Leaderboard
-
in all areas
- All areas
- Images
- Image Comments
- Albums
- Album Comments
- Status Updates
- Status Replies
- Blog Entries
- Blog Comments
- News Records
- News Record Comments
- News Records
- News Record Comments
- GCL Records
- GCL Record Comments
- Records
- Record Comments
- Record Reviews
- Records
- Record Comments
- Record Reviews
- Records
- Record Comments
- Record Reviews
- Events
- Event Comments
- Topics
- Posts
-
Custom Date
-
All time
September 15 2015 - November 23 2024
-
Year
November 23 2023 - November 23 2024
-
Month
October 23 2024 - November 23 2024
-
Week
November 16 2024 - November 23 2024
-
Today
November 23 2024
-
Custom Date
04/14/16 - 04/14/16
-
All time
Popular Content
Showing content with the highest reputation on 04/14/16 in all areas
-
Here is the updated rule book. New sections and the ones that have been modified from the rules used in the first tournament are in bold. If you notice any deficiencies don't hesitate to point them out; there's still time for modifications before the tournament starts. All captains and assistant captains should know the rules in detail. For the rest of the team, they should know the general lines and the most important things for them, such as what happens when a player disconnects and so on. 1. Member registration All players participating in any NHL Gamer league/tournament are required to have a registered account on NHLGamer.com with their Gamertag (Xbox) or PSN ID (Playstation) added to their profile. By joining a team registered for a league/tournament, the player is also accepting these rules. No player may have more than one account on NHLGamer.com. This account can be used for playing on different consoles simultaneously as long as the player has their relevant Gamertag/PSN ID set up on their NHL Gamer profile. If several players use their accounts from the same IP address (for example, brothers living in the same home), those players are required to inform an administrator about these conditions within 24 hours after registering the 2nd account from the IP address. Administrators may ask for proof of identification for both registered players. 2. Team registration All registered members are allowed to create a team on NHL Gamer. The creator of the team will be set as captain by default. In order to be eligible for NHL Gamer leagues/tournaments, teams must have: • A captain and 2 assistant captains. • 8 members or more Any member of a team may apply for a tournament, but should have agreed to do so with the rest of the team. If a captain wishes to change the name of a team, he/she must contact an administrator before registering for a league/tournament. If a player wishes to take control of a team that has no members, contact NHL Gamer staff before registering the team for a tournament. Team names should correspond with the team name on www.easports.com (the same name as in the game). 3. Code of conduct Registered members are required to treat each other with respect and not divert to overly abusive language. This applies to all league/tournament related conversations conducted on NHLGamer.com, or direct communication between players on external sources if proof can be provided that also includes the context of the conversation. Members are not allowed to try circumventing the rules. Members are not allowed to deceive or give NHL Gamer staff false information. Members are free to question rules and appeal decisions made by NHL Gamer staff, but are required to do so in a constructive and respectful manner. 4. Responsibilities All managers (C and A) are the representatives of their entire team, as such they are responsible for: • Scheduling games • Ensuring their team complies with the tournament rules at all times • Any communication with other managers or with NHL Gamer staff in the name of their team. All players are to follow the rules and any decision made by administrators. Even if a decision is being appealed the original ruling must be followed until further notice. NHL Gamer staff are responsible for: • Hosting the league/tournament • Enforcing the rules. That includes investigating potential infractions in order to issue the proper rulings. • Settling potential disputes between players or teams • Recording league/tournament events 5. Team rules Teams are only allowed to use players listed in their roster on NHLGamer.com. Teams are allowed to forfeit a maximum of 4 games in one tournament. By forfeiting, the opposing team will be given a walk over win. Failure to comply will result in disqualification for said team and all its members. 6. Scheduling By default, games are to be played on the day and at the time displayed in the tournament schedule. By default, game days are on Mondays, Wednesdays and Thursdays. By default, teams are scheduled to play both games against a group stage opponent on the same game day and the default game times are 20:00 CEST and 20:30 CEST. Teams are allowed to re-schedule any of their games. Both teams involved must agree to the re-scheduled game date and time before the game date and time are made official. If there is no agreement of re-scheduling, the default date and time stands. Teams are not allowed to ignore requests for re-scheduling and must respond to the requests as quickly as possible. Games must be played between 7 days before default game day and 7 days after default game day. All games must be played by the end of the regular season. If all games are not played by the end of the regular season, the administration will investigate the issue and hand out walkover wins for the team that was more active in trying to get the games scheduled and played in time. If a team is more than 15 minutes late to a game, the opposing team has the right to request a walk-over win. These requests will be looked at by the NHL Gamer staff. Continuous disregard of the agreed schedules will lead in disciplinary action. 