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Popular Content

Showing content with the highest reputation on 03/14/25 in all areas

  1. Hello, all members of the ECL Community! We have had a long ongoing discussion about the X-Factors and Abilities and whether they should be allowed in a competitive environment or not. It has been enlightening to see and hear all the different opinions on this matter on the public forums, party chats, and private messages. We thank you all for taking part in this discussion! Looking closely at the situation, all the abilities have a way to make or break the game - in one way or another - and those effects can go both ways, whether you are or aren't allowed to use them. Abilities allow you to do things that you wouldn't or perhaps even shouldn't be able to do in certain situations, but they also reward you for making good plays, good passes, and timing your actions correctly. Playing without abilities can take away a lot of those rewards and may leave you frustrated because of that. One of the big concerns about banning all the abilities is that it could lead to a much more passive playstyle on defense. Of course, you are still able to score in many different ways, but it is a fact that some things in this game are built around the abilities and the animations they allow you to trigger. Abilities at their best can create these "wow!" moments for both the players and the viewers. It's worth mentioning that the discussion has mostly been around the gameplay experience, but we also want to take the viewers into account, even though currently most of them are you, the players. It is also to be stated that we want to keep the same ruleset for all the ECL divisions. While we see that the opinions are heavily divided between the players from different skill levels, the structure has always aimed to make it possible for teams to climb the division ladder all the way from the bottom to the top. Different rulesets could create a huge barrier between the divisions, which would be against our core values. We don't think either end of the extremes would necessarily result in a bad gameplay experience, but there are a lot of players on each side of the conversation and a compromise between the main two parties feels like the best way to go forward. Based on the community feedback and after an internal discussion we have decided on the following ability restrictions for the ECL '25: Spring season: All Gold X-Factors will be banned for both skaters and goaltenders Activating the Gold X-Factors doesn't require you to spend any XP points for certain traits and it allows you to have the abilities of a superstar even if your actual ability stats e.g. on a shooting skill would say otherwise. This change also brings the number of usable abilities down from 3 to 2. When you need the skill points to use the Superstar abilities, it will require you to carefully think about where to place those scarcely available skill points, and whether you want to focus on offense, defense, or somewhere between. With the removal of the Gold X-Factors, the balance between offense, defense, and goaltending should also stay similar to what we're already used to. The following X-Factors and Superstar abilities will be completely banned The following X-Factors are deemed too powerful even in their silver state and will be banned completely. Big Tipper This ability helps players in front of the net to deflect pucks with ultimate precision. This is the one ability almost everyone seems to agree doesn't belong in a competitive environment, due to the usage requiring little to no skill and being so efficient. Truculence This ability gives you exceptional stability and assists on shoulder checks and greatly increases the chance of knocking over the opponent and sapping their energy. Truculence breaks the game in a few different ways. It slows down the game due to the energy loss and long animations to get back up. It enables you to hit from too far away and from impossible angles, no matter which size player build is being used. You can still hit without truculence but without it, a better understanding of when a hit should be made will be required. Stick 'em up This ability gives you phenomenal defensive stick speed and exceptional accuracy when poke-checking against momentum or at speed while also lowering the chance of a penalty. The game already has a very strong auto-aim built into poke-checking whether you use this ability or not. The ability allows you to spam the stick check without much worry of getting penalized for it. It also allows you to reach the puck from too far away and from impossible angles. Why are the Regional Leagues played without abilities? There was a large group of players who made their voices heard with the so-called "#BanThemAll" messages that were going around after the announcement of the ability bans for the ECL '25: Winter season. As there was no conversation indicating a change in opinion around this subject, we wanted to give the players a chance to try it out in a competitive environment the regional tournaments that were next on the schedule felt like the be the best place to do that. We understand that the timing of this "test period" was far from ideal, especially with the biggest league FCL starting later than we were originally aiming for. We decided to have the same ruleset for all the Regional Leagues, because we wanted all teams and regions to have an equal chance to experience the gameplay without abilities and prepare for the upcoming ECL Season. Our communication of this should have been clearer, but ultimately it was a timing issue with the leagues running at different times. Why was there no community vote? While we understand that there is a big argument to have a vote for this decision, we believe in practice it would not be the best