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September 15 2015 - November 22 2024
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Showing content with the highest reputation on 10/25/24 in all areas
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14 points
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Mights 🦅 In: @xMossee @Ketsivaa @Penkuins @Jutiv (ajuti) @Jokke (JokkeRNG) @priima-namu (FeikkiNambo) @TheJoppi13 points
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Mustaa Kultaa (Elite) looking for startter RD contact me here pls...12 points
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After giving it some thought and reading others' takes on this... I'm also team BanThemAll. And here's the reasoning why: The whole X-Factor ability shenanigans were added to the game in order to highlight superstar players with their superstar abilities. I totally understand that concept from an offline mode or online versus point of view, it's a great addition and does what it's supposed to do: recognize greatness. But in WOC game modes, we don't need that at all - everybody can already spend their XP however they see fit under the ruleset of preset builds and be the superstar they want (even though I'd love to see the return of the old custom build system). In WOC the X-Factors don't make anyone a superstar in the way they were intended in the first place if evvvveryone on the ice has them. What the X-Factors bring in 6s especially is instead lower skill gap RNG to a vast variety of in-game scenarios an even stronger meta for each wingers, centers, defencedudes & goalies where everyone exploits weaknesses in the game Therefore a competitive setting with no superpower abilities would balance not only the meta but also the dreadful RNG. EA made the decision on our behalf to remove EE from WOC, which, if you think about it for a second, is actually is a huge step towards the direction I'm suggesting here. And absolutely nobody is complaining about it. Now it's all about finishing what EA started this year and play without the honestly quite unnecessary X-Factor abilities in 6s.4 points
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First of all, I think it's great that you - and by extension the gameplay producer in question - are able to supply us with this type of information. Even though one might argue they should've just released all of this information by themselves (like, years ago....), they haven't and probably never will. So, kudos to you for getting to a position where you can get a 1-on-1 with the gameplay producer on our behalf. Anyway, the traits I'd like to know about are not the obvious ones. The eye-test already tells me/us certain abilities work reasonably well. I'm probably in the minority, but I'd like to know more about the abilities that aren't as popular. Mostly to see if we've been overlooking them, for whatever reason. So, I'd like to know about: - Shutdown (does three things; accuracy for pokes against momentum or at speed in 1 on 1's, buffs shot blocking and buffs hitting strength in 1on1s' - but I'd like to know by how much?) - Quick Pick (what's the buff for interceptions and range of interceptions?) - No Contest (what's the buff for likelihood of winning puck battles?) - Unstoppable Force (what's the buff for strength with the puck and holding on to the puck when off balance?) - Thunder Clap (what's the buff for power and accuracy for point slap shots - does it include one-timers?) - ...and my personal favorite: Spin-O-Rama (what's the buff for speed and puck control in the spin, and whats the buff for shot and pass accuracy coming out of it, and for how long does that buff last?)2 points
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I love everything about this message - you basically cleared the table. I’ve bolded my favorites. Also, @FINSeRe is spot on. There have been many great posts overall - kudos to everyone. While I agree that the BT ban was probably the right call since it's such an automatic skill, I also think SG shouldn’t go any further and should let the situation settle. Banning X-Factors one by one isn’t the way to go. People will always start chasing the next "worst" ability, and it becomes an endless cycle. I repeat myself, but every trait has its own issues, so it doesn't make sense to remove some XFs while leaving others. We know some of them are more powerful than others, but in general, it's not fair in my opinion. Sopuli explained why quite well. It's easy to be hindsight-driven, but I think when the first-ever XF bans took place, it was a mistake. While it did make a somewhat shitty game a little more enjoyable, we should have just banned them all. So, I’m not criticizing the end result, just the approach. But as I said, it's easy to look back with hindsight, and I was also advocating for individual trait bans back in the day. This brings us to the point where I think BT is the only one that should be put in "jail" at the moment. The next step is either to ban them all or let the game run as EA intended, with XFs included - even though I don’t like the latter option. For me, the Sauna Cup was easily the best and most enjoyable gaming experience I’ve had since the X-Factors were introduced to the game. It just felt natural, in a good way. I'm sure many of you would have enjoyed it as well. I remember counting the GF and GA per game, which were almost identical to ECL. I know it was a different NHL game then, but when it comes to hockey, creativity never dies. There will always be different ways to generate scoring chances; you just need to adjust. If we ban all traits, the start could be frustrating because we have gotten used to building our style around those X-Factors. However, after some time, I believe most of us would come to love it. As for the goalies, they aren’t overpowered; they’re just broken. EA's game mechanics are so RNG overall that goalies will save empty nets and let in soft goals, regardless of whether there are XFs or not.2 points
