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MovaaN

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Everything posted by MovaaN

  1. This just came in today! @Kenu and @Lurkins I urge people to test out as much as possible how much this is fixed now Full list from patch + tuner Feb 11 Gameplay • Increased attribute effect range to create more player separation. • Increased range of attribute effects for goalies so that the weaker goalies are further separated from the best ones. • Increased goalies ability to save slower low shots and passes towards the net. • Increased referee strictness when teams were already shorthanded so that penalties no longer go uncalled. • Increased pokecheck success when in proper positions. • Increased penalties from stick lift at wrong angles. • Removed the effect protecting the puck has in resistance to being hit (either with protect puck or holding the puck out away from your opponent). Note: Being in a controlled glide with full balance and/or limiting the relative speed of the hit will still be advantageous over skating, performing an action or higher relative speed hits when trying to stay in control. • Lowered EASHL AI goalie attributes slightly. • Faceoffs are now equal across all EASHL forward classes to rule out any balance issues. • Re-Balanced EASHL Power Forward class attributes slightly. • Addressed issue where players would occasionally stay in the penalty box for the rest of the game after the end of their penalty. • Addressed issue where players would not line up correctly when using the aggressive faceoff style during an offensive zone faceoff. Presentation • Added the 2015-16 Boston Bruins Winter Classic jersey • Added the 2015-16 Montreal Canadian’s Winter Classic jersey • Added the 2015-16 Chicago Blackhawks Stadium Series jersey • Added the 2015-16 Minnesota Wild Stadium Series jersey • Added the 2015-16 Colorado Avalanche Stadium Series jersey • Added the 2015-16 Detroit Red Wings Stadium Series jersey • Added the San Antonio Rampage 3rd jersey • Added the Charlottetown Islanders 3rd jersey • Added the Rouyn-Noranda Huskies 3rd jersey • Added the Hamilton Bulldogs 3rd jersey Online • Made network performance improvements in EA SPORTS Hockey League and Online Team Play. • Added "Dangler" player class in EASHL. And for you techsavvy people who wonder what was cause of the lag, from EA_NHLDevs on EA SPORTS forum: Hi Everyone, Many of you are aware of an issue known as Captain Lag. This has been an important issue for the community that we’ve been working to address since it was first raised. Today, we’re happy to share a positive update with you all - and in the spirit of transparency, we’re going to give it to you in lots of detail. The Captain Lag issue stumped us for quite some time. There was varied feedback across the entire community and no matter how many times we tried, we could not reproduce Captain Lag in our studio. Eventually, we created a special build of the game that allowed us to trace the inner workings while we played. Members of our GameChangers program and their teammates then played games with us and we were able to reproduce the issue with greater consistency. This allowed us to see and understand the actual problem. Since we had several consoles and TV’s in the same location, we were able to see what was on each players screen at the same time. We found that what was being displayed on the screen matched for all the users; which then allowed us to discount the possibility of our server infrastructure delaying sending the proper data to only one player (the Captain). There were no discernible problems within our logs, so we went to work and added information that would allow us to track the internal latency of our game. We tracked the time between us being alerted there were button presses on the controller, to the time we sent it onto the network, to the time we got the data back from the network, and finally - to the time we passed it to the game to actually act on the data (run the game). After more game sessions with the GameChangers, we discovered the problem was with us getting the data back from the network and passing it to the game to actually run the game. The issue was that at the beginning of the game, when we synced all the users inputs (all inputs must be synced so the game simulation processes the exact same thing on everyone’s console), some users inputs would happen to come later than others and that exposed a bug with queued inputs that we have now addressed. The rest of the details of the fix get extremely technical and beyond the scope of a single post, but going forward, all the queues should be identical for games that are played on our dedicated servers, which should positively impact the response for many players; some more or less subtle than others. We have been working on this since it was first brought up by you, our players, but the breakthrough came in the last couple weeks with the help of the GameChangers and some very senior engineers. Our very sincere thanks to all of you that reached out with suggestions and information along the way. Many of you produced information and data that was crucial in our ability to problem solve and for that we are grateful – both for your help and your patience. Thanks, EA_NHLDevs
  2. Just by when there is too many penalties reported, so when I insert same penalty twice on the same time, it errors but still it goes through
  3. That may be my fault double inserted it so I was able to insert my teams stats But now I understand to put exact amount of penalties and not being STUPID Thanks @Kenu for help and patience ^^
  4. @Kenu @Lurkins now I made it, just reported wrong game, totally my fault. Can you please reset it? I'm really really sry http://nhlgamer.com/insert_stats.php?stage=2&matchID=331&leagueID=4&reportingTeamID=40
  5. If I put 4 min on penalty, it still counts it only as 1 penalty so we had 14 mins of penalties and winner placed of course the match for as 7 penalties. Sry now changing to finnish just to make my point clear: Eli kun vastustaja "teki" matsin tilastot sehän merkkaa sen 14 minsaa 7 jäähynä, tällöin ku laitan jengin statsit ni joudun pistää 7 jäähyä mutta kun 1 on 4min jäähy niin niitä ei ollut kuin 6. Joten se ei anna inserttaa tilastoja jos ei ole asetettu 7 jäähyä en siinä tajunnu mut olis voinu laittaa 2x4min jäähyä samaan aikaan samalla syyllä ja samalle pelaajalle ni olis varmaan menny läpi
  6. No it didn't, it gave an error that not all penalties haven't been submitted So I tried to put it with 2 minor penalties back to back at the same time, so now it's marked only as 1 minor
  7. Yeah I could, but the amount of penalties wouldn't then match and gives an error. Cause when we report games it is instructed to do as (1 penalty = 2min) so when we had 1 double minor and winner reported match, the amount of penalties and penaltyminutes wasn't that straightforward
  8. Problem with game report: http://nhlgamer.com/match.php?matchID=309 Our penalty (ACE) at 2nd period in time 47.46 should be double minor, wasn't able to fill stat report because the form wants me to fill the amount of penalties, not minutes. Tried through putting the same penalty twice but didn't work. Please change the penalty from minor to double minor @Kenu @Lurkins
  9. Ace Holes HC vs. Dynasty Dec 20th at 20.00CET (21.00EET) http://www.twitch.tv/movaan
  10. Ace Holes HC vs. Beniserna (Dec 14th) Highlights Game 1 : https://youtu.be/2eesvNlVxVo Game 2 : https://youtu.be/PkXlVfqD1HY Ace Holes HC vs. Dynasty (Dec 20th) Highlights Game 1 : https://youtu.be/_HlReBZRsYw Game 2 :
  11. Here you can post links to your videos about ECL; promo, highlights anything
  12. Topic to announce your ECL match streams Please include: Teams Date and time, CET and EET if possible Link
  13. I think at this point we are mainly waiting @Kenu getting league side to work up and running to the website He's been super busy with work and school so it is understandable why it has delayed too
  14. MovaaN