way to go. If we look at some of the unofficial polling results that have been circulating, they show that most people voting were against any kind of change compared to the ECL '25: Winter season. In one specific poll around 130-140 players out of around 650 people on the server voted, even though the server could be considered to consist of some of the most active members in the community. The ongoing public discussions have been very "top-heavy" regarding what division the players play in and this was also reflected in the polling. The higher up you go in divisions, the players tend to be more active and we expect that would also be reflected in a community vote. To actually reach the whole community would be a huge task on its own, and there would still be a big majority of players that the possible vote would not reach, especially given the often narrow time frame. The flip side of the coin is, that even if we would reach all players and have them vote anonymously, we have no way to verify if they have actually looked into all the intricacies of the matter or if they're just casting their vote based on what someone else told them to vote for. This is why we prefer to have an open and constructive dialogue where we collaboratively try to get into the details and thoughts behind the opinions and experiences within our community. What to expect from future decisions? We understand from the feedback that we've been lacking in communication regarding this issue. Communication is our main goal to improve along with reacting quicker to possible changes and make the process smoother overall. Whether it is at the start of the game cycle when something has radically changed, or in the middle of the year when some issue has been raised, we want to react quicker and give the players enough time to adjust for the tournaments. We're very thankful for all the feedback we've received and we warmly welcome any future feedback or suggestions! Best regards, League Administration
    50 points
  2. Free Rw/Rd for upcoming ecl Pro/Elite contact here or Psn easychasniper2
    25 points
  3. Thanks, great compromise that should somewhat satisfy everyone! Also great that the decision is coming so early not one week before. 💪
    18 points
  4. free c/rw pro/elite contact me on psn or discord : Alphaborje Alphaborje - Player profile - SportsGamer
    15 points
  5. I have really enjoyed the all ability ban in fcl and would have hoped for it in the ECL as well, but this is still good progress toward balanced and better gameplay, good job !
    10 points
  6. Puck Over Glass is searching new RW for ECL Spring season (Pro Qualifiers) We are searching for TOP Lite / Pro experienced right winger to join us. We have played a lot with each other so we are looking for a person who can also match our chemistry. Contact me, @knuzon or @Hydeee_24 for tryouts.
    8 points
  7. I've been reading this conversation—if you can call it that—for a while and have been thinking about writing, so now's the time. There have been some good arguments for both sides and some really uneducated ones that I want to comment on. If you're only going to read the TL;DR and get mad, please also read the paragraph about it before losing your marbles. TL;DR: BS goals close to the net happen with or without close quarters, and defenses should be punished for allowing someone to shoot from that close. It is easy to defend one-tees if you're playing actively and not just standing in front of the net. Goalies will make saves they shouldn’t, with or without traits on the shooter or the goalie. The game auto-aims poke checks ridiculously well, with or without stick 'em up, though stick 'em up does improve aim slightly especially from awkward positions. Truculence makes the "rhino" playstyle too effective, and you can't counter hit after making a play. Banning everything would make passive defending more effective than aggressive defending. -> Let's just stand in front of the net and counter attack, yay free points. A large portion of goals already come from counter attacks, and it's much harder to score in 5v5 offensive zone situations than it is to defend them. Banning traits would only enforce this more. Golden one-tee and golden close quarters don't cause goals against well-structured defenses—they just punish defensive mistakes. Poor communication on SportsGamer's behalf is a major issue in this situation as well. A lot of people have claimed that close quarters (CC) causes BS goals. It's true that you can score BS goals close to the net with or without CC, and it probably happens slightly more often with it. However, it's also a fact that goalies can absolutely rob you, even when sliding away from the shot and exposing an open net—something that, in my experience, happens more often than CC goals. Since CC only activates at close range, I don’t see how it’s unfair for those shots to sometimes go through the goalie. If you allow someone to take a shot from that close, they should have a higher chance of scoring. It's even realistic that shots from close range occasionally trickle through the goalie, and in my opinion, it's a good thing for the game that these shots are rewarded. For the one-tee (1T) trait, I have similar thoughts. As a defender, it's incredibly easy to position yourself in the passing lane and prevent your man from getting 1T shot off. The 1T trait only makes a difference if you're standing right next to the attacker—then golden 1T might allow a shot that otherwise wouldn’t happen. More importantly, it's fun and rewarding to play active defense rather than just standing in front of the net, especially when there’s a risk-reward balance in benefit of playing aggressively. Yes, golden 1T allows for some unrealistic shots, but without the 1T threat, defenses tend to clog the middle of the zone, making offensive