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    ECL ’26: Winter - Ability & Build Bans

    Hello, ECL Community!

    The debate around X-Factors, abilities, and player builds in competitive EASHL continues to be one of the most discussed topics within our community. Over the past month after the NHL 26 release, we’ve followed your conversations closely — in Discord threads, party chats, and private messages — and we want to thank everyone who has contributed to this discussion.
     

    Ability_and_Build_Bans_ECL_26_Winter.jpg

    This season, our goal has been twofold:

    1. To maintain a fair and consistent competitive environment for all divisions, and
    2. To strengthen alignment with our North American counterparts so that competitive 6v6 hockey moves forward together on both sides of the Atlantic.

    We’ve been in regular contact with our North American counterparts to share experiences, discuss balancing, and explore ways to create a more unified competitive environment.

    In addition, SportsGamer and other league representatives will take part in an upcoming conversation with EA SPORTS to exchange insights on gameplay balance, abilities, and the overall direction of EASHL. These discussions are part of an ongoing effort to ensure that community feedback from both regions is heard and considered as the game continues to evolve.

    We believe that sharing unified feedback and experiences from both regions will help shape the next steps for the entire EASHL ecosystem.

    ECL ’26: Winter Restrictions

    After extensive discussion and testing, the League Administration has decided to continue restricting several player Abilities and Builds that were found to have a disproportionate impact on gameplay.

    The following restrictions apply across all ECL divisions for the ECL ’26: Winter season.
     

    ECL_26_Winter_Player_Ability_Bans.png

     

    🛑 Banned Abilities

    All tiers (Gold, Blue, and Red) of the following abilities are banned:

    • Big_Rig_rulebook.png Big Rig 
    • Big_Tipper_rulebook.png Big Tipper 
    • Elite_Edges_rulebook.png Elite Edges
    • Hipster_rulebook.png Hipster
    • No_Contest_rulebook.png No Contest
    • Pressure_Plus_rulebook.png Pressure+
    • Spark_Plug_rulebook.png Spark Plug
    • Truculence_rulebook.png Truculence
    • Unstoppable_rulebook.png Unstoppable
    • Wheels_rulebook.png Wheels

    These abilities have shown to create unbalanced or unintended gameplay advantages, reducing the importance of player skill and positioning. Specifically, as a category, we have wanted to slow down the gameplay by prohibiting abilities that add significant speed boosts. The bans help ensure that all players compete on an even playing field, where awareness and execution matter most.
     

     

    ⚔️ Position-Based Build Restrictions

    To further preserve role balance and gameplay authenticity:

    • Forwards cannot use defensive classes:
      • Defensive Defender, Enforcer Defender, Offensive Defender, Two-Way Defender, Puck Moving Defender
    • Defenders cannot use forward classes:
      • Dangler, Enforcer, Grinder, Playmaker, Power Forward, Sniper, Two-Way Forward

    Additionally, skaters and goalies cannot use special characters or custom character builds.

     

    🧾 Enforcement

    Violations of the above bans will be handled as follows:

    • 1st Infraction – Team captain warning + player suspended for 2 games + potential WO loss*
    • 2nd Infraction – Second captain warning + full lineup warning + player suspended for 4 games + potential WO loss*
    • 3rd Infraction – Captain suspended for 2 games + player suspended for 4 games + 2-point deduction + potential WO loss*

    *A Walkover (WO) loss will only apply if the offending team was clearly informed and continued to use banned Abilities or Builds afterward. Clear video evidence is required when reporting violations.

    You can view the full ECL '26: Winter - Official Rules here.


    Looking Forward

    While the overall ability structure remains similar to previous seasons, the addition of position-based build restrictions represents another step toward a stronger global standard.

    As always, we’ll continue to monitor gameplay trends and community feedback throughout the Winter season and forward your feedback directly to EA SPORTS.

    Thank you once again for your ongoing passion and input — it’s what continues to drive the ECL forward.

     

    Best regards,

    League Administration




    User Feedback

    Recommended Comments

    Wait if all these are banned, how aren't second wind and ankle breaker? 🤔

    They seem pretty broken to me, not even saying they're too good but they lead to very inconsistent situations...

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    7 minuuttia sitten, sopulii_ kirjoitti:

    Wait if all these are banned, how aren't second wind and ankle breaker? 🤔

    They seem pretty broken to me, not even saying they're too good but they lead to very inconsistent situations...