    ECL streaming?

    I'm going to try stream all of our ECL matches, or atleast most of them possibly also trying to make youtube videos of them, either game highlights or full games Already made some EASHL videos on my youtube channel which you can find here
  15. You can fill the form here Spread the word
  16. Voted no at this point. At the moment when there is no ETA and now that they (EA) are about to put a poll on their forums to get more information, this problem may take a long time to be fixed. The input issue is affected most of the people at some level, and starting now may lead to restarting league games (which I say is understandable) to get atleast playable connection to home team. But I feel confident that every GM on every team is mentally already prepared for this (I say that until game is fixed, that there is like 10-15s timeframe after first faceoff for teams to check severity of possible input lag) I know that there is a lot of holes in this but we are all in the same boat with this so maybe some solidarity is now needed on NHLGamer.com community
  17. It would seem so, tell how it worked after playing games :)
  18. I think it doesn't reach it, maybe people with better knowledge can confirm this :)
  19. Yes I'm, try running at cmd and write there tracert 159.153.95.65. It isn't abnormal to be able ping it but try to look using that command, does it allow you to route your traffic there
  20. Yeah the IP filtering on it is to block local area network IPs to connect to internet. And that cisco is very similar to mine. I think only way might be parental block if that works: Manual
  21. try 1-65535, that is all I can you with that :)
  22. This is all about at this point of trial and error, one thing may work on one, others for some and third for some. I've just pointed and given the tips that has been successful for lot of players.
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