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September 15 2015 - May 27 2026
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May 27 2025 - May 27 2026
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April 27 2026 - May 27 2026
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Popular Content
Showing content with the highest reputation since 05/27/25 in all areas
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In an effort to boost our editorial coverage outside the realm of division-specific ECL content, we've enlisted NHL.com/sv writer, and long-time ECL player, Hampus Duvefelt (l-Furyan-l) to provide a series of special columns for SportsGamer.GG throughout the NHL 26 cycle. This is the first edition. KEEPING A TEAM TOGETHER If there is one thing I’ve learned during all my years in the NHL community, it is that keeping a team together for any duration of time is hard work. Whether it be due to arguments, fading chemistry, personal reasons or just a need for a fresh voice in the party, teams rarely look the same at the end of a game cycle as they did at the beginning of it. In some ways, change is the one constant in the unpredictable world of NHL gaming. In fact, one could argue an “NHL Year” is not entirely unlike a dog year, where in one game cycle, it can feel like you’ve lived through multiple years’ worth of transfers, roster changes and teams disbanding. Having been a captain or assistant captain for the majority of my soon-to-be decade on this platform, I’ve seen my fair share of exists – good and bad. I’ve been caught blindsided by players leaving at the worst possible times, I’ve had to tell unsuspecting players they were being let go (for various reasons) and I’ve had heartfelt interactions with players where we both agreed it was time for a change. I’ve also had a hand in closing down teams entirely, same as I’ve been a part of starting new projects. I’ve had players “poached” from me, with them agreeing to join other teams when they were still on my roster – sometimes even mid-tournament. And, in the interest of full disclosure as to not try and portray myself as some type of saint; I’ve agreed to join teams – or made plans for new projects – while I was still part of another team. The NHL scene has historically flirted with professional organizations and guaranteed contracts but as it stands that is the exception and not the norm. So, in a business that is... not really a business, but more like a (semi-professional) hobby where a contract is signed through a virtual handshake over Discord and a transfer is never more than a well-timed DM pitch away, how do you go about keeping a team together? Here’s what I’ve learned The main thing is to create an environment where players feel comfortable, enjoy “coming to the rink” and feel like their expectations are being met. Whether those expectations are on-ice success, a high level of activity or just a positive gaming experience, it is important to tailor your approach to the players you have. Are you with a group of IRL friends with no previous EASHL experience who are just starting out together? Perhaps don’t yell at them on a daily basis to get their shit together and to up their playing level (sorry, FCM teammates of ECL 1-3)... Are you with a group of hungry, talented 18-year-olds who want to win a championship and are willing to put in the time to do so? Make sure you keep both activity levels and accountability high. And if you’re with a group of (slightly) older players, with jobs, families and other responsibilities that take up their time, make sure to listen to their feedback and try to tailor your gaming sessions to their availability. But the main thing I wanted to share, and really the reason why I decided to write this whole thing, is some advice I received a few years ago from one of the greatest leaders I ever played with. Advice that I listened to at the time, but didn’t fully understand until more recently. And I’m paraphrasing here because it has been a while. He told me to always try and create a team environment where players want to be. Where they feel like they are achieving something just by being a part of the roster. A team that others scramble to play for. A team whose reputation – at least as spread by the players on it, past and present – is undeniably great. There will always be haters on the outside, but if you can create a team environment where starters, backups and loan players alike all feel like they are having the time of their lives, you’ve set yourself up for success. But his most important lesson was this; learn to accept that players are going to want to move on – and cheer them on when they do. Even in the best team environment humanly possible, you are going to have players move on. And here’s the kicker, it doesn’t matter what their reasons for wanting to leave are. It doesn’t matter if it’s wanting more success, wanting a less ‘tryhard’ environment, wanting to play with IRL friends or just wanting a fresh start. In a world without guaranteed