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Showing content with the highest reputation since 02/12/25 in Posts
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We will thinking to made new leagues for players. Maybe low fees or free to play, just because guys want to PLAY 6s. Hit some reaction if you're interest about new tournaments, for everyone and different levels of players. Good night gamer. It was nice ride, not crying about fees for hobbies but if we have some prizepools, you NEED TO PAY funds back for winners. Sadly Kenu sold that firm for untrusted brothers, it's not community responsibly to fix that financial problem year to year. Everything went to down when NHLGamer turned into SG.50 points
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free player, can play any pos. elite, pro or lite. msg here or discord.47 points
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Last Dance (prev. Voittamaton) IN: @NikkeDangles @Lxndstrom @Puantso OUT: @Patzlaf @FlyerKungen @temppanen47 points
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I've been reading this conversation—if you can call it that—for a while and have been thinking about writing, so now's the time. There have been some good arguments for both sides and some really uneducated ones that I want to comment on. If you're only going to read the TL;DR and get mad, please also read the paragraph about it before losing your marbles. TL;DR: BS goals close to the net happen with or without close quarters, and defenses should be punished for allowing someone to shoot from that close. It is easy to defend one-tees if you're playing actively and not just standing in front of the net. Goalies will make saves they shouldn’t, with or without traits on the shooter or the goalie. The game auto-aims poke checks ridiculously well, with or without stick 'em up, though stick 'em up does improve aim slightly especially from awkward positions. Truculence makes the "rhino" playstyle too effective, and you can't counter hit after making a play. Banning everything would make passive defending more effective than aggressive defending. -> Let's just stand in front of the net and counter attack, yay free points. A large portion of goals already come from counter attacks, and it's much harder to score in 5v5 offensive zone situations than it is to defend them. Banning traits would only enforce this more. Golden one-tee and golden close quarters don't cause goals against well-structured defenses—they just punish defensive mistakes. Poor communication on SportsGamer's behalf is a major issue in this situation as well. A lot of people have claimed that close quarters (CC) causes BS goals. It's true that you can score BS goals close to the net with or without CC, and it probably happens slightly more often with it. However, it's also a fact that goalies can absolutely rob you, even when sliding away from the shot and exposing an open net—something that, in my experience, happens more often than CC goals. Since CC only activates at close range, I don’t see how it’s unfair for those shots to sometimes go through the goalie. If you allow someone to take a shot from that close, they should have a higher chance of scoring. It's even realistic that shots from close range occasionally trickle through the goalie, and in my opinion, it's a good thing for the game that these shots are rewarded. For the one-tee (1T) trait, I have similar thoughts. As a defender, it's incredibly easy to position yourself in the passing lane and prevent your man from getting 1T shot off. The 1T trait only makes a difference if you're standing right next to the attacker—then golden 1T might allow a shot that otherwise wouldn’t happen. More importantly, it's fun and rewarding to play active defense rather than just standing in front of the net, especially when there’s a risk-reward balance in benefit of playing aggressively. Yes, golden 1T allows for some unrealistic shots, but without the 1T threat, defenses tend to clog the middle of the zone, making offensive play more dull and predictable. When scoring becomes too difficult, defenders have no reason to spread out and/or take risks, leading to a game based more on luck than skill, for example, when forcing the puck towards the goal with passes or outside shots. There's also been a lot of discussion about stick 'em up (SEU). I think poke checks in this game are already unrealistically good, even without SEU. For example, if you press R1 while an opponent is mid-deke, the game automatically aims at the puck, regardless of whether you have SEU equipped. With SEU, poke checks can connect slightly better espcially from worse positions, even behind your back, and the manual poke moves a bit faster. I’ve played with both elite and casual players, and I’ve heard complaints about SEU from both—often from players who skated straight into a poke check. That’s why I think SEU is too often used as a scapegoat for own mistakes. Personally, I don’t care whether it’s banned or not, since it doesn’t drastically alter gameplay like banning 1T would. Some people have said they’ve seen even elite defenders struggle without SEU, but if you’ve used a trait for nearly six months, it makes sense that it would take time to adjust even if the change is small. Another hot topic this year has been truculence. Personally, I’ve always preferred gameplay without it. Without trucu, you can still land hits when it's realistic—and even when it's