Andjovis Posted Tuesday at 08:33 PM Report Share Posted Tuesday at 08:33 PM BanTheMall +1 5 1 Quote Link to comment Share on other sites More sharing options...
Bombo Clap Posted Tuesday at 09:47 PM Report Share Posted Tuesday at 09:47 PM Ban them all +1 3 1 Quote Link to comment Share on other sites More sharing options...
Fidelvv Posted Tuesday at 09:49 PM Report Share Posted Tuesday at 09:49 PM Banthemall +1 3 1 Quote Link to comment Share on other sites More sharing options...
Ruiskukka59 Posted Tuesday at 09:56 PM Report Share Posted Tuesday at 09:56 PM BanThemAll +1 4 1 Quote Link to comment Share on other sites More sharing options...
Hannu Posted Wednesday at 10:39 PM Report Share Posted Wednesday at 10:39 PM BanThemAll +1 4 Quote Link to comment Share on other sites More sharing options...
I3Isjodin Posted 23 hours ago Report Share Posted 23 hours ago BanThemAll +1 3 1 Quote Link to comment Share on other sites More sharing options...
HambergD Posted 21 hours ago Report Share Posted 21 hours ago På 2024-10-25 på 13:40, markalla2 säger: After giving it some thought and reading others' takes on this... I'm also team BanThemAll. And here's the reasoning why: The whole X-Factor ability shenanigans were added to the game in order to highlight superstar players with their superstar abilities. I totally understand that concept from an offline mode or online versus point of view, it's a great addition and does what it's supposed to do: recognize greatness. But in WOC game modes, we don't need that at all - everybody can already spend their XP however they see fit under the ruleset of preset builds and be the superstar they want (even though I'd love to see the return of the old custom build system). In WOC the X-Factors don't make anyone a superstar in the way they were intended in the first place if evvvveryone on the ice has them. What the X-Factors bring in 6s especially is instead lower skill gap RNG to a vast variety of in-game scenarios an even stronger meta for each wingers, centers, defencedudes & goalies where everyone exploits weaknesses in the game Therefore a competitive setting with no superpower abilities would balance not only the meta but also the dreadful RNG. EA made the decision on our behalf to remove EE from WOC, which, if you think about it for a second, is actually is a huge step towards the direction I'm suggesting here. And absolutely nobody is complaining about it. Now it's all about finishing what EA started this year and play without the honestly quite unnecessary X-Factor abilities in 6s. Ban them all! 3 1 Quote Link to comment Share on other sites More sharing options...
banglahoor Posted 17 hours ago Report Share Posted 17 hours ago BanThemAll +1 3 1 Quote Link to comment Share on other sites More sharing options...
pakjiz Posted 14 hours ago Report Share Posted 14 hours ago banthemall 2 1 Quote Link to comment Share on other sites More sharing options...
lutuniemi Posted 13 hours ago Report Share Posted 13 hours ago DontBanAnything 1 2 Quote Link to comment Share on other sites More sharing options...
minokin Posted 12 hours ago Report Share Posted 12 hours ago BanThemAll +1 But, potentially unpopular opinion for future games: Bring back the pre-made builds from NHL 16 or don't have any builds at all. I personally do not like when the outcome potentially gets decided on your skills of building your character. One may argue that you instead move the responsibility for the meta to the developers but hear me out I draw my eyes to how a game like Rocket League survives - the meta building comes mainly from how the game is played and how skilled you are at handling the mechanics. I am aware that the comparison is not fair due to wildly different games and I do know that the biggest deciding factor to the outcome in our game is how good you and your team plays/can handle the mechanics, but I want to catch the jist of it I want a game where the competitive scene has as little intervention from manipulated stats, RNG and other factors that can be manipulated as possible. Of course RL has their tweaking to stats and what not, but I find it more controlled since the player can only manipulate it to a very limited extent Of course there are other ways to get an edge - like how you set up your game, which hardware you use etc but what I personally don't want is a game where the actual game is to have a setup master race even though it is inevitable. But maybe minimizing it makes for a more even playfield 3 3 Quote Link to comment Share on other sites More sharing options...
Kozek77 Posted 12 hours ago Report Share Posted 12 hours ago BanThemAll +1 2 1 Quote Link to comment Share on other sites More sharing options...
svetidaje Posted 12 hours ago Report Share Posted 12 hours ago BanThemAll +1 2 1 Quote Link to comment Share on other sites More sharing options...
Janikka Posted 10 hours ago Report Share Posted 10 hours ago 1 tunti sitten, minokin kirjoitti: BanThemAll +1 But, potentially unpopular opinion for future games: Bring back the pre-made builds from NHL 16 or don't have any builds at all. I personally do not like when the outcome potentially gets decided on your skills of building your character. One may argue that you instead move the responsibility for the meta to the developers but hear me out I draw my eyes to how a game like Rocket League survives - the meta building comes mainly from how the game is played and how skilled you are at handling the mechanics. I am aware that the comparison is not fair due to wildly different games and I do know that the biggest deciding factor to the outcome in our game is how good you and your team plays/can handle the mechanics, but I want to catch the jist of it I want a game where the competitive scene has as little intervention from manipulated stats, RNG and other factors that can be manipulated as possible. Of course RL has their tweaking to stats and what not, but I find it more controlled since the player can only manipulate it to a very limited extent Of course there are other ways to get an edge - like how you set up your game, which hardware you use etc but what I personally don't want is a game where the actual game is to have a setup master race even though it is inevitable. But maybe minimizing it makes for a more even playfield I think Rocket League is about as close as you can get to a pure skill-based game in anything remotely similar to NHL. I know a lot of people think a hockey game should have a lot of randomness to it because it's in the nature of the sport, but personally I wish EA took a page out of Psyonix's book to better cater to those of us dreaming of an unadulterated competitive experience where outcomes are determined almost exclusively by our actions (of course some other variables are inevitable, such as how lag compensation is implemented in the netcode). 3 3 Quote Link to comment Share on other sites More sharing options...
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