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Showing content with the highest reputation on 08/31/22 in News Record Comments

  1. Good stuff: -increase to base speed attribute for many builds -manual saucer pass assist is a nice touch -basically everything feels more responsive, fast and agile, just the way icehockey is these days -shot and pass speed increase across the board, I like it -human goalies can actually stop onetimers and breakaways. BUT let's see again when everybody has Close Quarters unlocked 🤡 Bad stuff: -while the pokecheck nerf is a step in the right direction, it is like a deathblow now to even slightly touch it as the puck carrier got a speed increase at the same time -hits should just a tiny bit more often result in a stumbling animation for the puck carrier or at least separate the puck -many of the X-factors are completely useless (third eye, tape to tape, send it, magnetic) due to the gameplay changes -AI goalies are carbage 1on1 but they save nearly every wide open onetimer or cross-crease. A little balancing needed there
    4 points
  2. Need to play more than 3 games obviously, but first impression is that slowdown for poke checks (not just skill stick, but single tap as well) plus the Balance boost for all player classes, which renders hitting ineffective in many situations, is a massive W for attackers and a massive L for defenders. Might need some rebalancing?
    4 points
  3. Good points : Better passing,AI defensive smarter, AI goalie smarter, skill stick and poke slow down player, sign when line change and well positionned Bad points : 2-0 cross-creased only score 1 on 20 and probably should works 95% of the time in the real life. Random point shot easily score but good D2D not going in. The last movement feature not seems to work a lot, still bounce off the puck. Still have interception when puck is behind a player or the player not looking in hte puck direction. Too easy to make a breakaway pass or a drop pass.
    1 point
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