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Showing content with the highest reputation on 11/08/17 in all areas
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Yo, welcome to the next installment of me whining. Today's topic is game matrix/matrices, can we please get one? It makes reading games not a ball busting chore, plus it is much faster based on the fact that you won't have to deal with the crippling load time of the website (seriously guys what gives? It isn't the mid 2000s cache that shit already). No idea what a game matrix is? No problem famalam, feast your eyes on this... Basically it gives you a quick visual overview of how each team is doing, showing individual head to heads. Simple, intuitive, quick and well made. How do we do that now? NHLgamer -> leagues -> elite -> Wait a few seconds -> Schedule drop down box, select team -> Wait for swooshing random stuff that doesn't add anything of note -> yay, you're in one team's schedule, but that's it. You can search theirs to see matchups but you can't see other head to heads without wasting a further 10-15s on, quite honestly, pointless waiting. Solution? MATRICES! Boi, in my midnight stupor of cs rage and procrastination from my dissertation (seriously, who doesn't love talking about semantic memory lateralisation / localisation within the pre-frontal cortex / parietal lobes while factoring in semantic relatedness? This fucker thats who) I decided to take on the 'daunting task'. Truth be told I just wanted to make it for NOR and teams around, but when I realised how simple it would be I decided to batten down the hatches and go full hog, momma didn't raise no bitch I tell you. Instructions: Read from left to right, starting on the team (Y axis) you want to compare against others. Follow the row of the team across the bottom (X axis) to see their result(s) against 'x' opponent. E.g.: If I want to see how Carlsberg did against Sjukstugan, I start at either CAR or 112 on the left hand axis, then follow the row across until I meet the column of either 112 or CAR respectively. Sounds simple? That's because it is. Red = Double loss Blue = Win and loss Green = Double win ---------------------------- **Disclaimers: It's 4am right now, momma did raise a sleepy fuck. So bare in mind this is a 1st draft of the idea, take it as a proof of concept if you will. Some results are straight up missing (looking at you NN and SSG / TIK). Thirdly, I discovered a bug in the system (?) that when a game is still needing stats or press conferences it doesn't show up as an OT game in the schedule, even if it was. Just an observation, don't crucify me but that really shouldn't be there. Soooo some 'OT's may be missing from some matchups. ----------------------------------------------------------------------------------------------------------------------------------------- Hopefully people can see the usefulness in something like this going forward for future ecls. For instance you can see that the elite division has engaged in some sort of 4D underwater low gravity rock paper dildo where NL > KAT > MUK > WRT , therefore NL > WRT naturally. All in all this matrix took me roughly two hours to compile, that's with manual retrieval of stats, something that would be fixed if this was to be a feature on the site somewhere as it would be automatic once games are submitted. In addition to this the code used to make this for elite could ofc be ported across so that pro / lite divisions can have their teams substituted in. Either way, let's go and make stats great again! MSGA7 points
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ECL 5 - The Road So Far: Lite We are back to take a look at the 49 teams that currently reside in Lite. For some, the season is already over with all 18 games being played but for many this week represents the final chance to sneak into a playoff spot. Who will get a chance to advance to Pro? Who will have to come back even hungrier for ECL 6? Lets find out! [Please note that this article was written Monday afternoon, meaning the text refers to standings as they were on 2017-11-06] ECL Lite - Group 1 At the very top of Group 1 we find Raging Monkeys who have turned in an impressive campaign as a rookie ECL franchise. Propelled by their insane goal scoring prowess (the team is averaging over 5 goals per game) they lead a group that looks to be very tight at the top. Behind RM we find four other teams (Finnish Hockey Legends, Lucky Strike, Freddie Mercury Institute and pre-season favorite Face Wash Hockey) within a span of just four points. This means the race for the 6th and final playoff spot will most likely come down to two teams, Puck Panthers and Roistot. Should one of these two not make it, they still have a decent chance to be one of the two "lucky 7ths"; meaning one of the two 7th place teams that make the Lite playoffs as a wild card. Teams Nuggetz, Terrific Tigers and PUNANEN REHTORI will have to consider this a learning season. ECL Lite - Group 2 In Group 2 its the top trio of Penalty Box, EV Duisburg and Red Machine leading the charge with 20+ points. These powerhouses look to be the top seeds for a group that features quite a few known teams from the community. The trio is followed by the Finnish team with the un-pronounceable name (Rukoilevat Hinkkaajat), the Swedish-British hybrids Nottingham Chiefs and Russian RCL top team Ice Phoenix who all look poised to make the playoffs. Battling for the