SportsGamers,
1) We would like to remind every team that the transfer window for all ECL '24: Spring divisions expires this week, on Thursday, May 2nd at 23:59:59 CEST.
Quote14. 1 Transfer Deadline
The deadline for transfers across all divisions is set to the 2nd of May at 23:59 CEST.
A player cannot leave a team after the deadline has passed in one division, and then join a team in
another division where the deadline has not.
Please remember to make sure your trades are in line with the rulebook before making them and check with support if you aren't sure. Remember, only one transfer per player is allowed per season - unless the player has played 0 games (overall, for any team) the entire season, which is covered in rule 14.6.
If you're a player still looking for a team or a team still looking to add to your roster, please head to the Free Agents section or the Clubs Looking For Players section on our forum.
Please post any last-minute transfers in the comments section below so everyone can enjoy them.
2) We have made some minor adjustments to the rulebook
- The most important adjustment is recovering the header numbering that was accidentally lost during our last update. This made the rulebook harder to browse and we hope the return of the numbers will make things easier again.
- Both the Elite & Pro Captain Poll and then the Lite & Core public poll have closed and the majority in both cases has voted to keep/put the ability polls in action. See below for the result screenshots.
- Updated link to the ECL ’24: Spring – Information & Key Dates for easy and quick access to the important season details.
- Please note that the server caches the linked rulebook and it may take some time for the updated version to appear.
Here are the results of the ECL Lite & Core Team vote on the trait bans:
Here are the results of the ECL Elite & Pro Team vote on the trait bans:
For transparency: The above results for Elite & Core have two extra votes as two teams accidentally voted twice. The removal of those two extra votes does, however, not change the outcome.
As such, the previously announced trait bans stay active.
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