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Popular Content

Showing content with the highest reputation on 09/02/23 in all areas

  1. Free LW/RW (Elite/Pro contender) Can play everyday. msg me here or discord: wpaananen
    17 points
  2. Welcome to the ECL ‘24 season and the NHL 24 competitive year! The ‘23 season was certainly one for the history books as most notably, we managed to pull off the first-ever 6v6 eHockey World Finals in a successful manner. With the continuous growth of the community supporting us, we are confident in our ability to make similar moves in the future and focus on the development of the sport from the ground up. This post marks the starting point of a new, great season with new, great Champions - will this be your time to shine? The prize pool for the ECL ‘24 Winter season will be 23 420 EUR! Before we go any further, if you’re reading this and find yourself wondering “What is the ECL?”, or you're looking for a blast from the past listing of all ECL Champions so far you can find an article about that here. One of the more frequent requests from our community through the years has been transparency in terms of upcoming plans. The benefits are clear, as it will help teams with preparation, strategizing, and assembling rosters, and of course, help players plan their holidays, trips, or other activities without sacrificing the opportunity to partake in the eHockey season to the fullest. So, without further ado, here is what the NHL 24 competitive year looks like for Europe. Please keep in mind there are still lots of details being put into place, but we want to provide as good of an overview on the timing of the ECL ‘24 Winter and Spring seasons, as well as the National Championships, that are played in between the ECL seasons. ECL '24 Competitive Year The ECL ‘24 Pre-season tournament will kick off on October 16th, giving teams the ability to get right into action, get familiar with NHL 24, and test their line-ups against teams of equal skill levels. The Pre-season will consist of the following groups: Elite & Pro Lite & Core Neo & Newcomers The ECL ‘24: Winter - Lite & Pro Qualifiers will kick off on November 1st. For this reason, we suggest that teams participating in the qualifiers skip the Pre-season tournament. The ECL ‘24: Winter - Regular Season will start on November 19th and be completed just in time to wind down for Christmas and the New Year. The last round of games before the holiday break will be played on December 21st. The ECL ‘24: Winter - Playoffs will start after the holidays, on January 3rd. Most of the ECL ‘24: Winter divisions will be completed by the end of January, whereas the date for the Elite Finals is still TBA at this stage, and could be as late as the last week of February. After the end of the ECL ‘24: Winter season, it’s time to battle in the National Leagues, such as the CSCL, eHockey SM, GCL, SCL & WECL. Many of the details are still work-in-process, but rest assured weeks 6-14 are reserved for National League play. The ECL ‘24: Spring season will commence with the Lite and Pro Qualifiers in weeks 13-15. The regular season will be played weeks 16-20, and the playoffs will be played weeks 22-26, with most divisions done before midsummer and the Lite Champions being decided just after. Early Bird Offer on Player and Team Licenses Below you’ll find the pricing of the team and player licenses for ECL ‘24. Starting today and for the next two weeks (until September 14th), you can pick up the ECL ‘24 Winter Team license and the ECL ‘24 Player License (Winter + Spring) for the Early Bird pricing listed below. After that, standard pricing will be in effect. PURCHASE YOUR ECL '24 LICENSES HERE For those of you participating in the qualifiers and unsure which division your team will play in for the ECL ‘24: Winter season, you can still take advantage of this offer; Purchase the Early Bird license for the division you are qualifying for and if your team is unsuccessful in the mission, we will refund you the difference to the Early Bird price for the division your team ends up in. For example, if you enter the qualifiers for the Lite division, purchase the Early Bird Lite license. If your team doesn’t qualify for the Lite division, you will play in the Core division and we will refund you the difference - in this example: 100 EUR. The ECL Neo division will remain free of cost. Please refer to this ECL Ranking in order to understand which teams are eligible to sign up for each division. New and refreshed ECL 1v1 With ECL ‘23 we launched the first-ever ECL 1v1 seasons and while they were a blast and we saw some great games and worthy champions (1, 2) crowned, we have gathered the feedback and data and aim to improve the experience for players of all levels for the ECL ‘24 season. We’ll save some details for later, but what we can tell you is that there will be a TOP 4 selected from both the Winter and Spring seasons, that will then face each other at the end of the ECL ‘24 year to crown one ECL ‘24: 1v1 Champion. Rule Changes & Community Opinion We would like to raise two items up for a community vote and open up the floor for discussion. The 3-point system vs 2-point system For the longest time, the ECL has used the 2-point system, where the winner gets 2 points, whether in regular time or overtime, and 1 point for a loss in overtime. We’ve heard some wishes for a change and the time has come to re-evaluate whether we should instead opt for the 3-point system instead. In the past, the polls have been pretty close to 50/50 on this topic, but it’s time to discuss this topic properly and if the discussion suggests a need for a poll, that can be implemented. You can already discuss the point-system here. Zone & Superstar Abilities - Yay or nay? For the ECL ‘23: Spring season we made the decision to ban a selection of Zone & Superstar Abilities. As NHL 24 is a new release, our initial instinct is to start with a clean slate and not ban any abilities until the community gets to know the new game and has a chance to make up its mind about whether the abilities are working or not. While we have preliminarily set our minds on not banning any abilities for the first season, we welcome the discussion and would love to hear your opinion. You can discuss player abilities here. Are there some rule-related changes we’ve missed? Now is your chance to discuss and suggest what type of changes you would like to see in the rulebook. Stay tuned for the official kick-off of the ECL ’24 Winter Signups, launching mid-September.