final playoff spot we find Kouvola Screaming Eagles and Phantoms HC who are still neck and neck in the race. Finally, Rasend Krokodil and Cold Turkeys will have to reload for ECL 6. ECL Lite - Group 3 In ECL Lite Group 3 we find the second and third "Phantom HC"-teams in this division. Outside of Phantoms HC in Group 2, Group 3 features Deadly Phantoms HC and Rising Phantoms HC. Could "Phantoms" be the new favorite ECL team name and overtake previous champion "Nordic"? Only time will tell! Anyway, at the top of this group is the deadly version of the Phantoms who are on their way to making ECL Lite history by going undefeated throughout the entire regular season. I would not want to be the team facing this squad in the playoffs. Other teams that will most likely make the playoffs are Try Another Hole, HC Aurinko, Rising Phantoms HC, INF4MOUS and Pohjoista Voimaa with Soldiers of Odens and KulmalaHengaus both struggling to get in. Donec Reges will have to come back stronger in ECL 6. ECL Lite - Group 4 Group 4 looks pretty much set at the top with Almost Famous clinching the top seed and The Beagle Boys and Mentula SKA finishing either 2nd or 3rd. Behind them we find veteran ECLers Elämäm Kiekko (who look poised for a deep playoff run), Nearbird Fighters of the RCL, Nordic Nosebleed and Breakers Of The Bone all in contention for spots 4-6. For South Sweden Panthers, DarrasStars and Papat - the ECL Lite season is over but odds are they will come back stronger next season from this experience. ECL Lite - Group 5 Finally, we arrive at Group 5 where SGWEER United should clinch the top spot unless they lose both their final games and Squad Vilttiketju wins all of their remaining games. In the #3 spot we find Nordic Eagles, a new Swedish team that has been a positive surprise thus far and behind them at #4 is Rusty Bulls of the RCL. Other teams that could have a shot at the playoffs are Bucketeers, Slapshot Club Germany, Burns Beardy Bastards and RAKETTIPUTKET. At the bottom, HC Nappiaivot and Dirty Animals most likely will not make the playoffs this time but credit to them for hanging in there and collecting points. That's it for ECL Elite, Pro and Lite. Good luck to all teams for the rest of the season and talk to you all again soon when the playoffs arrive. Text by: @The_Alpha_Furyan Art by: @Lurkins and @Kenu6 points
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Hello, While you are correct in that there hasn't been any smaller scale 1v1 tournaments on the scale we perhaps anticipated, NHLGamer.com did just a few months ago announce two major Versus-tournaments with prize money involved: the eSM (Finnish Championships = Finns only) and IS Cup (All Europeans eligible to enter!). eSM was held in October and while the IS Cup qualifiers are over, the finals have yet to be played. The IS Cup will be held in a few weeks on location in Finland. That said, we are of course also looking into developing our own "always-running" 1v1 league. We just need to make sure we are able to allocate the proper resources to it.2 points
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@The_Alpha_Furyan Is it that unfair? Per this clip (the immediate ~5s, not the whole video) the spokeswoman (?) states that Valve had only employed around 12 people in total to run the development of CSGO. Since Valve as a company is pretty tight-knit with this kind of stuff it's hard to find a definitive number but in all liklihood it is probably still around the same number to this day. Csgo can also be bought for 5 bucks so the point about "paying a substantial amount" of money is kinda moot, especially as people within the cs community use that figure as a means to discredit someone's criticism of how valve handles updates, citing 'you didn't pay that much anyway for the game so stop complaining'. Large scale they make bank of course, no debate there. That's the thing though, I couldn't give a fuck about making this place 'enjoyable', I wouldn't even care if people were randomly throwing shit around and calling eachother cunts , I just want the underlying site and infrastructure to be as good as possible. My main gripe is with the priorities you guys seem to take (if anything this is directed at @Kenu more so than anyone else) as you, and by extension anyone part of the 'content crew', have stated you don't have the access or abilities to change the code so you do your best in the only way you can, by making 'content' and fairplay to you for that, I can't say anything wrong about that, nor will I. You are right however, what you do is content creation, however the point I was trying to make in a very roundabout way was that that kind of stuff is nice and useful to bringing in new players I guess. Unfortunately it does not really advance the quality of the system it is trying to sell. The best way I can put is if you made a product and wanted to sell it, surely you would use most (if not all) of the revenue from the initial sales on advancing the product and making better, as opposed to not investing in R&D and instead just putting all the money into PR. My goal also was to contrast how people are told to "be patient", and the only thing we're given (not being hostile here, it's purely an observation) is posts and news articles, to those 'people' that isn't content since that's not what they were looking for, instead they were looking for API improvements, standings stat enhancements et cetera et cetera. If you