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Popular Content
Showing content with the highest reputation since 02/24/25 in all areas
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Hello, all members of the ECL Community! We have had a long ongoing discussion about the X-Factors and Abilities and whether they should be allowed in a competitive environment or not. It has been enlightening to see and hear all the different opinions on this matter on the public forums, party chats, and private messages. We thank you all for taking part in this discussion! Looking closely at the situation, all the abilities have a way to make or break the game - in one way or another - and those effects can go both ways, whether you are or aren't allowed to use them. Abilities allow you to do things that you wouldn't or perhaps even shouldn't be able to do in certain situations, but they also reward you for making good plays, good passes, and timing your actions correctly. Playing without abilities can take away a lot of those rewards and may leave you frustrated because of that. One of the big concerns about banning all the abilities is that it could lead to a much more passive playstyle on defense. Of course, you are still able to score in many different ways, but it is a fact that some things in this game are built around the abilities and the animations they allow you to trigger. Abilities at their best can create these "wow!" moments for both the players and the viewers. It's worth mentioning that the discussion has mostly been around the gameplay experience, but we also want to take the viewers into account, even though currently most of them are you, the players. It is also to be stated that we want to keep the same ruleset for all the ECL divisions. While we see that the opinions are heavily divided between the players from different skill levels, the structure has always aimed to make it possible for teams to climb the division ladder all the way from the bottom to the top. Different rulesets could create a huge barrier between the divisions, which would be against our core values. We don't think either end of the extremes would necessarily result in a bad gameplay experience, but there are a lot of players on each side of the conversation and a compromise between the main two parties feels like the best way to go forward. Based on the community feedback and after an internal discussion we have decided on the following ability restrictions for the ECL '25: Spring season: All Gold X-Factors will be banned for both skaters and goaltenders Activating the Gold X-Factors doesn't require you to spend any XP points for certain traits and it allows you to have the abilities of a superstar even if your actual ability stats e.g. on a shooting skill would say otherwise. This change also brings the number of usable abilities down from 3 to 2. When you need the skill points to use the Superstar abilities, it will require you to carefully think about where to place those scarcely available skill points, and whether you want to focus on offense, defense, or somewhere between. With the removal of the Gold X-Factors, the balance between offense, defense, and goaltending should also stay similar to what we're already used to. The following X-Factors and Superstar abilities will be completely banned The following X-Factors are deemed too powerful even in their silver state and will be banned completely. Big Tipper This ability helps players in front of the net to deflect pucks with ultimate precision. This is the one ability almost everyone seems to agree doesn't belong in a competitive environment, due to the usage requiring little to no skill and being so efficient. Truculence This ability gives you exceptional stability and assists on shoulder checks and greatly increases the chance of knocking over the opponent and sapping their energy. Truculence breaks the game in a few different ways. It slows down the game due to the energy loss and long animations to get back up. It enables you to hit from too far away and from impossible angles, no matter which size player build is being used. You can still hit without truculence but without it, a better understanding of when a hit should be made will be required. Stick 'em up This ability gives you phenomenal defensive stick speed and exceptional accuracy when poke-checking against momentum or at speed while also lowering the chance of a penalty. The game already has a very strong auto-aim built into poke-checking whether you use this ability or not. The ability allows you to spam the stick check without much worry of getting penalized for it. It also allows you to reach the puck from too far away and from impossible angles. Why are the Regional Leagues played without abilities? There was a large group of players who made their voices heard with the so-called "#BanThemAll" messages that were going around after the announcement of the ability bans for the ECL '25: Winter season. As there was no conversation indicating a change in opinion around this subject, we wanted to give the players a chance to try it out in a competitive environment