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  4. MartindalexC

    MartindalexC

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Popular Content

Showing content with the highest reputation on 09/25/25 in all areas

  1. HC VADELMA (Lite) OUT: Anttiko10, Fidelww, Offside04, Kuuluisa_Imuri Good luck for the future❤️ IN: Jomppe78, Jappejudi, JiiHooo86, Smiiga, Lemonzie Welcome new boys!🔥🦄
    6 points
  2. Teme läks, joten.... Nyt ois tarjolla myös RW startterin tonttia! Tuukko hakeen? En. Tuun. No tuu ainakin tryouteille. Sama juttu kun bäkkäreille, eli litetausta. Jos on kokemusta ylemmistäkin sarjoista saa myös tulla testeille 😄 Pelataan kovaa ja rennolla meisingillä. Pelin taso onneks parempaa kun läpät. #KokemustaPeliKerrallaan
    4 points
  3. I completely agree with the points about the tools available for defensemen—it’s really tough to be effective on defense right now. If you get too close, you risk getting reverse-hit and leaving open space behind you, or the forward can quickly flick and burn you on the other side. On the other hand, if your player is too big, they’re usually too slow and can easily get walked around by a forward with Wheels. All situational ofcourse. If you don’t have Wheels as a defenseman, you’ll get burned almost every time by a forward with Wheels and full stamina on the counterattack—unless you position yourself very early, and even then it’s tough. Playing as a defenseman is extremely punishing, while playing as a forward doesn’t seem nearly as costly. Even if you manage to steer the forward to the outside and into the corner, you’ll still have trouble blocking passing lanes. A forward with 85 passing can force a pass through you, even if you have 90+ defensive awareness and position yourself face forward towards the puck carrier. Stick lifting has been nerfed into the ground and even removed as a trait this year. Stick checking has also been nerfed; even if you get your stick on the puck, a speedy forward will almost always recover it. You have to swing your stick to poke the puck away, but that’s also very difficult. I found that Elite No Contest is pretty strong, atleast it gives you a chance to win the puck. Still, a forward with Big Rig or Unstoppable makes life even harder. I haven’t tried the Quick Pick trait enough to give a solid opinion.
    3 points
  4. Renegade IHC are looking for a LD, and C / RW These positions will be as the starting player. Currently we will be playing Lite for the upcoming season, but if we gel well enough and feel we can compete we will apply for the Pro qualifiers via. the wildcard process. If you're interested in trying out, please message @NotzPanthers, @KnightK10, or myself here. Alternatively you can contact us on discord (notzpanthers, knightk10, bobrov)
    2 points
  5. Kokemus Puuttuu (Lite) Out: @TeMeX Nyt lähtee iso määrä kokemusta joukkueesta. Kiitos Teme yhteisistä peleistä. Tsemppiä uusiin (vanhoihin) kuvioihin!
    2 points
  6. Free RW (c) Experience from Pro discord: jojjep-
    2 points
  7. Any thoughts now that we have had some more time using the various abilities? Before I share mine, I will emphasize: I am not calling for any specific bans. I'm OK with either banning certain abilities or banning nothing. Any bans or lack thereof should be based on an established consensus, and (as Furyan said) the most important thing is clarity from SportsGamer around this topic ahead of the ECL. So first of all, banning Truculence seems like a popular move. I get that, for sure. The games get pretty crazy with everyone running around destroying each other with this ability. There's a possible counterargument though that if not for boosted hitting, defensemen have few tools against forwards right now. Also, certain other abilities like Big Rig get very powerful if they are not met with Truculence. I've seen some games where the defense has basically nothing left to do besides getting in the forward's lane, and even then they may get knocked down by reverse hits. That brings us to Unstoppable. You could make the case that this is another broken or at least poorly balanced ability this year. The game is very lenient on when you're allowed to reverse hit. Reverse hitting doesn't require your opponent to attempt a hit. In fact, it doesn't seem to require much of anything. I constantly see players get laid out by reverse hits simply by being too close to the puck carrier. I can't imagine this is by design. Conversely, the skating abilities seem just fine so far. I thought Wheels was going to be a problem, but it really isn't. All it does is provide a speed boost once you get to full speed. The result is that you only get beaten by Wheels on defense if you're late anyway or mismanage your stamina. Elite Edges is now more situational than before. As far as I've noticed, it only seems to activate on L2 pivots. It's by no means mandatory to use even if your opponents are using it. EE doesn't even need to be a part of this discussion in my opinion. Not that anyone's even talking about it.