contracts, you can never keep a player from leaving, so don’t get frustrated or judge them for it when they do. Learn to let go Of course, it is never a bad thing to ask a departing player why they are leaving or to ask for their feedback if there is something you or the team could have done differently. Listen, and learn from it. But if they’ve decided to leave, that’s that. And that’s okay. Sure, there are both good and bad ways to exit a team, and no one is immune to having an emotional reaction to a player transfer. I certainly am not. But in the end, if you know in your heart of hearts you’ve done the absolute best you can in trying to create a team environment that people want to be a part of, then there is no point in dwelling on it. Or... you could just, you know, win title after title after title. After title. I hear that’s a neat trick too!53 points
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We will thinking to made new leagues for players. Maybe low fees or free to play, just because guys want to PLAY 6s. Hit some reaction if you're interest about new tournaments, for everyone and different levels of players. Good night gamer. It was nice ride, not crying about fees for hobbies but if we have some prizepools, you NEED TO PAY funds back for winners. Sadly Kenu sold that firm for untrusted brothers, it's not community responsibly to fix that financial problem year to year. Everything went to down when NHLGamer turned into SG.50 points
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free player, can play any pos. elite, pro or lite. msg here or discord.47 points
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2 Free veterans (Imosi RW and Janikka RD/LD) are looking for a new PRO team for upcoming tournaments. Contact me here or psn: imosi140 points
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Reality Check 🍍 In: @priima-namu @Kauppias4 @jezbaru @kim_johan @koleslaav_ @profiilipakki @Pursuitti @TheArska @cTunkeilija39 points
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Etsin mahdollisesti uutta seuraa jos sopiva löytyy. Voin toimia avauksen viisikossa tai varaukkona. Pelipaikka: lw/c Vahvuudet: - Heikkoudet: lievästi vanhentuneet kädet/jalat/pää Yhteyden saa discord/psn JaKurrii38 points
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Free LD for upcoming tournaments contact me here or in discord Leiskav Pro—>38 points
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2 free (RD/LD Janikka- & RW imosi1) for ECL Spring. Division doesn't matter.35 points
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TOHTORIT 🧙♂️ We are looking for a F & D 🤑 Dm's are open on Discord: ristimaeki35 points
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Free F or lasin kautta ulos D Contact on discord or psn33 points
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Free LD (or LW) for upcoming tournaments! Contact me here or in discord Leiskaviis733 points
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free rw/c upcoming tournaments msg me here or discord: borjee__32 points
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It has now been several months — in some cases nearly a full year — and yet many teams and players have still not received their prize pool payments. This delay is completely unacceptable and must be addressed immediately. (Reason we got first not sure what it is now) international payment processing is not a valid excuse in this day and age. Transfers of this nature can be handled efficiently and securely within days using modern platforms. Suggesting otherwise only raises more questions about the handling of funds and organizational transparency. calling for a public update that includes: A detailed breakdown of the prize pool status for all affected teams. Clear payment timelines for each party. A real explanation of the delays — not vague references to "international issues." Prize pool payments are not a courtesy — they are contractual obligations. The continued silence or vague communication on this matter damages trust across the community and sets a dangerous precedent for future events. This situation demands accountability. We urge you to take it seriously and respond accordingly. I32 points
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Free LW (C) for upcoming tournaments Contact here or discord: borjendahlen32 points
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Free C/LD Dont have access to old dc so message here or on psn31 points
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Free LD for upcoming stuff backup is fine contact here or dc juti30 points
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Free for next ECL positions: LW/RW and possibly C last season was a rollercoaster so im hungrier than ever before to achieve some trophys. dm here or dc wpaananen29 points
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INCOACH (formerly Mythix) In: @Puantso Welcome to the team!🔥 Out: @Sokkelo__ Thanks for the seasons and gl in the future Soikkeli!❤️ Skenen mukavin no cap🧢28 points
