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Showing content with the highest reputation on 12/05/16 in all areas

  1. Hello NHLGamers, It’s been rumored, it’s been talked about… we even hinted at it earlier during the season but tonight we are finally making the official announcement: moving forward after ECL 3, the European Championship League will take on a skill and merit-based divisional format. This is your post to find out everything about this new system and the next step in Online Competitive EASHL gaming before it is launched in ECL 4. Divisions First thing’s first, the divisions. The idea behind creating these divisions will be expanded upon in the text but the short version is this: We are continually working to improve the site, the leagues and the overall NHLGamer experience for everyone. Some might say this development process is moving too slow and does not reach far enough, some might say the website is expanding in ways that it should not. The community is special in many ways, not just because parts of it has stayed together for years (including previous websites, the community is now more than half a decade old) but also because it is continually expanding. NHLGamer has almost doubled its membership in less than a year while still maintaining its core, which is all of you in the community. It creates a tough balancing act when trying to create a fun place for EASHL rookies that want to experience the thrill of playing competitively for the first time while trying to give the hardened tournament veterans what they want, which is the best tournament possible where the stakes are high and winner takes all. Still, in an attempt to achieve this, we will be creating a divisions system where the hope is that teams will be better matched against each other – something we hope will lead to tighter games, more fun for everyone involved all the while creating a stronger foundation for the tournament to stand on. Our hope is also that more teams will be inclined to stay together and build longer lasting franchises. We’ve structured this post so that we should be able to answer as many of your questions as possible by getting to them one by one – a FAQ (Frequently Asked Questions) if you will. This FAQ will be available for future reference when the actual division based leagues come around. Despite this, if you feel something is unclear or just plain weird, feel free to sound off in the comment section with questions like: “Well, what if this happens..?” and we will do our best and elaborate. Let’s get to it: Q: How many divisions will there be? The short answer is 3 – a total of 3 separate divisions. The longer answer is that we set off to create an environment where all the top teams face off in the prestigious ECL Elite, up and coming franchises battle with veteran teams in the competitive ECL Pro and all newly entered or learning teams start off in ECL Amateur to hone their skills. This prevents teams with years of experience and chemistry from numerous EASHL competitions, from facing off with teams new to the site who are just learning what it takes to play EASHL at the ECL level. Q: How many teams will there be in each division? We are looking at a total of 16 teams for ECL Elite, 16 teams for ECL Pro and, depending on the amount of registrations, 16-24 (or more) teams in ECL Amateur. The goal is to keep ECL Elite and ECL Pro consistently the same size (16 teams each), which means if teams completely drop out of the division system or inactive teams return (read on), there will be balancing measures - meaning increased amounts of promotions or relegations. During extraordinary circumstances, ECL Pro can deviate from its 16-team baseline but ECL Elite has a hard cap of 16 teams. This part, much like inactive teams, is specified further down in the text. In case ECL Amateur sees an extraordinary amount of registrations, the staff will then decide if the division can be split up into two “conferences” (like ECL 3) or if registrations will have to be closed for the tournament in question. As a rule of thumb, we always do our best to include all registered teams in our leagues, as long as it’s reasonable. Q: How many games will there be in a season? The amount of games will, as per usual, be 2 games against each opponent – meaning 30 games (15 opponents) each season for ECL Elite & ECL Pro and somewhere around the same for ECL Amateur depending on the amount of teams. This ensures lean, hard-fought seasons with what we hope is the perfect amount of games – you get a sense of both the regular season grind while at the same time reaching the playoff threshold in just 5 short weeks: this by playing 3 opponents per week, just like during the last few seasons. Q: How will promotion and relegation work? First off, we will have promotions and relegations. Having closed divisions is not something we are considering at the moment so we are going with the European hockey model where teams can be both promoted and relegated in the different divisions. For ECL Elite: 8 out of 16 teams will make the ECL Elite Playoffs where the Top 8 teams start off in quarterfinals, then proceed to semi-finals and finally the ECL Finals where the league winner will be crowned. The teams that finish #15 and 16 in ECL Elite will instantly be relegated and play in ECL Pro the following season. Teams that finish #13 and 14 will not be instantly relegated, but will have to play two teams (one each) from ECL Pro in a Best of 7- ECL Relegation/Promotion Round. Teams that finish in places 9-12 will not play in the playoffs nor be subject to relegation. In summary, this means a minimum of 2 and a