    2 points
  8. Bonjour on cherche quelques joueurs de nhl 26 pour du core Si vous etes intéressé contactez moi
    1 point
  9. Exactly my thoughts. At least truculence needs to be banned, you don't even need to anything to totally crush your opponents with this perk and you won't get any penalties. And if wheels is allowed, basically everyone needs to have it so banning it would be good for the versatile perspective.
    1 point
  10. Free G Too old for this shit but one more year! Playing too long and winning core, lite and pro like 50 years a go. Alcoholic finnish player 🍻 Contact here or psn Hiatala_
    1 point
  11. Bad habits X1 starting LD (Core/Lite) X1 Goalie 50/50 (hottest goalie plays playoffs) Tryouts to be arranged. Please get in contact. thanks 🔥🏒
    1 point
  12. comeback🤭? free rw (c/lw) for upcoming tournaments backup/starter pro/elite contact here or psn sannteri
    1 point
  13. Free lw for upcoming tournaments. Can play ld or maybe c too. Contact here or psn apetttaja
    1 point
  14. Veterankraft IN: @Prolane @Diizzylicious @Supremski @basseman_ @STRANDMANNEN11 @Buffy @Jagvillvaanonym
    1 point
  15. bastu (Pro) Looking for Backup G and F/D Contact here or Discord @Fin_S1su
    1 point
  16. Looking for a team. Preferred position Elite backup player. Can play any position but F is my best Discord: Rasanen PSN: KristianRas99
    1 point
  17. Reiviluola HC IN: @xSaski_ from Polski @vote_10 from polski @ItzPoro from Blegi @SirLateksi from vizio @h3rmu__ from exen @HopeaKypara99from kertoimia vastaan @Mestari tikku from polski
    1 point
  18. UNWANTED IN: @karlssonadam_ @localhefe @xLeikku @letsgoat @XD_Jacke Welcome to the team! ⚫⚪ !
    1 point
  19. RAMPA BAY (entinen viitapohjan viikingit) Etsinnässä RW tulevaan Core kauteen Pelaillaan su-to klo: 20-23 noin 3 krt viikossa ilmianna itses jos kiinnostaa mestari kaliiberin porukkaan hyppääminen! DC: rehtisose_
    1 point
  20. I think you can play completely without perks. Because EA keeps making broken perks with super speed or you die from a tackle (Truculence). So play without perks every year so we dont have to have this discussion every year.
    1 point
  21. I suggest that all speed-boosting abilities, as well as the Truculence ability, should be banned in ECL. Speed-boosting abilities give players an unrealistic advantage, creating bursts of speed that disrupt the natural flow of the game and reduce the importance of positioning, strategy, and overall hockey IQ. Similarly, Truculence provides an unfair physical advantage by making body checks excessively powerful, leading to unbalanced gameplay. Together, these abilities reduce competitiveness and make matches less enjoyable. By banning both speed-boosting abilities and Truculence, gameplay would become more balanced and fair, rewarding skill, passing, and teamwork instead of relying on overpowered x factors. This change would greatly improve the competitive integrity and overall experience of playing this game. As for tipper, there is currently not enough data available, so no stance will be taken on it at this time.
    1 point
  22. I've been reading this conversation—if you can call it that—for a while and have been thinking about writing, so now's the time. There have been some good arguments for both sides and some really uneducated ones that I want to comment on. If you're only going to read the TL;DR and get mad, please also read the paragraph about it before losing your marbles. TL;DR: BS goals close to the net happen with or without close quarters, and defenses should be punished for allowing someone to shoot from that close. It is easy to defend one-tees if you're playing actively and not just standing in front of the net. Goalies will make saves they shouldn’t, with or without traits on the shooter or the goalie. The game auto-aims poke checks ridiculously well, with or without stick 'em up, though stick 'em up does improve aim slightly especially from awkward positions. Truculence makes the "rhino" playstyle too effective, and you can't counter hit after making a play. Banning everything would make passive defending more effective than aggressive defending. -> Let's just stand in front of the net and counter attack, yay free points. A large portion of goals already come from counter attacks, and it's much harder to score in 5v5 offensive zone situations than it is to defend them. Banning traits would only enforce this more. Golden one-tee and golden close quarters don't cause goals against well-structured defenses—they just punish defensive mistakes. Poor communication on SportsGamer's behalf is a major issue in this situation as well. A lot of people have claimed that close quarters (CC) causes BS goals. It's true that you can score BS goals close to the net with or without CC, and it probably happens slightly more often with it. However, it's also a fact that goalies can absolutely rob you, even when sliding away from the shot and exposing an open net—something that, in my experience, happens more often than CC goals. Since CC only activates at close range, I don’t see how it’s unfair for those shots to sometimes go through the goalie. If you allow someone to take a shot from that close, they should have a higher chance of scoring. It's even realistic that shots from close range occasionally trickle through the goalie, and in my opinion, it's a good thing for the game that these shots are rewarded. For the one-tee (1T) trait, I