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Showing content with the highest reputation on 08/25/17 in all areas

  1. Player interviews are here! First up @indi969! Check it out on our Facebook page: https://www.facebook.com/Aapon-Taikasauva-1896157620636189/
    3 points
  2. Hey NHL Gamers, welcome to our Gamescom Blog 2017, where we will update you on some of the things we saw, games we played and people we met during our visit to Europe's biggest gaming event. This part will be about our experiences from the exclusive trade visitor's and press day (Tuesday) as well as some of the events that took place on Wednesday. Public show floor Gamescom is divided into two main areas: The public show floor (halls 5-10) and the business area (halls 1-4). To avoid the extraordinarily long queues during the public days, we spent our entire Tuesday in the public area. After starting to get up at around 5 a.m. in the morning and driving to the trade fair, we started our journey in hall 7 in the Sony PlayStation area, where we were greeted with a Detroit: Become Human booth. The successor to Heavy Rain, Quantic Dream's popular game from the PS3 era, offered a 15 minute demo showing off some of the gameplay and storytelling aspects. As a human-like android, we were called to a crime scene featuring a hostage-taking of a young girl that went out of control. Due to the heat of the moment, we had the option to go all in and negotiate directly with the kidnapper, or we could also investigate the scene to increase our success rate (which was a visible meter during the entire demo). As you would expect, we chose to investigate the area, which included minigame-like tasks that allowed us to reconstruct some of the events that had taken place earlier that night, and learn about the kidnapper's name, age and history. Every single piece of gathered information increased the success rate, however it was also decreasing every few seconds, which means we were forced to hurry up. After finishing our investigation, we went into a negotiation with the hostage-taker and were eventually able to rescue the kidnapped girl. While killing the kidnapper. And ourselves. Yeah, I know, things could have turned out better in the end (I assume). We pretty much messed it up in the end. Detroit surely was one of our highlights so far, however we are unsure in which ways the game will open up gameplay-wise in other chapters. Other booths in the PlayStation area featured PlayStation VR and Gran Turismo Sport (which we already tried last year) as well as Call of Duty WWII and a large stage hosting several tournaments. All of us shared the same thought: "Let's get ECL up there in a few years!". The other half of hall 7 was filled with Activision titles, such as Overwatch, World of Warcraft: Legion and Hearthstone. Due to the fact that none of us are too invested with any of these games (no offense!), we decided to move on to hall 6. Large signs, plenty of lights, a BMW M5, huge Tie Fighters and other spaceships hanging from the ceiling. Turns out we arrived at home within our first hour at Gamescom: The EA public area. We queued up for Star Wars Battlefront II and played the new Galactic Assault game mode, which is somewhat similar to Walker Assault in the first Battlefront game, which in turn is pretty similar to the Rush game mode known from Battlefield games. To keep it short: If you played the first Battlefront game, you will love this one. If you are a hardcore Star Wars fan, you will love this game. The fact they included all of the eras and their characters, as well as some more of the iconic locations adds a lot of depth to the experience. As for the gameplay, Battlefront II introduces classes, similar to Battlefield. While others might not like the comparison, it is difficult to deny plenty of similarities between the two series. More about Battlefront II will follow later on. The remainder of hall 6 was occupied with Project Cars 2 (with some super fancy racing setups!), Ace Combat 7, PES 2018 and plenty of Ubisoft games such as Far Cry 5, South Park: The Fractured But Whole, and Assassin's Creed Origins. Let me be clear here: I played all of the previous Assassin's Creed games and enjoyed all of them, especially for their interconnected storyline. However during the past few years, I was losing some of my excitement: Combat elements got repetitive, stories got rather predictable, and overall I didn't get the feeling of playing a finished product - janky animations and weird design choices are just two examples of a long list of reasons. So, what about Origins? Of course, it's hard to tell from a single mission. However, considering the dev team paused for a year to polish the Assassin's Creed series, the result so far felt a little bit disappointing. The characters we got to see looked and acted bland, janky animations are still a big issue and we were seeing lots of performance issues. Of course, the version we got to play was a very early build and things might improve until the