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  1. Hello, all members of the ECL Community! We have had a long ongoing discussion about the X-Factors and Abilities and whether they should be allowed in a competitive environment or not. It has been enlightening to see and hear all the different opinions on this matter on the public forums, party chats, and private messages. We thank you all for taking part in this discussion! Looking closely at the situation, all the abilities have a way to make or break the game - in one way or another - and those effects can go both ways, whether you are or aren't allowed to use them. Abilities allow you to do things that you wouldn't or perhaps even shouldn't be able to do in certain situations, but they also reward you for making good plays, good passes, and timing your actions correctly. Playing without abilities can take away a lot of those rewards and may leave you frustrated because of that. One of the big concerns about banning all the abilities is that it could lead to a much more passive playstyle on defense. Of course, you are still able to score in many different ways, but it is a fact that some things in this game are built around the abilities and the animations they allow you to trigger. Abilities at their best can create these "wow!" moments for both the players and the viewers. It's worth mentioning that the discussion has mostly been around the gameplay experience, but we also want to take the viewers into account, even though currently most of them are you, the players. It is also to be stated that we want to keep the same ruleset for all the ECL divisions. While we see that the opinions are heavily divided between the players from different skill levels, the structure has always aimed to make it possible for teams to climb the division ladder all the way from the bottom to the top. Different rulesets could create a huge barrier between the divisions, which would be against our core values. We don't think either end of the extremes would necessarily result in a bad gameplay experience, but there are a lot of players on each side of the conversation and a compromise between the main two parties feels like the best way to go forward. Based on the community feedback and after an internal discussion we have decided on the following ability restrictions for the ECL '25: Spring season: All Gold X-Factors will be banned for both skaters and goaltenders Activating the Gold X-Factors doesn't require you to spend any XP points for certain traits and it allows you to have the abilities of a superstar even if your actual ability stats e.g. on a shooting skill would say otherwise. This change also brings the number of usable abilities down from 3 to 2. When you need the skill points to use the Superstar abilities, it will require you to carefully think about where to place those scarcely available skill points, and whether you want to focus on offense, defense, or somewhere between. With the removal of the Gold X-Factors, the balance between offense, defense, and goaltending should also stay similar to what we're already used to. The following X-Factors and Superstar abilities will be completely banned The following X-Factors are deemed too powerful even in their silver state and will be banned completely. Big Tipper This ability helps players in front of the net to deflect pucks with ultimate precision. This is the one ability almost everyone seems to agree doesn't belong in a competitive environment, due to the usage requiring little to no skill and being so efficient. Truculence This ability gives you exceptional stability and assists on shoulder checks and greatly increases the chance of knocking over the opponent and sapping their energy. Truculence breaks the game in a few different ways. It slows down the game due to the energy loss and long animations to get back up. It enables you to hit from too far away and from impossible angles, no matter which size player build is being used. You can still hit without truculence but without it, a better understanding of when a hit should be made will be required. Stick 'em up This ability gives you phenomenal defensive stick speed and exceptional accuracy when poke-checking against momentum or at speed while also lowering the chance of a penalty. The game already has a very strong auto-aim built into poke-checking whether you use this ability or not. The ability allows you to spam the stick check without much worry of getting penalized for it. It also allows you to reach the puck from too far away and from impossible angles. Why are the Regional Leagues played without abilities? There was a large group of players who made their voices heard with the so-called "#BanThemAll" messages that were going around after the announcement of the ability bans for the ECL '25: Winter season. As there was no conversation indicating a change in opinion around this subject, we wanted to give the players a chance to try it out in a competitive environment the regional tournaments that were next on the schedule felt like the be the best place to do that. We understand that the timing of this "test period" was far from