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Can someone give me at least one good reason why you still allow X-factors at this point, when you’ve already banned eleven (?) of them and restricted builds by position? These days I don’t really care what SG does, I just play, but I’m genuinely wondering. Back in the day, I voted to either ban all of them, ban none or ban only a couple of the most overpowered ones. But this current approach of banning around 75% of them and letting the rest stay just doesn’t make sense. Yes, some of them are more useful than others, but the main idea behind all of these traits is the same: they’re basically stupid superpowers breaking the game mechanics. If you ban traits like hit boost, better balance and ones that generate extra pressure from spamming shots, then why on earth do you allow auto-saucers, speed boosts on pass reception, 2x endurance and whatever else is left? Yes, you can probably answer that by saying the community hasn’t complained enough about those perks being overpowered, but now we’ve reached that point and this is exactly what we knew would happen once you started banning traits one by one. You’re basically leaving breadcrumbs on the table. No hate, it just feels like there’s no logic behind it anymore.28 points
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Some people may be wondering why I disappeared from the scene after early 2024. This is my situation: My company had unpaid invoices from SportsGamer from early 2024. A claim was filed in the District Court, and a judgment has been given. However, the enforcement authority has not been able to collect the payment from the company. There have been no updates to the situation during the past six months.28 points
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Free LW/RW/LD/RD for upcoming tournaments! Mainly looking for Elite Contact me here or discord: xSnaipperi28 points
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Hi Gamers, As communicated previously, the League Administration has come to the decision that once the current ECL season has finished (end of day Thursday), any subsequent tournaments will be played with all X-factors banned. We have come to this decision based on community feedback, as well as examining the current trend of EA Sports themselves, with the battle pass becoming more and more pay-to-win - an idea that we at SportsGamer vehemently disagree with. Furthermore, a key aspect that we weighed up was the potential pros and cons of instituting a variable ban list depending on community feedback, and which traits they viewed as overpowered and which ones they viewed as underpowered. While in a perfect world we would of course like to allow players to play with minimal restrictions and be more in line with what EA envisioned for the game, we felt that considering the murkiness of some traits, and the general lack of information provided by EA as to how each trait fundamentally works (as well as interaction with others), that any discussions down the line would become prone to misinformation and negativity towards other players. As we head into the upcoming tournaments, we’d like to share a quick reminder of the current passwords to use when applying for daily competitive training games: ECLPro – for Elite / Pro and Pro / Elite Qualifying teams ECLLite – for Lite / Core teams ECLNeo – for Neo teams While we understand the desire to challenge yourself and want to play tougher teams, please respect the divisions as mentioned above for use with each password. The whole point of the password system is diminished if, for example, Core teams use the Pro password, and so on. Please also remember to avoid using abilities and special builds when playing these training games. This helps ensure fair and consistent gameplay across all divisions. Information about the upcoming ECL '26: Spring season will be available soon, so now is a good time to start thinking about your updated line-ups, if you haven't already. Thank you for your cooperation — and have fun out there! Thanks, League Administration27 points
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NOSTREETSPORTS (PRO) in: @Borjendahlen out: @Lxnards I hope the transfer-saga is finally ended from us😅 Welcome Börje🏄🏼♂️ and thanks for Lxnards for those couple days🤝🏼27 points