play more dull and predictable. When scoring becomes too difficult, defenders have no reason to spread out and/or take risks, leading to a game based more on luck than skill, for example, when forcing the puck towards the goal with passes or outside shots. There's also been a lot of discussion about stick 'em up (SEU). I think poke checks in this game are already unrealistically good, even without SEU. For example, if you press R1 while an opponent is mid-deke, the game automatically aims at the puck, regardless of whether you have SEU equipped. With SEU, poke checks can connect slightly better espcially from worse positions, even behind your back, and the manual poke moves a bit faster. I’ve played with both elite and casual players, and I’ve heard complaints about SEU from both—often from players who skated straight into a poke check. That’s why I think SEU is too often used as a scapegoat for own mistakes. Personally, I don’t care whether it’s banned or not, since it doesn’t drastically alter gameplay like banning 1T would. Some people have said they’ve seen even elite defenders struggle without SEU, but if you’ve used a trait for nearly six months, it makes sense that it would take time to adjust even if the change is small. Another hot topic this year has been truculence. Personally, I’ve always preferred gameplay without it. Without trucu, you can still land hits when it's realistic—and even when it's not realistic. But with trucu, you can too often hit someone just by making contact, even if they’re skating at full speed past you or you're trailing behind them at the same speed. I don’t think it’s overpowered or game breaking, but it does make the rhino playstyle too effective. As for counter hitting, sometimes it works against trucu, and sometimes it doesn’t—but in many situations, counter hitting isn’t the best move anyway. Often it's smarter to take a hit to make a play rather than trying to counter hit. Also you get penalised too rarely from boarding, charging or interferences after touching the puck so running aroung hitting people with trucu is not my preference of gameplay. I think the biggest issue in all of this is the skill gap, which affects how gameplay feels across different leagues. I’m speaking from an elite perspective (I'm not above anyone. I'm not the best, nor am I even close, just a nerd about this stuff), where defensive mistakes—like allowing a wide-open 1T shot or letting someone walk in front of the net—should be rare. When these mistakes do happen, they should be punished. I don't really know how the gameplay is in lite or core division so I can't really speak on that but for me defensive mistakes should always be punished. The challenge is that elite and pro divisions need to have the same rules, and ideally, every division should follow the same ruleset. One reason elite players are "whining" about this situation is the unbelievably poor communication surrounding these bans. When the first national leagues started, it was easy to predict that traits would also be banned in FCL, and it was likely decided early on—but why wasn't there an announcement as soon as the decision was made? And if the decision was made at the last second, why wait that long? This could have been decided right after the elite finals, giving players at least two and a half weeks of notice. Communication has always been a huge problem here and I don't understand how it still is after many many years. Banning everything would make passive defending more effective than aggressive defending, leading to fewer quality scoring chances and more skating and passing around the corners. Large part of goals already come from counter-attacks, and it's much harder to score in a structured 5v5 offensive situation than it is to defend one. If scoring becomes even harder, it will lead to more goals from lucky bounces. BS goals will always happen, with or without traits, so banning everything for that reason alone is shortsighted. The one exception in scoring traits, in my opinion, is tipper. Golden tipper can create a meta where players just fire pucks on net from anywhere, making it the most effective strategy. I don’t see why we should ban all golden traits just for the sake of gameplay balance. Doing so would shift the game toward a more passive playstyle, as silver 1T is significantly worse than its golden counterpart. Even with banning golden traits, traits would still be used as scapegoats, and people would still complain and gameplay would swift towards a more passive one—so no one would actually be happy. That’s how compromises work, though, so I understand it. That said, golden 1T and golden CC aren’t causing goals against well-structured defenses—they’re just punishing defensive mistakes.
    7 points
  8. " still active top players and know how the game works." A player who “understands” how a game works cannot possibly need golden abilities. And we have seen that in FCL, where it is obviously possible for the best players to score goals anyway. This is not about “understanding” but is obviously only about what you think is FUN and how you WANT it to be. I think everyone is fairly familiar with how the game works, you don't have to be the “best” to have that ability. There is no logic in such a claim. If you're the best at something, it's just a sign that you're the best at managing HOW things work. Everyone understands how to kick a ball forward, but everyone is differently good at putting it into practice. Then that sportsgamer did not take into account the vote on the draft server where the top players had to vote on it - this, on the other hand, perhaps sportsgamer should respond to. Especially for the 2 highest divisions. This will of course create a larger skill gap, which should be exactly what the top teams should want. Just like the good teams now dominate in the FCL.