    8 points
  3. free agent for upcoming tournaments, my best position is forward i would say, but im up for trying defensman if its the right fit https://sportsgamer.gg/players/8330#nhl contact here or on discord discord: pappeen
    7 points
  4. Since we don't know how they've tuned the abilities or if they've tuned them at all it's very hard to decide. However, there was a reason why certain abilities were banned and it was done in a rather successful manner one might say: players could still use abilities, just the most OP/fun-killing abilities were banned. My thoughts on the banned abilites and what's to come: I don't see a scenario where Truculence wouldn't be a pain in the arschloch come NHL24. Based on beta, hitting is already OP once you learn the slapshot type of hit. l also don't see enabling Big Tipper gaining popularity among the community. Apart from positioning, deflections aren't done manually. Close Quarters was annoying for goalies from the very beginning of NHL22, but the goalie skill gap has increased (at least on paper) and good goalies can actually outplay CQ with the new guessing system? Time will tell, but silver CQ will most likely open later in the skill tree and will we have enough time to make a conclusion before ECL starts?
    4 points
  5. Free RW/LW Lite/pro https://sportsgamer.gg/players/8264 Contact me here, psn or discord (juhaniz)
    4 points
  6. Hey everyone, As we gear up for the upcoming NHL 24 season, it's time to revisit the topic of player ability bans that we implemented for NHL 23. In the previous season, we took action based on community feedback and decided to ban several player abilities that were considered overpowered. However, as we transition into NHL 24, we find ourselves in a different scenario. The game dynamics and balance have evolved, and we don't yet have a clear understanding of how these player abilities will impact gameplay. Given this uncertainty, our initial thought is to refrain from imposing any ability bans for the first season of NHL 24. We believe it's crucial to gauge the new game's balance and understand how these abilities function in the current context before making any decisions. Therefore, the idea is that the upcoming season will serve as a testing ground. We'll closely monitor gameplay, gather feedback from all of you, and assess whether any Abilities are causing issues or significantly skewing the competitive landscape. This forum thread is the perfect place to share your thoughts, observations, and experiences from the ECL '23: Winter (and eHSM, SCL, GCL etc.) season, during which we played without these banned traits. Did you notice any significant changes in gameplay? Did the absence of these abilities make the game more balanced and enjoyable for you? We value your input and encourage you to contribute to this discussion. Ultimately, we want to make informed decisions that enhance the competitive experience while preserving the integrity of the game. So, let's have an open and constructive dialogue about our approach for the first season of NHL 24. Your feedback will play a vital role in shaping our league's future. Looking forward to hearing your thoughts! PS: If you want a true deep-dive, check out this amazing thread by @rapitzin:
