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    jorkkiiz

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    anttiko10

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    Toivonen_

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    Jutiv

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Popular Content

Showing content with the highest reputation on 11/12/23 in all areas

  1. Hi, Free LW/C for upcoming tournaments. Backup spot would be also fine, but i am very active, So need games sometimes. Contact here or psn
    8 points
  2. Free RW/C for upcoming tournaments. I’m looking for an active and long-term team.I can play almost every night, so prefer starter role. Contact me here or PSN: Maexsa
    5 points
  3. 4 points
  4. So if you start with a team in core you create your player build, get used to it and advance to next division you need to adapt to another player build? Why? Keep the rules same for all competitive leagues or it just doesnt make sense. For neo do as you please.
    3 points
  5. Free f for upcoming tournaments can play left and right handed. Contact here or psn vilppijoona
    3 points
  6. Free RD LD for upcoming tournaments! backup 50/50 fine lite/pro contact here! https://sportsgamer.gg/players/11177
    2 points
  7. Goalkeeper. I'm looking for a team for the new season. League Pro or Light.
    2 points
  8. Etsitään uutta joukkuetta seuraavaan ECL:ään. Pelipaikkoina C/RD/RW Muutama sana meikäläisestä. Oon 30v ja peleillä melkeinpä joka ilta klo 20-21 alkaen, kokemusta löytyy kolme kautta litestä ja yksi kausi coresta. Lättyjen lisäksi saattaa välillä läppäkin lentää. Pelaan logolle rinnassa, en nimelle selässä. Aina Joukkueelta odotan: -tavoitteellisuutta -mielellään täysi-ikäisiä pelikavereita -Sarjatasona core/lite (toki kiinnostaisi myös kokeilla riittääkö rahkeet pro-tasolle) Tulen mielelläni tryouteille. Yhteydenotot psn: ItzRoobe https://sportsgamer.gg/players/942
    2 points
  9. Free G (Lite/Core) starter/50-50/backup, any is fine teams in CET timezone only contact here or psn for tryout. https://sportsgamer.gg/players/11384
    1 point
  10. I like this idea 🤩, it's so boring to see 99% ot the time forwards using PMD builds.
    1 point
  11. I think big tipper and truckulence should still be banned. Qualyfier Games were horrible partly when teams just went for forcing big tipper 60mins straight
    1 point
  12. POWERHOUSE HC (PRO) We are looking for one all-around skater and a 50/50 goalie. Previous experience from the Lite division or above is a plus but not a requirement. Contact me here if you're interested!
    1 point
  13. Renascor (Pro) is looking for starter goalie for upcoming tournaments. Contact here or Motzzyy, Virusactive on PSN or Discord.
    1 point
  14. Bad to the Bone (Lite) Looking for players (G) 50/50 Or backup Contact here @Paueri @jBoulder-mClump or discord: LucePro#5402
    1 point
  15. This! I love that Idea. For example that each Buildtyp (PMD, Playmaker etc.) can only be used once per Team. Would make the Gameplay very versatile.
    1 point
  16. I'm not sure about bans on skills. Maybe make a rule that team player builds have to consist of 3 forwards and 2 defenders, placement is free. Would be more realistic. Tired of seeing full teams of puck moving D-man just to get gold elite edges.
    1 point
  17. Imo there is no need to ban any gold or silver traits from upcoming tournaments. Even golden truculence is clearly not that good than last year and it doesnt give you that much edge. Same thing about big tipper, this year you just cant stand in front of the net all the time because finally players are able to bump opponents like in irl hockey, i love that as a D (still that bumping needs little fix/nerfing because sometimes game looks like wrestling in front of the net :D), you need to go there with well timed movement. I think this year every traits are much more balanced than ever. Only things which should be banned are those "special builds" like Moonlight, Bones, etc.
    1 point
  18. …sooooo I did some stats! At first I was just interested who was right on what’s gonna happen if some X-Factors are to be banned – the comment section was on fire before ECL Spring Probably the easiest way to check it was to compare the ECL 23 Winter & Spring stats in the Elite Division. I chose to analyze these equal sample sizes by average aggregates from both leagues: Regular season games only Forwards: TOP50 skaters in Points total (manually deleted defenders from that list) Defensemen: TOP30 in Games played Goalies: >14 games played Let’s go through the banned abilities one by one and see what the numbers look like. All Data © SportsGamer “If you ban Close Quarters, you need to ban goalie abilities too” If the goalie abilities remain the same, less shots go in when CQ is removed? Well… kinda, yeah! Forwards certainly