    Yeah. Ankle Breaker should’ve definitely been on the list. Way too much rng.

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    2 tuntia sitten, sopulii_ kirjoitti:

    Wait if all these are banned, how aren't second wind and ankle breaker? 🤔

    They seem pretty broken to me, not even saying they're too good but they lead to very inconsistent situations...

    Apparently Second Wind just got nerfed (or rather it’s now working as it was always intented to work).

    https://www.ea.com/games/nhl/nhl-26/news/nhl-26-update-notes-3

    16 minuuttia sitten, ItzPoro kirjoitti:

    where is goalie ability bans? 🤔

    Some of them seem a bit overpowered. But then again there was no bans to shooting perks either so maybe it evens out.

    Edited by pakjiz
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    Please keep the constructive feedback coming. If there is a strong consensus that something else must be blocked, it can be reviewed.

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    "Ban them all" isn't very constructive in my opinion. It can be your genuine opinion, but we would love to hear the thoughts behind it.
    The plan is not to ban them all, so it would be more helpful to discuss which X-Factors drive you mad and why.

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    13 minutes ago, Kenu said:

    "Ban them all" isn't very constructive in my opinion. It can be your genuine opinion, but we would love to hear the thoughts behind it.
    The plan is not to ban them all, so it would be more helpful to discuss which X-Factors drive you mad and why.

    It's the most easy way to have a fair, equal and objective competition, for players and goalies

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    How do you fight against a red Warrior on defense? 😆 This is the attacker meta, red abilities should all be banned, many can unlock Quick Release/Second wind/1T, before the season.. 

    Edited by xDekko-_-
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    Ban all X-FACTORS! 
     

    Without the X-Factors , the game looks more like reality and offers a balanced experience, it approaches reality and better competitiveness.

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    42 minuuttia sitten, Kenu kirjoitti:

    "Ban them all" isn't very constructive in my opinion. It can be your genuine opinion, but we would love to hear the thoughts behind it.
    The plan is not to ban them all, so it would be more helpful to discuss which X-Factors drive you mad and why.

    Everything I have previously said about the Xfactors in EASHL still stand: they don’t work as intended in EASHL. They were added to the game to differentiate superstar players in other game modes. Having them in competitive 6v6 makes absolutely zero sense. 

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    2 tuntia sitten, ItzPoro kirjoitti:

    where is goalie ability bans? 🤔

    In ECL Elite Winter '24 there was average 5,11 goals per game. In ECL Elite Spring '24 this average was 4,78 goals per game.

    In ECL Elite Winter '25 there was average 5,78 goals per game. In ECL Elite Spring '25 this average was 5,53 goals per game.

    In Krike Cup (on-going) there are 9 Elite teams who have scored average 6,25 goals per game in a pretty serious 1 350 € buy-in tournament.

    So goal scoring is actually going up every version and players even have new X-Factor "Quick Release" that reduces goalies reactions by maximum of 50 %.

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    26 minuuttia sitten, FINSeRe kirjoitti:

    In ECL Elite Winter '24 there was average 5,11 goals per game. In ECL Elite Spring '24 this average was 4,78 goals per game.

    In ECL Elite Winter '25 there was average 5,78 goals per game. In ECL Elite Spring '25 this average was 5,53 goals per game.

    In Krike Cup (on-going) there are 9 Elite teams who have scored average 6,25 goals per game in a pretty serious 1 350 € buy-in tournament.

    So goal scoring is actually going up every version and players even have new X-Factor "Quick Release" that reduces goalies reactions by maximum of 50 %.

    Red Sponge is op. It sucks shots in open net situtations on the glove. Bad positioning makes you save open goals. Being bad should not be rewarded.

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    58 minuuttia sitten, Tope0090 kirjoitti:

    Red Sponge is op. It sucks shots in open net situtations on the glove. Bad positioning makes you save open goals. Being bad should not be rewarded.

    How is it OP actually? It boosts your cover speed and ability to make controlled save. So without Sponge you would still make those saves only difference being that you have bigger chance of giving rebounds.

    I do agree that being bad shouldn't be rewarded and increasing handicap is a good thing, but IMO Sponge isn't even strongest X-Factor for goalies.

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