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I would pay cold, hard cash (more than I'd admit) for a similar breakdown of all the traits and abilities currently in the game.2 points
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I had a chat with the gameplay producer at EA and they gave me the following facts about truculence tuning for NHL 25: Gold Truculence provides a 25% boost to stamina drain on a shoulder check hit (NHL 24 it was 30%) Silver Truculence provides a 0% boost. (NHL 24 it was 20%) Truculence also increases the power of a Shoulder Check, which would naturally drain a bit more stamina than a non-truculent Shoulder Check. The X-Factor should only trigger on Shoulder Checks (not push checks).2 points
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🦇 Gotham Knights 🦇 IN: @LucePro @Jemmuuu @TheSpeedo @jyrki456 @Kussan82 Welcome our new bats!🔥 Our team is now ready! 🦇🦇🦇2 points
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1 point
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Viksberg Puckrats looking for a starter C ECL Neo Contact me here Our tactic focuses on slowing the tempo after winning the puck, and being defensively the strongest in the league, so if you have those capabilities we would love to have you1 point
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Viva La Vida OUT: @Bobban-21-@xSnaipperi@LukasGudinge @Alpha borje @Stenborg431 @Ttv_ahnbergs991 point
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Free f for ECL psn:Babaruski-_- and im from Finland.1 point
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1 point
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I don't play ECL, but have said this before. Only allow one player on each team to use a specific trait. That stops 5/5 truculence etc. and forces all players and teams to come up with strategies as to which style each player has. Then perhaps ban the most game-breaking ones, like truculence, big tipper etc.1 point
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It would be nice to know how exactly the game determines a one on one situation where Shutdown is activated. It's never been clear to me. There are theories floating around, but they're all based on conjecture, such as what a one on one should mean or a perceived consistency in how the trait works.1 point
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Still need starting G and RD /LD pm for tryouts psn Sonnysprofil1 point
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Free Agent: Elite/Pro/Lite: Goalie Lite/Core: Left D Lite/Core: C contact me here or discord (Zwelitzo)1 point
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If you had to prioritize, which ones would you want to know the most? (This is an open-ended question for anyone to weigh in on). I doubt I can get a full list in the short term.1 point
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1 point
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Maybe it should be all or nothing? Would like to see games without ANY abilities. Maybe getting some sort of testing tournament without any abilities for every level? One of my teammate is thinking the same when we discussed about this. Would it be worth of trying? Who knows but it is something that could really think about imo. And maybe i make my self look like a fool but i don't care. This is just one idea among the others.1 point
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Truculence energy drain is still the same as NHL23 & 24, thats the biggest issue with trucu, you bump player, really nothing happened and another player lose lot of energy. If/when all 10 on the ice use trucu the gameplay will be so bad1 point
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After further deliberation and seeing the unanimous motion for the ban of the Big Tipper ability, the League Administration has decided to ban Big Tipper (both Gold and Silver) from the ECL ’25: Winter season. The change will take effect in the Warmup Season from Sunday, October 27th and will also apply to the ECL Qualifiers. It’s been great to see how the discussion around different abilities has really taken off. We’re getting a lot of different perspectives, many of them well-reasoned. We’ve also seen some interesting concepts for limiting how different builds and abilities can be used on a team basis, with the goal of changing the approach to classes and abilities, and potentially making broadcasts more engaging. I’d love to hear more thoughts on this idea and how people feel about it. My biggest concern is that, while many experienced players think it’s a brilliant concept, it might raise the barrier to entry for new teams and players who are already trying to grasp the rules and restrictions. And while one might suggest to only implement it at a higher level, this would probably create issues when teams move to a higher level and are not used to these restrictions. Let’s keep the conversation going!1 point
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1 point