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MartindalexC

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MartindalexC last won the day on January 11

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  1. My guy, I'm one of the few that didn't use it sooo 😂 strange comment aside, please show frame-by-frame breakdown of "different animation branch" because again, that's not what close quarters did.
  2. I'm not gonna talk about the rest of the post (as a side note, Svamp I've known you for how many years now? I know for a fact that you do not understand half of the words used in your post, please put down chatgpt for a sec) Close quarters did NOT unlock different animations.
  3. Hey Gamers, After community feedback, and internal testing, we have decided to add Warrior to the list of banned traits. This decision is based on the idea that using Warrior leads to situations where players are unfairly given an advantage, for example where a player is hit and recovers faster than the player who made the hit. Additionally, there is the possible meta interaction to consider where banning Truculence, but leaving Warrior available could, and from observation of recent games has, lead to a large increase in Warrior use due to it not having a natural 'counter' available to players – tilting the scales in favour of forwards vs. defenders. As stated previously, we have been monitoring the community discussion and while there is an active ongoing discussion about the banning of other traits, especially Sponge, at this time we have only received concrete evidence of Warrior exhibiting game-altering behaviour, and as such we have elected to not include any additional traits in this latest ban update. Our intention by implementing this change before the start of the ECL pre-season is to provide teams with as stable a base as possible in their ongoing preparations for the upcoming ECL ’26: Winter season. As far as other traits go, we will of course continue to examine community feedback, as well as gameplay balance, and revisit if need be, but at present the evidence in front of us leads us to believe that no other remaining unbanned traits are in the game altering position that Warriors holds. ECL ’26: Winter Restrictions After extensive discussion and testing, the League Administration has decided to continue restricting several player Abilities and Builds that were found to have a disproportionate impact on gameplay. The following restrictions apply across all ECL divisions for the ECL ’26: Winter season. 🛑 Banned Abilities All tiers (Gold, Blue, and Red) of the following abilities are banned: Big Rig Big Tipper Elite Edges Hipster No Contest Pressure+ Spark Plug Truculence Unstoppable Warrior Wheels These abilities have shown to create unbalanced or unintended gameplay advantages, reducing the importance of player skill and positioning. Specifically, as a category, we have wanted to slow down the gameplay by prohibiting abilities that add significant speed boosts. The bans help ensure that all players compete on an even playing field, where awareness and execution matter most. ⚔️ Position-Based Build Restrictions To further preserve role balance and gameplay authenticity: Forwards cannot use defensive classes: Defensive Defender, Enforcer Defender, Offensive Defender, Two-Way Defender, Puck Moving Defender Defenders cannot use forward classes: Dangler, Enforcer, Grinder, Playmaker, Power Forward, Sniper, Two-Way Forward Additionally, skaters and goalies cannot use special characters or custom character builds. 🧾 Enforcement Violations of the above bans will be handled as follows: 1st Infraction – Team captain warning + player suspended for 2 games + potential WO loss* 2nd Infraction – Second captain warning + full lineup warning + player suspended for 4 games + potential WO loss* 3rd Infraction – Captain suspended for 2 games + player suspended for 4 games + 2-point deduction + potential WO loss* *A Walkover (WO) loss will only apply if the offending team was clearly informed and continued to use banned Abilities or Builds afterward. Clear video evidence is required when reporting violations. You can view the full ECL '26: Winter - Official Rules here. Looking Forward While the overall ability structure remains similar to previous seasons, the addition of position-based build restrictions represents another step toward a stronger global standard. As always, we’ll continue to monitor gameplay trends and community feedback throughout the Winter season and forward your feedback directly to EA SPORTS. Thank you once again for your ongoing passion and input — it’s what continues to drive the ECL forward. Best regards, League Administration
  4. I think sponge might be a bit of confirmation bias more than anything else tbh. Of course it's gonna light up on 'crazy' saves, it's designed to light up on every save basically on account of it impacting controlled save ability (note: this does not mean save ability in general because it seems like a weird distinction to make by EA if it did) and cover speed, which could be applied to almost every save ever. At the same time, if a save isn't made it's obviously not gonna activate the trait designed to corral rebounds (the puck is in the net, rip rebound).
  5. I'd say that you should be able to understand that respectfully was used in jest but chatgpt doesn't really pick up on sarcasm too well eh? Anyway, no I don't know the behind the scenes because I'm not an employee of the company. If I was then having that understanding would be anticipated, however on account of myself making a grand total of 0p over the decade I've been helping out here imma go ahead and say that it's not appropriate for me to have an intimate knowledge of those specifics. Bluntly, it's a valid complaint that people have, and as a tournament organiser (be that person, or company) the absolute zenith of any responsibility should be paying people out their winnings - you'd agree right? Obviously, the 'solution' is to pay out the people who are still not whole, and examine the financials so that something even vaguely similar never happens again - of course equally I don't need to tell you that the horses have kinda bolted before the gate here so any 'solution' is going to be more than a singular action. I'm not part of the ownership though, realistically they're the only ones that can do anything here, and they are the ones that should be responsible to fielding valid questions people have about them.