not realistic. But with trucu, you can too often hit someone just by making contact, even if they’re skating at full speed past you or you're trailing behind them at the same speed. I don’t think it’s overpowered or game breaking, but it does make the rhino playstyle too effective. As for counter hitting, sometimes it works against trucu, and sometimes it doesn’t—but in many situations, counter hitting isn’t the best move anyway. Often it's smarter to take a hit to make a play rather than trying to counter hit. Also you get penalised too rarely from boarding, charging or interferences after touching the puck so running aroung hitting people with trucu is not my preference of gameplay. I think the biggest issue in all of this is the skill gap, which affects how gameplay feels across different leagues. I’m speaking from an elite perspective (I'm not above anyone. I'm not the best, nor am I even close, just a nerd about this stuff), where defensive mistakes—like allowing a wide-open 1T shot or letting someone walk in front of the net—should be rare. When these mistakes do happen, they should be punished. I don't really know how the gameplay is in lite or core division so I can't really speak on that but for me defensive mistakes should always be punished. The challenge is that elite and pro divisions need to have the same rules, and ideally, every division should follow the same ruleset. One reason elite players are "whining" about this situation is the unbelievably poor communication surrounding these bans. When the first national leagues started, it was easy to predict that traits would also be banned in FCL, and it was likely decided early on—but why wasn't there an announcement as soon as the decision was made? And if the decision was made at the last second, why wait that long? This could have been decided right after the elite finals, giving players at least two and a half weeks of notice. Communication has always been a huge problem here and I don't understand how it still is after many many years. Banning everything would make passive defending more effective than aggressive defending, leading to fewer quality scoring chances and more skating and passing around the corners. Large part of goals already come from counter-attacks, and it's much harder to score in a structured 5v5 offensive situation than it is to defend one. If scoring becomes even harder, it will lead to more goals from lucky bounces. BS goals will always happen, with or without traits, so banning everything for that reason alone is shortsighted. The one exception in scoring traits, in my opinion, is tipper. Golden tipper can create a meta where players just fire pucks on net from anywhere, making it the most effective strategy. I don’t see why we should ban all golden traits just for the sake of gameplay balance. Doing so would shift the game toward a more passive playstyle, as silver 1T is significantly worse than its golden counterpart. Even with banning golden traits, traits would still be used as scapegoats, and people would still complain and gameplay would swift towards a more passive one—so no one would actually be happy. That’s how compromises work, though, so I understand it. That said, golden 1T and golden CC aren’t causing goals against well-structured defenses—they’re just punishing defensive mistakes.41 points
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Free Rw/Rd for upcoming ecl Pro/Elite contact here or Psn easychasniper240 points
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Parasite IN: @xAaro89x OUT: @NikkeDangles Welcome Aaro🔥🤝39 points
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Free LD for upcoming tournaments contact me here or in discord Leiskav Pro—>38 points
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GOONS ( elite ) looking STARTER RD + STARTER LD for upcoming ECL & tournaments! Send me msg if you are interest of these spots. Requirements: You are defenseman, not attacker. We need guy who can handle good defende skills and have motivation to doing that. I will check EVERY messages and need to guys who have huge motivation to step up and show the skills. PSN/DC/sportsgamergg: tkantola34 points
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Free LD (or LW) for upcoming tournaments! Contact me here or in discord Leiskaviis733 points
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Free RD for upcoming tournaments! Stats 🎮 Edit: Team Found33 points
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Free LW (C) for upcoming tournaments Contact here or discord: borjendahlen32 points
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It has now been several months — in some cases nearly a full year — and yet many teams and players have still not received their prize pool payments. This delay is completely unacceptable and must be addressed immediately. (Reason we got first not sure what it is now) international payment processing is not a valid excuse in this day and age. Transfers of this nature can be handled efficiently and securely within days using modern platforms. Suggesting otherwise only raises more questions about the handling of funds and organizational transparency. calling for a public update that includes: A detailed breakdown of the prize pool status for all affected teams. Clear payment timelines for each party. A real explanation of the delays — not vague references to "international issues." Prize pool payments are not a courtesy — they are contractual obligations. The continued silence or vague communication on this matter damages trust across the community and sets a dangerous precedent for future events. This situation demands accountability. We urge you to take it seriously and respond accordingly. I32 points