    2 points
  7. Free Rd Ld lite/pro https://sportsgamer.gg/players/11177 contact here!
    2 points
  8. Free rw looking for a team. lite Contact me: psn:Alphaborje
    2 points
  9. SportsGamers, This news story is for you to understand the ECL Ranking for teams at the end of the ECL '23 Spring season. That means that this ranking determines the eligibility for teams entering various divisions this upcoming ECL '24 Winter season. Below you will find a list of teams that have secured a division spot at the Elite, Pro or Lite league level. If you didn't find your team on the list, don't worry! You can apply for a wildcard spot for your team in the Pro qualifiers or participate in the Lite qualifiers, which are open to everyone. Elite 1 Elite 🏆 Tunnel Vision 2 Elite 🥈 Frölunda HC 3 Elite 3 hREDS 4 Elite 4 Färjestad BK 5 Elite 5 JYP Jyväskylä 6 Elite 6 Redhawks Esport 7 Elite 7 Mayhems 8 Elite 8 Leksands IF 9 Elite 9 Heimo 10 Elite 10 Nordic Stars 11 Elite 11 Roots Gaming 12 Elite 12 GOONS 13 Elite 13 Tohtorit 14 Elite 14 ZSC Esports 15 Elite 15 Reality Check HC 16 ▲ Pro 🥇 Polski Boys Pro 1 Elite 16 ▼ Örebro Hockey 2 Pro 🥈 Golden Nights 3 Pro 3 Luleå Hockey 4 Pro 4 Deadly Phantoms 5 Pro 5 Purification 6 Pro 6 HV71 7 Pro 7 RCTIC 8 Pro 8 Renascor 9 Pro 9 Pirati Chomutov Esports 10 Pro 10 OTUKSET 11 Pro 11 Gunners HC 12 Pro 12 Prestige 13 Pro 13 IK Oskarshamn 14 Pro 14 Be a Bro 15 Pro 15 SIKA 16 Pro 16 Valco 17 Pro 17 Hawaii Hockey 18 Pro 18 Project X 19 Pro 19 Bjorkloven Esport 20 Pro 20 Brynäs IF 21 Pro 21 Exerceo 22 Pro 22 N0VA 23 ▲ Lite 🥇 Mustaa Kultaa 24 ▲ Lite 🥈 Supernatural 25 ▲ Lite 🥉 Boost HC 26 Pro Qualifiers 1 27 Pro Qualifiers 2 28 Pro Qualifiers 3 29 Pro Qualifiers 4 30 Pro Qualifiers 5 31 Pro Qualifiers 6 32 Pro Qualifiers 7 Pro Qualifier Wildcard requirements Three former Elite starters or four former Pro starters A starter is defined as having played 16 or more games in the ECL '23 Spring season, or 20 or more games in the ECL '23 Winter season If there are more players from the same team that relegated out of the Pro (in the same season) in the team applying for a wildcard, they will be counted as one player What if all Pro Qualifier positions are not filled? Teams will not be promoted straight and all open spots will be filled through qualifiers (excluding automatically relegated/promoted teams). If there happens to be more open spots than anticipated (e.g. from teams disbanding which would have been invited to play in the qualifier) spots are filled as follows: Pro relegated teams Lite #14-16 Wildcard teams #5-8 Lite #17-32 Pro Qualifiers 1 Pro 23 Bastu 2 Pro 24 Herlev Eagles 3 Pro 25 GIFU Hockey 4 Pro 26 Vizio 5 Pro 27 Arkham Asylum 6 Pro 28 Venom 7 Lite 4 PunaKala 8 Lite 5 Cheeky Grinders 9 Lite 6 Predators 10 Lite 7 HC Lugano eSports 11 Lite 8 Ultimatum 12 Lite 9 Nurnberg IceTigers eSport 13 Lite 10 Sawolanche 14 Lite 11 Skelleftea AIK 15 Lite 12 Sunne IK Esport 16 Lite 13 Nappula 17 Wildcard 1 18 Wildcard 2 19 Wildcard 3 20 Wildcard 4 Lite 1 Pro 29 ▼ Djurgården Hockey 2 Pro 30 ▼ Neptune Hockey 3 Pro 31 ▼ Eisbaeren Lauf Gaming 4 Pro 32 ▼ Red Bull Munich eSports 5 Lite 14 Frolunda HC Academy 6 Lite 15 Sodertalje SK 7 Lite 16 Golden Sticks 8 Lite 17 Technical Disaster 9 Lite 18 Hannover Indians eSports 10 Lite 19 Armada Hockey 11 Lite 20 Hc Replay 12 Lite 21 xBOTS 13 Lite 22 NOSTREETSPORTS 14 Lite 23 Duesseldorfer EG eSports 15 Lite 24 Lions Academy 16 Lite 25 Shameful Knights 17 Lite 26 Dark Wild 18 Lite 27 SCB eSports 19 Lite 28 Tupsukorvat 20 Lite 29 Chiefzz HC 21 Lite 30 HC VADELMA 22 Lite 31 RoKi Esports 23 Lite 32 Deggendorfer SC Esports 24 Lite 33 Stadin Kingit 25 Lite 34 Fiilis Hockey 26 Lite 35 Canucks Hockey 27 Lite 36 Woodhands 28 Lite 37 EHC Dinamo Riga 29 Lite 38 Mora IK 30 Lite 39 Rahinage 31 Lite 40 Timrå IK Esport 32 Lite 41 Black Hurricanes 33 Lite 42 Western Express 34 Lite 43 Including Me 35 Lite 44 HC JEUSSEN 36 Lite 45 Seinajoki Noms 37 Lite 46 Blessed Suedis 38 Lite 47 Northern Dust 39 Lite 48 HC KOROBKA 40 ▲ Core 🥇 French Eagles 41 ▲ Core 🥈 Ismon Valinta 42 ▲ Core 🥉 Dompa HC 43 