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Popular Content

Showing content with the highest reputation on 09/23/18 in all areas

  1. I havent read all the earlier arguments but first thing what came to my mind is that doesnt everything cost money in some way? Like you pay for the console, screen, game, network, controller, forntnite skins and dances etc etc you know exactly what I meen just by thinking about anything you have done in your life. For example if you think about your other hobbies you find out that even jogging costs and I am not gonna explain why. BUT you are not ready for paying for competive NHL league? And all those things that OTHER people do for you and in this chase have done it for years. And then you say that I dont care about EASHL stats. Only ECL. But Im not ready for paying that. In other perspective you want this ”using others passion for my benefit” continue. Do you want everything to be free? So are you ready to pay for this value? That other people makes the site and all the arrangements for YOU? And for the same prize you can get pizza and energydrink but is it Pizzanight or practice for ECL what you need that pizza and energydrink for? Because of the people that has made this League you want to play this game? Isnt it? Would you keep playing as passionate this game if there wouldnt be ECL? Would you listen as much Spotify with the free version? And yeayea its not complitely the same thing but I hope you get the point. Maybe the discussion is about having more motivation from moneyprizes but do you even need that to pay?
    20 points
  2. 100% agree! If we want NHL as an e-sport to move forward we have to take new steps. 120 euro is basically nothing for a team with a minimum of 7 players imo. Hopefully all 16 teams feel the same way 💸
    9 points
  3. Now we have chance to help NHLGamer staff ourselves and its not much really from our wallets. Great work again staff!
    8 points
  4. Hey NHLGamers, 'I can feel it coming in the air tonight' is what a wise man once sung. Can you feel it too? I bet you can. With NHL 19 being out for a little over a week, it's time to ramp up our machinery for the next edition of the greatest 6v6 NHL championship there is - European Championship League 7. A whopping 106 teams signed up for ECL 6 last time, once again blasting our previous record of 96 teams in ECL 5 into oblivion. When we headed into the planning for ECL 7 almost half a year ago, we came across plenty of feedback, especially from our ECL Elite players, that were asking for new ways to be rewarded for their outstanding performances on the ice in the form of sponsorships or leagues with entry fees. Internally, we have had many discussions about these two options as well, and started opening doors and laying the groundwork in both directions as one option does not exclude the other. That's why for ECL 7 Elite on NHLGamer.com, we will offer an optional ECL Elite license for the very first time. NHLGamer, the ECL and many of its teams have received broad recognition in the past year, and we are in ongoing and highly promising exchanges with several possible partners that could lift the experience to a whole new level. As this comes with plenty of requirements that need to be fulfilled on our end as well, we decided not to rush things (as always), and aim to figure out the details and finalize our concept for future seasons. As NHLGamer founder @Kenu mentioned in a radio interview a few months ago, 'the future is bright', and we can't wait for you - the community - to finally benefit from our passionate work. In that regard, ECL 7 is the stepping stone, as it will once again take a step further for professionalism. Let's take a look at the sign-up procedures: If you are entirely new to ECL or were relegated from ECL Pro during ECL 6, please look at the ECL Lite registration instructions. ECL Pro teams that were not promoted to ECL Elite or relegated to ECL Lite during ECL 6, please look at the ECL Pro registration instructions. ECL Elite teams that were not relegated to ECL Pro during ECL 6, please look at the ECL Elite registration instructions. In case you are unsure about your placement in ECL 6, both the ECL Elite and ECL Pro sections offer a list of teams that have the right to sign-up for these divisions. If you can't find your team in any of the lists, your sign-up post belongs into ECL Lite. ECL Framework Regional restrictions: ECL is a European tournament format, however we do not necessarily exclude North American or Russian players. North American players are not allowed to host matches / be captain in the lineup, which means all games need to take place on European servers. This also applies to Russian players - please evaluate your previous connection experience against some of the teams participating in the ECL, especially if you live in eastern parts of your country (which likely connects you to US West servers). In case of severe connection issues, we reserve the right to exclude teams or players. 