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Free LW/C & LD for ECL. Division doesn't matter and I can be backup also. Contact me here or discord: ikarkkii31 points
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Free C Rw rd for upcoming tournaments. contact me here psn playmeikkeri discord playmeikkeri31 points
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Voittamaton need players for FCL (any pos), but especially at RD.31 points
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Heimo In: @KingOfApes_ ⬅️ NOVA @Mozjayh ⬅️ EXEN Welcome to Heimo! Westend might feel a little different from Kivistö😄 Out from starting roster: @Sakkem @xHatsi31 points
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Free LD for upcoming stuff backup is fine contact here or dc juti30 points
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vNexs organization 🇸🇪 @iSvamp vNexs (IN) (Elite) pappeen- 🇸🇪 antoniomannen_ 🇸🇪 Skumboo 🇳🇴 Jonte05_ 🇸🇪 TTV_Anhberg 🇸🇪 LaxenHD 🇸🇪 PHDeemus 🇸🇪 vNexs Academy (IN) (Wildcard Pro) SeboLHD 🇸🇪 Jojjep- 🇸🇪 Mathiasgamer_07 🇳🇴 xRoot89_ 🇸🇪 I-melle-I 🇸🇪 vNexs Wisemen (IN) (Core) Ma-x-imilian 🇸🇪 Malmenlid 🇸🇪 Juhi1891 🇸🇪 Gurliver 🇸🇪 Samito97 🇫🇮 Stenborg431 🇸🇪30 points
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Free for next ECL positions: LW/RW and possibly C last season was a rollercoaster so im hungrier than ever before to achieve some trophys. dm here or dc wpaananen29 points
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Free ld/rd for next ecl Elite/Pro Contact dc sisu33_29 points
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Free C / LW for ECL Contact me here or in dc: leiskaviis729 points
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Some people may be wondering why I disappeared from the scene after early 2024. This is my situation: My company had unpaid invoices from SportsGamer from early 2024. A claim was filed in the District Court, and a judgment has been given. However, the enforcement authority has not been able to collect the payment from the company. There have been no updates to the situation during the past six months.28 points
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Free LW/RW/LD/RD for upcoming tournaments! Mainly looking for Elite Contact me here or discord: xSnaipperi28 points
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free c/rw pro/elite contact me on psn or discord : Alphaborje Alphaborje - Player profile - SportsGamer28 points
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NOSTREETSPORTS (PRO) in: @Borjendahlen out: @Lxnards I hope the transfer-saga is finally ended from us😅 Welcome Börje🏄🏼♂️ and thanks for Lxnards for those couple days🤝🏼27 points
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Geez… people here have less patience than my 3-year-old daughter (and hers is absolutely sh**e). Looks like some of you just want drama. People shouldn’t judge before knowing the facts! Sportsgamer promised to give more info in a couple of days, so by tomorrow (Friday) at the latest (?). Why can’t you just wait a bit and then judge when you have the facts? I understand the appropriate questions because people want answers. I’ve known Kenu since before most of you were even born. If there’s one person in the world who would never steal your money or scam you in any way, it’s Kenu. People seem to forget pretty fast. Remember that Kenu has done this for years and years for free. Because it is his passion. At least we owe him the chance to explain everything. From my point of view, maybe not all the wisest decisions have been made but the community should also take a look in the mirror. The community demanded prize pools under the threat of leaving Sportsgamer (a few years ago), and… here we are. Sportsgamer was NOT ready for this. One thing I know is that it's not easy to get a sponsor for this game. Also, to the people here advertising other leagues: there’s a saying “the grass isn’t always greener on the other side”. It takes a lot of work to manage a league and deal with all its problems. You need to be extremely passionate about it to do it all for free. …And before people start saying I’m taking sides, that’s not true. Do I agree that people should receive their money asap and that the payments have taken unacceptably long? Yes. Do I think some risky decisions were made? Yes. Do I think Sportsgamer shouldn’t ask for more money before the old debts are paid? Yes. I don't know why the payments haven't been made in 90 days as promised, but all I’m asking for is a little bit of patience - let them publish the info before judging. I know for a fact that many players, including Elite players, have opinions or suggestions or are blaming SportsGamer. Why are they not opening their mouths now when it's time to speak? That’s because the community is so toxic and they are afraid of being bullied or slaughtered. So they criticize SportsGamer in private. Man up and open your mouth if you have something to say!27 points