ideal, especially with the biggest league FCL starting later than we were originally aiming for. We decided to have the same ruleset for all the Regional Leagues, because we wanted all teams and regions to have an equal chance to experience the gameplay without abilities and prepare for the upcoming ECL Season. Our communication of this should have been clearer, but ultimately it was a timing issue with the leagues running at different times. Why was there no community vote? While we understand that there is a big argument to have a vote for this decision, we believe in practice it would not be the best way to go. If we look at some of the unofficial polling results that have been circulating, they show that most people voting were against any kind of change compared to the ECL '25: Winter season. In one specific poll around 130-140 players out of around 650 people on the server voted, even though the server could be considered to consist of some of the most active members in the community. The ongoing public discussions have been very "top-heavy" regarding what division the players play in and this was also reflected in the polling. The higher up you go in divisions, the players tend to be more active and we expect that would also be reflected in a community vote. To actually reach the whole community would be a huge task on its own, and there would still be a big majority of players that the possible vote would not reach, especially given the often narrow time frame. The flip side of the coin is, that even if we would reach all players and have them vote anonymously, we have no way to verify if they have actually looked into all the intricacies of the matter or if they're just casting their vote based on what someone else told them to vote for. This is why we prefer to have an open and constructive dialogue where we collaboratively try to get into the details and thoughts behind the opinions and experiences within our community. What to expect from future decisions? We understand from the feedback that we've been lacking in communication regarding this issue. Communication is our main goal to improve along with reacting quicker to possible changes and make the process smoother overall. Whether it is at the start of the game cycle when something has radically changed, or in the middle of the year when some issue has been raised, we want to react quicker and give the players enough time to adjust for the tournaments. We're very thankful for all the feedback we've received and we warmly welcome any future feedback or suggestions! Best regards, League Administration
    55 points
  2. Free f for upcoming tournaments ->psn/dc/here dm : tkantola https://sportsgamer.gg/players/2227
    49 points
  3. @SportsGamer How hard can it be? Start a poll for Elite and Pro. React with a 🏆 if you want to bann Truc, UF and Tipper. (Or other abilities) React with a 👍🏻if you want to play ECL with all abilities available. Only for players that played in ECL Elite and ECL PRO in ECL Spring Democracy is a good thing
    48 points
  4. Last Dance (prev. Voittamaton) IN: @NikkeDangles @Lxndstrom @Puantso OUT: @Patzlaf @FlyerKungen @temppanen
    47 points
  5. Free C/RD/RW for all upcoming tournaments, contacts preferably via Discord
    47 points
  6. 47 points
  7. Free contact in twitter or discord; .doumi
    46 points
  8. Free G for upcoming tournaments psn: Ricco21-- Discord: ricco21_
    45 points
  9. Free RD (LD) for upcoming tournaments msg here or discord
    44 points
  10. Around three weeks ago LA received a report that @Keuschemisch was adding additional points to game reports that were not present in-game. After investigation, here are the findings: In order to carry out the investigation we cross-referenced SportsGamer match results with EA API metadata from seven tournaments stretching across two EA NHL titles. By comparing what we have on record vs. what EA says happened we can see if the stats line up. For instance, in the screenshot below we can see what it looks like when the stats between the two sources line up. All of the players listed have the same number of goals and assists on both the EA API, as well as what has been reported on the SportsGamer site after the games were finished. Generally speaking, people seem to be doing a pretty good job at maintaining the balance between accuracy and speed at which the reports are completed – so to the captains of the SportsGamer community, good work! That said, mistakes do happen and there are times when an extra assist gets added to one player that should have gone to someone else, however as shown in the screenshot below Keuschemisch is a major outlier. No other player across the seven tournaments worth of data is even close. To make matters worse, those 25 points came over the course of only four of those said seven tournaments. For completeness here is the list of players who have had points deducted by accident over those same seven tournaments. Furthermore, as seen in the overview below, a number of Keuschmisch’s additional points come by way of assists being granted when the EA API does not note one being recorded. In order for this to occur