  6. Respectfully Svamp, what is it exactly that you want the "admins" to do here? Do you want us to reply to every post with a "yasss kween slayyy", or a "ur so right babe"? You can ascribe guilt to the admins all you want with as much fervour as you can muster, still doesn't make even a little bit of it true. Do I know the behind the scenes info about the financial state of affairs of SportsGamer? Lol, lmao even.
  7. Renegade IHC are looking for a LD, and C / RW These positions will be as the starting player. Currently we will be playing Lite for the upcoming season, but if we gel well enough and feel we can compete we will apply for the Pro qualifiers via. the wildcard process. If you're interested in trying out, please message @NotzPanthers, @KnightK10, or myself here. Alternatively you can contact us on discord (notzpanthers, knightk10, bobrov)
  8. Free G for regional tournament jazz and stuff 🎺 (FCL / SCL / etc.)
  9. Around three weeks ago LA received a report that @Keuschemisch was adding additional points to game reports that were not present in-game. After investigation, here are the findings: In order to carry out the investigation we cross-referenced SportsGamer match results with EA API metadata from seven tournaments stretching across two EA NHL titles. By comparing what we have on record vs. what EA says happened we can see if the stats line up. For instance, in the screenshot below we can see what it looks like when the stats between the two sources line up. All of the players listed have the same number of goals and assists on both the EA API, as well as what has been reported on the SportsGamer site after the games were finished. Generally speaking, people seem to be doing a pretty good job at maintaining the balance between accuracy and speed at which the reports are completed – so to the captains of the SportsGamer community, good work! That said, mistakes do happen and there are times when an extra assist gets added to one player that should have gone to someone else, however as shown in the screenshot below Keuschemisch is a major outlier. No other player across the seven tournaments worth of data is even close. To make matters worse, those 25 points came over the course of only four of those said seven tournaments. For completeness here is the list of players who have had points deducted by accident over those same seven tournaments. Furthermore, as seen in the overview below, a number of Keuschmisch’s additional points come by way of assists being granted when the EA API does not note one being recorded. In order for this to occur when reporting, the individual must edit the EA readout at the bottom of the page before then going back up to the dropdown box to select their name as one of the assisters on a goal. This means that it changes from a potential ‘misclick’ to a two-step process as seen below. Finally, when a game report is completed, it saves the username of the individual who did it, and in these games Keuschemisch was the user who completed the game reports. Therefore, we believe with the evidence listed above that the increase in stats seen on Keuschemisch is not by chance or an error and is in fact a conscious effort to boost their point totals artificially. Keuschemisch claims that the reason for this stats increase is a box score glitch. It is worth noting, that we have also seen video evidence of games where the alleged assists have taken place and been able to confirm that the player in question was nowhere near to getting an assist. Due to the scale of the stats manipulation across multiple tournaments and EA NHL titles, we have decided to suspend Keuschemisch from all SportsGamer tournaments from today’s date (10/01/2025) up to and including 28/02/2026, furthermore, Keuschemisch will receive a captaincy suspension that will run from today’s date (10/01/2025) up to and including 10/01/2030. Finally, for full disclosure, LA received the original report regarding this on the 20th of December 2024. To facilitate this investigation we had to create from scratch a tool to ingest and transform the data from EA’s API into a viewable account of all games from any tournament played on the SportsGamer platform, which we will now be using going forward to proactively scan for players manipulating statistics in a competitive environment. (Update: It should also be noted that from this investigation and the evidence gathered, LA is confident in saying that captains @Toneee9, and @Timasy were not aware of the stats manipulation that was going on, and as such should not face any public (or private) backlash.) League Administration
  10. It has come to our attention that teams are attempting to make transfers beyond the first stage of the qualifiers, as such we would like to issue a clarification of the rules regarding transfers during the qualifiers - to issue this we will be using rule 7.2. “League Administration can add further clarification to existing rules if deemed necessary. If League Administration is required to process a case that is not covered by any of the existing rules, it can add new rules throughout a league/tournament to cover these scenarios. Once a decision has been made by LA, they must supply both parties involved in the case with an explanation showing how they came to their decision, as well what rules were invoked.” Ultimately, the reason why the regular season (and by extension the playoffs) have a transfer deadline is to stop teams progressing to the playoffs, then cannibalising another team to load up and bolster their chances of going on an extended playoff run. It’s unfair to other teams that finalised their roster well in advance, and so we have had a transfer deadline for as long as tournaments have been run here. Qualifiers are relatively new and as a quirk of them being categorised as part of the season (and regular season at that), they haven’t had a clearly communicated transfer deadline – until now. Going forward, teams will only be able to make player acquisitions in stage 1 of the qualifiers (with the usual transfer restrictions remaining in place), meaning that a team may bring players in early-on to boost their chances, but once they progress to the next stage – whether that be a secondary group stage (see: Pro Qualifiers going on at the moment), or an outright playoff style series (see: Elite qualifiers) – they will no longer be able to add players. This clarification maintains the competitive integrity of the qualifiers and we believe that the vast majority of teams have been sticking to it unofficially, we just wanted to codify it and make sure that the structure of the qualifiers cannot be gamed or abused in this way.
