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FreddeSwede

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Posts posted by FreddeSwede

  1. 12 minutes ago, MartindalexC said:

    1. "There are either bots or other players on the ice", this applies to csgo as a comp game type means 5v5 (players & bots). 

    2. Bots in csgo are programmed to be FUCKING RETARDED and that's not an understatement, third party hosts such as faceit change the bots so they're not so detrimental to the team. Not sure what point this is making though in regards to justifying why the game is "scripted" (don't think you know what this means).

    3. Rip. And there are some rules, granted they're mostly based around managing an economy. 

     

    Thing is I don't know what argument you are trying to make, if you were to say that in 'competitive' fps / nhl there are no bots then you are correct, but you can't then justify stuff being "scripted" because "how are bots supposed to behave". 

     

    I don't think you guys grasp what RNG actually means either honestly.

     

    NHL is RNG reliant as fuckkkkkkkkkkkkkkkkkkk. Take a shot? Well that's rng as it takes your input, skating direction, stick direction probably, and last but not least your players inherent shooting accuracy and power. 

    Puck reception? Lol, again how is this not rng? You can't get better at receiving passes to the point where you will pick it up 100 times out of 100 because the game straight up doesn't allow you to.

    Picking up loose pucks, especially near the boards / near other players? Yea, again how is this not rng? You are completely reliant on your guy sticking out his dick and picking that shit up. You can't trigger the animation, you can't change the speed of it, you can't control shit. In cs if you use an awp you can control your (in)accuracy based off of your movement, if you have bad movement you can't be as mobile and will have to rely on a small, but albeit significant, amount of rng for your shots to hit (e.g.: if you can't counterstrafe quickly don't even try entrying with an awp). 

    Goalie saves? Hands up if you're a goalie and you've been in perfect positioning (and I mean, perfect, no previous movement, stationary, no screen et cetera) and the puck went straight through your pad.

    I get where you're coming from with the positioning argument but you're mis-intrepretting having good positioning and being lucky, that's not to say that being in good position is not a skill, because it absolutely is, just not in the ways you guys are thinking about. 

    Listen dude. This is not a debate. Simply because I don’t have or want to.

    Just ask EA on what premises they built their game engine on. I find it pretty amusing that you and others hate bots, but have nothing negative to say about them in a 1v1 game? I find that hilarious. And why is that, do you think? 

  2. 34 minutes ago, minokin said:

    Even better post :)

    I presented my post with the noob-glasses on, so to speak. I don't know much about how NHL/FIFA is coded but if we were to find common ground:

    Less randomized shit, more skill :D

    It would be magnificent to experience an iteration of NHL that is somewhat of a hybrid when it comes to script. With that I mean more skill-based but still works in an environment you describe with positioning being the base. 

    OFF-TOPIC (But still relates to the things described with this post)

    Please give us a spectator-mode so we can start broadcasting the game with great quality! Imagine watching a Final where we could change angles and stuff 

    I totally agree. I’d love to see the EASHL-game mode being less scripted. But that’s pretty much it. Any other game mode, where you don’t have a full team(6v6), it would be impossible to make a good hockey-sim. Instead you would end up with an arcade version of the game. And I don’t know about the other players here, but that’s not something I’d enjoy playing.

    If you ask me, I think the reason why EA hasn’t done this already is simply because the playerbase is too small in this particular game mode compared to 1v1 or HUT. It’s simply put, not worth the money or the effort from EA’s point of view. 

     

  3. 11 minutes ago, minokin said:

    Good topic Janikka!

    I have played EASHL since the beginning but have always been a bit frustrated over how the gameplay mechanics work when it comes to player builds.

    On one hand, the idea of having distinct roles assigned through a certain player build is exciting but NHL18 in it's current state does not come even remotely close to a game like Overwatch where you actually have to be really careful of your choice of character/build. Every character has a set role in a whole 'nother sense than in NHL18. But then again, it's an FPS MOBA, the gameplay mechanics are designed after that and the scripts as to when something is effective against a certain character is clearly distinguished.

    On the other hand, a more skill-based, unscripted game would be equally as exciting. Then it would truly come down to the teams creativity, mechanical skill, tactical prowess and the individual skill of players. I follow your thoughts regarding CS. A highly un-scripted game where all aforementioned traits is the core of that game. But how does that carry over to a game that in my mind is heavily scripted? Imagine Overwatch where you only can choose Soldier 76. In NHL18, every puck pick-up, goalie save animation, stick lift, hit avoiding animation ( mainly PWF bumps off defenders), face-off animation and shot animation is probably filled with so much variables that it makes it really hard to code it properly so that it doesn't feel very scripted. I'm talking about how the game decides who wins those situations. Ok, in some sense it comes down to your speed and reflexes, but not as much as in other un-scripted games like CS and Rocket League. In CS I imagine that you have a more simplified coding when it comes to variables. In almost every face-off with an opponent is decided by how fast you can push those WASD-buttons or move your mouse and click. 

    To summarize it all, both ways have their pros and cons and it ultimately comes down to which type of game we want NHL18 to be. I myself would want to see more of the unscripted stuff where it comes down to your own mechanical skills rather than a code that decides who wins what

     

    Over and out!

    /Minokin

    Good post! There’s a few reasons to why the game is scripted, pre-programmed based on positioning, and uses the same game engine in all game modes. 

    1. Hockey is a team sport. There’s either bots or other players on the ice. 

    2. How are the bots supposed to behave, as in ”be programmed”, in an unscripted 1v1 game? Random movement? 

    3. In an FPS games theres no bots. In a FPS theres no rules.

    If you compare FIFA to NHL, in this game mode, they have almost the same ”issues”. Exept the playing field is much bigger. But you see the same wierd player speed changes, wierd penalties, strange tackles, insanely stupid passes and wierd goals.

    It’s because the engine is based only on positioning. There’s no RNG in this game. Even the puck is affected more by timing and player positioning, than of actual physics or player attributes. And lets not forget about Internet delay and consistency. 

    • Like 2
  4. Personally I don’t think the player build matters that much to one player. But I do think that in EASHL, in this specific game mode, chemistry does matter. Not only between the actual players, but between the player attributes.

    When it comes to prebuilt or costumized player builds, I’d like EA to go back to costumized. Mostly because it adds to the immersion and makes your player feel more like your own.

    If it matters much on the ice? I doubt it. Because after all the only thing that makes a team successful in EASHL 5v5 or 6v6, is not what you do with the puck. It all comes down to what your teammates do when they don’t have the puck. 

     

  5. Hello hockeystars! 

    I'm totally new to NHL and the whole franchise. Does anyone have some tips and tricks to share? When do I pass or shoot? Is there a goal celebration that is better than the other? People talk a lot about "teamplay". What does it mean? 

    • Like 2
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