when reporting, the individual must edit the EA readout at the bottom of the page before then going back up to the dropdown box to select their name as one of the assisters on a goal. This means that it changes from a potential ‘misclick’ to a two-step process as seen below. Finally, when a game report is completed, it saves the username of the individual who did it, and in these games Keuschemisch was the user who completed the game reports. Therefore, we believe with the evidence listed above that the increase in stats seen on Keuschemisch is not by chance or an error and is in fact a conscious effort to boost their point totals artificially. Keuschemisch claims that the reason for this stats increase is a box score glitch. It is worth noting, that we have also seen video evidence of games where the alleged assists have taken place and been able to confirm that the player in question was nowhere near to getting an assist. Due to the scale of the stats manipulation across multiple tournaments and EA NHL titles, we have decided to suspend Keuschemisch from all SportsGamer tournaments from today’s date (10/01/2025) up to and including 28/02/2026, furthermore, Keuschemisch will receive a captaincy suspension that will run from today’s date (10/01/2025) up to and including 10/01/2030. Finally, for full disclosure, LA received the original report regarding this on the 20th of December 2024. To facilitate this investigation we had to create from scratch a tool to ingest and transform the data from EA’s API into a viewable account of all games from any tournament played on the SportsGamer platform, which we will now be using going forward to proactively scan for players manipulating statistics in a competitive environment. (Update: It should also be noted that from this investigation and the evidence gathered, LA is confident in saying that captains @Toneee9, and @Timasy were not aware of the stats manipulation that was going on, and as such should not face any public (or private) backlash.) League Administration
    43 points
  11. Free f for upcoming tournaments Mainly looking for elite
    42 points
  12. Free rw looking for team (backup role), can play sometimes but ready be humble and work for team success ❤️
    42 points
  13. Free Rw/Rd for upcoming ecl Pro/Elite contact here or Psn easychasniper2
    40 points
  14. Kymmeneltä Baariin Looking for starting RW/LW, LD, Starter G/ 2x 50/50 G’s Our goal is to make pro qualis! Contact us via discord: hopeakypara99, aaro47 or sirlateksi
    40 points
  15. Parasite IN: @xAaro89x OUT: @NikkeDangles Welcome Aaro🔥🤝
    39 points
  16. I've been reading this conversation—if you can call it that—for a while and have been thinking about writing, so now's the time. There have been some good arguments for both sides and some really uneducated ones that I want to comment on. If you're only going to read the TL;DR and get mad, please also read the paragraph about it before losing your marbles. TL;DR: BS goals close to the net happen with or without close quarters, and defenses should be punished for allowing someone to shoot from that close. It is easy to defend one-tees if you're playing actively and not just standing in front of the net. Goalies will make saves they shouldn’t, with or without traits on the shooter or the goalie. The game auto-aims poke checks ridiculously well, with or without stick 'em up, though stick 'em up does improve aim slightly especially from awkward positions. Truculence makes the "rhino" playstyle too effective, and you can't counter hit after making a play. Banning everything would make passive defending more effective than aggressive defending. -> Let's just stand in front of the net and counter attack, yay free points. A large portion of goals already come from counter attacks, and it's much harder to score in 5v5 offensive zone situations than it is to defend them. Banning traits would only enforce this more. Golden one-tee and golden close quarters don't cause goals against well-structured defenses—they just punish defensive mistakes. Poor communication on SportsGamer's behalf is a major issue in this situation as well. A lot of people have claimed that close quarters (CC) causes BS goals. It's true that you can score BS goals close to the net with or without CC, and it probably happens slightly more often with it. However, it's also a fact that goalies can absolutely rob you, even when sliding away from the shot and exposing an open net—something that, in my experience, happens more often than CC goals. Since CC only activates at close range, I don’t see how it’s unfair for those shots to sometimes go through the goalie. If you allow someone to take a shot from that close, they should have a higher chance of scoring. It's even realistic that shots from close range occasionally trickle through the goalie, and in my opinion, it's a good thing for the game that these shots are rewarded. For the one-tee (1T) trait, I have similar thoughts. As a defender, it's incredibly easy to position yourself in the passing lane and prevent your man from getting 1T shot off. The 1T trait only makes a difference if you're standing right next