6 vs. 6 tournament: ECL is played 6 vs. 6 only, using the EASHL Challenge Club game mode in NHL 19 (will be added in October). Individual requirements: Each player needs to create an account at NHLGamer.com and create his personal player card. Roster requirements: Teams in ECL Elite need to have at least 7 players to sign up. Teams in ECL Pro and ECL Lite need to have at least 8 players to sign up. The roster cap is 14 players. ECL Elite license option: Teams in ECL Elite will have the option to pay for an ECL Elite license and play for a prize pool (more details in the ECL Elite section down below). Sign-up period: Teams can register from now until Wednesday 10.10.2018, 23:59 CEST. ECL 7 Kick-off: ECL 7 has two kick-off dates: ECL Lite and ECL Pro are set to begin on Monday 15th of October, while ECL Elite begins one week later, on Monday 22nd of October. The season is unable to start until the Challenge Club is added to NHL 19 with the next game update, which is scheduled for early October. Rules: The ECL 7 ruleset will see clearer definitions in terms of League Administration involvement, to take care of the added ECL Elite license option and other tuning to the good foundation we have created throughout the years. You can find the ECL 7 rules here. ECL Lite Sign-Up ECL Lite welcomes any and all teams that did not participate in ECL 6 as well as the teams that were relegated from ECL Pro during ECL 6. As last season, there will be no limit to the amount of registrations! We will flexibly adjust group sizes to accomodate all teams that are looking to participate. To sign your team up for ECL Lite, we ask that only the main captain (i.e. C) posts within the ECL 7 Lite registration thread. As ECL Pro teams could potentially break up and not particpate in ECL 7, we also offer teams the ability to apply for ECL Pro during this sign-up process. However, ECL Lite quarter-finalists from ECL 6 will take first priority when filling up spots in the ECL Pro division, which means only a few or no spots at all might be available for completely new teams should they apply. We will choose applicants depending on their player strength and other factors such as in-game 6 vs. 6 leaderboard results, history of ECL success and others. Below is the list of prioritized teams (in order) from ECL 6 Lite should there be spots available in ECL Pro: GHETTO FIREBIRDS (1 quarter-final win, 1.61 PPG) Freddie Mercury Institute (1 quarter-final win, 1.5 PPG) Pohjoista Voimaa (0 quarter-final wins, 1.5 PPG) MotherPuckers (0 quarter-final wins, 1.39 PPG) ECL Pro Sign-up ECL Pro is our second-tier division and will consist of all the teams that were able to stay in ECL Pro, were relegated from ECL Elite or were promoted from ECL Lite during ECL 6. ECL Pro has a fixed size of 32 teams, divided into two conferences. All the qualified teams are listed below: Relegated from ECL Elite: Nordic Stars Pata Hellalla Kattiautomaatti Silver Sword Griffins Made ECL Pro Playoffs: Alliance HT SIKA Shameful Knights Synergy Hockey Baltic Sea Eagles Clows on Ice Red Machine Arctic Deadly Phantoms HC Monte Carlo Raging Monkeys Quality No man's land: Free From Rodents Speedy Bros Hockey Murohoki TIKI TALK Banterfield Battallion Bellizzi OG Royals Penalty Box Old Farts EN HUND Breakers of the Bone Survived ECL Pro relegation faceoff: Nordic Nosebleed Promoted from ECL Lite: EV Duisburg Cowabunga Hockey Style Sektion K To sign your team up for ECL Pro, we ask that only the main captain (i.e. C) posts within the ECL 7 Pro registration thread. In case ECL Elite teams are folding, we will automatically ask the best ECL Pro qualifiers from ECL 6 to fill these spots, according to their playoffs progress (criteria #1) and regular season PPG average (criteria #2). You are not required to apply for these spots. However, you are required to confirm your attendance for ECL Pro to be considered for selection. ECL Elite Sign-Up ECL Elite is our top division, housing the very best 16 European teams in a single group. It will consist of all the teams that were able to stay in ECL Elite or were promoted from ECL Pro during ECL 6. All the qualified teams are listed below: Made ECL Elite Playoffs: Written in the Stars Dynasty Carlsberg HC Northern Ascendancy Unlucky Boys Sjukstugan SJK eSports Northern Stars No man's land: Evolution Gotham Knights Rusty Blades Falun Coal Miners Promoted from ECL Pro: Monarchs FILADELPHIA Almost Famous White Trash ECL 7 will allow ECL Elite teams to decide whether or not they want to pay the ECL Elite license to be able to play for a prize pool. The prize pool will only be distributed across ECL Elite teams that contributed to it by buying the ECL Elite license. Here are all the details: The ECL Elite license costs 120 € per team ( e.g. 15 € per player in an 8 player roster) and will be collected and submitted by the