Pro Qualifiers 1 44 Pro Qualifiers 2 45 Pro Qualifiers 3 46 Pro Qualifiers 4 47 Pro Qualifiers 5 48 Pro Qualifiers 6 49 Pro Qualifiers 7 50 Pro Qualifiers 8 51 Pro Qualifiers 9 52 Pro Qualifiers 10 53 Pro Qualifiers 11 54 Pro Qualifiers 12 55 Pro Qualifiers 13 56 Lite Qualifiers 1 57 Lite Qualifiers 2 58 Lite Qualifiers 3 59 Lite Qualifiers 4 60 Lite Qualifiers 5 61 Lite Qualifiers 6 62 Lite Qualifiers 7 63 Lite Qualifiers 8 64 Lite Qualifiers 9 All teams without an Elite, Pro or Lite league spot can participate in the Lite qualifiers without restrictions. The format of the qualifiers will be decided according to the number of participants, but a maximum of 64 teams can participate in the qualifiers. Spots will be filled in the order of registration, but the teams on the list below will have priority if the number of teams is full. Lite Qualifiers 1 Lite 49 TROJANS 2 Lite 50 Ghost 3 Lite 51 Saucer Hockey 4 Lite 52 HC Pustertal eSports 5 Lite 53 Ducktales BK 6 Lite 54 Dragons Gaming 7 Lite 55 Swedish Stars 8 Lite 56 EHC Olten eSports 9 Lite 57 Wildcats esport 10 Lite 58 Pirati Chomutov academy 11 Lite 59 Karhukissat 12 Lite 60 Clowns 13 Lite 61 MoDo Hockey 14 Core 4 North Sawo Lions 15 Core 5 Black Sharks 16 Core 6 KohKae Esports 17 Core 7 Tampere Taisto 18 Core 8 EV Duisburg 19 Core 9 Nordic Nosebleed 20 Core 10 Ambri eSports 21 Core 11 Taskubilis 22 Core 12 Lutunilkat 23 Core 13 Koskenlaskijat 24 Core 14 Latvian Warriors 25 Core 15 Nelos kentta 26 Core 16 WarHeads
    2 points
  10. free LD is looking for new challenges and long-term Finnish team. Lite as a priority 1, but all contacts will be listened. Please contact either psn PanukkI86 or discord PanukkI#0548
    2 points
  11. Free F/D After an incredible journey with RoKi Esports, it's time to step down from being captain ❤ As much as I've loved leading the team as captain, I've realized that I don't have enough time anymore to fulfill my duties as captain. So now I'm looking for a new team and division doesn't matter if the team is right. It's all about finding the perfect fit. I've kept a decent break from NHL23 as I'm waiting for new version to come out. If there's chance to have tryouts in NHL23 version, no problem 👍 https://sportsgamer.gg/players/4654 Contact me here or PSN
    2 points
  12. Free RW/LW psn: HopeaKypara99 discord: HopeaKypara99#8359
    1 point
  13. Free F for NHL 24 Contact discord ikis or PSN Ikavalko 🙂
    1 point
  14. …sooooo I did some stats! At first I was just interested who was right on what’s gonna happen if some X-Factors are to be banned – the comment section was on fire before ECL Spring Probably the easiest way to check it was to compare the ECL 23 Winter & Spring stats in the Elite Division. I chose to analyze these equal sample sizes by average aggregates from both leagues: Regular season games only Forwards: TOP50 skaters in Points total (manually deleted defenders from that list) Defensemen: TOP30 in Games played Goalies: >14 games played Let’s go through the banned abilities one by one and see what the numbers look like. All Data © SportsGamer “If you ban Close Quarters, you need to ban goalie abilities too” If the goalie abilities remain the same, less shots go in when CQ is removed? Well… kinda, yeah! Forwards certainly had less point production and a lower shot percentage while goalies had better stats across the board after the ability bans. Especially breakaways SV% increased significantly, though goalies face far less than one breakaway per game on average. But does it mean that the goalie abilities are too OP? A 0,7 %-unit increase in SV% might not be it. Some goalies made the argument that “banning CQ removes the shit goals” and that seems to be the case by the numbers. Some personal observations: at the time of the ban polls and heated conversation, nobody was using the Shnipe or Make It Snappy traits and probably didn’t realize that those would, to some degree, balance out the end result. Goalies have used the same builds all the time. “Banning truculence makes the game more enjoyable” This one is a tough