had less point production and a lower shot percentage while goalies had better stats across the board after the ability bans. Especially breakaways SV% increased significantly, though goalies face far less than one breakaway per game on average. But does it mean that the goalie abilities are too OP? A 0,7 %-unit increase in SV% might not be it. Some goalies made the argument that “banning CQ removes the shit goals” and that seems to be the case by the numbers. Some personal observations: at the time of the ban polls and heated conversation, nobody was using the Shnipe or Make It Snappy traits and probably didn’t realize that those would, to some degree, balance out the end result. Goalies have used the same builds all the time. “Banning truculence makes the game more enjoyable” This one is a tough one to solve in numbers - how do you measure enjoyability? Some said that you lose the puck constantly on small bumps and the energy loss is devastating. So, let’s look at it this way: did defensemen have less hits and takeaways? Did the forwards have less giveaways and more time with the puck? LOL the decrease in hits for defenders! Man I wish there was a record for pokes… Or if someone actually knows what the “interceptions” stat for skaters is, please let me know if it also counts for pokes and not just intercepted passes. Defenders’ takeaways remained the same, only a 0.05 increase per game and could be the result of the meta change, I don’t really know. Also, the TwP/G is up by 13 in-game seconds – more control breakouts? Less forecheck? Let’s keep in mind that not only defenders were using Truculence, quite a few forwards had it equipped as well. Forwards had the puck for 5 in-game seconds more and gave away the puck slightly less per game. Those average aggregates aren’t much but proving a point: the game is more enjoyable for forwards after the ban. “Big Tipper” No-one was against banning the Big Tipper ability. After all, deflections aren’t done manually and banning the even more superior deflection abilities seemed like a good idea. Unfortunately, there isn’t a stat for deflection goals, only the deflections per player. A deflection usually comes from a defender’s shot attempt resulting in an assist for the defender – is there a decrease in assists for defensemen? Let’s take a look…. Interesting to say the least! Defenders shot the puck far less per game but their shooting % went up by 2 % and scored nearly equal amount of goals per game - did the meta change to defenders joining the rush more? Or did they shoot from the blue line as usual but more of the shots weren’t tipped and went in straight? I prefer the latter. This one I find even more interesting: the amount of deflections per game for centers across different leagues. Even without Big Tipper, centers were making far more deflections in Spring vs Winter; tips are very good even without the extra ability and Elite teams know it. The meta change is even more evident when you look at the historical change from NHL22 to NHL23. League-wide stats Δ% means the % difference from the row above When comparing NHL22 to NHL23, I think you can see the “more fun” aspect here. The penalty minutes were down by a massive margin, causing more up-and-down even strength hockey to be played. Shot attempt totals show how the deflections had a huge buff and the gameplay changes buffed offense. The huge increase in hits shows how dominant Truculence before it was banned, resulting in total hits being lower in 23 Spring than 22 Spring. Conclusion of the ability bans Banning the Close Quarters ability had the biggest direct impact of all the bans. It buffed goalie stats and nerfed forwards’ shooting percentage, but it was also the easiest to calculate without a huge margin for error. The previous meta was replaced by a slightly more balanced meta, one could argue. Without Truculence defenders had far less hits, which however didn’t result in any less takeaways. Forwards had the puck for longer and didn’t give away the puck as often. The ban definitely took away the "crazy hits and bumps that make you lose the puck" but hitting is still a big part of hockey. Deflections are somewhat OP even without Big Tipper ability and the stats confirm it. Bonus stats for shits and giggles: “NA vs EU” 🔥 These stats won’t tell you who is better, NA or EU, but they are here to showcase the different playstyles of NA and EU. In NACL 23 Winter the skill difference between teams was quite massive, which means that the top teams in NA scored far more against the bottom teams than in ECL Elite. I think it would be better to merge ECL Elite & Pro (maybe even Lite and Core) team stats together to represent EU as a whole and then do the comparison - maybe even decide who’s better - but I didn’t have the time to do it. Maybe next time!
    1 point
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