maximum of 4 teams are relegated each season. It also means 10 out of 16 teams will see some form of post-season play and ensure that every team will be fighting all season, either to make the playoffs or avoid elimination. For ECL Pro: 8 out of 16 teams will make the ECL Pro Playoffs where the Top 8 teams start off in quarterfinals, then proceed to semi-finals and finally the ECL Pro Finals where the league winner will be crowned. The top two teams (finalists) of ECL Pro are instantly promoted and will play the season after in ECL Elite. The teams finishing in spots #3 and 4 (the losers of the semi-final round) will then move on to face teams #13 and 14 (one each) from ECL Elite in the Relegation/Promotion Round (7 games). As far as relegations go, teams that finish #15 and 16 will be instantly relegated to ECL Amateur for the following season. Teams that finish #13 and 14 will follow the same model mentioned earlier and play two teams from ECL Amateur (one each) in a best-out-of 7 battle. In summary, this means 10 out of 16 teams in ECL Pro sees some form of post-season play. For ECL Amateur: 8 out of 16 teams (depending on the size of the division) will make the ECL Amateur Playoffs where the Top 8 teams start off in quarterfinals, then proceed to semi-finals and finally the ECL Amateur Finals where the league winner will be crowned. The top two teams (finalists) of ECL Amateur are instantly promoted and will play the next season in ECL Pro. The teams that finish in spots #3 and 4 will then move on to face teams #13 and 14 from ECL Pro in the Relegation/Promotion Round (7 games). In summary, this means a total of 4 teams in ECL Amateur will be given the chance to advance to ECL Pro, something that we hope will be a welcome addition for all our new members looking to make their way up. Q: What teams will play where when the Divisional system starts up in ECL Season 4? We said before ECL 3 that the new format (bigger conferences, more games) was mainly for two reasons; 1. To try out the format and see what the benefits and disadvantages were and 2. To make sure all teams truly got the opportunity to distinguish themselves over a long season before we introduced divisions. Therefore, the teams that finish this long, grinding regular season in the Top 4 in each of the ECL 3 conferences will have guaranteed spots in ECL Elite, locking up the first 8 spots. The next 8 spots will be decided by the ECL 3 playoffs. This gives the remaining 24 playoff-bound teams (seeds 5-16) a chance to – outside of battling for the title in our biggest tournament yet – use the playoffs to get their hands on the final 8 spots. The deciding factor will be wins. Out of the 24 teams who make the playoffs but are not directly qualified for ECL Elite, the 8 who manages to collect the most playoff wins will be the ones to claim the final spots. In a situation where two or more teams have the same amount of playoff wins, the regular season rank will act as a tie-breaker. The third tie-breaker is PPG in the playoffs and the fourth is PPG in the regular season. This naturally means the 8 teams who aren’t directly qualified to ECL Elite and make it the farthest in the playoffs are the final 8 to be added to the top division. This could theoretically mean that, if there is an upset and a #16 seed beats a #1 seed right away in the first round – they could both be playing in ECL Elite the following season. The teams that made the playoffs in ECL 3, but didn’t make the cut for ECL Elite, will start ECL Season 4 in ECL Pro. Teams that do not qualify for the ECL 3 playoffs will start in ECL Amateur next season. Q: Can a team pause/be inactive for a season? In ECL Elite and ECL Pro, teams can apply to “pause” for one season (in ECL Amateur this is not necessary). This turns them into an inactive team, and they will not participate during that season. They cannot be promoted nor relegated. An inactive team is however expected to play during the following season, otherwise they will lose their current divisional spot. A need for a longer inactivity would have to be brought up with the NHLGamer staff and will be handled on a case-by-case basis. To fulfill the inactive status, the team needs to keep at least their captain and one assistant captain, as well as 2 other players (for a total of 4) on the inactive roster – these players are not allowed to participate with another team in said season, where the team is marked as inactive. Special cases where, for example, 6-7 players outside of the captaincy squad cannot play and will stay inactive but the Captain wants to play for another team and still keep the divisional spot will be handled on an individual basis by the staff. If an inactive team is not able to keep the amount of necessary players on the inactive roster (4), they will lose their inactive status and drop to division 3 for the next season. Q: What if teams split up? Who keeps the divisional spot? On NHLGamer, just like in real life, drama is to be expected. Sometimes it even finds its way into individual teams. But if teams split up, who keeps the spot? The staff will look at each individual case but, as a rule of thumb, the captain is considered the owner of the team. If a team has disagreements where, for example, the captain has lost the faith of his teammates and kicked most of them – he will have to explain his case to the staff. If both assistant captains and at least 3 other members that played for the team the season before applies ownership of the team, they will have a strong case to claim the team (however not the name of the team, unless agreed on with the captain). If a team is completely dismantled, they