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September 15 2015 - November 24 2024
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November 24 2023 - November 24 2024
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November 24 2024
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10/03/23 - 10/03/23
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Popular Content
Showing content with the highest reputation on 10/03/23 in all areas
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One last time maybe now?🥶 Free LW/RW for next ECL i’m available every day contact here or psn18 points
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11 points
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Free G for NHL 24, looking for Top pro/elite mainly but listen to other too Contact me here or on discord I-Nisse-I#6766 https://sportsgamer.gg/players/61146 points
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Including Me looking for starting RW -Lite -4 times a week -professional enough6 points
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3 points
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Free Agent for upcoming tournaments (Lite/Pro) Pos: RW/LW Discord: bobban213 points
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Carpe Diem We are looking for: -50/50 goalie. Our other goalie cant play after December, so we need a goalie who is confident to play almost all possible playoff games also. -1-2 Backup skaters. There is not much playtime guaranteed, but who ever knows what future brings. We are going to participate Lite qualifications. Our team mainly consist of "Huttijyräs".2 points
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Free rw (c, rd) for upcoming tournaments. I am also interested for backup spots. Contact me here or psn: Rikhardzz_2 points
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Hi Guys , Guess who´s back again You can check my profile here : JIIHOOO86 Now that i managed to get console back , i will be a Free agent and looking a team to represent in new NHL and ECL! My work hours are complicated , and im happy to be 2nd goalie with couple of games now and then. I would love to find a team where i can get games ,have a good team chemistry , and fun to play. I have lots of experience as a goalie from ECL , and dont want to miss next ECL. Please give me a shot , and lets have a tryouts looking for Lite/Pro. I havent played like 6 months so it will take a couple of games to get me in to the game2 points
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SIX STICKS MISFITS is looking for LW and RD to upcoming tournaments. - We are group of old mans, so should be good if you are older also. - Our party language is english and finglish, so we hope you can use those to communication. - Our goalie have world record in bad jokes, so you need to can live with them. You can contact me here or psn: Lamsa2 points
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1 point
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Free Agent G next ecl season core/lite contract Gere psn Jeerik171 point
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1 point
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Free Rw/C/Rd for upcoming tournaments. Mainly looking for finnish teams that are in Lite/Core division I can play almost every evening from 20 finnish time. Let me now if you are interested and lets talk about tryouts💪 Contact me here or Psn: Quicksqopz https://sportsgamer.gg/players/36491 point
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Free LW / LD for next ECL season. Prefer Lite but decent Core team is also considerable. Hmu for tryouts. https://sportsgamer.gg/players/47151 point
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Hokurit 🐷 (Pro qualifiers/Wildcard Battle) We're looking for a starting RW and backup goalie to complete our roster. Hoping that as a skater you would have experience from Pro atleast and from Finland. Message me here, or in discord (Sanezh).1 point
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As a goalie I should mention, that the new anticipation system takes ages to activate. I don't have exact timing but it was something like a whole second in beta so you can't react with it in fast one-timers or other hard situations. This means if they would add back the risk thing, you as a goalie would have 20 % chance to make the right anticipation (+ you get your saving ability lowered if incorrect) and you would have to do this a whole second before the shot which at least in Elite is impossible as the puck moves so fast. Anyone who can do math can see that it would be awful odds for the goalie and mathematically you should never use the system if risk is involved. Other side of the coin is that now you can keep it on all the time without penalty and it gives boost on one direction and by keeping it on, you wouldn't have to wait for the set up time it takes. Because of this the set up should be instant so goalies wouldn't have to hold the right stick whole game as it brings the same results. I did only some testing with this new anticipation system in beta as the energy was mostly learning the now optional goalie control scheme, but I did find it almost useless as the goalie would still hoover the puck in even if in rightly positioned and anticipated. Gotta test more after the buffs tho and they were only my own experiences.1 point
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Hello SportsGamers, The wait is almost over and in under a week (for the x-factor pre-orderers amongst us) we will have our hands on the new NHL 24. If the technical test was anything to go off, this new NHL will bring with a breath of fresh air to online gameplay that has gotten a little stale over the past few years. In the run up to this release, and with your feedback from the technical test, EA have released a change list that will be immediately active once you load up the game. You can of course find the full list of changes here, in essence though this post looks to provide an overview of what are the most interesting changes made by EA, as well as the impact I think that they will have, as such this is an opinion piece and so our views may differ. Above: NoSleeves sits down with Lead Design Director Mike Inglehart to discuss the changes Hybrid Controls and Goalie Controls Whether it was previously planned and this announcement was an attempt at garnering good will from the community or not, NHL 24 will have the hybrid control scheme as an option for skaters, and goalies will be able to toggle whether they want the auto-positioning feature that was present in the technical test. Gameplay changes Pressure system Based on feedback from players during the technical test, EA have decided to tweak