Jump to content

Kenu

Administrators
  • Posts

    2420
  • Joined

  • Last visited

  • Days Won

    166

Everything posted by Kenu

  1. Ducks Gaming, the esports organization of NHL franchise The Anaheim Ducks have announced three esports tournaments that will be hosted in partnership with NHLGamer, the Prize pool of said tournaments will total up to $5,000. The Anaheim Ducks have announced that Ducks Gaming will launch three Esports tournaments, presented by McDonald’s of Southern California, with prizing totaling $5,000. Anaheim Ducks Gaming presented by McDonald's of Southern California is the official Gaming arm of the NHL organization. The first two Anaheim Ducks Gaming 1v1 NHL 21 Tournaments presented by McDonald's will both begin on April 14 when players will battle for up to $2,000 worth of combined prizes on both Xbox and PS4. The Ducks will then host a 6v6 Xbox-only tournament that will run on Tuesdays and Sundays from June 1 through mid-July with prizing up to $3,000. Matches throughout all three events will be broadcast on the team's Twitch-channel: Twitch.tv/AnaheimDucks. Registration information and dates are provided below. Registration Information To get more information on Ducks Gaming make sure to follow on Twitter @NHLDucksGaming or visit the webpage AnaheimDucks.com/Gaming. For tournament registration visit NHLGamer.com/Ducks. We at NHLGamer will serve as the platform all games are run through, with our vast experience in hosting esports events across a variety of sports titles and having ran the largest NHL Esports league in the world for several seasons already, we are confident and eager to make the Ducks Gaming 2021 Esports Tournaments presented by McDonald's of Southern California a stellar experience for both participants, fans as well as organizers. "The Anaheim Ducks are looking forward to working with NHLGamer on these upcoming initiatives. Discussions with Kenu and his team have shown their commitment to the growth of esports in the NHL gaming community and together we are hopeful to produce events and content that are at the forefront of the space." - G.M. Ciallella, Digital Marketing & Analytics Manager at the Anaheim Ducks. Both the 1v1 tournaments for Xbox and PlayStation, as well as the 6v6 tournament for Xbox will be hosted here at NHLGamer. See below for details*. 1v1 Xbox and PlayStation Esports Tournaments For Participants 13 years and older who reside in Imperial, Los Angeles, Orange, Riverside, San Bernardino, San Diego, Santa Barbara and Ventura Counties Registration will run from Mar. 28-Apr. 11 Tournament begins April 14th Finals May 15th Tournament Rules Tournament Registration Tournament Discord 6v6 Xbox Esports Tournaments For Participants 13 years and older who reside in North America Registration will run from May 1 to May 25 Default game days will be Sundays and Tuesdays beginning June 1st Finals July 18th Survey about server selection *Subject to change About Ducks Gaming Anaheim Ducks Gaming is a newly formed entity that focuses on creating relationships, fostering competition and building valuable skill sets through esports all while exposing new audiences to the sport of hockey. Participants in Anaheim Ducks Gaming events learn communication, teamwork, problem-solving, and other tools that are beneficial beyond just virtual reality. The Anaheim Ducks were the first Western NHL team actively fielding teams in competitive esports events, they are the first team to use their in-arena DJ in streamed content and the first team to utilize an active-roster player in a 6v6 Competitive Tournament. In addition to the three tournaments, Ducks gaming also hosts a West Coast 6v6 league on PS4 and Xbox that is focused on giving competitors on Western-located servers a fair and competitive place to play for all skill levels. For more information visit AnaheimDucks.com/gaming.
  2. You can use this image to post on our PS Community to spread the word:
  3. You should be able to sign up now @Buddhaiser @Exodustie @eckeson
  4. Thanks for the info, we wanted to get the fix out quickly, but apparently it could have needed some further testing as it only worked for a few new teams before hitting that problem. We'll let you know when this is fixed.
  5. Update: The registration of completely new teams should work now! @ProfaneKiss 🥳
  6. Small update on the issue with registering completely new teams: It seems the issue is related to the EA API where we are pulling the team information. There seems to be some temporary downtime with that website that is most likely the source of the issue. We apologize for the inconvenience and will let you know once we have a solution.
  7. Sorry to hear you're having issues! @keltainenankkawas kind enough to provide a video of the issue that seems to be impacting at least some of the new teams. We will hopefully have a fix later today. Don't worry - this wait does not impact your team in any way negatively. 👋
  8. Kenu