will not keep their spot in the division. Q: What about newly created teams that consist of established ECL players from several different teams? Do they have to start in ECL Amateur? To have highly skilled, established, experienced EASHL players form a new team only to play in ECL Amateur and be unevenly matched with completely new teams goes against what we’re trying to accomplish with this system. That said, we are aiming to create an environment where longevity, stability and consistency are some of the key factors moving forward. What follows is an attempt to balance these mindsets. Let us use a team from this season as an example; Laser HT. Laser, for those of you who don’t know, has been an established franchise in EASHL tournaments for years. Yet, they had not played in either ECL season 1 nor 2, but the players that today form Laser had. Many of them had even been a part of teams that made the finals, even won the tournaments. Now, ECL 3 was not based on divisions but if it had been – like in the future – Laser could have applied for Exceptional Team Status. This term is drawn from the OHL (Ontario Hockey League) where certain special players (lately John Tavares, Aaron Ekblad and Connor McDavid) have been granted Exceptional Player Status where they were allowed to “skip” one year of waiting to be drafted and were approved to be drafted to the OHL at age 15 instead of age 16. Similarly, new teams can apply for Exceptional Team Status in the ECL where they will be allowed to skip ECL Amateur and start in ECL Pro. At this point, new teams cannot apply directly for ECL Elite as it would undermine the idea of working your way up the divisions and staying there based on ECL results. Anyway, back to Laser. Had Laser applied the Staff would have granted them this status due to a few factors; Longevity and reputation (Several top tournament finishes in their history, always considered a top team when participating) Quality of players (most, if not all, players on the current Laser squad have been leading members and top point producers of teams that finished in the top-4 of both previous tournaments) EASHL 6vs6 ranking (they are ranked in the Top-10 of all European teams) When deciding Exceptional status, there will always be a subjective factor involved but bullet points like the ones in the example above will form the basis of any decision made on whether to grant exceptional status or not. Finally, the term “exceptional status” is there for a reason. These applications will only be granted under very special circumstances. Q: Will there be an ECL Season 5? Will it be played during NHL 17? When will the leagues start for NHL 18? The below are subject to change, but provide an overlook of our plans and what our suggestions are for the upcoming leagues: NHL 17: ECL Season 3 ends by 29.1.2017 ECL Season 4 starts 13.2.2017 and ends 2.4.2017 ECL Season 5 starts 24.4.2017 and ends 18.6.2017 Summer Cup specifics to be determined. (This is a draft-type league) NHL 18: releases 14.9.2017 (estimate) ECL Season 6 starts 16.10.2017 and ends 10.12.2017 ECL Season 7 starts 8.1.2018 and ends 4.3.2018 ECL Season 8 starts 2.4.2018 and ends 27.5.2018 Summer Cup specifics to be determined. (This is a draft-type league) Q: Are you guys out of your minds? This concept/detail x will never work! First of all, this is a proposition that we have set up for the community and we look forward to hearing your feedback. While we have a strong belief in that the plans we propose will be a good step for the community, we don’t blindly believe our plans to be perfect (nor that there is a perfect one-solution-fits-all solution) and we are open to discuss the subject as a whole or the smaller details as long as the discussion and feedback is constructive and respectful. Please elaborate on your own ideas. Verbally attacking the staff, or other community members will not be tolerated and may lead to disciplinary actions. That is all for now. Please feel free to share any and all thoughts you might have in the comment section below. On behalf of the NHLGamer.com Staff,
    12 points
  2. Hey NHL Gamers, We hope you're as excited as we are about talking about the plans for divisions, which will be introduced in ECL Season 4. We will be releasing a news story tomorrow - Monday the 5th of December, at 21 CET - where we cover our proposed division system in as much detail and covering as many of the frequently asked questions as possible. Can't wait to let the cat out of the bag and get your feedback about our future plans. Until then - good luck on the ice! On behalf of the NHLGamer.com staff,
    5 points
  3. Yeah yeah yeah... Can we go back to Unknown vs Synergy please? Thx
    4 points
  4. 1. I would like to see Team Finland vs Team Sweden vs Team Europe. 12 players for each team, 2 different lineups. 1st lineup could be voted in here and 2nd is chosen by nhlgamer stuff. 2. Make interviews. So many people are totally unknown to me. Would be nice to read or listen those. I actually like some stuff Sika& Rv are doing so keep it up! 3. I dont like the fact that I have to put stream up manually everytime. Its not a big thing to fix and it helps your customers. 4. Dont punish people for quiting in long tourney. It just makes no sense. You dont want less people playing on your site. If divisions are created make them start from the bottom. Thats enough for punishment you dont have to give bans etc. 5. If people want to create new teams just make them earn their spot in the league. For example if they want to play in 1st division they have to play against team which is placed 10-16 or chosen by nhlgamer etc.