to the attacker—then golden 1T might allow a shot that otherwise wouldn’t happen. More importantly, it's fun and rewarding to play active defense rather than just standing in front of the net, especially when there’s a risk-reward balance in benefit of playing aggressively. Yes, golden 1T allows for some unrealistic shots, but without the 1T threat, defenses tend to clog the middle of the zone, making offensive play more dull and predictable. When scoring becomes too difficult, defenders have no reason to spread out and/or take risks, leading to a game based more on luck than skill, for example, when forcing the puck towards the goal with passes or outside shots. There's also been a lot of discussion about stick 'em up (SEU). I think poke checks in this game are already unrealistically good, even without SEU. For example, if you press R1 while an opponent is mid-deke, the game automatically aims at the puck, regardless of whether you have SEU equipped. With SEU, poke checks can connect slightly better espcially from worse positions, even behind your back, and the manual poke moves a bit faster. I’ve played with both elite and casual players, and I’ve heard complaints about SEU from both—often from players who skated straight into a poke check. That’s why I think SEU is too often used as a scapegoat for own mistakes. Personally, I don’t care whether it’s banned or not, since it doesn’t drastically alter gameplay like banning 1T would. Some people have said they’ve seen even elite defenders struggle without SEU, but if you’ve used a trait for nearly six months, it makes sense that it would take time to adjust even if the change is small. Another hot topic this year has been truculence. Personally, I’ve always preferred gameplay without it. Without trucu, you can still land hits when it's realistic—and even when it's not realistic. But with trucu, you can too often hit someone just by making contact, even if they’re skating at full speed past you or you're trailing behind them at the same speed. I don’t think it’s overpowered or game breaking, but it does make the rhino playstyle too effective. As for counter hitting, sometimes it works against trucu, and sometimes it doesn’t—but in many situations, counter hitting isn’t the best move anyway. Often it's smarter to take a hit to make a play rather than trying to counter hit. Also you get penalised too rarely from boarding, charging or interferences after touching the puck so running aroung hitting people with trucu is not my preference of gameplay. I think the biggest issue in all of this is the skill gap, which affects how gameplay feels across different leagues. I’m speaking from an elite perspective (I'm not above anyone. I'm not the best, nor am I even close, just a nerd about this stuff), where defensive mistakes—like allowing a wide-open 1T shot or letting someone walk in front of the net—should be rare. When these mistakes do happen, they should be punished. I don't really know how the gameplay is in lite or core division so I can't really speak on that but for me defensive mistakes should always be punished. The challenge is that elite and pro divisions need to have the same rules, and ideally, every division should follow the same ruleset. One reason elite players are "whining" about this situation is the unbelievably poor communication surrounding these bans. When the first national leagues started, it was easy to predict that traits would also be banned in FCL, and it was likely decided early on—but why wasn't there an announcement as soon as the decision was made? And if the decision was made at the last second, why wait that long? This could have been decided right after the elite finals, giving players at least two and a half weeks of notice. Communication has always been a huge problem here and I don't understand how it still is after many many years. Banning everything would make passive defending more effective than aggressive defending, leading to fewer quality scoring chances and more skating and passing around the corners. Large part of goals already come from counter-attacks, and it's much harder to score in a structured 5v5 offensive situation than it is to defend one. If scoring becomes even harder, it will lead to more goals from lucky bounces. BS goals will always happen, with or without traits, so banning everything for that reason alone is shortsighted. The one exception in scoring traits, in my opinion, is tipper. Golden tipper can create a meta where players just fire pucks on net from anywhere, making it the most effective strategy. I don’t see why we should ban all golden traits just for the sake of gameplay balance. Doing so would shift the game toward a more passive playstyle, as silver 1T is significantly worse than its golden counterpart. Even with banning golden traits, traits would still be used as scapegoats, and people would still complain and gameplay would swift towards a more passive one—so no one would actually be happy. That’s how compromises work, though, so I understand it. That said, golden 1T and golden CC aren’t causing goals against well-structured defenses—they’re just punishing defensive mistakes.