    6 points
  9. Well done! Good communication. Hopefully the conversation about this next time isnt so childish to start with
    5 points
  10. Hello Guys, Golden Buffalos Looking for a C/RW with high level LITE/PRO experience. (Elite perfect). Pour plus d’informations contactez: @xSauron_96
    3 points
  11. In my opinion, this decision was a step in the right direction and a solid compromise between different viewpoints. I would have personally left the silver Stick 'Em Up and Truculence abilities available. I have a small concern that this change might actually lead to even more passive defending than ban on all X-Factor abilities would. My reasoning: One-timers will once again become very high-probability scoring chances, as will close-range shots with the Close Quarters trait. At the same time, taking away the most effective defensive tools for pressuring puck carrier may leave the best option as simply falling back into a defensive structure, trying to intercept passes to one-timers, and keeping opponents away from the net to prevent Close Quarters goals. I hope my concerns turn out to be wrong and that other defensive abilities provide alternative ways to pressure puck carrier, or that the "pressure system" ensures pressuring the puck carrier remains viable. The good thing is that now there are only two ability slots available, so if you want to pick a defensive ability, you can’t take both 1T and CQ boosts. I’m happy with this decision! 👍
    3 points
  12. Just gonna say it here - thanks LA, for making a decision on the spring seasons ability bans now instead of right before the season starts. The decision itself is a pretty interesting one, but some decision had to be made. Hopefully this is the compromise between banning everything vs nothing that most people can get behind 👍
    3 points
  13. Kiitos palautteesta, olemme pohtineet useamman sarjatason lisäämistä ja näin saatetaan hyvin tehdä tulevaisuudessa.
    3 points
  14. Valid compromise, tbh. Tough to satisfy everyone, especially with the diversity of opinion we've seen, but I think this is as close as you could get. Dub for SG/LA.
    2 points
  15. Stop this mess already!!! Ban everyone or no one. It can’t be that hard.* *This message has been translated from Finnish. Please stick to English. Further comments in Finnish or other languages than English will be removed from this news story. Original message: "Lopettakaa tää sekoilu jo!!! Bännätkää kaikki tai ei mitään. Ei voi olla niin vaikeata."
    2 points
  16. Thanks, this was important for us to get done as early as possible after deep diving into the conversations here. Thank you to everyone who contributed! For context, you can read the League Administration statement here:
    2 points
  17. Pitäskö tehdä jotain tuolle FCL? Aivan liikaa turhia pelejä, kun tasoerot on niin valtavat. Turhaa ajan käyttöä. Jotku divarit tai jotain. Eikös GCL:ssä ole?🤷🏻‍♂️
    2 points
  18. GOLDEN BUFFALOS: 🦬👑 Sign: @Patzlaf @Borjendahlen @Brain I 34 (BrainTheGoalie)
    2 points
  19. Free g . Lite/pro https://sportsgamer.gg/players/14945
    1 point
  20. Hi, Sign-ups are expected to go live soon. The period is quite short, especially for teams that are looking to participate in the Pro qualifiers. Season start is April 7th.