final product ships. However, compared to other games' early builds, this definitely was a letdown. And with earlier Assassin's Creed games in mind, we are not sure if things will change a lot. Moving back to hall 8, we were looking forward to getting a glimpse at Xbox One X and its games and their improved performance at the Microsoft booth. We faced our longest queue of the day there, around 45 minutes of waiting. Inside, we got to see a nice in-depth trailer about the new console, featuring Dolby Atmos sound. In case you don't know about Dolby Atmos yet, we suggest you read up on it. It sounds as amazing as it reads! After the trailer was over, we were directed to a small area with Xbox One X stations and several supported games, such a Rise of the Tomb Raider, F1 2017, Quantum Break and Assassin's Creed Origins and given 15 minutes of time to try as many as we'd like. In theory, at least. Practically, we were the last guys to enter the area and thus our choice was limited to some of the less popular games. Still, it was nice to see Xbox get on the 4K bandwagon as well, all of the games looked very clean. As a 4K TV owner since January it wasn't enough to surprise me, but if you're new to 4K gaming, the Xbox One X is a great choice to get started. To make up for the long queue, all visitors got a gift bag in the end, including a drink, some batteries, toys, sunglasses and shower sandals. Exactly. Xbox-branded shower sandals. Furthermore, hall 8 also featured some of Wargaming's popular titles, such as World of Tanks and Total War Arena and other games like Gwent (we played that last year as well), Destiny 2 (the same mission that was already included in the beta a couple of weeks ago) and Farming Simulator. As well as Pure Farming. And if you didn't know yet (we did not either until today), there is also a third farming game called Real Farming Sim. This genre seems to be a thing in Germany... apparently? Hall 9 did not cease to amaze either, welcoming us with a huge Nintendo Switch booth featuring plenty of titles. Thus, the queue was incredibly long, so we decided to skip that one. Instead, after moving past Final Fantasy Online, Shenmue III and similar titles, we decided to give F1 2017 with racing seats and actual Formula 1 wheels a shot. A shoutout to the crew: When they saw @Kenu and his crutches, they moved him all the way to the front of the line for instant access - nice service! My experience with the game: Overwhelming! Using actual racing equipment, manual transmission and no driving aids, it took me two entire laps to get used to the setup. After the third and final round, I obviously finished last, but the feeling was amazing. All of a sudden, it was very evident why people would spend hundreds or thousands of euros on this equipment. At the end of the day, we checked in to the EA Game & Capture area (that's their official name for the business lounge) to get our EA press passes for the remaining days and already take a look at what it has to offer inside. More about it below. EA Game & Capture lounge and a game called "Fe" The EA Game & Capture lounge is filled with developers, marketing/communications/sales people and plenty of members from different EA-related communities such as NHLGamer. Essentially, it's the perfect place to get connected with previously unknown people and share ideas and thoughts with creators from other outlets - seriously awesome! At the same time, it offers smaller, more intimate booths with recording features for Star Wars Battlefront II, Battlefield 1, FIFA 18 and Need for Speed Payback and also some stations for NBA Live 18, Madden NFL 18, Sims 4 and a couple of mobile games. For Wednesday, we also got an appointment for a game called Fe which is developed by Zoink Games from Sweden. While we were not allowed to capture any footage for this, we are allowed to tell you about it in text form. In Fe, you take control of a small squirrel-like character that is about to take on his exploration in the forests. Your main activity during the journey will be singing: You use it to interact with your surroundings, such as flowers, trees and animals. After a few initial tutorial popups, the game does not include any more tooltips, nor does it include a map, minimap or other UI elements. Instead, you will be met with a variety of ways to proceed, all about to be figured out by the player. By interacting with animals and other creatures as well as collecting shards that are scattered across the forest, you will unlock several new abilities such as climbing trees (the dev's replacement for a map) and flying in short bursts to reach previously unaccessible areas and to eventually proceed in the game. The Silent Ones however, larger beasts that have been invading the forests and capturing many of the friendly animals, will also try to capture the player. As there is no combat element in Fe, you won't be able to fight back - instead, you can either try to get away by looking for a hideout, or you can use aggressive animals like