  11. The problem with that comparison is that RL lends itself to be 'purely skill based' by virtue of the game itself. You control everything about the car and don't have to rely on any assistance from the game. Meanwhile in NHL, you have to rely on the game for quite a lot because how do you for instance make puck receptions fully manual? I think it was mentioned earlier by someone but tbh, one of the issues we have right now is that people are straight up allergic to trying anything different in the game and figuring out the mechanics that underpin things. EA may actually change something by quite a substantial amount, but it takes an absolute age for a new trait / build to gain any traction because there's this weird zeitgeist that unless the absolute top players use it then it's pointless, and then conversely if they do use something then it MUST be good. It's a shame because I think there's a lot to be gained by people if they embraced the jank in the game and fiddled around with builds to get something that works for them. Like, not to burst people's bubbles but you ain't beating FILA / Tunnel / Hreds by playing their game with their builds, if you could then you'd be a top 3/4 team as well, but you're not so try different stuff pls tyvm.
  12. Free LW/C for Elite / Pro MartindalexC - Player profile - SportsGamer
  13. Our decision to place Oljefondet in a higher division in the warmup tournament than 'they want to play in' is due to us wanting to preserve and uphold the competitive integrity of the ECL. Oljefondet finished first in their ECL Neo group last season, progressing all the way to the semi finals, before losing to the eventual champion of ECL Neo (ECL Neo during this season had 50+ teams). Since then, Oljefondet has at the very least carried forward a roster of equal skill level to their previous season, and so we do not feel that ECL Neo would be an appropriate place for them to play, especially as ECL Neo is meant to be a place where players and teams wholly new to the game can play without matching up against opponents who are in a completely different skill bracket. This has been outlined in the past whenever the issue of competitive integrity regarding ECL Neo has come up and we have remained consistent when applying said principle. Furthermore, we would like to remind teams that ultimately playing in SportsGamer hosted tournaments is a privilege, not a right. Nobody has the right to play in ECL Neo just because they want to if they would then upset the skill balance within the division. Similarly, on the opposite end of the spectrum, no one has the right to play in ECL Elite just because they are nominally good but haven't earned the chance to play in the division. Therefore, while we appreciate that it is annoying to potentially get 'pushed' into a situation that isn't comfortable, please understand that we are doing this (and again, we have done so in the past with other teams who we deemed to not be an appropriate fit for ECL Neo) to promote competitiveness and push players, and teams, to be the very best that they can be - nothing more, nothing less. Finally, to close this post off, we would like to pay particular attention to a couple of Oljefondet's claims. One, the claim that this decision was last minute and 'not okay'. The decision meant that they were placed into a different division in the free-to-play warmup tournament, which is one month away from the start of the upcoming ECL. As such, while we appreciate the frustration from the decision coming so close to the start of the warmup tournament and will look to make more of an effort at being more proactive at releasing important information sooner in future. We also feel it's a good moment for a bit of perspective as ultimately the warmup tournament is an elective competition that no team is forced to sign up for, carries no sign-up fee, and is meant to be something for teams to use first and foremost as practice against similarly ranked opponents. Two, the claim that this move was motivated by money (license fees). While there is no denying finances and keeping SportsGamer going is important, as without some money being injected into the operations we wouldn’t be able to provide the level of tournament quality that we currently offer, the decision to move Oljefondet up a division was 100% based on maintaining competitive integrity. We have asked teams to move / change divisions in the past and a non-insignificant amount of them have been asked to drop down a division (and therefore pay a lower amount to SportsGamer), as such we feel that this argument put forth by Oljefondet is not a fair conclusion to arrive to. - LA
  14. The settings do have a weird tendency to actually lie so it may be worth refreshing the settings in between games just to make sure they haven't defaulted to grudge matches being on then.
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