the regional tournaments that were next on the schedule felt like the be the best place to do that. We understand that the timing of this "test period" was far from ideal, especially with the biggest league FCL starting later than we were originally aiming for. We decided to have the same ruleset for all the Regional Leagues, because we wanted all teams and regions to have an equal chance to experience the gameplay without abilities and prepare for the upcoming ECL Season. Our communication of this should have been clearer, but ultimately it was a timing issue with the leagues running at different times. Why was there no community vote? While we understand that there is a big argument to have a vote for this decision, we believe in practice it would not be the best way to go. If we look at some of the unofficial polling results that have been circulating, they show that most people voting were against any kind of change compared to the ECL '25: Winter season. In one specific poll around 130-140 players out of around 650 people on the server voted, even though the server could be considered to consist of some of the most active members in the community. The ongoing public discussions have been very "top-heavy" regarding what division the players play in and this was also reflected in the polling. The higher up you go in divisions, the players tend to be more active and we expect that would also be reflected in a community vote. To actually reach the whole community would be a huge task on its own, and there would still be a big majority of players that the possible vote would not reach, especially given the often narrow time frame. The flip side of the coin is, that even if we would reach all players and have them vote anonymously, we have no way to verify if they have actually looked into all the intricacies of the matter or if they're just casting their vote based on what someone else told them to vote for. This is why we prefer to have an open and constructive dialogue where we collaboratively try to get into the details and thoughts behind the opinions and experiences within our community. What to expect from future decisions? We understand from the feedback that we've been lacking in communication regarding this issue. Communication is our main goal to improve along with reacting quicker to possible changes and make the process smoother overall. Whether it is at the start of the game cycle when something has radically changed, or in the middle of the year when some issue has been raised, we want to react quicker and give the players enough time to adjust for the tournaments. We're very thankful for all the feedback we've received and we warmly welcome any future feedback or suggestions! Best regards, League Administration55 points
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Free Rw/Rd for upcoming ecl Pro/Elite contact here or Psn easychasniper240 points
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I've been reading this conversation—if you can call it that—for a while and have been thinking about writing, so now's the time. There have been some good arguments for both sides and some really uneducated ones that I want to comment on. If you're only going to read the TL;DR and get mad, please also read the paragraph about it before losing your marbles. TL;DR: BS goals close to the net happen with or without close quarters, and defenses should be punished for allowing someone to shoot from that close. It is easy to defend one-tees if you're playing actively and not just standing in front of the net. Goalies will make saves they shouldn’t, with or without traits on the shooter or the goalie. The game auto-aims poke checks ridiculously well, with or without stick 'em up, though stick 'em up does improve aim slightly especially from awkward positions. Truculence makes the "rhino" playstyle too effective, and you can't counter hit after making a play. Banning everything would make passive defending more effective than aggressive defending. -> Let's just stand in front of the net and counter attack, yay free points. A large portion of goals already come from counter attacks, and it's much harder to score in 5v5 offensive zone situations than it is to defend them. Banning traits would only enforce this more. Golden one-tee and golden close quarters don't cause goals against well-structured defenses—they just punish defensive mistakes. Poor communication on SportsGamer's behalf is a major issue in this situation as well. A lot of people have claimed that close quarters (CC) causes BS goals. It's true that you can score BS goals close to the net with or without CC, and it probably happens slightly more often with it. However, it's also a fact that goalies can absolutely rob you, even when sliding away from the shot and exposing an open net—something that, in my experience, happens more often than CC goals. Since CC only activates at close range, I don’t see how it’s unfair for those shots to sometimes go through the goalie. If you allow someone to take a shot from that close, they should have a higher chance of scoring. It's even realistic that shots