were in a restaurant and ordered a dish of fried calamari, but were instead given a plate of Haggis and told to eat up because it's what you were waiting for, you would rightfully be annoyed right? Well in this scenario I would be happy because I like Haggis so to me it's fine. Both dishes are still 'content' , but each person had completely different impressions of what they would receive if you understand me. This is where being public about what is happening in the pipeline would help immensely. If I for instance knew that the 'content' coming was just news and general 'reports' I wouldn't even be annoyed because I can see what is gonna happen and not get my hopes up about infrastructure fixes. I would love to help, honestly I'm being sincere here. That said I can't code and the only foray I have in web development was a year of a school when I was 13 and pretty much exclusively used abobe fireworks. So with that in mind I genuinely can't really see what I could do outside of 'holding your feet to the fire' so to speak. You saw a flaw / lack thereof in "journalistic content" and had the ability to change that by being that 'journalistic' influence. I see a flaw in the way the league is structured and stats are handled, I don't have the abilities to go in and change it myself, all I can do is recognise the issue. If you have an idea in mind of how I can help that doesn't involve me bitching here then I'm all ears. Fairenough. The RCL as an actual addition to the site was good, increases the player base and all that jazz. Should it have been here from the very beginning due to consolehockey's close ties to the Russian community when we first moved to here? Most likely, alas it is better late than never I'll give you that. As for the summer cup though I can't help but feel you guys are trying to run before you can walk. Getting a sponsorship is great, added pr and gives an incentive to users if a prize is given out for the winner. I will say though that giving out a prize for the summer cup was really ridiculous considering it's meant to be a fun tourny and making it give out a prize kinda ruins that. Nevertheless it seems you're obviously trying to increase the scope of ECL and NHLGamer, but these issues that I've talked about have been brought up multiple times over the entire lifespan of this site. Just allow me a moment and cast your mind back to ECL 1, then bring it forward to the current ECL 5. What differences are there in the site in regards to the actual tournament? If I'm being honest it's one change, EA API, that's it, one. It's a good one alright but there's so much more that could've been added that would increase the overall quality of the tournament. Being real though, the main reason I brought up the 'creative' contingent of the site was to showcase the complete lack of growth and publicity the infrastructure department has seen. I'm sorry if I caused offense by calling what you do, not 'content', but you must understand I was doing it for a very particular reason, not because I don't value what you do or what others do, just there needs to be some sort of channel where we're atleast told "'x'" to with the site is being fixed", "'Y' is coming soon", "'Z'" is in the works but may be a bit just yet" for instance. At the moment as I've stated multiple times, content and 'content' () are refered to as the same things here, when in reality they are completely different things. I hope I have cleared up my argument (although reading back now I feel I've made it more obtuse), and I'll say sure to the skype call if you use discord instead because hot damn is skype bad1 point
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Okay @MartindalexC, I've been sitting on the sidelines for most of the posts where you put down NHLGamer but there are a few things I felt the need to adress here. To make it easier for myself, I am going to stay mostly within the parameters of "content" as I cant really comment on the parts that relates to coding. "Write what you know", as the saying goes. First of all, the continous comparison to Valve throughout your post is not only grossly unfair (a company valued at 2-4 billion dollars with hundreds, if not thousands, of staffers vs. 10 guys who are - at best - available at different times of the day, outside of working regular jobs and spending time with families/partners/kids), it is also flawed in the sense that with Valve you are paying quite a substantial amount of money for specific products which absolutely puts you in a position where you can demand better if the specific products you payed for arent living up to the billing. Note that I am not saying that you don't have the right to demand excellence from us as well, having a critical voice is often good to keep you on your toes, it is just that your tone is perceived by most us as quite demeaning as you are seemingly suggesting that we are not doing our absolutely darndest to make this an enjoyable place to be. That isn't exactly inspiring. What you are looking at right now with NHLGamer is a free-to-use "product" that is currently being run by a limited staff, on their free time, fueled by nothing other than the passion for hockey gaming and the urge to create something cool for both regular users and complete newcomers to the NHLGamer community. Maybe that balance has been shifted towards newcomers a bit lately, it is actually possible. We have seen quite the increase in our