    4 points
  5. Jesus, I like you...but common, you guys havent been playing for a long time. Cog used to be a top team, but you're not anymore and its because you havent been playing the game. This system benefits the ones who put time and effort into playing. I dont see what is wrong with that. I don't know if Synergy will be in the Elite division, but if not, Im looking forward to getting there. I also dont get this idea that you need to recruit top players to become a top team. I bet you didnt consider Drunken Rebels a top team when we stepped onto the scene? Well Synergy is a merge between old synergy and Drunken and I dont think the Drunken players are worse. You get better by practising and playing. You also get worse by not playing which your team is a perfect example of. Sorry that sounded more harsh than I meant...but you get the point.
    2 points
  6. This is interesting. I have not yet decided if I like the idea or not. But I have a question.. Is there a though behind making it a 3 tier/3 divisions system - elite (1), pro (2) and amateur (3) instead of a 2 tier/3 divisions system - elite (1) and 2x pro (2.1 and 2.2)? I think that a 2 tier/3 divisions system has more benefits. The top teams can compete against each other in the top division but you shorten the way for the bottom teams to reach the top league by placing them one tier below elite. This will also make the new teams facing some better teams instead of just facing "amateurs" thus letting them grow better and faster. It would also let teams like CoG that Jesus are talking about above skip playing in the amateur league with a non amateur team. I do see cons with this system as well, of course. I just wanted to know the thoughts behind the decision. /H. Sandström
    2 points
  7. I wrote a reply regarding this in the old thred. In a world where we got paid doing this and it was a PRO community it would be one thing, for the super teams I guess it will not matter at all but for the teams that are top 25 and worse I just cant see what is good with this. If this was something that "we" had to do I would have wanted to see a playoff system were every team, regardless of division, could win the whole torunament. For example that the playoff winner in ECL Pro and ECL Amateur would clash in a best of 7 qualifier to get playoff spot number 8 in ECL Elite. Pretty sure we will see way more teams breaking up mid season and so on due to this, especially when its free to play, which is insane to begin with.
    2 points
  8. Glad to see so much discussion going on and especially so much effort put into the reasoning behind your thoughts. Really appreciate it. Our proposal for the ECL Divisions is now up. Please give it a read and continue discussing.
    2 points
  9. Im all for a 3 division system. Don't really see any point to having a 2 division system. Might as well just keep it as it is with smaller groups. 3 divisions is good because you have beginner teams who will hopefully not quit playing after 4-5 consecutive 0-10 losses, and you will have the mid tier teams who can aspire to become a top division team. And no that doesn't mean you will isolate the community because in contradiction to other people's views I believe you get better by practise not by getting top players. The so called top players are already in the top teams. In what way would it be different with 3 divisions?