from close range occasionally trickle through the goalie, and in my opinion, it's a good thing for the game that these shots are rewarded. For the one-tee (1T) trait, I have similar thoughts. As a defender, it's incredibly easy to position yourself in the passing lane and prevent your man from getting 1T shot off. The 1T trait only makes a difference if you're standing right next to the attacker—then golden 1T might allow a shot that otherwise wouldn’t happen. More importantly, it's fun and rewarding to play active defense rather than just standing in front of the net, especially when there’s a risk-reward balance in benefit of playing aggressively. Yes, golden 1T allows for some unrealistic shots, but without the 1T threat, defenses tend to clog the middle of the zone, making offensive play more dull and predictable. When scoring becomes too difficult, defenders have no reason to spread out and/or take risks, leading to a game based more on luck than skill, for example, when forcing the puck towards the goal with passes or outside shots. There's also been a lot of discussion about stick 'em up (SEU). I think poke checks in this game are already unrealistically good, even without SEU. For example, if you press R1 while an opponent is mid-deke, the game automatically aims at the puck, regardless of whether you have SEU equipped. With SEU, poke checks can connect slightly better espcially from worse positions, even behind your back, and the manual poke moves a bit faster. I’ve played with both elite and casual players, and I’ve heard complaints about SEU from both—often from players who skated straight into a poke check. That’s why I think SEU is too often used as a scapegoat for own mistakes. Personally, I don’t care whether it’s banned or not, since it doesn’t drastically alter gameplay like banning 1T would. Some people have said they’ve seen even elite defenders struggle without SEU, but if you’ve used a trait for nearly six months, it makes sense that it would take time to adjust even if the change is small. Another hot topic this year has been truculence. Personally, I’ve always preferred gameplay without it. Without trucu, you can still land hits when it's realistic—and even when it's not realistic. But with trucu, you can too often hit someone just by making contact, even if they’re skating at full speed past you or you're trailing behind them at the same speed. I don’t think it’s overpowered or game breaking, but it does make the rhino playstyle too effective. As for counter hitting, sometimes it works against trucu, and sometimes it doesn’t—but in many situations, counter hitting isn’t the best move anyway. Often it's smarter to take a hit to make a play rather than trying to counter hit. Also you get penalised too rarely from boarding, charging or interferences after touching the puck so running aroung hitting people with trucu is not my preference of gameplay. I think the biggest issue in all of this is the skill gap, which affects how gameplay feels across different leagues. I’m speaking from an elite perspective (I'm not above anyone. I'm not the best, nor am I even close, just a nerd about this stuff), where defensive mistakes—like allowing a wide-open 1T shot or letting someone walk in front of the net—should be rare. When these mistakes do happen, they should be punished. I don't really know how the gameplay is in lite or core division so I can't really speak on that but for me defensive mistakes should always be punished. The challenge is that elite and pro divisions need to have the same rules, and ideally, every division should follow the same ruleset. One reason elite players are "whining" about this situation is the unbelievably poor communication surrounding these bans. When the first national leagues started, it was easy to predict that traits would also be banned in FCL, and it was likely decided early on—but why wasn't there an announcement as soon as the decision was made? And if the decision was made at the last second, why wait that long? This could have been decided right after the elite finals, giving players at least two and a half weeks of notice. Communication has always been a huge problem here and I don't understand how it still is after many many years. Banning everything would make passive defending more effective than aggressive defending, leading to fewer quality scoring chances and more skating and passing around the corners. Large part of goals already come from counter-attacks, and it's much harder to score in a structured 5v5 offensive situation than it is to defend one. If scoring becomes even harder, it will lead to more goals from lucky bounces. BS goals will always happen, with or without traits, so banning everything for that reason alone is shortsighted. The one exception in scoring traits, in my opinion, is tipper. Golden tipper can create a meta where players just fire pucks on net from anywhere, making it the most effective strategy. I don’t see why we should ban all golden traits just for the sake of gameplay balance. Doing so would shift the game toward a more passive playstyle, as silver 1T is significantly worse than its golden counterpart. Even with banning golden traits, traits would still be used as scapegoats, and people would still complain and gameplay would swift towards a more passive one—so no one would actually be happy. That’s how compromises work, though, so I understand it. That said, golden 1T and golden CC aren’t causing goals against well-structured defenses—they’re just punishing defensive mistakes.39 points