    ECL 12 Season Information

    The long break between signups and kick off is due to the information about participating teams being vital for being able to determine the available spots that the qualifiers are played for. Our goal is also to cover the finals of each division in the order of Neo - Core - Lite - Pro & Elite as per previous year feedback that the season should end with the Elite finals coverage, also giving everyone the opportunity to enjoy the Elite (and other) finals instead of playing at the same time. As always, we are open to feedback on this topic for the future seasons.
  9. Kenu

    ECL 12 Season Information

    Thanks for the feedback. We would be interested in hearing the wishes on the type of warm-up tournament that everyone would want - should it be a total wild west or elite + pro, lite + core + neo type of system, or what would you like to see? We have to keep in mind that the teams playing in the qualifiers might have a harder time participating - and perhaps they should not, as they have up to 3 weeks of qualifying games to play either way(?). Edit: It would probably make most sense to put Pro and Elite together as they start their season later and have the opportunity to play the warm-up tournament longer than the other divisions.
  10. Kenu

    ECL 12 Season Information

    Summer Cup 2022?
  11. Kenu

    ECL 12 Season Information

    Correct, they will sign up for the one division and be moved based on the result of the qualifier. More details to follow when the sign-ups go live.
  12. Kenu

    ECL 12 Season Information

    As @J-Foppa says above, there are lots of factors at play when deciding on the timelines of leagues and tournaments. ECL is the biggest NHL esports league in the world and we do our best to give players of all levels an enjoyable experience. This is why we've put an enormous effort into the divisional system, rulebook and broadcasting. The audience and players (ideally) only see the success of our work we put in and not the hundreds or thousands of hours that perhaps could have resulted in something amazing, but didn't bear fruit. We've been asked for communication on leagues and tournaments earlier ahead of time and this is feedback that we take seriously and something that also makes our own lives easier. Our original plan was to run the FCL and SCL in the gap that all Finns and Swedes have been experiencing after the ECL 11 season, simultaneously with the GCL, WECL etc. Unfortunately that plan didn't pan out. We were unable to guarantee the FCL and SCL at the capacity that the players have come to expect, so we made the decision together with our prospective partners to aim for the end of the NHL 21 lifecycle with regard to the Finnish and Swedish Championships, in other words after ECL 12. Our goal for NHL 22 is to change this order into ECL 13 - FCL/GCL/SCL - ECL 14. While it on the surface level can look like very little has happened since the end of the ECL 11 season, a lot of time has gone into reflecting on the previous seasons, improving our routines, introducing new policies, planning ahead and working on securing long-term partnerships that enable us to plan a year ahead rather than 3 months. Honestly, in my opinion that's the only way we can keep developing our ecosystem and creating the best leagues and tournaments in the world. Your feedback is welcome, as always - I just ask you to try to keep in mind that the planning of these leagues and tournaments nowadays is slightly more complicated than drawing a rectangle into the calendar. The demand for high prize pools, more broadcasts and high quality content is always rising and in this case that has meant more preparation than ever.
  13. Hello NHLGamers, This article will be a bit detail-heavy and if you're new to the ECL this article will most likely not answer all of your questions. The intention of this article is to bring clarity to the upcoming ECL 12 season; When will it be played? When can I sign up? Who is qualified for what level? Due to the introduction of our new Core division and the restructuring of other divisions coming with that this season, we are now launching signups exceptionally early in order to ensure proper time for qualifiers that need to take place before the regular season starts. That is also why the signups will be concluded in two various groups, as instructed below: Sign-up period 1: 23.3-7.4, applies to ECL Elite ECL