7. Game rules The away team jersey is required to be mainly white or very light in color. Home team jerseys are required to be dark or brightly colored. The main point is that the home and away teams should be easily distinguishable from each other. The away team is responsible for switching the uniforms prior to the game, if there is an issue with the colors. All tournament games are to be played 6 versus 6. Teams are allowed to use pauses during stoppages in play during games. Pauses should not be used before the first face-off. Teams are not allowed to disturb other teams using text or voice messages during the game. Players are not allowed to challenge for a fight before a faceoff nor against a player who is either in possession of the puck, or would be the first one reaching a loose puck. Note, however, that if a player delivers a big hit, gets the puck and the fight challenge comes up, the opposing team is allowed to take the fight, because the player delivering the hit is regarded as initiating the fight challenge. Teams are allowed to leave a game before the 2-minute mark of the first period if they experience significant lag or if a player has disconnected during those 2 minutes. The game is to be started again, with a new host if demanded by the team that experienced the lag. This process can only be used 2 times for a given game. On the 3rd start the game has to be played regardless of lag for either team. If a goal is scored during the first 2 minutes before anyone has disconnected from the game (due to lag, as described above), it counts towards the league game, even if either team would like to try to get a better connection. If there is a disagreement regarding whether or not the goal should count, teams are expected to provide the NHL Gamer staff with video material to prove their case. With the exception of the fist 2 minutes of a game, no player is allowed to quit a game midway on purpose. If a skater disconnects during a game outside of the first 2 minutes: • If a player drops outside the first 2 minutes of the period, the opposing team can choose whether to play the rest of the period 6v5 or 6v6. The team makes the decision by either continuing the game or quitting. After the disconnect the teams are expected to make a stoppage in play as soon as possible, for example by shooting the puck over boards, so that the team who didn’t drop a player can choose how they want to continue. If a team decided to quit, it is important that only 5 players leave the game, thus ending it, and the 6th stays to record the stats of the game. • Any goal scored until the end of that period counts. If the CPU gets points, these points do not count towards the disconnected player’s stats. • After the period is over, the team that did not have a disconnection must leave the game, thus ending it. The other team must take screenshots of the game stats and individual stats for both teams. It is recommended that both teams take the screenshots in order to cover any human error, even though the responsibility to do so is on the team with the disconnected player. • A new game must be started with the same host as the previous game. The remaining period(s) will be played in this new game. The first period of the new game will be the first remaining period of the league game and the game stats will be the sum of the stats from that game and the previous game for which screenshots have been taken. Example: Team A right-wing disconnects during the second period. Teams decide to play until the end of period 2, after which Team B quits. Team A is responsible for taking screenshots of all the necessary stats for both teams and later supplying Team B with these stats. A new game is started and only the first period is played. If the teams are tied (combined score) after the first period, the 2nd period would be counted as overtime. • If the team of the skater who disconnected was on the penalty kill when the disconnection happened, it must take measures to be on the same PK (same player(s) in the box) again for the full 2 minutes to start the remainder of the game. Delay of game is the suggested penalty to get this done as quickly as possible. • Failure to comply with the rules for a player drop will result in disciplinary actions for the captain(s) of the team. On first offense, a warning will be issued. Further violations will result in suspensions. If a goalie disconnects during a game outside of the first 2 minutes: • The team that did not have a disconnection must leave the game at the next stoppage in play, thus ending it. The other team must take screenshots of the game stats and individual stats for both teams. The time of this event must be recorded. • A new game must be started with the same host as the previous game. The remaining time of the period where the goalie left and the remaining period(s) will be played in this new game. The first period of the new game will be the period when the goalie left of the tournament game and the tournament game stats will be the sum of the stats from that game and the previous game for which screenshots have been taken. Example: Team B goalie disconnects at 12:36 into the 2nd period. Teams play until the next whistle, which was at 13:01, after which Team A quits. Team B is responsible for taking screenshots of all the necessary stats for both teams and later supplying Team A with these stats. A new game is started and the gameplay starts from 13:01 in the 1st period. The time before that will be used to get the score to match what it was at the time of the disconnect. Other than that, teams should be standing still. At 13:01, team A will start with the puck in their own zone, as Team B was the one with a disconnect. The game will end after period 2. If the teams are tied (combined score) after the 2nd period, the 3rd period would be counted as overtime. • If the team of the G who disconnected was on the penalty kill when the disconnection happened, it must take measures to be on the same PK (same player(s) in the box) again for the full 2 minutes to start the remainder of the tournament game. Delay of game is the suggested penalty to get this done as quickly as possible. • If teams are tied in points at the end of the regular season, the following tie-breaker will be applied: v 1) Points v 2) Wins (including OT-wins) v 3) Head-to-head record (points in mutual games) v 4) Goal difference v 5) Scored goals 8. Match report After a game is completed, both teams must submit a match report on NHLGamer.com. All managers (C's and A's) have access to do this. The reporting person of a team is agreed internally per game. All match reports must be submitted within 24 hours after the game is completed, but as a general rule teams are expected to submit the stats