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Geez… people here have less patience than my 3-year-old daughter (and hers is absolutely sh**e). Looks like some of you just want drama. People shouldn’t judge before knowing the facts! Sportsgamer promised to give more info in a couple of days, so by tomorrow (Friday) at the latest (?). Why can’t you just wait a bit and then judge when you have the facts? I understand the appropriate questions because people want answers. I’ve known Kenu since before most of you were even born. If there’s one person in the world who would never steal your money or scam you in any way, it’s Kenu. People seem to forget pretty fast. Remember that Kenu has done this for years and years for free. Because it is his passion. At least we owe him the chance to explain everything. From my point of view, maybe not all the wisest decisions have been made but the community should also take a look in the mirror. The community demanded prize pools under the threat of leaving Sportsgamer (a few years ago), and… here we are. Sportsgamer was NOT ready for this. One thing I know is that it's not easy to get a sponsor for this game. Also, to the people here advertising other leagues: there’s a saying “the grass isn’t always greener on the other side”. It takes a lot of work to manage a league and deal with all its problems. You need to be extremely passionate about it to do it all for free. …And before people start saying I’m taking sides, that’s not true. Do I agree that people should receive their money asap and that the payments have taken unacceptably long? Yes. Do I think some risky decisions were made? Yes. Do I think Sportsgamer shouldn’t ask for more money before the old debts are paid? Yes. I don't know why the payments haven't been made in 90 days as promised, but all I’m asking for is a little bit of patience - let them publish the info before judging. I know for a fact that many players, including Elite players, have opinions or suggestions or are blaming SportsGamer. Why are they not opening their mouths now when it's time to speak? That’s because the community is so toxic and they are afraid of being bullied or slaughtered. So they criticize SportsGamer in private. Man up and open your mouth if you have something to say!27 points
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I suggest that all speed-boosting abilities, as well as the Truculence ability, should be banned in ECL. Speed-boosting abilities give players an unrealistic advantage, creating bursts of speed that disrupt the natural flow of the game and reduce the importance of positioning, strategy, and overall hockey IQ. Similarly, Truculence provides an unfair physical advantage by making body checks excessively powerful, leading to unbalanced gameplay. Together, these abilities reduce competitiveness and make matches less enjoyable. By banning both speed-boosting abilities and Truculence, gameplay would become more balanced and fair, rewarding skill, passing, and teamwork instead of relying on overpowered x factors. This change would greatly improve the competitive integrity and overall experience of playing this game. As for tipper, there is currently not enough data available, so no stance will be taken on it at this time.27 points
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Free C/LW or maybe even/LD for the right team next ecl. Prefer Elite or higher, but pro/lite works just as fine. I play right handed. Send a message for a tryout or something if interested.26 points
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This calculation has been around the community for a while. From what I remember, it was based on the license setup and pricing during NHL 24, using the actual number of teams per division that year. It also includes both Winter and Spring seasons, plus the officially announced prize pools. 💰 Original Community Estimate Elite 💳 Player Licenses: 6 players × 16 teams × 40 € = 3,840 € 🏒 Team Licenses: 16 teams × 1,000 € = 16,000 € 💰 Total Revenue: 19,840 € 🏆 Prize Pool: 18,920 € 📈 SportsGamer Profit: 920 € Pro 💳 Player Licenses: 8 players × 32 teams × 40 € = 10,240 € 🏒 Team Licenses: 32 teams × 700 € = 22,400 € 💰 Total Revenue: 32,640 € 🏆 Prize Pool: 6,192 € 📈 SportsGamer Profit: 26,448 € Lite 💳 Player Licenses: 8 players × 64 teams × 40 € = 20,480 € 🏒 Team Licenses: 64 teams × 400 € = 25,600 € 💰 Total Revenue: 46,080 € 🏆 Prize Pool: 6,261 € 📈 SportsGamer Profit: 39,819 € Core 💳 Player Licenses: 8 players × 48 teams × 40 € = 15,360 € 🏒 Team Licenses: 48 teams × 222 € = 10,656 € 💰 Total Revenue: 26,016 € 🏆 Prize Pool: 1,980 € 📈 SportsGamer Profit: 24,036 € Total (Top 4 Divisions) 💰 Total Revenue: 124,576 € 🏆 Total Prize Pool: 33,353 € 📈 SportsGamer Profit: 91,223 € Summary: Only 26.7% of all money collected actually went back to the players. The remaining 73.3% stayed with SportsGamer. And as many of us know, some teams were even offered to skip their prize payout entirely, in exchange for having it deducted from their next season’s license fee. Which, while fair on paper, doesn’t change the percentages above. What SportsGamer Said Themselves Their official statement in the thread said: “Following a later decision that reclassified the licenses under a higher rate, SportsGamer has been required to apply 24–25.5% VAT, which has significantly increased our costs and placed a heavy strain on our finances. In practice, this means that of the total amount paid for licenses, roughly 20% goes to taxes, about 50% to prize payments, and around 30% to operational costs.” So, let’s recalculate using their own explanation. According to Their Claimed Distribution (20% / 50% / 30%) Category Amount (€) Share Total Revenue 124,576 € 100 % Taxes (≈20%) 