Pro ECL Lite ECL Pro Qualifier ECL Lite Qualifier Sign-up period 2: 23.3-19.4, applies to ECL Core ECL Neo When the signup window for ECL Elite, Pro, Lite and the Qualifiers has shut, we will be ready to start the preseason qualifiers in order to determine who will land at which level and to ensure the maximum competitiveness of each division. Here's a layout of the season schedule starting with the Qualifiers: ECL Pro & ECL Lite Qualifiers 14.4-29.4 Regular Season Kick-Off Dates: ECL Neo 25.4 ECL Core 2.5 ECL Lite 9.5 ECL Pro 20.5 ECL Elite 24.5 Playoff Dates: ECL Neo 30.5-4.7. ECL Core 6.6-16.7 ECL Lite 13.6-18.7 ECL Pro 28.6-28.7 ECL Elite 5.7-31.7. All dates are preliminary, but according to current plans. We realize that a lot of the season will be played during the beautiful summer months, so we ask that teams take this into account and make sure there are enough players on the roster to complete the season successfully. There will be a midsummer break from June 24th to the 27th during which no games will be scheduled. In ECL 12, Neo will continue acting as the entry level into competitive virtual hockey and with that, will continue at the pace of two gamedays each week. Our other divisions will run at the pace of three weekly gamedays with Elite also hosting three broadcasts weekly. Gamedays: ECL Neo Wednesday Sunday ECL Core Tuesday Thursday Sunday ECL Lite Tuesday Wednesday Sunday ECL Pro Monday Tuesday Thursday ECL Elite Monday Wednesday Thursday ECL 12 divisions framework: ECL Elite: 16 teams Sign up: ECL Elite eligible teams Regular season: One group Playoffs: 8 teams Best-of-7 Gamedays: Monday Wednesday Thursday Prize pool: TBA ECL Pro: 32 teams Sign up: ECL Pro eligible teams Open spots will be decided based on Qualifiers Regular season: Two groups Playoffs: 16 teams Best-of-7 Gamedays: Monday Tuesday Thursday ECL Lite: 64 teams Sign up: ECL Lite eligible teams Open spots will be decided based on the Qualifiers Regular season: 4 Groups of 16 teams Playoffs: 32 teams Best-of-7 Gamedays: Tuesday Wednesday Sunday ECL Core: 128 teams Sign up: Without restrictions (but capped at 128) Regular season: 8 groups of 16 Playoffs: TBD Best-of-7 Gamedays: Tuesday Thursday Sunday ECL Neo: 32+ teams Sign up: Without restrictions Regular season: TBD Playoffs: TBD Best-of-5 Gamedays: Wednesday Sunday Then, the information you've all been eagerly waiting for - here are the teams that will be eligible for the ECL 12 Pro and Lite Qualifiers: Pro Qualifier teams: Lite Qualifier teams: Note about the ECL 12 Lite Qualification Tournament: During the preparation of the new ECL 12 season, we noticed that the transition qualifier that we previously introduced for the ECL 12 Lite season had a small error. We failed to take the Wildcard teams into consideration in our math for the qualifiers which would have lead to an 68 team Lite division. We will still use the previously announced system we mentioned in our structure article, but we will be making a small adjustment: The playoff line will be moved from above the 7th seed to above the 6th seed. This means that the top 5 teams out of each qualifying group has a chance to continue to play for the ECL Lite promotion, while the 6th-8th ranked teams in each group will solidify their spot in the Core division. We apologize for the miscalculation while creating the new system, but we still believe that having a chance to fight for the ECL Lite promotion as a 5th ranked team in your individual group still gives you a very fair chance to make it. Below you'll find an updated image of the ECL 12 Lite Qualification tournament. We have also updated the original news story with the corrected information. Gauging interest for an ECL Warm-up tournament Due to the combination of sign-ups, qualifiers and the staggered start of the different divisions, some teams might find themselves waiting for the season start longer than they would want. This is why we are gauging the interest towards a short ECL Warm-up tournament where teams get their chance to get some games in as they prepare for the upcoming season. If you think this would be something your team would be interested in - please leave a comment below! Edit: Due to technical reasons, the sign-up start has been moved to March 23rd. Edit 2: The order of the Pro Qualifier teams has been fixed for clarity on the seeding order, as per the original Division and Promotion Structure documentation.
  14. Kenu