team captain. The captain who collects and pays the team license must be 18 years or older Teams can pay via bank transfer (usually no service fee) or PayPal (service fees apply). At this time, NHLGamer is considered a non-profit organization, thus 0% VAT apply to the license fee submissions. NHLGamer will keep 8% of the license fee minus service fees minus VAT to improve and grow the service. For example: With all 16 teams paying their ECL Elite license via PayPal, the prize pool would be roughly 1695,50 € (1920 € license fee - 70,88 € PayPal fees - 0 € tax - 153,6 € NHLGamer fee). ECL Elite teams ranked #3 and #4 will receive 120 €. The ECL Elite winners are set to receive 5/6 of the remaining prize pool and ECL Elite runner-ups are set to receive 1/6 of the remaining prize pool. With the 1695,52 € price pool in the example above, the winning team would receive 1213 €, the runner-up would receive 242,50 € and teams ranked #3 and #4 would receive 120 €. Finnish players are responsible for their own taxation in the case of prize money. For foreign players, a withholding tax of 15% will be automatically deducted from the payment. NHLGamer will report all winnings to the tax authorities. All of the prize pool will be distributed based on the internal ranking of the teams that have the ECL Elite license. I.e. if the best finished ECL Elite license holder team finishes #5 in ECL Elite, they will win the main prize. The ECL Elite license fees will be used in their entirety to organize leagues, tournaments, competitions and for prize money and developing the service. To sign your team up for ECL Elite, we ask that only the main captain (i.e. C) posts within the ECL 7 Elite registration thread. In case there are any questions left, please use the comment section below and we will make sure to get back to you as quickly as possible. Let's get this party started! @gzell60
    6 points
  5. This is a move that was obvious for future. Even not public info this was only logical direction if NHLGamer wants to push NHL as an eSport. There hasn't been an esport game that hasn't started with 3rd party money leagues (excluding Overwatch, because Blizzard). This will be just 1 step in a long journey forward. In my mind I can see NHLGamer offering both money leagues and free-to-play leagues, but as for the crown jewel, Elite, there is no other way than start bringing money as part of it, if we want keep pushing the skill and professionalism on NHL. Only time will show how successful all of this will become and if sponsors will start rolling in bigger numbers. And remember, all of this will support the site financially to grow and evolve. Interested to see where all of this will put us.
    3 points
  6. Is this Ashton from Consolehockey!?
    2 points
  7. Free agent! Im looking for a club on nhl19 and i prefer Finnish teams. Positions: c, rw and lw. (Can play d if needed) Contact me here or ps4. Psn name: mansikka1
    2 points
  8. Thanks for the feedback, @vatalisti! The plan for ECL 7 was shaped with the help of the ECL Elite teams and this is a bit of a compromise between the ideas shared by the captains. I agree it would be better too if everyone is in, but we'll have to see what the teams think about it. If everyone agrees, we can run it 16/16 for ECL 7. Why the semifinalists get money? The thought behind that is that perhaps not all teams believe they can win, but perhaps they believe in their chances of reaching the semifinals and earning their license cost back - thus we can involve more teams. Again, open for feedback, so keep it coming! He didn't comment on your comment.
    2 points
  9. IMO it should be that either every team pays the elite fee, or no one sounds stupid that way. And why #3 and #4 gets money?
    2 points
  10. WE KINGS are back from a 5-year long hiatus Stop the press! The EHL Division 1 champions from 2014 (never forget) are back and looking for players. Currently there is 3 players in our roster, so players for all positions are wanted. Requirements: - Don't be shy to contact us and come for a tryout. Contact PSN: Latexiii / Hbnzo
    1 point
  11. Moro! Hakuses olis tälläsel 18v jannul AKTIIVINEN 6v6 jengi, joka olisi menossa ECL. Aikasempaa kokemusta EASHL löytyy nhl16 old fartsis parit pelit, infinitys parit pelit ja dekes of hasard ynm ynm. NHL17 joitain satoja pelejä frendejenkaa 6v6 tiimeissä. 1v1 kokemusta on paljon, joten helposti keskitasoa parempi pelaaja. Pelipaikat: KH, OL. (OP/MV käy korvaajana) PSN: Lehis61. Pistä viestii tääl tai PS4.
    1 point
  12. If they find the right team that will play for them and support their brand,. You find most org do pay for online entry fee as it helps grows their brand awareness as most matches are streamed trough twitch that how mostly we built our following.
    1 point
  13. The differences between let's say top 4 and bottom 4 is just too big and we couldn't really get a league going with buy-ins.