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I suggest that all speed-boosting abilities, as well as the Truculence ability, should be banned in ECL. Speed-boosting abilities give players an unrealistic advantage, creating bursts of speed that disrupt the natural flow of the game and reduce the importance of positioning, strategy, and overall hockey IQ. Similarly, Truculence provides an unfair physical advantage by making body checks excessively powerful, leading to unbalanced gameplay. Together, these abilities reduce competitiveness and make matches less enjoyable. By banning both speed-boosting abilities and Truculence, gameplay would become more balanced and fair, rewarding skill, passing, and teamwork instead of relying on overpowered x factors. This change would greatly improve the competitive integrity and overall experience of playing this game. As for tipper, there is currently not enough data available, so no stance will be taken on it at this time.27 points
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Voittamaton is looking for a starting forward for ECL! You need to have Elite experience. Contact me. Edit: Sorry wrong channel27 points
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package deal, prefer finnish, any level ld/lw (xleikku) + rd (me)26 points
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This calculation has been around the community for a while. From what I remember, it was based on the license setup and pricing during NHL 24, using the actual number of teams per division that year. It also includes both Winter and Spring seasons, plus the officially announced prize pools. 💰 Original Community Estimate Elite 💳 Player Licenses: 6 players × 16 teams × 40 € = 3,840 € 🏒 Team Licenses: 16 teams × 1,000 € = 16,000 € 💰 Total Revenue: 19,840 € 🏆 Prize Pool: 18,920 € 📈 SportsGamer Profit: 920 € Pro 💳 Player Licenses: 8 players × 32 teams × 40 € = 10,240 € 🏒 Team Licenses: 32 teams × 700 € = 22,400 € 💰 Total Revenue: 32,640 € 🏆 Prize Pool: 6,192 € 📈 SportsGamer Profit: 26,448 € Lite 💳 Player Licenses: 8 players × 64 teams × 40 € = 20,480 € 🏒 Team Licenses: 64 teams × 400 € = 25,600 € 💰 Total Revenue: 46,080 € 🏆 Prize Pool: 6,261 € 📈 SportsGamer Profit: 39,819 € Core 💳 Player Licenses: 8 players × 48 teams × 40 € = 15,360 € 🏒 Team Licenses: 48 teams × 222 € = 10,656 € 💰 Total Revenue: 26,016 € 🏆 Prize Pool: 1,980 € 📈 SportsGamer Profit: 24,036 € Total (Top 4 Divisions) 💰 Total Revenue: 124,576 € 🏆 Total Prize Pool: 33,353 € 📈 SportsGamer Profit: 91,223 € Summary: Only 26.7% of all money collected actually went back to the players. The remaining 73.3% stayed with SportsGamer. And as many of us know, some teams were even offered to skip their prize payout entirely, in exchange for having it deducted from their next season’s license fee. Which, while fair on paper, doesn’t change the percentages above. What SportsGamer Said Themselves Their official statement in the thread said: “Following a later decision that reclassified the licenses under a higher rate, SportsGamer has been required to apply 24–25.5% VAT, which has significantly increased our costs and placed a heavy strain on our finances. In practice, this means that of the total amount paid for licenses, roughly 20% goes to taxes, about 50% to prize payments, and around 30% to operational costs.” So, let’s recalculate using their own explanation. According to Their Claimed Distribution (20% / 50% / 30%) Category Amount (€) Share Total Revenue 124,576 € 100 % Taxes (≈20%) 24,915 € 20 % Prize Money (50%) 62,288 € 50 % Operational Costs (30%) 37,373 € 30 % Total 124,576 € 100 % Comparison Source Total Revenue (€) Prize Pool (€) % to Players Difference Community Estimate 124,576 € 33,353 € 26.7 % — SportsGamer’s Own Claim 124,576 € 62,288 € 50.0 % +23.3 % If we take their numbers at face value, it would mean that half of all collected money went back to players. Which sounds great — except that it clearly didn’t. The official prize pools are nowhere near that. Their own math completely contradicts the public data. Even if we assume 20% VAT was paid (fair enough), that still leaves about 99,660 € within the company. Out of that, according to their statement, 62,288 € should’ve gone to prizes. But the actual amount distributed was 33,353 €. That’s a gap of roughly 28,935 € per season, using their own claimed figures. If their 20 / 50 / 30 split was real: The tax is fine, it’s part of the license cost anyway. The prize pool should’ve been closer to 62,000 €, not 33,000 €. About 29,000 € per season is simply unaccounted for. So the question becomes even more obvious: where did the money go? And when they now say that no salary has been paid to Kenu since December 2024, it raises even more questions. Because if no salary was paid, the money clearly isn’t showing up as prizes, taxes, or operating costs either. As Janikka said perfectly in her post: "have questions about the current organizational or ownership dynamics. A company called Reactio Media is or was somehow involved (as evidenced by the current Twitch account that hosts all the SportsGamer streams). I can't find any pertinent information about the company online, but its owners are involved in various companies whose background information is available." This whole thing didn’t clarify anything , it just made it all look even more suspicious. At this point, the picture being painted is less of a struggling company… and more of a pyramid-shaped business model. I’m not a mathematician, and I’m not an economist. But what’s certain is that the total amount of paid licenses adds up more or less correctly. It’s everything else that doesn’t add up.26 points