bears to your advantage by having these entities fight against each other. These Silent Ones will also be relevant for the storyline, however the devs did not explain any details so far. You might wonder: Why are we reporting about this indie after all? Well, the answer is simple: If a game manages to get me lost in it's world within just 20 minutes of time, it's doing stuff right. You will be met with excellent art design that features a very unique, polygon-like look with excellent use of colours and lights and a simply adorable main character. You will fall in love when you listen to it singing for the first time. Which leads us to sound design: Astonishing background themes, adorable character "voices" and high attention to detail when it comes to the many audio effects all let you dive into Fe within a heartbeat. This achievement of game becomes even more impressive when you take a look at the hard facts. The game has been in active development for the past two years, with around a dozen developers at Zoink working on it. Personally, I have to admit Fe was my personal highlight of this year's Gamescom so far. It will launch in early 2018 at an unknown price point, and will surely find its place on my to-do list. Star Wars Battlefront II Gameplay After spending some more time in the public area to talk to some of the many exhibitors, we met up with Mikko from SJK to get some lunch. Spring rolls for me, chicken and noodles for the other guys. Honestly, the latter was the better choice as I was still feeling pretty hungry, which ultimately made me queue up for some fries afterwards. Anyway, we decided to return to the EA business lounge, in time to get three free spots in the Star Wars Battlefront II booth. Awesome! This time, we were playing the Starfighter Assault mode which finally takes the Fighter Squadron game mode from Battlefront I into space. Aside of that, not a lot has changed, and it also didn't have to change. Fighter Squadron's controls already felt very intuitive and easy to take care of, so instead of revamping that solid base, the team at Criterion focused more on fine-tuning. The fact that a huge starship is the main area of focus for both attackers (they have to destroy shields other structures), and defenders (I don't have to explain... do I?) adds a lot of depth though. Opposed to Fighter Squadron, you can now evade attacks more effectively by using quick strides close to the starship to eventually get rid of other players hunting you down (in case you manage to not crash your Tie Fighter while doing so). With the starship in place, Starfighter Assault has gained a whole new strategic aspect which is very welcome. We also recorded some direct-feed gameplay from @gzell60 for you guys, enjoy! Coming up: Gamescom Blog #2 In the second edition of our Gamescom blog, we will take a closer look at some of the other EA titles such as FIFA 18, Need for Speed Payback and Battlefield 1 and will also tell you about our stay at CD Projekt Red's business lounge where we will get to see Gwent: The Witcher Card Game. Stay tuned for that! @gzell60 for NHLGamer.com
    3 points
  3. 2 points
  4. Obviously I agree that open pro sport should be open by application for everyone. In my post I didn't really refer to the subject of who should be promoted. I might have gotten a bit of tunnel-vision as I didn't realize that the actual problem is that there are empty spots in pro that have to be filled. In the situation you are referring to I completely agree that if a lite team didn't qualify for pro last season it's just too bad. They should indeed be at the same line with other applicants for the pro spot.
    2 points
  5. @Joonas Paatiala tuu ny itte kertoo
    2 points
  6. With just a few weeks remaining until NHL 18 is out, the time has come to present Dynastys roster for ECL 5. Last season had us one goal away from winning it all... This season, its our time. Like any hopeful contender we start in net by giving you our outstanding goaltending duo: Sandr0hh & Lukkolinho Top-5 goalies in the game as far as we are concerned, both of them. These guys have a bit different playstyle but both are extremely effective in stopping the puck and thats what counts in the end. It has always been Dynastys one of the, if not the most difficult task to decide which one of these beasts gets the playtime, especially in playoffs of course. And I guess fortunately for us, we see no reason that is going to change. NHLGamer ECL stats: Sandr0hh: https://nhlgamer.com/player.php?playerID=338 Lukkolinho: https://nhlgamer.com/player.php?playerID=257 LATER SKATERS! - jumalpeku och Hampus -
    2 points