    2 points
  10. You will still be able to compete against elite teams in the highest division. Your chasing something that isn't there. Things don't get more competetive and real only because we have 3-4 divisions instead of 2 divisions. In fact, you make things less exciting. There is nothing exciting about reaching division 2 or dropping out from div 2. You will only get worse teams in the bottom and less activity. . In fact, you kill competition. The only point with divisions is the gap between div 1 and 2. That we can try and we will! But hopefully, I hope the staff don't take it further than that since it will only hurt the community BIG TIME! Also. You act like this tournament is a fiasco. In a way it is, but in terms of activity and number of good teams it's a success. Much to be done to better this community. Divisions might be one thing, but definitely not the most urgent or vital change.
    2 points
  11. No, you asked me to join your team. I did, u fucked me over, and Laser did not want me back. Yes that pissed me of cause it hurt good relations i had with players in that team. Who asked u? Gl with that. Why do you feel pride in manipulating and lying? Just quit the game for the fifth time.
    2 points
  12. I'm glad to see there's some good discussion going on atm. There's a lot of opinions and points of view on this matter and most importantly, everyone is motivating and reasoning their views. We'll be sharing our plans with you tomorrow and we hope to get some more feedback and thoughts then. Feel free to keep discussing in the mean time, of course. As for the PM sharing case, well, that's not something I respect. I'm glad it resulted in some good discussion, though. I felt bad for forgetting to get back to iSvamp about his question in regards to the divisions, so I wrote him a rather quick reply in order to briefly explain the different dilemmas that we are facing when putting together our plan for how the divisions should work. The point being that we are aware of his team having a long history and that we try to take all angles into consideration. The main point I was trying to make in the message, was that we're aware of his concerns and that we will be posting about our plans soon and be open for feedback. Apparently I wasn't clear enough in my communication, as what happened next was being sent messages that, A) had a bunch of great content and constructive feedback, but B) sadly a little too much not-so-suddle hints of the staff being idiots. In my opinion @MartindalexC wrote a very good post in this thread and I agree with him about respect. People can disagree even to a great extent, but still see the other parties point of view and respect the other person and their reasoning behind their views. That doesn't stop the other person feeling like I'm wrong, but it makes a good platform for a healthy discussion. Then there's people who think it's ok to say "with all due respect, you're an idiot" (not an actual quote). My point being, that their thought process is if you say something kinda nice to start your message, you can just blast away insults afterwards. I'm always open for feedback and constructive criticism, but verbally attacking the staff will not be tolerated. The cause may be good and the underlying logic for the criticism may be valid, but it does not merit attacking any member of the community, whether a staff member or not.
    2 points
  13. Im sure svump is balls deep with both Craig and norpe ATM (pun intended). But honestly, unknown isnt the big mystery you want it to be. Actually I think a lot of ppl are just tired hearing about it. Correct me if I'm wrong, but we're are playing all these 10-0 games this season to get divisions? Lots of really boring hours. And then the holy unknown should dismantle 2-3 teams and get a freepass to div 1? Yes?
    2 points
  14. Well this thread turned ugly real quick. Lets face it - there are both good reasons for and against it. Either way - it's rather obvious that there's one side pushing their own personal agenda in order to get them in a better position for the upcoming tournaments. That said, I'm personally against giving teams a free pass, regardless of the circumstances. Why? Because it completely undermines the whole division system and at that point one can easily question why there's a need for such system in the first place. Also this would set a precedent where other teams could try doing the same and ask for a free pass to advance to higher divisions. Who will decide if a team belongs to be placed in a higher division? Who exactly has the knowledge and capabilities to accurately determine which team belongs in which division? I can only see it turning into an ugly, highly opinionated and subjective mess. For this to work there needs to be a solid set of ground-rules that clearly define the divisions and the whole promotion/relegation process. There's no room for subjectivity or opinions, otherwise this whole community will be a dumpster fire with constant arguing.