    1 point
  21.   The ECL is the pinnacle of European NHL esports. The abbreviation stands for the European Championship League and it features NHL 6v6 esports in five divisions aimed at various skill levels. Every player, including the goalies, is controlled by a human. League games are played in the EASHL mode and the platform is PlayStation and Xbox. ECL has been played since 2015, so the upcoming season is already the 20th. The latest addition to the ECL product family is a 1v1 tournament, where Europe's best solo players fight for the championship. ECL 1v1 has been played since the ECL '23 Winter season.   Basic information/requirements of ECL: Regional restrictions: ECL is a European tournament format, however, we do not necessarily exclude players located in North America or Asia. A European server will always be used. We reserve the right to exclude teams or players in case of severe connection issues.   Individual requirements: Each player needs to have an account at SportsGamer.GG and create their personal player card.   ECL licenses: Teams in ECL Elite & ECL Pro, ECL Lite, and ECL Core will require their respective ECL ‘25: Winter team licenses in order to play. In addition, every player in the above-mentioned divisions needs to have a valid ECL ‘25: Player License or ECL ‘25: Winter Player License before taking the ice. Players in ECL Neo require only an ECL '25: Winter Neo Player License.   Rules: The ECL '25: Spring rulebook will be an updated version of the '25 Spring Winter, you can check out last season's rules here. The decision regarding the Banned Abilities conversation will be communicated this week.   The divisions framework for the ECL ‘25 season will follow the same logic as for previous seasons. We will have a total of five divisions with the following team allocation: Elite 16 teams Pro 32 teams Lite 64 teams Core (up to) 128 teams and Neo 32+ teams.   Please refer to this ECL Ranking in order to understand which teams are eligible to sign up for each division. Generally speaking, teams that are new to the ECL will start in the Neo or Core division. However, it is possible to apply for the ECL Lite qualifications to prove that you can compete at that level.   Don't have a team yet? Team looking for additions to your roster? If you are a free agent looking to be picked up,  please head over here . If you are representing a team looking for players, please head over here.     Hall of Fame: The ECL Champions so far ECL 6v6: ECL 1: Nordic Blizzard ECL 2: Mukimiehet ECL 3: X Factor ECL 4: Laser HT ECL 5: Aapon Taikasauva ECL 6: Carlsberg HC ECL 7: FILADELPHIA ECL 8: Written In the Stars ECL 9: Linköping HC ECL 10: HAVU Gaming ECL 11: FILADELPHIA ECL 12: hREDS ECL '22: Grand Champion: hREDS ECL '22 Winter: hREDS ECL '22 Spring: hREDS ECL '23: Grand Champion: Tunnel Vision ECL '23 Winter: Tunnel Vision ECL '23 Spring: Tunnel Vision ECL '24: Winter Champion: hREDS ECL '24: Spring Champion: Tunnel Vision ECL '25: Winter Champion: Parasite   ECL 1v1: ECL '23: Winter: Sisu "sisu33_" Nurminen ECL '23: Spring: Väinö "Pikkarii" Pikkarainen ECL '24: Grand Champion: Teemu "Temppanen" Karvonen ECL '24: Winter: Erik "EkiOriginal" Tammenpää ECL '24: Spring: Väinö "Pikkarii" Pikkarainen
    1 point
  22. The decision as a whole is ”fine” for me, but I do agree with the points Pena made about the arguments not really working. In any democratic process only the people who actually vote are taken into consideration. Everyone has the chance to, and if you don’t, you obviously don’t care about the matter or the outcome enough to cast your vote. That means the people who don’t vote are fine with any decision. Like I said, the decision is fine, but you could have just said this is what we wanted to do and own it instead of this irrational argument about not possibly reaching everyone.
    1 point
  23. +1 Great decision in this moment to compromise like this.
    1 point
  24. Ban D-man builds for forwards.
    1 point
  25. I valid 100% this decision 😎 💪
    1 point
  26. Free LD.....Prefer lite/core PSN:Renttu87
    1 point
  27. Hey! I am "rather" experienced Ukrainian (ECL Pro/Lite/Core - Several seasons) EASHL player (and 1-2 div HUT-player if applicable). I definately can be helpful and useful, and I am looking for a team with ambitions and passion for the game we love. So, I am looking for a team for the upcoming ECL season (prefer Pro and Lite) on LW/C/RW positions. My Xbox gametag: Hockeyfear. https://sportsgamer.gg/players/6120 Looking forward for cooperation...