  7. Hello EA Sports and it´s producers. I´ll have to raise my concern for the NHL-series. I just cannot understand, why i am getting an feeling (and many others too across the internet) that EA Sports dosen´t really care that much of the series anymore and leaves me and many others the feeling that the money from HUT is almost the only thing that matters. I got bored to the gameplay in NHL16 and stopped playing HUT and the game altogether in the rink long before spring was upon us. (That is when the game usually starts to "die".). Game felt just too much of the game that i don´t want to play and NHL 17 felt too much of an game that was basically just an copy of the last year. Including the Franchise Mode. Now what i have seen from the videos and played the beta, NHL18 isin´t going to change that much. The gameplay felt different, but not enough to be something that i want to play every day. NHL 17 beta gameplay was the best gameplay for me ever, on the history of EA Sports NHL-series and i hoped that it will not change for the full version of the game, but it did. Why did you changed it back to "NHL 16 gameplay"? My guess is, that many of the players wanted it to be so. My questions are: - Is the game going to change fully, when and if the Frostbite engine comes to the game? This means an whole new Franchise/GM Mode, whole new Be a Pro and whole new gameplay+animations+menu. - Is GM Connected going to comeback as the Connected Franchise from Madden? I hope this, since many of us were big fans of the GMC and it´s gameplay back on old gen. - What are your goals for the future of NHL-series as an whole? Where/how do you see the series 2-5 years from now? This partly asked, as i assume there is going to be an next next gen from Xbox and PS at about four-five years from now. - Are team collections gone forever from HUT? This was really addictive to me and i was disappointed when those were taken away and replaced with the new system. - Are you guys going to invest for the offline modes of the game in the future or do you see the offline gaming coming to it´s end in the future? I hope this is not the case, but there are signs of it all around the hockey- and football (Fifa+PES) gaming unfortunately for me. What i want to see in the game in future: (This don´t mean in the next game as whole, but in the games on future years to come) - Frosbite engine - Whole new gameplay, based on NHL17 Beta gameplay - GM Connected/Connected Franchise - Whole new Be a Pro/Animated hockey player career as in FIFA 17-18 or Madden 18 - Whole new menus for the game - Roster pool for the fans to upload. I loved this in NHL2k-series, the loading of 90´s rosters and so on was really fun and addictive, since you could start with Forsberg and Lemieux kind of players to play the Manager Mode. - Team Collections back to HUT - A variety of tournaments back to HUT. Loved these in old gen, as there were many different tournaments back in the day, for ex. an restricted tournament for the quality of the players, you did have to put bronze/silver players to the team in order to qualify. - Whole new GM Mode for offline gaming. This includes the Morale System, which for me feels too much like it is happening as an random occurrence and not as something that feels realistic/good. - Gameintros from NHL96-2000 back. I still watch those from time to time and remember how good they felt back in the day. Oh the chills. I hope this feedback/these questions find it´s way to you. I don´t want to sound too negative, but my limit as a fan came to it´s end with NHL17. NHL18 will very likely be the first game since NHL94 that i will not buy/get from my mom as an present (smileyface), since it basically feels that i am wasting my money for. I have been hoping that these small upgrades of the game will all be in the whole new NHL-game when Frostbite comes in play and NHL19/20 will be an whole new NHL game which i want to buy screaming with joy as i did with most of the games years before. And in the end i want to put things that i liked about beta and the videos about NHL18: - Def Skillstick was ok, i hope the spamming of the poke will come to it´s end- NHL Threes was fun, thank you for this. - NMC/NTC and the possibility to make contracts in midseason is an good thing - The possibility to make everything ready before you start to look for opponents on online gaming (lines, tactics and so on) is an good idea. - Sync. error seems to be gone, i hope this is the case. - Overall drop is an good thing. I hope this will continue in the future and be edited even more to feel realistic. - The possibility to start from Europe in Franchise Mode and make the Vegas draft from the start is an good thing. Sorry for the long list´s, but i wanted to get every little thing out that are pressing my heart, concearning the series. Ps. In the end i want to thank NHL Gamer to make this an possibility. Thank you for the good work you are making for the NHL games. I hope this continues in the future too. With all the best: Vili Laakso / lake79
    1 point
  8. Good news for everyone who liked our first offering! We're continuing the podcast with a second episode. We have a topic for it, but I will withhold the details for now. When we'll have it ready is also unknown. Johtaja is running an operation worth hundreds of thousands, so we'll have to find a convenient time in his busy schedule for the recording session.