    2 points
  15. General SIKA-topic. Updates, releases, discussion and other information. Roster (updated 27.2.2019): Anenthran Darkki87 Dobzu FaithVvanco imosi1 MCH_98 Nikge_89 SpiderRoyal TEAMSEILA TurboWNKER3000 vSilenttio Twitter @TeamSIKA Twitch @SpiderRoyal YouTube @Team SIKA
    1 point
  16. I think that if the expansion of ECL teams follows that of NHLGamer users in any sort of way, you'll soon get half of the teams in the "amateur" division. I myself am not necessarily against the 3 division system but I think the middle division should have the most players, not the bottom division. Now yuou can discard my observation as trying to get myself into Division 2, and I guess it's also true, but I really do feel that there is a small-ish amount of top teams, a small-ish amount of bad teams, and the majority is average and so if the goal of division is to separate teams by playing ability the middle should be biggest. Also, I certainly don't speak for the whole community by any means but at least if, in the event that we try to bring back CoG, we're slotted in the bottom division, what is likely gonna happen is we won't be able to recruit good players and as a result we will not take part in the tourney. Maybe Jesus can join some team but I'm pretty sure Raixor and I will just "retire". To be honest I'm thinking about quitting this ECL given the unlikelyhood of my current club reaching playoffs because what's the point anymore? If I'm gonna retire anyway after this why would I suffer through the end of this fucking grind of a tournament we are currently playing? So while the jury is still out on whether this division system will grow the community, there will be at least one casualty of the system... ...Which is ironic since I've been championning a division system since forever ago. Oh well, you know what they say... FML.
    1 point
  17. 1 point
  18. Haha. Well, thing is no experenced player will play in division 3. This is a great miscalculation from the staff.
    1 point
  19. Can someone explain the pros of division 3, that a casual league for anyone who just want to have a fun time can't deliever? You can of course have a playoff and a winner in a casual league, but don't see the point of making this part of the division system. In fact. A free league would benefit bad teams even more since they would have more fun and more even competetion. I'm happy to listen, but I haven't heard any good arguments yet, to be honest. Will stop spamming now
    1 point
  20. This is not only about me. Only representing someone who isn't part of a div 1 team. But yes of course. It dosen't feel very nice to be able to play div 1 hockey until october 2017. That is, if there isn't any setbacks and if one can assamble a team. Because like I said earlier, how easy will it be for new teams in div 3 to build something for the future with all the good players going to higher divisions? Don't get me wrong. I like the idea of divisions in a sense. However, I don't see why we need 3 divisions. If bad teams wanna play against other bad teams, why not open up a casual league for them to join? Problem solved. Why punish a lot of ok teams? Division 3 will not be enjoyable for anyone. If we wanna raise the bar for division 2 even further, we can have "play ins" to the division. That way we only get ambitious teams. Point is. There is a lot of good suggestions to use, instead of this pointless system that only takes up peoples time and energy.
    1 point
  21. Hello, me again. I have a question. In what way will having 3 divisions empowering new or lesser teams to become better? How are division 3 team suppose to get better from this? I'm afraid that it will be really hard to find good players in division 3. And even if you find one, it will be hard to keep them with the argument "play with us ... you get to play competitive in half a year". What is your thoughts? To me, this more looks like you want to close the league.
    1 point
  22. "Hello my name is Jesus. Do you want to come and play RW with our division 3 club?" Will be quite the challenge to find some good players for CoG lol OTP-free agent market it is, I guess ... Not a fan
    1 point
  23. I kind of agree with Jesus here. In a perfect world, the division system would benefit everyone. However, as it is, it will cater to the elite/top teams and completely disregard the needs of the mid- to low-tier teams. What do they want/need? I agree with everything Jesus has said about the skill gap becoming wider and wider because people don't want to join the teams that aren't in the top division. The division system will create its own ecosystem of top players and teams and isolate the rest of the players and teams out. I completely understand why the top teams and players want that, but what will it do for the community? We need fresh blood and players with motivation. I'm all for playing more meaningful games, but for the rest of the community "meaningful games" might be playing against and challenging the top teams. I don't think the issue is as big as it has been made out to be, but it's something to consider. I personally think the shorter seasons with more groups but all the teams has been the best concept thus far. EDIT: Just to reiterate, on a personal basis I love the fact that I get to play against only the best teams, but I think we should look at the bigger picture - how the division system affects the community as a whole.
    1 point
  24. 30 in Div1 (ECL) might not be quite competetive enough as there would still be too big skill diffeferences between top and "ok" teams. And if there was 16 in Div1, and all the rest in Div2, it would be the same but in Div2 that time and I think with three divisions, the game will be more fun for everybody. I like the idea that teams should play against their own level teams - for an example: "Elite team" playing against "possible quitter team" or just literally "amateur team" is not fun or competetive to any team. And lets be honest here - we can divide our community's skill easily to three divisions by just looking at our teams right now. We have top teams, midtable teams and teams that take it in the ass even from midtable teams. Just being realistic and saying it like this so everyone here understands what's the point of Divisions. Personally I think that NHLGamer will take huge steps for NHL-scene with their new, fixed Division-system. Ask anyone who seriously respects the competetiviness big time, and meanwhile also looks to the future - not just next season.