    ECL_Core.png

    From the album: SportsGamer Logos

  15. As an action towards the instances of improper and unacceptable behavior in our community, we will be updating our rulebook(s) and community guidelines to set clear expectations and a code of conduct that is to be followed in all interactions around our community. A clear-cut guideline on what type of behavior will not be tolerated and what might be the repercussions of such actions. At NHLGamer, we want to ensure a fair, safe, and inclusive environment for gamers of all ages, genders, and backgrounds. We are tremendously proud of the community that we all have built together so far but know that we can do even better by being even better towards each other. In the process of working to enable this type of environment, we need to have rules in place and will occasionally have to give out suspensions to our users. This is not something we enjoy doing but is necessary to preserve the integrity of the rulebook and the game. Our ideology has always been and will continue to be, that when someone crosses the line – our main priority is to put a stop to it and then educate the team/individual and everyone else in the community about why the action in question is wrong and unacceptable. The purpose of punishment is to drive the point home, to ensure actions have consequences, and to discourage teams/individuals from repeating their offense(s). In short, rules are there for a reason, and should you break them you will be punished. And, hopefully, learn from it. While different cultural and educational backgrounds do not make inappropriate behavior acceptable, it can sometimes create gaps in how different people interpret a situation. Like we mentioned above, two of the integral goals of our community are inclusion and education. That means we will also do our best to understand the reasoning for the behavior of a person who breaks our rules, to make sure we give them the best opportunity to learn from their mistake and not repeat it - not just because of the fear of punishment, but to make them understand why it is not acceptable. If the user does not learn from their mistake, though - we do reserve the right to more severe punishment. It is an instinctual reaction in many of us to want to punish someone who breaks the rules we as a society – or, in this case, community – set out for ourselves. It can even be tempting to, if the rule transgression is egregious enough, banish the rule-breaker in question forever and purge him or her from sight and mind. But is that the thing that puts the individual on a path to fixing their actions? To making things right? While the most extreme of cases might call for such a decision, it should not be a quick-trigger action. At the same time, a rulebook cannot – and should not – be written under the assumption that a perceived softness in punishment will not be abused. So, how do we find the medium between these two ‘extremes’, as it were? In order to make this process as transparent and fair as possible, we are working to set a standard on how these cases will be determined. Here is an example of how it could look*: First offense, 2 weeks - 3 months Second offense, 6 months to 1+ year Third offense will cause a minimum of 3 years and up to a permanent community and league participation ban *Note: This is a work-in-process example. This will only be used on serious matters. We reserve the right to go higher depending on intent. We will also be adding rules about apparel on broadcasts and socials: No tobacco, alcohol, drugs, nudity, hateful or otherwise inappropriate text, logos, or images No discrimination No brands that compete with our partners** **Exceptions can be made in the case of team partners On a more general level, we are not satisfied with the efficiency that we were able to handle support tickets, especially on the League Administrative side during ECL 11 and the goal of our work in preparing for the next season is to mitigate the bottlenecks that lead to this situation. The reasons behind the long turn-around time on some of the tickets were e.g. A large number of tickets compared to the size of available support staff Partially insufficient tools at the disposal of some of the support staff A need for better-defined rules in some cases that would have helped resolve cases more efficiently and perhaps avoided a support ticket in the first place Please do not misinterpret this as distrust towards our rulebook. We are proud of our rulebook, but like any rulebook, it requires updates, further specifications, and re-evaluating certain aspects due to changes to the game, changes to public opinion, and the growth and needs of our community. Finally, while we have no intention of becoming the internet police, we do take our role as