    1 point
  28. SportsGamers, This news story is intended to help understand the ECL Ranking for teams at the end of the ECL '25: Winter season. This ranking determines the eligibility for teams entering various divisions this upcoming ECL '25: Spring season.  Below you will find a list of teams that have secured a division spot at the Elite, Pro, or Lite league level. If you didn't find your team on the list, don't worry! You can apply for a wildcard spot for your team in the Pro qualifiers or participate in the Lite qualifiers, which are open to everyone. Please note that the Qualifiers will be starting very soon and the registration time will be short, so start mentally and psychologically preparing for them as we look to release the ECL '25: Spring registrations later this week.   Elite 1 Elite 🏆 Parasite 2 Elite 🥈 Mustaa Kultaa 3 Elite 3 Tohtorit 4 Elite 4 Voittamaton 5 Elite 5 Mythix 6 Elite 6 The Black Jacks 7 Elite 7 EXEN 8 Elite 8 GOONS 9 Elite 9 Polski Boys 10 Elite 10 TIKI TALK 11 Elite 11 Vesa Pompa 12 Elite 12 Heimo 13 ▶ Elite 14 Renascor 14 ▲ Pro 🥇 Blackbirds 15 ▲ Pro 🥈 SSK ESPORTS 16 ▲ Pro 4 NOVA     Elite Qualifiers (if needed) 1 ▼ Elite 13 Roots Gaming 2 ▼ Elite 15 Falun Coal Miners 3 ▼ Elite 16 Unwanted 4 Pro 3 Otukset 5 Pro 5 POGGERS 6 Pro 6 RYHTIC 7 Pro 7 Ismon Valinta 8 Pro 8 Herlev Eagles   Pro 1 ▼ Elite 13 Roots Gaming 2 ▼ Elite 15 Falun Coal Miners 3 ▼ Elite 16 Unwanted 4 Pro 3 Otukset 5 Pro 5 POGGERS 6 Pro 6 RYHTIC 7 Pro 7 Ismon Valinta 8 Pro 8 Herlev Eagles 9 Pro 9 NOSTREETSPORTS 10 Pro 10 DILAC 11 Pro 11 Zenegeim 12 Pro 12 Gotham Knights 13 Pro 13 HC Lugano eSports 14 Pro 14 Aspyre 15 Pro 15 Bjorkloven Esport 16 Pro 16 The Oldtimers 17 Pro 17 Owned Hexa 18 Pro 18 Finnish Roosters 19 Pro 19 Vizio 20 Pro 20 Sawolanche 21 Pro 21 Serpentes 22 Pro 22 Golden Sticks 23 ▲ Lite 🥇 Sunne IK Esport 24 ▲ Lite 🥈 Setelikerho 25 ▲ Lite 🥉 Project X     Pro Qualifier Wildcard requirements Three former Elite starters or four former Pro starters A starter is defined as having played 16 or more games in the ECL '25: Winter season, or 16 or more games in the ECL '24: Spring season If there are more players from the same team that were relegated out of the division Pro (in the same season) in the team applying for a wildcard, they may be counted as one player. The League Administration reserves the right to interpretations of this depending on the specific circumstances of the situation.   What if all Pro Qualifier positions are not filled? Teams will not be promoted straight and all open spots will be filled through qualifiers (excluding automatically relegated/promoted teams). If there happens to be more open spots than anticipated (e.g. from teams disbanding which would have been invited to play in the qualifier) spots are filled as follows: Pro relegated teams Wildcard teams Lite #17-32 Pro Qualifiers 1 Pro 23 Devilz 2 Pro 24 Nurnberg IceTigers eSport 3 Pro 25 Mights 4 Pro 26 Cheeky Grinders 5 Pro 27 Nordic Stars 6 Pro 28 Red Bull Munich eSports 7 Lite 4 Farmalaget 8 Lite 5 Kertoimia Vastaan 9 Lite 6 Six Sticks Misfits 10 Lite 7 Seinajoki Noms 11 Lite 8 Including Me 12 Lite 9 Puck Over Glass 13 Lite 10 Kikkakirja 14 Lite 11 MoDo Hockey 15 Lite 12 Ruuti 16 Lite 13 SSK Prospects 17 