    1 point
  25. After this ECL season Eric Daze is looking for active Finnish club that's gonna participate to next ECL. I've played most as RW and LW, but I am also decent backup LD. Contact me: PSN kinnune http://nhlgamer.com/player.php?playerID=380
    1 point
  26. Hey looking for team to next ECL. pos: rw lw ld rd. Best pos RW or RD. Played couple 6v6 games before. Msg to Psn: KingOfApes_ http://nhlgamer.com/player.php?playerID=233
    1 point
  27. Here are my personal thoughts and wishes on the future of NHLGamer and ECL. It's more like bunch of notes than wall of text, but anyways here it is. ECL Wishlist 1. Get comments back to game reports. I know it's not that big deal but I'd say that our community would like to have it back. 2. Using whole time period of NHL-game, like the other competetive sites do with their leagues and games. Yeah, it might sound too much now but after all it would be best for the community to play this game a lot, and hey, after all there would be only two leagues per year, with two shorter Cups. --> 2x Elite ECL leagues per year (+ divisions) --> 1x Euro Cup, big tournament with every team who wants to play > as much as possible groups, about 6 teams per group which would keep the Cup short. Just like Football and Hockey has their short tournaments before/during/after their real seasons. --> 1x Summer Cup in July-August, snake draft teams etc. 3. Bigger Staff. To make this whole thing really work, NHLGamer needs to have strong and active Staff. I'm not saying there should be over 20 guys deciding what to do or anything but more people, with different tasks and responsibilities would definitely be better than handful of guys. And after this, create new topic or site where is every Staff member, their introductions, what their main tasks are and how to contact them. Community needs to know about our Staff. --> site-admins: big bosses, all-arounders --> moderators: league maintenance, news, articles, interviews --> country captains: this is something new I've had in my mind for some weeks now and the meaning of this would be basically to have certain guys representing their countries team captains. For an example, one finnish, one swedish, one russian and one "european" person, and their only task would be to keep things clear between our captains and Staff. If this sounds stupid, then get bigger group of moderators who have their own responsibilites (certain guys taking care of certain groups/countries). -->team captains: I guess everybody knows what this means. But I just wanna say if someone really wants to be captain of their team, and gets his team to the ECL for example: respect the rules, staff and your opponents. 4. Profile-info in the forum, which people would see when we write here. Just a little subtile add to forum, not much. Example: vSilenttio Advanced Member +148 Team: SIKA PSN ID: vSilenttio Gamertag: Silenttio Twitch: vSilenttio Posts: 58 5. Bring us wild cards! For an example, if there's 30 teams in ECL, 15 per group, lets have wild card spots. Six best teams go straight to the playoffs, 7th-10th teams battle for remaining two playoff-spots. Teams that dont make playoffs (11-15th placed teams in both groups), would battle in elimination round for their next seasons ECL ticket. Five losers from these five pairs get eliminated. Hope here's something what you guys could even consider to do in the future of NHLGamer.
    1 point
  28. Seen as I was complaining about stuff in the chatbox, I may as well say one thing here. If there's one thing that makes zero sense to me is the ruling pertaining to what should happen should a player drop from a game. So, we're a 6v6 league, why should we even entertain the prospect of playing an entire period with an ai on the ice? If a player drops, the game should be dead (mostly). I will digress that if the game ends if someone drops, then there will always be someone scummy enough to try and abuse it, so it would make sense then to say that the next stoppage would end the game. Still though, isn't it better to try and work through these problems instead of just straight up copping out and defeating the purpose of a 6s league? As it stands the onus to decide whether or not the period should continue is left to the opposing team for some reason. Why is that so? I can't possibly think of a single reason why this more reasonable than letting the team that dropped a player decide, especially since they're (typically) in direct contact with the dude that dropped. I'm sure there are other rules that strike me as odd, but this just straight up perplexes me and as such I would welcome some clarification on the thought process behind it.
    1 point
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