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GOONS ( elite ) looking STARTER RD + STARTER LD for upcoming ECL & tournaments! Send me msg if you are interest of these spots. Requirements: You are defenseman, not attacker. We need guy who can handle good defende skills and have motivation to doing that. I will check EVERY messages and need to guys who have huge motivation to step up and show the skills. PSN/DC/sportsgamergg: tkantola34 points
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33 points
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Voittamaton need players for FCL (any pos), but especially at RD.31 points
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Heimo In: @KingOfApes_ ⬅️ NOVA @Mozjayh ⬅️ EXEN Welcome to Heimo! Westend might feel a little different from Kivistö😄 Out from starting roster: @Sakkem @xHatsi31 points
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Free C Rw rd for upcoming tournaments. contact me here psn playmeikkeri discord playmeikkeri30 points
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vNexs organization 🇸🇪 @iSvamp vNexs (IN) (Elite) pappeen- 🇸🇪 antoniomannen_ 🇸🇪 Skumboo 🇳🇴 Jonte05_ 🇸🇪 TTV_Anhberg 🇸🇪 LaxenHD 🇸🇪 PHDeemus 🇸🇪 vNexs Academy (IN) (Wildcard Pro) SeboLHD 🇸🇪 Jojjep- 🇸🇪 Mathiasgamer_07 🇳🇴 xRoot89_ 🇸🇪 I-melle-I 🇸🇪 vNexs Wisemen (IN) (Core) Ma-x-imilian 🇸🇪 Malmenlid 🇸🇪 Juhi1891 🇸🇪 Gurliver 🇸🇪 Samito97 🇫🇮 Stenborg431 🇸🇪30 points
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free c/rw pro/elite contact me on psn or discord : Alphaborje Alphaborje - Player profile - SportsGamer28 points
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Voittamaton is looking for a starting forward for ECL! You need to have Elite experience. Contact me. Edit: Sorry wrong channel27 points
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Free C / LW for ECL Contact me here or in dc: leiskaviis726 points
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26 points
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Hi again, long time no see!👋 Some old ring veterans might still remember me. 👴 I took a little (5-year) break from 6v6 games. However, I’ve been actively playing 1v1 games the whole time, so I think I still know which way to hold the controller.🤓 By accident, I tried playing 6v6 again after a long while, and that’s when the idea sparked again 😬 So here it comes: Free RD Contact here or psn. Seahyena22 points
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22 points
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The premier Finnish eHockey tournament FCL 2025 returns with both 1v1 and 6v6 game modes - read all details below! Key Tournament Details Free to play Registrations open today and close on March 9th at 12:00 CET NHL 25 format under the FCL banner 6v6 and 1v1 tournaments 6v6 on PlayStation 5 and Xbox Series X/S 1v1 on PlayStation 5 New for This Season: No X-Factors The upcoming season introduces a groundbreaking change aimed at redefining the competitive 6v6 eHockey scene. In a bold move to emphasize pure skill and strategy, FCL has - aligned with the GCL, SCL and WECL - decided to ban the use of all X-Factors, both Gold and Silver. This decision marks a significant shift in gameplay, as X-Factors have long played a crucial role in shaping team dynamics and individual performances. By removing these abilities, FCL aims to test out a more balanced and skill-driven environment, where players must rely on raw talent and tactical planning. This rule change across the board is based on community requests and is expected to bring a new dynamic to competition, challenging players to adapt and develop new strategies. We know this is a subject that splits the communities opinion and are very interested in receiving feedback from the teams during and after the season and it is critical for shaping the decision on what kind of ruling will be implemented into the ECL '25: Spring Season. Please submit your feedback here, rather sooner than later. For clarity, the X-Factor ban does not apply to the 1v1 game mode. Tournament Prizing 6x NHL 26 digital copies + 6x Leijonat packages* for 6v6 winners 1x NHL 26 digital copy + 1x Leijonat package* for the 1v1 winner 1x NHL 26 digital copy and 1x Leijonat package* awarded randomly among competitors who completed their competition respectfully *The details for the Leijonat package are to be confirmed soon, but so far we can confirm it includes a Finnish National team jersey. The tournament promises intense competition, bringing together Finland's top eHockey talent. Players looking to test their skills and compete at the highest level can sign up now to secure their spot. Think you have what it takes to claim victory? Sign up now and be part of FCL 2025! Moreover, eHockey SM 2026 is already in the early planning stages for NHL 26, ensuring that Finland's premier competitive NHL scene continues to thrive. Stay tuned for more updates as we build toward the future of eHockey in Finland. Sign up now SIGN UP FOR 6v6 HERE Played on: PlayStation 5 & Xbox Series X/S Schedule for the 6v6 FCL 2025: Registrations: 2.3.