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Showing content with the highest reputation on 03/15/25 in News Record Comments

  1. The decision as a whole is ”fine” for me, but I do agree with the points Pena made about the arguments not really working. In any democratic process only the people who actually vote are taken into consideration. Everyone has the chance to, and if you don’t, you obviously don’t care about the matter or the outcome enough to cast your vote. That means the people who don’t vote are fine with any decision. Like I said, the decision is fine, but you could have just said this is what we wanted to do and own it instead of this irrational argument about not possibly reaching everyone.
    2 points
  2. Well done! Good communication. Hopefully the conversation about this next time isnt so childish to start with
    2 points
  3. Its just a diplomacy in a nutshell. You enjoy playing without any traits and other guys enjoy play with them. So SG at last decided to do smth in advance which is great. But still took a middle ground, so they dont offend any group of players which is ok either. Also agree that there were no sense in pointing out the poll or voting. Just say - "we decided to do so". Otherwise it looks like modern politics
    1 point
  4. I don’t get the “ban some” policy. With the offensive traits like CQ and 1T available it just creates an uneven experience. I enjoy playing the national leagues without any traits much more than any other season so far.
    1 point
  5. Finally! Next season is gonna be great. Now we actually will have to play the game properly, buuuhuuu. 🥲 LETS GO
    1 point
  6. In my opinion, this decision was a step in the right direction and a solid compromise between different viewpoints. I would have personally left the silver Stick 'Em Up and Truculence abilities available. I have a small concern that this change might actually lead to even more passive defending than ban on all X-Factor abilities would. My reasoning: One-timers will once again become very high-probability scoring chances, as will close-range shots with the Close Quarters trait. At the same time, taking away the most effective defensive tools for pressuring puck carrier may leave the best option as simply falling back into a defensive structure, trying to intercept passes to one-timers, and keeping opponents away from the net to prevent Close Quarters goals. I hope my concerns turn out to be wrong and that other defensive abilities provide alternative ways to pressure puck carrier, or that the "pressure system" ensures pressuring the puck carrier remains viable. The good thing is that now there are only two ability slots available, so if you want to pick a defensive ability, you can’t take both 1T and CQ boosts. I’m happy with this decision! 👍
    1 point
  7. " still active top players and know how the game works." A player who “understands” how a game works cannot possibly need golden abilities. And we have seen that in FCL, where it is obviously possible for the best players to score goals anyway. This is not about “understanding” but is obviously only about what you think is FUN and how you WANT it to be. I think everyone is fairly familiar with how the game works, you don't have to be the “best” to have that ability. There is no logic in such a claim. If you're the best at something, it's just a sign that you're the best at managing HOW things work. Everyone understands how to kick a ball forward, but everyone is differently good at putting it into practice. Then that sportsgamer did not take into account the vote on the draft server where the top players had to vote on it - this, on the other hand, perhaps sportsgamer should respond to. Especially for the 2 highest divisions. This will of course create a larger skill gap, which should be exactly what the top teams should want. Just like the good teams now dominate in the FCL.
    1 point
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