    1 point
  14. I saw an NHL 19 video from gzell60 which demonstrated a hockey stick going through an opponent's leg during a poke check. Last night, as I was playing EASHL as goalie, I had a puck rammed through my stick and into the net. I reviewed the replay multiple times, and sure enough: the puck found its way through my stick, a supposedly solid object in the context of the video game. But what if we, the players, have it all wrong? A few years ago, EA hired a physicist to help out with their puck physics for NHL 15. A Google search revealed the man to be one Michele Petteni. I don't know about you guys, but he seems qualified enough to me. It's probably safe to assume he knew what he was doing. I found no evidence that he's still part of the NHL team, however. In fact, it seems as though NHL 15 was both his video game debut and swan song. Maybe he didn't find the work rewarding enough. Maybe he felt as cheated and disappointed as the rest of us did when we found out NHL 15 was to omit a lot of the goodies such as EASHL. I mean, who would want to do all those calculations for nothing but HUT and a drop-in mode tacked on as damage control? Whatever the case, I would assume his work, or at least some of it, from that time has carried all the way over to NHL 19. What prevents an object from passing through another? You'd have to be pretty dense not to know the answer to that one. Density is a measure of the mass of an object relative to its volume. So if an object is small but has high mass, said object is very dense. When two objects meet that are both adequately dense, they will be unable to pass through each other. The air that we breathe is pretty sparse. We are able to cut through it because our bodies are far denser than air. Air is still dense enough to offer us some resistance, of course, which is one of the things hindering our ability to move fast. In real hockey you won't see sticks going through legs, or pucks penetrating goalies' sticks. All of those objects are too dense for that to happen. But as we've seen, it's not impossible in NHL 19. What if it's all by design? There's been plenty of talk on EA's NHL forums about incidental contact. The developers have written that they've tested full-fledged incidental contact and it didn't work too well. It bogged the game down rather than helped it, and the game got less fun. Now, you would assume that to not apply to such instances as on gzell's video or in my EASHL game last night. But I have a theory. No, a hypothesis. EA may be ahead of the curve. Maybe they're not only thinking outside the box, but they've taken the box and they've thrown it away. Because when you watch that stick go through that leg, or that puck vanish into that stick only to come out from the other end, one thing feels certain: there truly is no box. Or maybe Michele Petteni, bless his heart, was informed his services would not be needed beyond NHL 15 and decided to do a number on our friends at EA as a glorious last stand in the world of video game development. All we know is this: when you launch NHL, you'd do well to leave your conceptions of reality at the door. Because when it comes to reality, EA has a brand of its own.
    1 point
  15. Jocke 😘 Captain bobkov 😍😍 like blackviking But no black or viking 😍😍 logo .. #scenenhianoin
    1 point
  16. Why is this guy not banned already? 🤦🏿‍♂️ 🤦🏿‍♂️ 🤦🏿‍♂️
    1 point
  17. Transfer news! IN: Mayziix! Out: Crisu_rottis Welcome!
    1 point
  18. Bahamas Mamas looking active Goalie. Pm here or Psn andrejtoth
    1 point
  19. The Dudes looking for Finnish defender with a mic. Hope you can play often around Monday - Thursday 20-24. Contact me here or even better psn: ahonaattori
    1 point
  20. NHLGamer Season Pass / License !!! Thought machine gun triggered, watch out. - where every single member of NHLGamer pays the money (10€-50€) per one NHL game (or season, like ECL7) for playing on this site, using NHLGamer's tools, staff, leagues and community overall. Not sure could this way of paying be possible tho. Would you be ready to pay 20€ for an example - per 9-12 month lasting NHL gaming period where you can use NHLGamer daily, can join and play 6vs6, 3vs3, 2vs2, 1vs1 - both free and buy-in leagues and tournaments. Add FIFA and other possible games to it as well in the future, who knows. Separate the big, bad money league to it's own thing. 12 best teams who are interested (such things as ECL-status, stats, players, EASHL ranking would matter the most). Every game, every goal, every point would matter more than ever before. Make it best of the best, for the money. If more teams interested than 12 or 16 (doubt it if the buy-in is more than 10/20€ per player) - then I dunno - MONEY LEAGUE 💸 - ECL Elite - ECL Pro & Lite - Summer Cup Money needs to step in, and in NHL19 it's already confirmed. Step by step. Next level is to bring it to whole community. Thanks, bye. Although I gotta say that best option would be, like Ahola writes above: sponsored and big time supported ECL (Elite).
    1 point
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