how much of an impact simply possessing the puck in the offensive zone has regarding building pressure by 30%. Meanwhile shots on net and big hits are now the “best way to build pressure”. In addition to this, teams must stay within the offensive zone more consistently too to maintain their pressure as the rate in which the meter decreases when the offensive team is not in the zone has been increased by 100%. Overall, these two changes when paired together mean that getting ‘full pressure’ will take more time, and / or require the offensive team to be more proactive about it, as opposed to simply pinging it around the boards and playing keep away. Personally, these are a great set of changes and should reward teams for being more clinical at managing their offensive opportunities than their opponents. Goalie fatigue system Personally, I only really tried goalie in club open practice so cannot really comment on the potential ups and downs on the tweaks mentioned. That said however, being able to see the current energy level of a goalie is a nice addition. Physics-based contact (hitting) Hitting has the potential to be a worrying change depending on how strong the general standard of hits are once everyone figures out the controls as big hits now deal slightly more stamina damage. One area that is a welcome change is that reverse hits will now result in an animation slow down from the player throwing the hit, additionally player size will have more of an impact, with smaller players being less likely to throw an effective reverse hit against bigger and stronger players. This change might incentivise players to trend towards larger players in order to account for this ‘mismatch’ on the ice, but it remains to be seen how effective reverse hits will be in actual competitive gameplay. Additionally, hip checks have received a nerf in low-speed situations, so you’ll be less likely to see someone getting absolutely rocked a hip check unless they are carrying some decent amount of speed with them. Lacrosse Deke Mercifully, the lacrosse deke has been reduced in its effectiveness – somewhat. It will now be tied to a player’s deking attribute, with higher ratings resulting in a faster execution, this however does not say whether it impacts the success rate of the deke so while someone with 60 deking will be slower than 99, they’ll both end up completing it – which in my opinion kind of misses a major part of the issue with it. X-Factor Tuning This is where the juicy changes are in my opinion. Close quarters has been nerfed (no this is not a drill keep calm) so that you now have to be within 20ft of the net for it to activate (how on earth it was originally 30ft and how anyone thought that was a good idea I’ll never know). In addition to this, the bonus accuracy when activated is reduced by 50%, with the superstar version by hit by a 75% decrease. All in all, a nerf to close quarters was needed and despite it taking a while for EA to get around to it, they at least have and hopefully means that it is in a good enough place to return to the competitive trait pool. Human goalies tuning Again, I have very (read: none-existent) experience playing goalie in the technical test, however one thing that immediately pops out and is quite frankly borderline crazy for EA to change in the way they have is the way the instinct system works. As a rough rundown for people who aren’t aware, one feature that has been added to goalies for NHL 24 is the ability to hold the right stick in a direction and loosely anticipate where a shot is going to go, anticipate correctly and they receive a bonus to their stats and a higher chance of saving a shot in that direction, anticipate incorrectly however and they would find themselves on the receiving end of an attribute reduction and thusly a reduction in the likelihood of saving the shot. In short, this gave goalies a risk-reward system to leverage against skaters and give them an edge based on in game knowledge and skill. Well, the risk part of the risk-reward system has been completely cut away with the reward part being buffed (to an unknown amount). Now, if a goalie anticipates incorrectly, they receive no penalty, while if they get it right, they get all of the upside. On it’s own removing the risk part probably isn’t the worst idea, goalies have a rough job at the best of times, however buffing the result of a correct anticipation is sketching me out and makes the system way too forgiving (well, completely forgiving let’s be honest). It’s fine to buff it, but keep the negative. On the flip side, it’s fine to remove the negative, but keep the reward at the same level. Doing both just seems like an overreaction and makes it ripe for it to be incredibly overpowered on release, then resulting in either a year of ridiculous stone wall goalies, or an overcorrection from EA about a month into release. Pokecheck During the technical test if you tried to poke check and then move off, you’d find that your player would take an age to start skating and consequently get blasted past by the puck carried like you were a pylon. To counter this EA have now reverted the speed loss to NHL 23’s level. Per EA’s own words, the recovery will still be lower (I presume they mean animation recovery), so while your player will still be slow out of the blocks if you mistime a poke and a pivot, you won’t lose that much speed if you do the poke while already skating. General Gameplay Tuning As anyone that played the technical will have noticed, the nets had a slight tendency to become knocked loose and be taken for a walk by passing skaters. To remedy this, the rate at which nets can become dislodged has been reduced for NHL 24. Additionally, the glass is less likely to break so random stoppages have been cut down on. One thing that has not been mentioned are the broken sticks that they added, as well as penalties like cross checking and elbowing. While these are good quality of life additions for offline play and add a bit of immersion, they are wholly inappropriate for online play and it is hoped that they don’t actually ship WOC with these additions activated as they are things that are random, and completely out of the player’s ability to control – which is for obvious reasons are not great in an esport situation. ------ What do you think of the changes? Are you happy with what you’ve seen or would you like to see further changes for the release of NHL 24?1 point
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Sawolanche ( pro qualifier) We are looking - LW - LD (backup) contact me only psn: I_LaiTi_I1 point
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Free F/D I'm on vacation from 3.10 to 16.10, but after that I'm really active.1 point
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