one to solve in numbers - how do you measure enjoyability? Some said that you lose the puck constantly on small bumps and the energy loss is devastating. So, let’s look at it this way: did defensemen have less hits and takeaways? Did the forwards have less giveaways and more time with the puck? LOL the decrease in hits for defenders! Man I wish there was a record for pokes… Or if someone actually knows what the “interceptions” stat for skaters is, please let me know if it also counts for pokes and not just intercepted passes. Defenders’ takeaways remained the same, only a 0.05 increase per game and could be the result of the meta change, I don’t really know. Also, the TwP/G is up by 13 in-game seconds – more control breakouts? Less forecheck? Let’s keep in mind that not only defenders were using Truculence, quite a few forwards had it equipped as well. Forwards had the puck for 5 in-game seconds more and gave away the puck slightly less per game. Those average aggregates aren’t much but proving a point: the game is more enjoyable for forwards after the ban. “Big Tipper” No-one was against banning the Big Tipper ability. After all, deflections aren’t done manually and banning the even more superior deflection abilities seemed like a good idea. Unfortunately, there isn’t a stat for deflection goals, only the deflections per player. A deflection usually comes from a defender’s shot attempt resulting in an assist for the defender – is there a decrease in assists for defensemen? Let’s take a look…. Interesting to say the least! Defenders shot the puck far less per game but their shooting % went up by 2 % and scored nearly equal amount of goals per game - did the meta change to defenders joining the rush more? Or did they shoot from the blue line as usual but more of the shots weren’t tipped and went in straight? I prefer the latter. This one I find even more interesting: the amount of deflections per game for centers across different leagues. Even without Big Tipper, centers were making far more deflections in Spring vs Winter; tips are very good even without the extra ability and Elite teams know it. The meta change is even more evident when you look at the historical change from NHL22 to NHL23. League-wide stats Δ% means the % difference from the row above When comparing NHL22 to NHL23, I think you can see the “more fun” aspect here. The penalty minutes were down by a massive margin, causing more up-and-down even strength hockey to be played. Shot attempt totals show how the deflections had a huge buff and the gameplay changes buffed offense. The huge increase in hits shows how dominant Truculence before it was banned, resulting in total hits being lower in 23 Spring than 22 Spring. Conclusion of the ability bans Banning the Close Quarters ability had the biggest direct impact of all the bans. It buffed goalie stats and nerfed forwards’ shooting percentage, but it was also the easiest to calculate without a huge margin for error. The previous meta was replaced by a slightly more balanced meta, one could argue. Without Truculence defenders had far less hits, which however didn’t result in any less takeaways. Forwards had the puck for longer and didn’t give away the puck as often. The ban definitely took away the "crazy hits and bumps that make you lose the puck" but hitting is still a big part of hockey. Deflections are somewhat OP even without Big Tipper ability and the stats confirm it. Bonus stats for shits and giggles: “NA vs EU” 🔥 These stats won’t tell you who is better, NA or EU, but they are here to showcase the different playstyles of NA and EU. In NACL 23 Winter the skill difference between teams was quite massive, which means that the top teams in NA scored far more against the bottom teams than in ECL Elite. I think it would be better to merge ECL Elite & Pro (maybe even Lite and Core) team stats together to represent EU as a whole and then do the comparison - maybe even decide who’s better - but I didn’t have the time to do it. Maybe next time!
    1 point
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