and Kesaloma, there was a disconnect prior to the center ice faceoff taking place after Kesäloma scored and was only one goal behind. Neither team managed to stop play and the game ended with a CPU player on the ice for the last minute. Virtuoso suggested to Kesaloma to play the game from the start because of the disconnect. Kesaloma didn't agree with that and instead asked League Administration for technical defeats, due to Virtuoso having connection issues earlier in the matchup and Kesaloma suspecting an intentional disconnect when they had good momentum in the game and believed they would tie the game up. LA could not confirm that the disconnect would have been intentional and thus could not give out technical defeats and told Kesaloma to either agree to replay the game or the number of seconds that were remaining at the time of the disconnect. At this point, Virtuoso was reluctant to replay the games though and while LA believes they should honor their own suggestion, LA couldn't force Virtuoso to do so as per the current ruleset. As such, when teams can't agree on how to resolve things, rule 11.11 dictates that games should be continued from the point of the disconnect, thusly LA rules that the two teams shall play out the remainder of the game from where it left off. Additionally, we have now amended rule 11.11 with the following: Case 3 (EBR eSports Official vs. Syntax Error): EBR eSports Official contacted the League Administration about Syntax Error not showing up at the agreed time, instead, they showed up one hour late when they finally realized they were due to play. The issue was caused by miscommunication by the Syntax Error captain. LA has come to the conclusion that both teams agreed to play on Friday 29.11 at 20 CET - as such rule 10.8 would be pertinent to this case. LA has thusly decided to award EBR eSports Official with WO's from both matches. Case 4 (Alliance HT): Alliance HT has been using a player with more than one registered NHLGamer account in multiple games this season (namely, Oo_hazzey_oO / AntiHoma). Additionally, the captain (MAYZIIX) was fully aware of this and still continued to use said player. This is in direct violation of rules 2.4 & 6.1, as shown below. After hearing the explanation for the new account, the whole ordeal seems very unnecessary. Reportedly Oo_hazzey_oO played for Nearbird Fighters in the RCL 5 season and didn't want to use the same account to join Alliance HT in ECL 9, so a new account was created for this purpose. To our knowledge, the player has neither played RCL since joining Alliance HT with the second account and also hasn't played ECL with another account. In other words, had the player just used his regular account to join Alliance HT in the first place - there would be no problem here. The aforementioned circumstance, combined with captain MAYZIIX assuming liability for this situation has been taken into account as a mitigating factor when making the decision. After careful consideration, LA has decided to ban Alliance HTs captain MAYZIIX and Oo_hazzey_oO for the rest of the season (ECL 9 & RCL 5), as well as institute a ban on them being the captain of a team until the end of NHL 20. Furthermore, MAYZIIX will be stepping down from the admin role within the RCL. Additionally, any games involving Oo_hazzey_oO / AntiHoma will remain and not be removed from either respective league. Due to this case, however, LA would like to add the following rule in order to cover scenarios like this in the future: “8.3 Void Games” If a game is played where one (or more) of the players involved was deemed to not be legal, then LA reserves the right to potentially void all games played with the said player(s), and award WOs victories to the non-offending team. The rulebook has been updated with the above-mentioned rule amendments. We would like to remind the ECL Pro teams that the transfer deadline is coming up on Thursday, December 5th. Despite this disappointing news, NHLGamer would like to thank MAYZIIX for all of his hard work with the RCL during the years. We are looking for some new staff members for RCL roles. Good communication skills in English and Russian are important. Please contact @Kenu via private message if you're interested.
  22. For this season of ECL Elite we are tweaking the recurring segment that looks to detail the ‘hottest’, ‘coldest’ and… ‘mildest’? teams in Elite over the past week. There will be more of an emphasis towards the quantitative approach, so expect more graphs and fewer walls of text. Despite a *very* late opening to the series this time around, expect to see these rankings released towards the end of the week (read: ~friday), as such the rankings be based on the days in between each power ranking iteration. In addition to this it should be noted that each ranking will invariably be in some way biased as it is, at the end of the day, a subjective list. The logic behind the ranking is admittedly a sort of internal subjective ranking that weighs up results, opposition 'strength' as well as thoughts on the general play during some games. As such a ranking is not 100% quantifiable in nature there will be some bias that creeps in. One thing I would like to make abundantly clear however is that points are not the be all and end all within these rankings; for instance, just because 3 teams have the same record does not mean they won't be ranked wildly differently, as the context behind said results are of great importance and simply cannot be understated. --- Note: As week 1 was not released in time, I have decided to bundle it with this week (2), so bare with the scroll fest that is about to follow... Week 1 Rankings: 1. HAVU Gaming (10-0-0) 2. FILADELPHIA (6-0-0) 3. Farjestad BK (7-1-0) 4. Roots (7-3-0) 5. POGGERS (6-2-0) 6. PARRU (5-4-1) 7. Butterfly Effect (4-2-0) 8. TIKI TALK (4-4-2) 9. Unlucky Boys (4-5-1) 10. Symphony (4-5-0) 11. Miracle (4-6-2) 12. Lulea Hockey (3-2-1) 13. BRAYCE Phantoms (3-6-5) 14. Synergy Hockey (4-7-1) 15. Checkmate (3-6-0) 16. Almost Famous (3-9-2) --- Week 2 Rankings: 1. FILADELPHIA (15-1-0) [+1] 2. HAVU Gaming (4-0-0) [-1] 3. Butterfly Effect (8-2-0) [+4] 4. BRAYCE Phantoms (1-3-0) [+9] 5. POGGERS (3-2-1) [=] 6. Unlucky Boys (2-2-4) [+3] 7. Miracle (4-1-3) [+4] 8. PARRU (4-3-1) [-2] 9. Lulea Hockey (5-4-1) [+3] 10. Symphony (4-3-2) [=] 11. Roots (2-1-1) [-7] 12. Checkmate (1-1-1) [+3] 13. TIKI TALK (1-1-2) [-5] 14. Almost Famous (2-3-1) [+2] 15. Synergy Hockey (0-4-0) [-1] 16. Farjestad BK (1-8-1) [-13] Standings Timeline Please note, the colours are a little counterintuitive at the present moment.
  23. NHLGamers, The playoffs for IS Cup 4 are well underway and we've already bore witness to a few upsets. Will we see anymore now that the stakes have been raised and the level of play has intensified, or will it be 'business as usual' for every higher ranked seed? All we can do now is wait and see! Please note that the schedule for the IS Cup 4 playoffs is as follows: Round 1: 28.10 - 30.10 Round 2: 31.10 - 3.11 Quarterfinals: 4.11 - 6.11 Semifinals & Finals @ GameXpo: 15-16.11 With that out of the way, here are the matchups for round 2: (1) HAVU Gaming vs Vaxjo Lakers HC (24) (2) Delusion vs Reality Check (23) (3) Symphony vs Almost Famous (17) (4) TIKI TALK vs Raccoon Rampage (15) (5) FILADELPHIA vs Vesa Pompa HC (14) (6) Butterfly Effect vs Unlucky Boys HC (13) (7) Bucketeers vs Roots (12) (8) POGGERS vs Northern Ascendancy (11) We would like to wish all of the teams good luck! Please agree on your game times as soon as possible and let us know in the comments when your games will be played. We will be broadcasting some games during the playoffs, so knowing our options well ahead of time gives us the best chances of featuring matchups! Also feel free to let us know your predictions for this round in the comments!
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