    1 point
  9. U want more, i want huge dick, but We cant have what We want , or can We 🤔
    1 point
  10. Name: Lamsa - Dirty Kantor #88 Stick: Left Age: 29 Position: RW (Lamsa: sometimes I would like to try RD, but Supreex wont let me) Lamsa draw his first skate lines on EASHL ice at NHL09. But that was not the real start of his 6vs6 career. When Rusty Blades was formed Dirty Kantor abounded AI-hockey. For all these years Dirty Kantor played as a LW, but team captain made him change to RW. As a RW Kantor has made some real impact. Natural goal scorer and agitated opponents. Lamsa has played 82 regular season games and has scored outstanding 130 goals. How did you find EASHL? Lamsa: Tanski asked me to start EASHL when it was releaed 09. I even changed my Xbox to PS3 just for this. After that I had a years long break until I started again at NHL16 surprise surprise asked by Tanski Why Rusty Blades? Lamsa: Tanski(surprise) asked me to play for his new team. I have not even thought about playing for any other team. We are playing fairly well and it is nice to play here. From this thanks are going to all my team mates. Your main goals for NHL18? Lamsa: To improve my own game and skills. And have a three long "springs" with Rusty. Lots of eSports these days. Why NHL-series from all of the alternatives? Lamsa: Ice hockey is a sport I have always followed. And NHL is a game series I have played since a little Kantor. Fifa would be nice to try too, but the diving button is missing from it. Your role-model from real hockey? Why? Lamsa: No one. Tanski87: Lamsa has told several times that Pat Kane #88 is mentored by him. Facebook.com/rustybladeseashl twitch.tv/rustybladeseashl
    1 point
  11. The Cup idea sounds awesome! It will give lower-tier teams a chance to show their skill and higher-tier teams maybe an opportunity to give backup players some icetime. I think it also would make a larger part of the community more engaged. Regarding the discussion about placement of new teams. I think that if there even needs to be a discussion the new team should be placed in lite. I'm not advocating for ex. a stacked team being placed in lite and wrecking everyone. But if we look at Fat cats I don't think they have proven such dominance that they should be allowed to skip Lite. There is a huge skill difference in that division and I believe that at least top teams will not be giving Fat cats a free pass. It's just a slap in the face for players trying to grind their way to the big stages. I feel the pain for established players who have to step back to Lite for a season, but if you're really on the level you say, it'll be an easy promotion. Yet again - not saying teams shouldn't be given pro/elite spots, but I just think it's unnecessary to consider if there even needs to be a discussion about it.
    1 point
  12. I like this suggestion a lot. Lottery on Twitch. Please NHLGamer, make this happen. = )
    1 point
  13. Name: kikiukko - Adde Pendikäinen #82 Stick: Left Age: 26 Position: RD/LD Kikiukko the oldest of Kinnu Bros. Kikiukko is good all-around d-man. He has no sparkly moves or rocking hits, but in the other hand he has no weaknesses on the ice. Propably everyone who has played with him and has been on the voice chat does know that this guy is fun to play with. Kikiukko has represented multiple teams in ECL: Vastaanottokeskus, Los Dominos, Murohoki and Old Farts. Now he is part of Rusty Blades like his younger brother kinnune. How did you find EASHL? kikiukko: My younger brothers Kinnune and Kinuz played EASHL and it got mee too year and a half ago. Why Rusty Blades? kikukko: Good team spirit and chance to succeed. Your main goals for NHL18? kikiukko: Get lots of games and help the team. Lots of eSports these days. Why NHL-series from all of the alternatives? kikiukko: I'm better in NHL than CS. Your role-model from real hockey? Why? kikiukko: Atte Pentikäinen wich is my player name also. He is trying 100% every time, but usually plays bad like me. How do you like playing with your brother in the same team? kikiukko: It's fun. Although he does not usually speak a lot.
    1 point
  14. This conversation hit right to the target! Maybe need to consider who continue ECL talk series in the future.
    1 point
  15. I don't see a point in placing obviously stacked in lite only to destroy the teams, as it goes completely against the idea of the divisions in the first place. I know the staff underlined the desire for a certain type of longevity with teams, but I see that as merely limiting the competitiveness of the game. However, in order for this type of system to be possible, there has to be a specific way to rate teams and their level. There are various different ways to do that, but the simplest way would be to assign personal ratings to players and when a certain threshold is reached when the player ratings are added up, the team is granted access to Pro if there is room. Say, playing x games in elite the previous season grants a player y rating. On top of that, if he's a forward and finishes in the, say, top-20 in points, he gets z points on top of that. Have rules like this for every position, where the player ratings are in black and white, something tangible to judge a team's ability objectively. This is obviously just a rough example to give you an idea of how a team rating could be achieved through personal performance. I do understand that some players in lite would actually relish the challenge of facing excellent teams in the lowest tier, so their voices should obviously be heard as well.
    1 point
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