Lite 14 HC Pustertal eSports 18 Lite 15 HC VADELMA 19 Lite 16 Kolikot Esports 20 Wildcard   21 Wildcard   22 Wildcard   23 Wildcard   24 Wildcard     Lite 1 ▼ Pro 29 AFTERLIFE 2 ▼ Pro 30 Deadly Phantoms 3 ▼ Pro 31 Refuse Too Lose 4 ▼ Pro 32 Kymmenelta Clubille 5 Lite 17 Toukokuu 6 Lite 18 Hopfensmoothie HC 7 Lite 19 ACEsquad 8 Lite 20 Hockeyholics 9 Lite 21 Macho HC 10 Lite 22 Wida 11 Lite 23 Eisbaeren Lauf Gaming 12 Lite 24 VitosVitja 13 Lite 25 VBO STARS 14 Lite 26 DEG eSports 15 Lite 27 UnderRated 16 Lite 28 SCB eSports 17 Lite 29 Technical Disaster 18 Lite 30 Saucer Hockey 19 Lite 31 German Ice Gladiators 20 Lite 32 Coup de Grace 21 Lite 33 Darra Stars 22 Lite 34 Jurricanes 23 Lite 35 KohKae Esports 24 Lite 36 Black Sharks 25 Lite 37 Pata Hellalla 26 Lite 38 Carolus Icemen 27 Lite 39 Woodhands 28 Lite 40 Gleumes Hockey Krefeld 29 Lite 41 Calippo HC 30 Lite 42 BOOMERS 31 Lite 43 Team Infernus 32 Lite 44 Moscow Capitals 33 Lite 45 Taisto 34 Lite 46 Trojans 35 Lite 47 SSK Academy 36 Lite 48 Game Over Esports 37 Lite 49 Iserlohn Roosters eSports 38 Lite 50 Belissimo 39 ▲ Core🥇 Silver Sword Griffins 40 ▲ Core 🥈 KOST Wolves 41 ▲ Core 🥉 Rusty X 42 ▲ Core 4 Lutunilkat 43 ▲ Core 5 Tikitaka 44 ▲ Core 6 Turun Gasellit 45 ▲ Core 7 Karmadillos 46 ▲ Core 8 HC Last Resort All teams without an Elite, Pro, or Lite league spot can participate and choose to apply for ECL Lite without restrictions. There will be no ECL Lite qualifier for ECL '25: Spring, but a maximum of 64 teams can participate in the season, so signing up on time is encouraged. Spots will be filled in the order of registration. As always, League Administration will monitor sign-ups and reserve the right to step in to make sure teams don't sign up too high or low compared to their perceived skill level.
    1 point
  29. ECL '25: Winter - Pro | Individual Player Award Winners SportsGamers, For the first time ever, it's time to give some glory and recognition to players with the best individual performances and most significant contributions for their teams in our second-highest tier of European 6v6 eHockey: ECL Pro Player Awards for the Winter '25 season! Awarded players were selected by our council including writers, staff, and casters who have been observing the accomplishments of our teams and players precisely. Below you'll find a list of winners in four categories: Forward of The Season The Top Forward award is awarded to a player who has excelled above the competition in their forward position. Mikko @Toivone_ Toivonen, NOSTREETSPORTS Defender of The Season The Top Defender award is awarded to a player who has excelled above the competition in their defenseman position. Tuukka @KingOfApes_ Röpelinen, NOVA Goalie of The Season The Top Goalie award is awarded to a player who has excelled above the competition in their goaltender position. Jesse @Jeerik17 Leppä, Blackbirds Leppä was also chosen as the playoffs MVP by his team Blackbirds. Rookie of The Season The Rookie Of The Season award is awarded to a player in their rookie ECL Pro season, who has excelled above the competition regardless of position. Players who have played in ECL Elite but now played their first season in ECL Pro are not eligible. Aatu @aomyo6195 Myöhänen, Blackbirds