one of the leading entities in this community seriously. We do want to educate when and where we can and continue to make this space a safe and welcoming one for people from all walks of life. Therefore, we will be looking to partner with different types of third-party organizations in the future to help give our members access to useful, well-researched information from people that are actual experts on subjects like racism, sexism, depression, and addiction. This will require time and research as we do not intend to simply stamp a logo on something, believing that solves the issue at hand. In the end, we will always be open to continued feedback, criticisms, and suggestions. We are not perfect, nor will we ever be. But we can always try to do better. And we will.
  16. Do první sezóny CSCL na NHLGamer se registrovalo 16 týmů. V jejím průběhu ligu kvůli problémům v klubu opustily týmy EKOVY a Legion Of Doom a nadále CSCL dohrávalo 14 týmů. Vše šlo dle plánu, malé zaškobrtnutí však nastalo přes vánoční svátky, kdy se týmy nemohly sejít na odehrání zápasů v daném termínu - zápasy se tak doháněly po Novém roce. I přes některé problémy, které CSCL provázely, jsme se dostali do úspěšného konce, kdy se ve finále Play-off potkaly dva nejlepší týmy ligy, Toceny Salamy a Infamous. V prvním hracím dnu si Toceny Salamy poradili s Infamous 3:0 na zápasy. Druhý hrací den už rozhodl o vítězi CSCL, kdy se Infamous snažili ještě o obrat a první zapas dotáhli do vítězného konce. Ve druhém zápase už na silného soupeře nenašli recept a mistr byl na světě. Tímto blahopřejeme hráčům z týmu Toceny salamy k zisku prvního titulu CSCL na NHLGamer! Soupiska vítězů: BRANKÁŘI #8 DeathcoreFace #39 CZ_Phil93 OBRÁNCI #53 pepcastachurcik ÚTOČNÍCI #23 Winci16 #61 Dzouvi_ #80 DannyZedlo #95 TheNotorik #96 Kumbik #97 xDomin- Gratulace vítězům a čest všem zúčastněným!
  17. Sorry about that information missing. The third place (and thus the promotion to ECL Pro) will be decided by a BO7 series between Grenoble BDL Esport (home) and Hotbox (away). The games are scheduled for Sunday (2), Tuesday (2) and Wednesday (3) - but teams are allowed to agree on rescheduling.
  18. Well done ignoring my points and writing in Swedish. 👍🏼 Doesn't mute your points, but doesn't make for much of a conversation. Please write in English or we'll have to remove the messages. Edit: As you continue arguing and provoking in Swedish, I have hidden the messages, as promised. The (first) original message can be read in the quote above. In his response (hidden, due to continuing in Swedish) he claims I'm escaping his questions rather than answering and that I'm being a "big leader who gets things to look good by deleting messages". Additionally, he expects every page to separately say "English only", despite that being our policy for the 5+ years he's been a member. I'm always interested having a proper discussion about these things, evaluate different options and get different views. I have my opinions and I do my best to explain why I see things in a certain way and what the problem areas of another approach might be from my point of view. From my point of view you ignored what I wrote, continue writing in a language that most people here don't understand (I do, but this is a public discussion) and top it off by acting disrespectfully. I think it's ridiculous that you keep brining up a claim that ECL has the same structure as EHL/EC 2010-2015. Yes, ECL runs twice a year and has a hockey-esque regular season + playoffs, but if you don't acknowledge all of the other development that has happened from those days - then I'm afraid we just see things very differently. You say I used "we don't have time" as the argument for not running more ECL's in a year and yet succeeded in "running a Spring League, SCL, Summer Cup and Finnish Championships after the fact". If your view of NHL esports is to play ECL, then ECL, then ECL, then ECL, then ECL and then some more ECL, then yeah, sure - we should probably scrap all of that. From my point of view, the different tournaments and leagues are things that keep it fresh and make winning the "biggies" exciting. I love the ECL. I love the World Championships. I love the Olympics. I love the NHL. Yet I wouldn't want to watch any of these four all year and the competitors wouldn't have time to participate in all of these. That is my main point - keeping it interesting. Making titles mean something. Letting champions celebrate their championships. Am I 100% satisfied with everything we do? Are we making the right call every time? Are we spending every minute efficiently? Of course not. Are we creating something incredibly nice and keep pushing the envelope in NHL esports - I believe so. Constructive feedback will continue to push us to greater things. However you package your feedback, we will receive it and consider it, but it makes no sense for me to take the time and effort to respond if you're just going to ignore my points and continue being offensive.