immediately. Continued failure to report stats on time and/or accurately will result in disciplinary action. In case of repeated user error offenses, a warning will be issued. Once a warning has been given, further offenses may lead to a suspension or a deduction in team points. The rule also applies to the 24 hour period within which the matches should be reported. All stats reported must correspond with the figures in game. 9. Recruitment and transfers The rules in this section only apply during a league/tournament. Teams are allowed to recruit free agent members of NHL Gamer up until the trade-deadline. Both the player and team must mutually agree to being picked up from the free agents. Teams are allowed to release a player from their roster, provided this doesn’t violate the roster minimum rule. Released players cannot go back to the team that released them and their next move is considered a transfer from the team that released them to their new team. Team captains and assistants are not allowed to transfer during a league/tournament. Other players are allowed to transfer from a team to another, unless the move would put their initial team under the 8-player limit. Players are not allowed to transfer to a team they had previously left during a league/tournament. The deadline for transfers is set to 23:59 GMT 7 days before the end of the regular season. Teams may add up to 3 transferred players for the duration of the league/tournament. If a team is disqualified its managers are banned from the league/tournament. The other roster players are free to transfer to another team, unless they were proven involved in the disqualification of their team, in which case they are also banned. 10. Infractions Violation of the member registration rules will result in a permanent account ban. If a team ends up with fewer than 8 players at any point of a tournament, it has 24 hours to add the player(s) necessary to comply with the rule again, otherwise the team will be disqualified. Violation of the code of conduct, with the exception of rule 2, will result in a player ban, the length of which is defined as follows: • 2 games for first offense • 6 games for second offense • Tournament ban for 3rd offense Violating rule 2 of the code of conduct will result in a tournament ban. Teams unavailable to play a scheduled game are given a walk-over loss. If the opponent was available they get a walk-over win, otherwise they also get a walk-over loss. All walk-over requests are reviewed by the NHL Gamer staff. 11. Definitions “League/Tournament start” is the date of the first game played in the tournament. “League/Tournament end” is after the end of the final game of the tournament. “Game” is defined by a home team and an away team. “Managers” of a team are the captain and the assistants. “Transfer” is the movement of a player from a team to another. A player is on a team as soon as he is displayed as such on NHL Gamer. “Recruitment” is the addition of a free agent by a team. “Free Agent” is a member of NHL Gamer who has not been registered to any team during a league/tournament. “Disqualification” is when a team gets removed from the tournament. A disqualified team has all its games cancelled, unless it has already played 80% of it's games, in which case the remainder of games will be reported as walk-over losses. This is in order to keep the stats intact and respect all the effort that has gone into playing and reporting all of these games. “Ban” is a player punishment. Ban length depends on the infraction made by the player. A player banned for N games is not allowed to play the next N games scheduled for their team at the time of the ban. As such, if the team schedule is changed the games the banned player has to skip remain the same. “Infraction” is the act of breaking any rule described in this document. “Walk-over” is a team punishment in the form of an automatic 5-0 result. If a game cannot be played and one team is at fault, that team gets a walk over loss while the other team gets a walk over win. All walk-overs are reviewed by NHL Gamer staff before becoming final. "Trade deadline" is the moment when transfers are not allowed anymore until the end of a tournament. "League/Tournament game" is the official game according to NHL Gamer stats. In the case of disconnection, the tournament game consists of parts of two NHL16 games. TL;DR version for teams – Captains need to know the full rules: - At least 8 members for a team - Schedule games up to 7 days before or after default date. - Players can transfer to new teams only if they don't put their former team under roster minimum of 8. Free agents are fair game up until the trade deadline. You can't rejoin a previously left team. Trade deadline is 7 days before end of group stage. - If you lag substantially in the first 2 minutes of a game you can leave and make the other team change host. You can do that twice only. - If a skater is disconnected, the opposing team chooses whether to finish the period with CPU then start a new game for the remaining periods, or restart with 6v6 right away. - If a G disconnects, keep the stats but replay the remainder of the current period, as well as the next periods in the new game. On behalf of the NHLGamer staff,3 points
-
1 point
-
1 point
-
You have to change 10 to 7 and from 14 to 7 in the TLDR section since you changed the rules. Also, I see that infractions may lead to suspentions or team points deductions. How do you choose between the 2 punishments when you write that they both apply? You may need additional rules for playoff game scheduling and all that crap.1 point
-
"The deadline for transfers is set to 23:59 GMT 7 days before the end of the regular season." shouldn't this be somewhere in the middle of the season ? As I'm sure there will be players leaving their clubs if it seems that they are not going to playoffs. It wont be fair for those going to playoffs with the original roster. Atleast leaving clup to join another team after the midle of the season should not be allowed, recruiting free agents that have not played in other teams after middle of the season is ok.1 point
-
RW / RD / G looking for Club http://nhlgamer.com/player.php?playerID=27 Want to play ECL I play the Most time G but can also skate on the right side =) Regrads from suisse Have a club now .. thx all1 point