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iSvamp last won the day on October 19
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iSvamp
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haha oh my god. 😆 To choose to respond to an argument in the way you just did, is just a clear sign that you have just been run over in the argument and do not really know how to take it further. It is nothing to be ashamed of. We all know you are good, and have been good for years. However, this does not automatically mean that everything you think, write and believe is factual. Try to be less arrogant, so maybe even young players can look up to you as the person you are, and not just as a damn good player in a damn good team. I guess this is just like-fishing. 🙂 Which u most likely will get from the fanboys. Have fun, and good luck in ECL Winter!
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I think that in your replies you should start by stopping answering assertions that no one has made in the thing you are replying to. A bit on the same theme as your answer to Hampus above. What you refer to as “Meta” is not really a meta linked to the definition, but it is an attribute that you want in the game style you play. In this case you are insinuating that it is the attribute “speed”. A “meta” in a game is a weakness in the game being played, which people exploit. What you describe as “meta” here is more of a play style than a weakness. I think we need to keep the concepts separate here. You want to be able to skate fast, in straight lines, which is what the Elite teams started doing in NHL 24, and every offense ended with a force into the slot. Previous top teams in previous games, such as Havu and Fila when they were at their peak, they played on puck possession, movement and passing, the passing game set the pace of the game, and no other team in their heyday could keep up with that pace. The point was, and now I'm going to be overly clear so you don't have to respond to claims that are not claimed, THAT style of play can be achieved without having to be 185cm tall, and 72.5kg heavy build. And this was what I insinuated was damn nice that no top team ever tried to make work. Because it would have been hell for the opposing teams to face in for example NHL 25 where the mobility of the game is still pretty good regardless of the size of the build, and the speed without Elite-edges is not as dominant as it was in for example NHL 24. I'm not trolling. I'm responding.
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1-0 Furyan And off-topic, but. Of course, the top teams would have been even more difficult to face if they had dared to learn to play with bigger builds. I've been saying this for years, and we should all be grateful that the top teams were stupid enough not to even try. - It is quite logical that it would have been a nightmare for a defender to face an individual top player who could handle both size and balance. Even worse if you faced a team that could handle all these parameters and let the puck pace set the pace of the game. (A bit like the top teams from Finland handled this in 17-19). (I Think KingofApes 1 time per year calls it - "skillhockey") If these players had spent at least as much time finding weaknesses in attributes as they spend on, for example, playing HUT, the top teams would have been as dominant as they were several years ago. Now, after all, the difference between the top and those behind is not very big. Carry on!
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What has changed? A lot of things have changed. For example, there are tools today that reduce the skill gap in the game. Like Big Tipper. What else has changed? 5, 7, 10 and 15 years ago, when you only had “builds”, the top teams outscored the lower teams by 15-20-25 goals. Then someone decided to release a game for €100, created on crack. Today you can see games where a much inferior team scores 7 goals in 4 shots, and the game is ruined even before it has started. I'm not exaggerating when I say that I see this every day when I watch matches or play myself with various teams. It's a bit like playing CS with aimbot - good for the stats, but no fun for anyone. There is a reason why in other games where similar abundance of accessories and weapons are available, like COD, in competition they chose to ban 90% of the weapons and accessories available in normal multiplayer. Precisely because these accessories and weapons early in the start of a match can control the outcome and the result without skill or cooperation in the team affecting the direction the match should go towards. I can think of an argument for a division that competes for money, that that division should be a division where the competition is decided on the combination of pure skill and a developed and good team play. To see an Elite match decided because someone gets 3 early lucky bounces with big-tipper is just humorous. It is downright 💩 to have such conditions in a league where you first have to be ruined to even participate, and once you have emptied the month's savings on this, you then have to compete for the money in a product when the game on a good night can do half the job for you. You asked what had changed. This is what has changed since I started competing myself 15 years ago. Did these discussions exist then? No, of course not. Back then, the discussions were about how to actually defeat your opponent who was better in terms of skill and teamplay.
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@SportsGamer How hard can it be? Start a poll for Elite and Pro. React with a 🏆 if you want to bann Truc, UF and Tipper. (Or other abilities) React with a 👍🏻if you want to play ECL with all abilities available. Only for players that played in ECL Elite and ECL PRO in ECL Spring Democracy is a good thing
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😅 Gold!
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Grattis Boys! Man blir inte en mer värdig vinnare, raden 15-0-1 i grundserien och 12-0-0 i slutspelet är imponerande!
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No, Im just giving you the info that I've got. Nothing else. If they gave me the wrong info, sorry for that. And who is you calling a bitch? Bitch. I'm just stating my opinion, and I guess I have the right to do so. Still, you don't deserve this. And the only team that got a "free spot" in this, are you. #FreeSweden You should think of retiring yourself. It's time to achieve something with your career (like many of the fins in here) and Gifu. No offence.
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Yes, I already heard why you were there. But it isn't legit at all. Leksand had 8 more wins than Be A Bro in the Pro-playoffs. They lost a game 7 in the finals. --- And I don't understand why (once again) Sportsgamer forced the teams to play a stressed Elite Qualifier right after the PRO-season ended. And now they need to make another Elite-qualifier to fill up the spots. How about: take a chillpill after the pro finals is played, see if there is teams that is folding, and play the one and only qualifiers NOW! Leksand lost to Växjö in the Elite Qualifiers. Växjö isnt a team anymore. Leksand is the Pro-runner up. They should be promoted without a qualifier. And once again: I'm not blaming you in Be A Bro @MCH_98. But I heard that you have told some of the guys in Leksand that you didn't think that this were fair. Well, just do the right thing then and withdraw with your team? yes, you are a really good team, you can absolutely make it. But you don't deserve this, Luleå don't deserve this. End of discussion. ---- This is just insanly bad leadership by Sportsgamer. And I really hate to say it. But I need to say it. Step up
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Be A Bro in the Elite Qualifiers? Okey. But how? And why? (No offence Be A Bro)
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The good players in NHL 16 - NHL 21 didn't need Close Quarters to score goals.Players like Flyerkungen, Puantso, Dominointi, Patzlaf, Pleemaker, Eki, Tbnannti, Indi, Benitto, Bugemir, Adetikki destroyed worse team with worse players, no matter what. So, why do you need this today? And back then could the goalie just stand still in the net to take pretty much every puck that they faced. But we still saw a lot of goals when a better team faced a worse team. I can't really see that the goalies are better today than a goalie (like Cappe) were "then" in NHL 19. (I honestly thought that you finally became a good player in the last ECL. Still obv a potato as a person, but still a good player. Or was it all about the abilities? 😉) So I honestly don't understand why the good players whining about that the Close Quarters are gone. I do understand that it's nice to have something that helps. But hey, this is also a thing that helps the bad teams out there, this will most likely create a bigger skillgap again. Which is positive. Isn't it? No one used the Close quarters 16 months ago. People started to use it in the middle of the first ECL in NHL 22. Isn't it just about that people just are pretty useless in general to find good builds by themselves? And it's just easier to grab a build from Nikkedangles via a screenshot? Like, have u ever tested to add some points to "wrist-shot power"? Trust me, something happens with your wristshot when you adding some points to that category and you reaching a level above 78. Even I started to shoot trough goalies at the end of my career after a "little tweak" on that category. And hey: the michigan trait, with puckcontrol over 91.. ❤️ 😵😵 And the No contest trait in front of the opponents net. Rip dmans at rebounds. 🙏 All alone - underrated shit!