    39 points
  17. Free Lw if something interesting comes up PRO/ELITE I have a 10-game ban, but after that, I'm cleared to play Dm only on discord!
    38 points
  18. 🦇 Gotham Knights 🦇 IN: @LucePro @Jemmuuu @TheSpeedo @jyrki456 @Kussan82 Welcome our new bats!🔥 Our team is now ready! 🦇🦇🦇
    38 points
  19. Free LD (RD) for upcoming tournaments Can try as F too Top Pro/Elite Contact me here or dc: xSnaipperi
    38 points
  20. I have to ask why it will never happen? Every X-Factor is kinda silly in their own way, some being more stupid than others obviously. Anyway, now when EA "removed" Elite Edges, this should be the perfect spot to just ban them all from competitive gameplay, and end this f*cking stupid shitshow circle happening again year after year. No? If I would need to choose, I would go with "ban all" or "don't ban nothing" at this point. I have to agree with message above 100%. I take Kenus side with the decision they've made. He clearly informed 5-6 weeks ago they will probably go with "no-bans" if enough people doesn't stand out. Players saying it was "off-season" is just poor take for me. I understand that, but it's just not enough. Should SG have reminded us about this article? Yes sure, but it's still impossible to blame SG about it or attack towards them. Current situation is our fault and some self-reflection could be made here and there. What makes me the most tired are the toxic messages with zero value on this topic. Don't overreact, sit down, deep breath, analyze the shit and write your thoughts as respectfully as possible and the most important thing, justify your sayings. I rarely take part in conversations in this scene nowadays, and that's mostly because of the quality of the conversation and "cheap shots". Maybe I'm getting too old. And for SG, I also suggest to not make things harder what they really are. And with that I mean, if majority wants fe.; Big Tipper to be banned and no-one is against it, SG should have some balls to make quick LA decisions inside week or two. It's not that hard after all. We don't need 2 or 3 months long "testing ground" season to see if the shit is brown when we clearly know the answer already.
    37 points
  21. Purification (elite) in: @Snus97_ Welcome to puri!🤝🐐
    35 points
  22. Straikers looking for starting LD for potential future 6v6 tournaments in NHL 25. Contact me, Eki or FlyerKungen @ here or socials.
    35 points
  23. Free D elite Contact on discord: pappeen
    34 points
  24. GOONS ( elite ) looking STARTER RD + STARTER LD for upcoming ECL & tournaments! Send me msg if you are interest of these spots. Requirements: You are defenseman, not attacker. We need guy who can handle good defende skills and have motivation to doing that. I will check EVERY messages and need to guys who have huge motivation to step up and show the skills. PSN/DC/sportsgamergg: tkantola
    34 points
  25. Ban truculence, big tipper, uf, no contest. Then we have the most competitive game we can have. Gameplay without traits aint it
    34 points
  26. Free G for upcoming tounaments https://sportsgamer.gg/index.php/players/1711
    34 points
  27. Parasite in: @Vattuyy @tomboo- @uhNikke welcome🔥
    34 points
  28. I invite players to the Progress team for all positions. After all, there are many free agents. Let's try to unite and create a team! Contact here, discord: kashtan_v or psn: kashtan_v
    33 points
  29. Free LD/RD for next ECL contact dc: sisu33_
    33 points
  30. Free RD for upcoming tournaments! Stats 🎮 Edit: Team Found
    33 points
  31. Time to try one more time to compete at the highest level so Free LW/C/RW for upcoming FCL and ECL Spring Elite teams only👀 dm here or discord wpaananen
    33 points
  32. After giving it some thought and reading others' takes on this... I'm also team BanThemAll. And here's the reasoning why: The whole X-Factor ability shenanigans were added to the game in order to highlight superstar players with their superstar abilities. I totally understand that concept from an offline mode or online versus point of view, it's a great addition and does what it's supposed to do: recognize greatness. But in WOC game modes, we don't need that at all - everybody can already spend their XP however they see fit under the ruleset of preset builds and be the superstar they want (even though I'd love to see the return of the old custom build system). In WOC the X-Factors don't make anyone a superstar in the way they were intended in the first place if evvvveryone on the ice has them. What the X-Factors bring in 6s especially is instead lower skill gap RNG to a vast variety of in-game scenarios an even stronger meta for each wingers, centers, defencedudes & goalies where everyone exploits weaknesses in the game Therefore a competitive setting with no superpower abilities would balance not only the meta but also the dreadful RNG. EA made the decision on our behalf to remove EE from WOC, which, if you think about it for a second, is actually is a huge step towards the direction I'm suggesting here. And absolutely nobody is complaining about it. Now it's all about finishing what EA started this year and play without the honestly quite unnecessary X-Factor abilities in 6s.