have similar thoughts. As a defender, it's incredibly easy to position yourself in the passing lane and prevent your man from getting 1T shot off. The 1T trait only makes a difference if you're standing right next to the attacker—then golden 1T might allow a shot that otherwise wouldn’t happen. More importantly, it's fun and rewarding to play active defense rather than just standing in front of the net, especially when there’s a risk-reward balance in benefit of playing aggressively. Yes, golden 1T allows for some unrealistic shots, but without the 1T threat, defenses tend to clog the middle of the zone, making offensive play more dull and predictable. When scoring becomes too difficult, defenders have no reason to spread out and/or take risks, leading to a game based more on luck than skill, for example, when forcing the puck towards the goal with passes or outside shots. There's also been a lot of discussion about stick 'em up (SEU). I think poke checks in this game are already unrealistically good, even without SEU. For example, if you press R1 while an opponent is mid-deke, the game automatically aims at the puck, regardless of whether you have SEU equipped. With SEU, poke checks can connect slightly better espcially from worse positions, even behind your back, and the manual poke moves a bit faster. I’ve played with both elite and casual players, and I’ve heard complaints about SEU from both—often from players who skated straight into a poke check. That’s why I think SEU is too often used as a scapegoat for own mistakes. Personally, I don’t care whether it’s banned or not, since it doesn’t drastically alter gameplay like banning 1T would. Some people have said they’ve seen even elite defenders struggle without SEU, but if you’ve used a trait for nearly six months, it makes sense that it would take time to adjust even if the change is small. Another hot topic this year has been truculence. Personally, I’ve always preferred gameplay without it. Without trucu, you can still land hits when it's realistic—and even when it's not realistic. But with trucu, you can too often hit someone just by making contact, even if they’re skating at full speed past you or you're trailing behind them at the same speed. I don’t think it’s overpowered or game breaking, but it does make the rhino playstyle too effective. As for counter hitting, sometimes it works against trucu, and sometimes it doesn’t—but in many situations, counter hitting isn’t the best move anyway. Often it's smarter to take a hit to make a play rather than trying to counter hit. Also you get penalised too rarely from boarding, charging or interferences after touching the puck so running aroung hitting people with trucu is not my preference of gameplay. I think the biggest issue in all of this is the skill gap, which affects how gameplay feels across different leagues. I’m speaking from an elite perspective (I'm not above anyone. I'm not the best, nor am I even close, just a nerd about this stuff), where defensive mistakes—like allowing a wide-open 1T shot or letting someone walk in front of the net—should be rare. When these mistakes do happen, they should be punished. I don't really know how the gameplay is in lite or core division so I can't really speak on that but for me defensive mistakes should always be punished. The challenge is that elite and pro divisions need to have the same rules, and ideally, every division should follow the same ruleset. One reason elite players are "whining" about this situation is the unbelievably poor communication surrounding these bans. When the first national leagues started, it was easy to predict that traits would also be banned in FCL, and it was likely decided early on—but why wasn't there an announcement as soon as the decision was made? And if the decision was made at the last second, why wait that long? This could have been decided right after the elite finals, giving players at least two and a half weeks of notice. Communication has always been a huge problem here and I don't understand how it still is after many many years. Banning everything would make passive defending more effective than aggressive defending, leading to fewer quality scoring chances and more skating and passing around the corners. Large part of goals already come from counter-attacks, and it's much harder to score in a structured 5v5 offensive situation than it is to defend one. If scoring becomes even harder, it will lead to more goals from lucky bounces. BS goals will always happen, with or without traits, so banning everything for that reason alone is shortsighted. The one exception in scoring traits, in my opinion, is tipper. Golden tipper can create a meta where players just fire pucks on net from anywhere, making it the most effective strategy. I don’t see why we should ban all golden traits just for the sake of gameplay balance. Doing so would shift the game toward a more passive playstyle, as silver 1T is significantly worse than its golden counterpart. Even with banning golden traits, traits would still be used as scapegoats, and people would still complain and gameplay would swift towards a more passive one—so no one would actually be happy. That’s how compromises work, though, so I understand it. That said, golden 1T and golden CC aren’t causing goals against well-structured defenses—they’re just punishing defensive mistakes.
    1 point
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