-9.3 (closes at 12:00 CET) Tournament: 10.3.-5.4 Group stage: 10.3.-21.3 Playoffs Round 1 (32) 23.-24.3 Playoffs Round 2 (16) 26.3.-27.3 Quarterfinals (8) 30.-31.3 Semifinals (4) 2.-3.4 Finals (2) 5.4 Please note: The schedule and format may be changed based on the number of teams registered. Note: The majority of the players must be Finnish citizens. See the rulebook for more details. Find the 6v6 eHockey Finnish Championship rulebook here! (Finnish) SIGN UP FOR 1v1 HERE! Played on: PlayStation 5 Schedule for the 1v1 FCL Registrations: 2.3.-9.3. Tournament: 12.3.-5.4. Group Stage 12.-27.3 Group Stage 2 29.-31.3 Round of 16 1.-2.4 Quarterfinals 3.-4.4 TOP 4 Finals 5..4 Please note: The schedule and format may be changed based on the number of players registered. Note: In order to participate in the 1v1 mode, you must be a Finnish citizen. Find the 1v1 eHockey Finnish Championship rulebook here (Finnish) Don't Miss the Sign-ups! Signups are now open and will close already in a week, on Sunday, March 9th, so make sure to gather your friends and challenge the big dogs in one of the biggest Finnish tournaments of the eHockey season! Please help us spread the word about the tournament so we can have welcome new and old faces to the tournament and community. ❤️22 points
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Free c/rw for upcoming tournaments. ecl pro/elite Alphaborje_ - Player profile - SportsGame contact here, psn & discord: alphaborje21 points
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20 points
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20 points
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Curious about teams looking for a forward for the FCL. Prefer RW. https://sportsgamer.gg/players/420 points
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Mustaa Kultaa🦅 In: @karlssonadam_ Välkommen Adam!19 points
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18 points
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18 points
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HEYA! Let's make ECL team great again😜 experienced one n only true JOHTAJA is looking for new home to play NHL, former team's are Finnish Roosters, Monte Carlo, Children Of Ice, Resurrection i can play C / RW with me u get player who like to pass rather than shoot , quick sneeky moves which are sometimes controlled ...sometimes even man behind controller doesn't know what happen next... , playmaker who can be diffrence in both ends...and even sometimes if i get good enough pass i can score after missed 2 empty net... and i am very active on NHL all around year... ☝️ limited edition only one piece left 👆 JohtajaTheGreat - Player profile - SportsGamer psn: JohtajaTheGreat18 points
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18 points
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+1. This has been going on for a while now - I honestly can't remember the last time SG actually followed their own rules. Imagine giving teams just three days to secure the super early bird price, while those same teams have been waiting nine months to receive their prize money instead of the promised 90 days. At this point, it's pretty obvious that SG is using new entry fees to cover overdue prize money from previous seasons. We've been pretty lenient about this, but yeah... the "give & go" cycle with licenses and prize money is crystal clear. That said, I'm happy to stand corrected if there's any factual explanation that proves otherwise - this is just my take based on my own experience. We've consistently been a top 4 team (prize placement) and the same thing keeps happening over and over again. Of course, I've had some private discussions with SG and have some understanding of the situation. But what really interests me is how you plan to improve this process moving forward so this doesn't keep happening? Wouldn't it make sense to either revise or remove the 90-day payout rule if it's not something you can realistically commit to? And for clarify, This isn't a hate message or an attack - I’m just a tired, disappointed and concerned customer. Looking forward to an answer. SINCERELY Tuukka18 points
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Thanks, great compromise that should somewhat satisfy everyone! Also great that the decision is coming so early not one week before. 💪18 points