  19. Big tip of the hat to the entire LA team, but since one was mentioned above, I'll additionally tip my hat to @Franky__2768 who put in a lot of work. 1) I don't think we're going to ban individual players with Elite/Pro history from playing in Neo as a rule, as maybe someone wants to pull a Jagr to continue their career with some friends and that doesn't hurt the integrity of the division. That being said, spontaneously, I think Core would be a better level for this. As for a team with lots of experience playing in Neo - no. That is not the right place for you. 2) Roster rules in the rulebook apply. Feedback on how to potentially improve said rules is always appreciated.
  20. Thanks for the feedback. Definitely understand the criticism. We did say before the start of the season that there would be changes made to the 11->12 structure and it is mentioned in the rulebook - but of course we would have ideally had the exact information out sooner. Previously, teams 13-16 have faced the fear of relegation, so the fear of elimination was always there for those teams. We do agree that the "sudden" immediate relegation for teams in 15th and 16th spot is too harsh at this stage in the season, so we put together a compromise for the transition between ECL 11 and 12 that allows for every team to have a chance to prove their worth. Lite playoff team (4th) Lite playoff team (5th) Lite playoff team (6th) Lite playoff team (7th) Lite playoff team (8th) Lite playoff team (9th) Pro relegation team (12th) Pro relegation team (12th) Pro relegation team (13th) Pro relegation team (13th) Pro relegation team (14th) Pro relegation team (14th) Pro relegation team (15th) Pro relegation team (15th) Pro relegation team (16th) Pro relegation team (16th) Wildcard Wildcard Wildcard Wildcard Seven (7) out of these twenty (20) teams participating in the ECL Pro Qualification tournament will play in ECL Pro 12. I don't personally agree with this, but as always, feel free to convince me otherwise. We made some important structural changes that allows for teams to be "fast-tracked" to higher divisions by giving them opportunities to prove themselves. This should mean that teams find their accurate level of competition as fast, if not faster than before. To me, ECL is a league, not a quick-burst tournament. By shortening the season and cramming in more victors, you're potentially lessening the value of each individual season. Additionally, in the process you're probably preventing teams/players from taking part in other tournaments, because it's always running. That is not to say that a structure like you describe couldn't or won't work. I just don't think it's as simple as it sounds.
  21. Article updated with missing images.
  22. NHLGamers, We would like to remind every team that the transfer window for ECL Pro expires today at 23:59:59 CET. In turn, the ECL Elite transfer window is open until the end of December. Please remember to make sure your trades are in line with the rulebook before making them and check with support if you aren't sure. Remember, only one transfer per player is allowed per season - unless the player has played 0 games (overall, for any team) the entire season, which is covered in rule 14.1. If you're a player still looking for a team or a team still looking to add to your roster, please head to the Free Agents section or the Clubs Looking For Players section on our forum. Please post any last-minute transfers in the comments section below so everyone can enjoy them. Also, be sure to tune in to our ECL Elite action presented by Wilhelm starting 19:45 CET at twitch.tv/NHLGamer!
  23. NHLGamers, If you've followed our journey over the past year, you may have noticed big improvements in our visual quality on our broadcasts, news stories and socials during the last 9 months. I've had the pleasure of working with my long time friend, passionate NHL gamer and hockey fan, and incredibly talented designer Chris @RyGuyX9 Ryan on a plethora of different projects, such as the ECL, FCL, SCL and NA Cup. Today I'm very excited to officially announce Chris as the Creative Director for NHLGamer! In his role, Chris will be NHLGamer’s lead visual problem solver. He will be responsible for maintaining the integrity of the brand and overall design of NHLGamer offerings. Please join me in welcoming Chris to his role as NHLGamer's Creative Director. Below you'll find some examples of the creative work that Chris has brought us so far. On behalf of NHLGamer, Kenneth Lehtinen Founder
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Privacy Policy