24,915 € 20 % Prize Money (50%) 62,288 € 50 % Operational Costs (30%) 37,373 € 30 % Total 124,576 € 100 % Comparison Source Total Revenue (€) Prize Pool (€) % to Players Difference Community Estimate 124,576 € 33,353 € 26.7 % — SportsGamer’s Own Claim 124,576 € 62,288 € 50.0 % +23.3 % If we take their numbers at face value, it would mean that half of all collected money went back to players. Which sounds great — except that it clearly didn’t. The official prize pools are nowhere near that. Their own math completely contradicts the public data. Even if we assume 20% VAT was paid (fair enough), that still leaves about 99,660 € within the company. Out of that, according to their statement, 62,288 € should’ve gone to prizes. But the actual amount distributed was 33,353 €. That’s a gap of roughly 28,935 € per season, using their own claimed figures. If their 20 / 50 / 30 split was real: The tax is fine, it’s part of the license cost anyway. The prize pool should’ve been closer to 62,000 €, not 33,000 €. About 29,000 € per season is simply unaccounted for. So the question becomes even more obvious: where did the money go? And when they now say that no salary has been paid to Kenu since December 2024, it raises even more questions. Because if no salary was paid, the money clearly isn’t showing up as prizes, taxes, or operating costs either. As Janikka said perfectly in her post: "have questions about the current organizational or ownership dynamics. A company called Reactio Media is or was somehow involved (as evidenced by the current Twitch account that hosts all the SportsGamer streams). I can't find any pertinent information about the company online, but its owners are involved in various companies whose background information is available." This whole thing didn’t clarify anything , it just made it all look even more suspicious. At this point, the picture being painted is less of a struggling company… and more of a pyramid-shaped business model. I’m not a mathematician, and I’m not an economist. But what’s certain is that the total amount of paid licenses adds up more or less correctly. It’s everything else that doesn’t add up.26 points
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Let’s be honest. This isn’t transparency. It’s damage control. SportsGamer has been struggling for years, and it’s not because of Twitch or sponsorships. It’s because of poor management and a lack of honesty. You’ve been collecting license fees from players season after season, while prize payments have been delayed or disappeared altogether. That’s not bad luck. That’s bad leadership. You say that 20% of the money goes to taxes, 50% to prizes, and 30% to operations. If that’s true, then prize pools should already be secured before the tournaments even begin. Instead, it’s obvious that player license fees are being used to pay your ongoing expenses. That means players have been funding your operations, not their own prize pools. And now you talk about seeking external funding to pay off prize money that’s already overdue. No legitimate company does that. If the money was handled properly, there would be no need for investors to cover the gap. It’s clear that the funds have been mismanaged. Then comes the part where you ask the community whether we’d still play if the prize pools were reduced. That’s not a survey. That’s a way to soften the blow before you announce that the money is gone. It’s an attempt to make players feel responsible for your mistakes! At this point, SportsGamer is no longer running as a community platform. It’s running like a pyramid scheme. New license fees pay old debts, management keeps their salary, and when the structure starts collapsing, you try to shift the blame onto the players. This isn’t about delays anymore. It’s about trust and integrity. You built this scene on passion, volunteer work, and player effort. You’ve now used that trust to keep a sinking ship afloat. If you truly care about this community, then prove it. Publish the numbers. Show exactly where the money went. Let the players see what’s real. Until that happens, no team, player, or sponsor should continue supporting SportsGamer. You don’t fix broken trust with surveys or nice words. You fix it by paying what you owe and telling the truth. To the SportsGamer leadership Your statement doesn’t fix the problem, it confirms it. You’ve collected license fees season after season, promised prize pools that were never secured, and now admit to needing external funding to pay players what they’re owed. The community deserves accountability, not vague apologies and PR language. If SportsGamer truly values “transparency,” then publish the books. Show where the license money went. Show the debt. Show the shareholders. Until that happens, no player, sponsor, or organization should continue funding this structure. You don’t get to “survey your way out of accountability.” Pay the winners. Publish the numbers. Or shut it down. // A long-time EHL/ECL player who’s done watching you exploit this community.26 points