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Last ECL I dont remember games when i have seen team losing with lot more scoring chances. Games have been very fair and most of the time better team wins because this game is very rewarding when you get scoring chances. What if abilitys get banned? I think it will automaticly make this game more RNG and you can lose games with many more scoring chances than your opponent have. We will see more of those games where worse team will just park the bus in the front of the net and try to win by counter attacks. Atm that park the bus and counter attack meta just dont work because you are getting rewarded from good offensive plays with 1T CQ, etc. In competitive gaming you should get rewarded almost every time when creating scoring chance with a lot of room in net, without certain shooting abilities you still have to hope your shot goes in even if your team has done everything 100% right Why people would want to see more RNG gameplay? Just doesnt make sense to me.18 points
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18 points
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I agree with this, gameplay without abilities also seems to decrease overall tempo of the game since there is not as much threats😅 Also, one thing I want to mention that I have seen more passes and weak shots straight to logo go in in two days than the whole year combined, no one wants to see those🙄 Lets keep ECL like it was in this winter season when almost no one was complaining about garbage goals for the first time in many years🙏18 points
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Maitojuna etsii C ja Rd Kiinni saa dc minaolenmakke, feikkinambo Terveisin maitojunan väki18 points
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Free D maybe C🤔for upcoming tournaments! top Lite/Pro https://sportsgamer.gg/players/1117718 points
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Mustaa Kultaa (Elite) looking for 50/50 goalie for Ecl Contact me here or discord: Allupekkaz17 points
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Respect the blueline looking for G for FCL17 points
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17 points
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17 points
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Aspyre🐉 In: @LeiskaViis7 @hifk_FANI @Romurallimies Welcome! Out: @I Braxsiö I ➡️ MoDo Hockey After 3 seasons in Aspyre jersey, its time to say goodbye for one of our original Aspyre lineup player. Thank you Brax and good luck in future 🤝 @Tihizu ➡️ ROBE Esports @Jomppe78 ➡️ Including Me @Sweini999 ➡️ Pylsais Also thank you guys for last season and good luck!17 points
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Robe looking for starter RD (LD) for upcoming PRO qualifiers and ECL. We are also looking for a backup LW. Contact me here or on discord: lycki1016 points
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Setelikerho looking for starting C for the upcoming ECL Pro season. Msg us on PSN/Discord/here.16 points
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16 points
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Mythix In: @Sokkelo__ (A) @Akunkku @temppanen Welcome to the team!🩵 Out: @x-_-BoBi-_-x @koleslaav_ @Ricco @Valee__ Thanks guys for the past couple seasons and good luck in the future!🏒16 points
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After practicing few days without abilities, i feel like this is exactly what its doing. So much more boring gameplay imo. +1, For me last seasons ECL had maybe one of the most fun 6s meta ever. No need to change anything16 points
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Yeah, I have to say, after playing quite a few games completely without traits: damn, what an improvement in terms of gameplay! No more unrealistic pokes, no more unrealistic hits... you actually have to make an effort to play proper defense now. Less relying on ability-driven RNG, more relying on proper body- and stick positioning. To me, the game feels a lot better now. Since teams can't line up on the blueline as effectively with the "five-man Stick 'Em-stack" now, the game has opened up as well. Tons of more penalties now as well due to errant pokes, leading to more powerplays and more goals. My team is trying to combat the increase in penalties by adding a "PIM Tax", might be something others want to try as well? 😁16 points
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Free goalie for upcoming tournaments. Elite or Pro. https://sportsgamer.gg/players/460016 points
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Only Big tipper ban! Gameplay is good atm no need to change anything!15 points
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The ECL '25 Winter season concluded at the LAN Finals at Assembly where Parasite were crowned the ECL Elite Champions. They claimed the title as the best team in Europe after winning the finals series 4-2 over Mustaa Kultaa. Parasite went into the season as the clear frontrunner for the title and they did not disappoint. Breaking multiple records, both team and individual, this performance will be remembered as one of the most dominating we have witnessed in recent years. NikkeDangles was crowned as the playoffs MVP and for the team Captain Beniittto this now marks the eighth ECL title, continuing to cement their legacy in the ECL history. For Mustaa Kultaa it was a great performance in the Finals and they should be nothing but