membership totals so perhaps the correlation is that the more time and focus spent on welcoming newcomers, the more members are enticed to join. Does that mean the focus will not shift back to putting our core, regular members in focus? Absolutely NOT. Never, in my opinion. The core community is just that, core, and should never be forgotten. I do think you are coming at this very much from your point of view as a member of the core community who's been around for years. That makes sense, what other view would you have? I was the same when I came here. If you look at some of the error report threads from back in 15/16 I was one of the more vocal guys in pointing out errors and stuff. While that is valuable information and will continue to be helpful, you know what is tremendously more helpful? Actually joining up to work on the website. I saw plenty of flaws in the website (one of them being the lack of "journalistic" content) so I decided to join up to help create some. You seem to be a man with a very specific vision for how the website should be run, you are most welcome to join on a Skype call with the rest of the Staff to tell us how you can help out in making the website better than it currently is. Moving on, you are mostly right that there hasn't been any major features added to the website since the website re-modeling and API addition in March (even though I would argue giving hundreds of Russians the ability to participate in 6v6 gaming on NHLGamer is a pretty major one) but that is mostly because the Staff have been focusing on various other ways of improving the NHLGamer experience. We have been talking to sponsors (which we managed to get for the Summer Cup), expanding our presence in social media and news outlets and finally partnering up with major players in the gaming landscape to create tournaments with cash prizes involved. Now, I get that this maybe isn't the priority that you personally would have wanted, but with a limited staff we can only do so much and be in so many places at once before we crumble. Furthermore, the links you posted are ABSOLUTELY content. Again, maybe not the content you personally would have gone for, but it is content and to call it anything other than what it is, is quite insulting to the people who have spent days or hours or in the case with the video, WEEKS, on creating it. Having the site look nice and having articles that "look good to outsiders" isn't in any way, shape or form an attempt to steer the project away from improving the experience for the regular ECL player to instead having just "surface shit" as you make it sound, it is simply a case of the coding making the site look nice and the articles perhaps being more journalistically styled than player-to-player due to the writer behind them prefering to write it that way. Again, I respect if this isn't your cup of tea or if you feel that our focus should be shifted to other areas, but there needs to be an aspect of fun involved in creating stuff for the website because if you just expect people to "grunt" through the work like you might at a regular everyday job, you'd soon find the Staffs numbers dwindling even further down. As for the "writers room thing", you know why I created that article (if you'll allow me to get a bit personal)? It was because I wanted and needed help. I created the article in combination with Max because we both felt like we needed help with writing articles that could be fun for the community to read (again, the initiative stemmed from a want to create enjoyment within the community) because we both found it increasingly difficult to juggle the 4-8+ hours it sometimes takes creating a proper article with our everyday lives. Again, it was not an attempt to take focus away from anything else, it was a simple call for help because many of us had previously worked ourselves to exhaustion trying to create things for the community. You know how many people expressed an interest in helping out with the Writers Room? 4. You know how many have written more than a single article? 1. Actually I am just in the process of editing that writers work and you will most likely see the first parts of his 6-part series released next week. You say we have lost content from previous ECLs. Maybe we have. Speaking for myself, I simply havent had the time I used to, to produce proper content (or not-content, as you called it) this ECL. When I created and wrote all of the "Whos hot and Whos not", they each took 8-10 hours (if not more) to research, write and release. Having a writers room would have cut down on that, but sadly it was not to be. Maybe I am drifting off topic, apologies if so. I do think your post has merit even if I disagree with how you voice your concerns. I just very much take offense to the picture you are trying to paint where you make it seem that the Staff isnt doing enough... when I know that more than one of us have invested considerable sums of money in the project, not to mention enough time to work ourselves into the wall a few times over just trying to create the best possible NHLGamer website we can. Now, about that Skype call...?1 point
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Speedy Bros Hockey ECL PRO Kaunismieli2 and Matukka22 came to SBH. Both was free agents and are forwards.1 point
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Last visit: July, 27th. Am I right not to expect this league to start in a short while?0 points