    33 points
  33. Mby looking for some tryouts🤞.. Free RW https://sportsgamer.gg/players/1901
    33 points
  34. Free G for next ECL Elite maybe pro🫣 Ready to grind very much🫡 Contact me here or psn kaz_zu
    33 points
  35. Free G for FCL starter or backup contact psn or discord jubeex0r
    32 points
  36. League Administrative Announcement: Disqualification of Unwanted from ECL Elite SportsGamer has recently become aware of a publicly posted image originating from Unwanted’s team WhatsApp group. The image contained racist content. Following a thorough investigation, we confirmed that the content was authentic (i.e., not altered) and found that several players from Unwanted attempted to deceive and obstruct the League Administration (LA) during this process. Members of the team even went so far as to create fake screenshots, falsely claiming these were the original conversations that had been Photoshopped. Such behavior carries significant penalties. Decision and Implications Given these findings, and after thorough deliberation among LA members, we have decided to disqualify Unwanted from the ongoing ECL Elite season. For the purposes of relegation and standings, the season will proceed as though it was played with 16 teams, with Unwanted finishing in 16th place. Player Suspensions In addition to the team disqualification, individual players from Unwanted have received suspensions. These suspensions, effective immediately, will apply to all SportsGamer tournaments as follows: @Snus97_: Suspended until December 2nd, 2025 @Suth98_: Suspended until June 17th, 2025. Cover Gamer status has been revoked. @bystrom___ & @LaxenHD: Suspended until the April 5th, 2025 @Johansson-37: Suspended until the February 21st, 2025 The remaining roster is allowed to go, join, and play for another team this season (providing the usual transfer rules are satisfied, of course). Resetting Community Standards LA has previously received feedback that our responses to similar incidents were insufficient. Moving forward, we are resetting the standard for player conduct. Any player found engaging in racist behavior will face strict disciplinary action, including severe bans. This decision reflects our intent to provide an opportunity for players to learn and improve. We also discourage witch hunts targeting historical incidents, such as old screenshots or videos, as this detracts from fostering a positive and forward-looking community. Supporting Positive Growth To support this vision, SportsGamer will establish an initiative providing a safe and supportive space where players can seek advice from vetted peers (players). This effort aims to reduce the toxicity currently pervasive in the community. Players should be able to grow both on and off the ice without being subjected to insults or bullying from more established players. While details are still being finalized, we are committed to creating a more inclusive, welcoming environment for all participants.
    32 points
  37. Free LW/C for Elite / Pro MartindalexC - Player profile - SportsGamer
    32 points
  38. 32 points
  39. Free LW/C & LD for ECL. Division doesn't matter and I can be backup also. Contact me here or discord: ikarkkii
    31 points
  40. Free C Rw rd for upcoming tournaments. contact me here psn playmeikkeri discord playmeikkeri
    31 points
  41. Voittamaton need players for FCL (any pos), but especially at RD.
    31 points
  42. Heimo In: @KingOfApes_ ⬅️ NOVA @Mozjayh ⬅️ EXEN Welcome to Heimo! Westend might feel a little different from Kivistö😄 Out from starting roster: @Sakkem @xHatsi
    31 points
  43. Free D Pro/Elite https://sportsgamer.gg/players/600
    31 points
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