proud of themselves. They were able to take two games against this all-star lineup, something which many did not expect, and had their chances in all of the games besides the series-deciding game 6. They can now use the experience of the LAN Finals and have all the keys in their hands to have a bright future ahead. The Assembly Winter 2025 stage was a beauty! | Photo Credit: Feng Deng / SportsGamer.gg Finals overview Game 1: Parasite 2-1 OT Mustaa Kultaa came out of the gates hot and put Parasite under a lot of pressure. They were able to find lots of shooting opportunities and @Launonexx found the first goal at the halfway of the first period. Parasite struggled a lot to find their game but the score stayed the same through the first two periods. We saw some big saves from both goalies and especially @LatveX was standing on his head at moments. At the start of the third period, Parasite were finally able to find their first goal of the series from Beniittto which saw the game heading into overtime. The OT was a cautious battle but eventually, Vattuyy found the game-winner halfway through the first overtime. Valtteri "Vattuyy" Virtanen celebrates with his teammates | Photo Credit: Feng Deng / SportsGamer.gg Game 2: Mustaa Kultaa 3-2 The second game started off with some penalty trouble to Mustaa Kultaa and on their second powerplay chance Parasite found the first goal from the defender of the year in Teemuyy. Despite dominating the time on attack Parasite were not able to put many shots at the Mustaa Kultaa net, but with the 2-0 goal at the start of the third from NikkeDangles the game, and possibly the series, looked to be close to over. A few minutes after @Allupekkaz did manage to bring some life to the team with a goal eleven minutes before the end. It took all the way to the last minute for @xAaro89x to find his first goal of the series tying up the game and not long after, only five seconds before the end, he found the game-winning one-timer. Did we mention the venue was amazing!? | Photo Credit: Feng Deng / SportsGamer.gg Game 3: Parasite 5-2 After the comeback victory, Mustaa Kultaa stayed on the gas and took a 2-0 lead with two quick goals from xAaro89x and @NuariJamal. The party was short-lived though as Parasite had tied up the game by the halfway of the second period. Mustaa Kultaa found themselves again in some penalty trouble against the best powerplay team in the league and they paid the full price in the third period. Beniittto found the game-winner in the powerplay and Vattuyy scored two more goals to cap off the victory. A sneak peek behind the Mustaa Kultaa point of view | Photo Credit: Feng Deng / SportsGamer.gg Game 4: Parasite 4-1 This time it was Parasites' turn to get off to a flying start with two quick goals in the first period. @Miseee96 was able to bring the game within one with his first and only goal of the playoffs, but that was all they got. Parasite seemed to have found their game and after the 3-1 goal from Vattuyy they did not really give a chance for Mustaa Kultaa to get back into this game. Beniittto capped off the game in the dying seconds and Parasite were one game away from the Championship. Parasite celebrating a goal | Photo Credit: Feng Deng / SportsGamer.gg Game 5: Mustaa Kultaa 4-3 OT The fifth game got off to a fast start with two goals from both teams in the first period. In the second Vattuyy found the back of the net with a one-timer and heading into the third period it was all or nothing for Mustaa Kultaa. They managed to create some chances, but eventually, it was a breakaway goal from Allupekkaz that tied the game and we were in for another overtime. It went on for three minutes before xAaro89x capped off his hat trick with a beautiful spin-o-rama snipe to the glove side. xAaro89x (right) scores and Launonexx (center) and Allupekkaz (left) go wild! | Photo Credit: Feng Deng / SportsGamer.gg Game 6: Parasite 8-0 Game six was just all Parasite. They took a quick 2-0 lead in the first period and added another one to start the second. There was still some hope left for Mustaa Kultaa but all that was shattered when NikkeDangles found his second of the game at the end of the period. In the third period, Parasite was just playing the time and after some late-minute goals and a fight to cap off the series, it was a rough 8-0 score that ended this season. Parasite celebrates their victory, lead by captain Perttu "Beniittto" Kemppainen | Photo Credit: Feng Deng / SportsGamer.gg Road to the Championship Regular Season: 24-3-0-1, 78 pts, 1st overall Quarterfinals 4-0 vs GOONS Semifinals 4-1 vs Voittamaton Finals 4-2 vs Mustaa Kultaa The ECL '25: Winter - Elite Champions: Parasite | Photo Credit: Feng Deng / SportsGamer.gg (1) Parasite Championship Lineup Perttu @Beniittto Kemppainen Valtteri @Vattuyy Virtanen Niklas @NikkeDangles Tukiainen Teemu @Teemuyy Polttila Tomi @txmbo999 Laitinen Niklas @uhNikke Nieminen Sebastian @FINSeRe Remes Thank you to everyone who came out to support the finals event at Assembly Winter and Congratulations to Parasite on a well-deserved Championship - see you all in the Spring Season!15 points