    1 point
  30. Free lw ECL Psn:TansKungen Dc:TansKungen_ only finnish team!
    1 point
  31. Free backup (C/D) for FCL discord:hoykkis https://sportsgamer.gg/players/3639
    1 point
  32. Kinda experienced seteli free as G/F for FCL https://sportsgamer.gg/players/47 Backup absolutely fine
    1 point
  33. I like the change to superstar abilites & X-factors! Hope you bring it to the ECL as well!
    1 point
  34. The premier Finnish eHockey tournament FCL 2025 returns with both 1v1 and 6v6 game modes - read all details below! Key Tournament Details Free to play Registrations open today and close on March 9th at 12:00 CET NHL 25 format under the FCL banner 6v6 and 1v1 tournaments 6v6 on PlayStation 5 and Xbox Series X/S 1v1 on PlayStation 5 New for This Season: No X-Factors The upcoming season introduces a groundbreaking change aimed at redefining the competitive 6v6 eHockey scene. In a bold move to emphasize pure skill and strategy, FCL has - aligned with the GCL, SCL and WECL - decided to ban the use of all X-Factors, both Gold and Silver. This decision marks a significant shift in gameplay, as X-Factors have long played a crucial role in shaping team dynamics and individual performances. By removing these abilities, FCL aims to test out a more balanced and skill-driven environment, where players must rely on raw talent and tactical planning. This rule change across the board is based on community requests and is expected to bring a new dynamic to competition, challenging players to adapt and develop new strategies. We know this is a subject that splits the communities opinion and are very interested in receiving feedback from the teams during and after the season and it is critical for shaping the decision on what kind of ruling will be implemented into the ECL '25: Spring Season. Please submit your feedback here, rather sooner than later. For clarity, the X-Factor ban does not apply to the 1v1 game mode. Tournament Prizing 6x NHL 26 digital copies + 6x Leijonat packages* for 6v6 winners 1x NHL 26 digital copy + 1x Leijonat package* for the 1v1 winner 1x NHL 26 digital copy and 1x Leijonat package* awarded randomly among competitors who completed their competition respectfully *The details for the Leijonat package are to be confirmed soon, but so far we can confirm it includes a Finnish National team jersey. The tournament promises intense competition, bringing together Finland's top eHockey talent. Players looking to test their skills and compete at the highest level can sign up now to secure their spot. Think you have what it takes to claim victory? Sign up now and be part of FCL 2025! Moreover, eHockey SM 2026 is already in the early planning stages for NHL 26, ensuring that Finland's premier competitive NHL scene continues to thrive. Stay tuned for more updates as we build toward the future of eHockey in Finland. Sign up now SIGN UP FOR 6v6 HERE Played on: PlayStation 5 & Xbox Series X/S Schedule for the 6v6 FCL 2025: Registrations: 2.3.-9.3 (closes at 12:00 CET) Tournament: 10.3.-6.4 Group stage: 10.3.-21.3 Playoffs Round 1 (64) 23.-24.3 Playoffs Round 2 (32) 26.3.-27.3 Playoffs Round 3 (16) 30.-31.3 Quarterfinals (8) 2.-3.4 Semifinals (4) 5.4 Finals (2) 6.4 Please note: The schedule and format may be changed based on the number of teams registered. Note: The majority of the players must be Finnish citizens. See the rulebook for more details. Find the 6v6 eHockey Finnish Championship rulebook here! (Finnish) SIGN UP FOR 1v1 HERE! Played on: PlayStation 5 Schedule for the 1v1 FCL Registrations: 2.3.-9.3 Tournament: 12.3.-6.4 Group Stage 12.-25.3 Playoffs: Round 1 (RO96) 26.-27.3 Playoffs, Round 2 (RO64) 28.-29.3 Group Stage 2 (RO32) 30.3-1.4 Round of 16 2.-3.4 Quarterfinals 4.-5.4 TOP 4 Finals 6.4 Please note: The schedule and format may be changed based on the number of players registered. Note: In order to participate in the 1v1 mode, you must be a Finnish citizen. Find the 1v1 eHockey Finnish Championship rulebook here (Finnish) Don't Miss the Sign-ups! Signups are now open and will close already in a week, on Sunday, March 9th, so make sure to gather your friends and challenge the big dogs in one of the biggest Finnish tournaments of the eHockey season! Please help us spread the word about the tournament so we can have welcome new and old faces to the tournament and community. ❤️
    1 point
  35. elmageo free RW. https://sportsgamer.gg/players/6984 Send message discord or sportsgamer.
    1 point
  36. WE ARE FALCONS At the moment we are building the team for the next ECL. We will play either NEO or CORE. The team started 2 years ago and has lasted through ECL, SEC17, CHALLENGER CUP (FINALS). We looking to add a RW, LD, LW to the roster. Both starters, back up, or fight to become starter. We are a team for longterm teammates! Requirements Mic (speak Swedish or English) Discord (we use discord party) PRACTICE Tuesday, Thursday, Sunday 20:00-22:30 CET LOYALTY TEAMPLAYER We play more, but that is free of choice Send a message to start tryout 🤩
    1 point
  37. 1 point
  38. Free RW for upcoming tournaments. Contact here or psn xMossee
    1 point
  39. Playing with empty build has been MUCH more enjoyable and all of my teammates has said that. Now it is time to BAN EVERYTHING.
    0 points
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