SadaPoika Posted 6 hours ago Report Posted 6 hours ago Hey everyone, In this post, I’ll break down the current imbalances in the ECL system. Before I get into specifics, credit where it’s due: Sportsgamer and Kenu have done a ton great of great work for ECL, and I´ve always been grateful for it. But right now, the system feels unsustainable, and if nothing changes, I don’t think it will last much longer. Last weekend, Sportsgamer published the current prize pools. My conclusion is simple: this isn’t acceptable relative to what we pay for the licences. Especially for Elite. The prize pools we had in Elite last season before the reduction were just about acceptable. Again, for the money we spend. This leads to the main flaw in the current system: the total amount players pay is too high compared to the total prize pools. A big reason is that the lower divisions have prize pools that are too large relative to Elite. And before someone says, “we don’t want to pay Elite players prizes”. Yeah, I get that. But the mistake happened back when the licence fees were introduced through every division. To a working system back then where players wanted to play as high as possible. Elite and Pro at that time were the toughest they have been. I believe introducing the licence fees like that worked for a while before people saw that the lower you play the easier it is to get prize money. Or not to lose money, however you want to see it. I will now explain what I mean and I’ll use the super early bird prizes to be as fair as possible to Sportsgamer here. Examples if per team 6 players pay the team licence and everyone pays 15e for their own licence per season: 3rd best team in Europe You pay 98.33€ per season. You get back 97.69€. So you are losing money while being one of the best teams in Europe. 19th best team in Europe (Pro 3rd) You pay 65€ per season. You get back 65.69€. 51st best team in Europe (Lite 3rd) You pay 48.33€ per season. You get back 51.88€. 91st best team in Europe (Core 3rd) You pay 31.67€ per season. You get back 36.16€ If you’re the 91st team you get more back than the 3rd best team… And due to this imbalance, teams want to play lower than their level is. The lower you play, the less risky it is to lose money. And even make some money if you win the league you´re in. We have seen the extreme in teams with mostly elite players(from 1-2 seasons prior) go play lite due to this... Sportsgamer can force them to “play” qualifiers, but they can´t force them to actually play. We saw this from one team as they were skating to the boards or even just being AFK for like half of the game... There’s a lot of comparisons you could do to show the imbalances. I´ll throw one more in. You get to the playoffs in Elite and lose in a tight game seven series to a team that goes on to be the champion. Congrats, you played a great season, and your team was one of the best in EU. You still lost 59.25€ in total this season. And must pay the 98.33€ again for the upcoming season to maybe play as good. You have a team of players that don´t have or want to put extra money into ECL. So you go play in Lite due to it being less risky to lose your money. Even though you could compete in pro if everything clicks. Your team wins lite. You get 40.60€ to celebrate for being the 49th best team in EU. So even though your team was 44 spots lower that the 5th best team in the same league that season. Each player in your team made 100€ more than them. This isn´t how a competitive league works, as you should always want to play as high as possible, and be motivated to do so. How to fix it then? I have one suggestion, which would be at least better than how things are now. Casual and Competitive leagues. Casual league Only player licence (same as now) First team get back 150€(licence amount for 1 season per player x6) Competitive league Elite 16 Teams Pro 16 Teams Lite Rest divided into groups of teams so that everyone gets 30 games. For example 200€ licence per team + player licence. with 64 teams the prize pool would be 9536€ after taxes. With most of it going to the top division, as it should be in a competitive division. Divided for example(this is just a example, dont get too tied to it): Lite 1st 350€ Pro 2nd 350€ Pro 1st 550€ Elite 4.-8. 350€ Elite 3.-4. 550€ Elite 2nd 750€ Elite 1st 5000€ Elite would every season have open qualifiers for 1 spot, so everyone would have a fair chance to play in their own level. I will not spell the whole system here but this gives a good picture of it. If Sportsgamer is open to it, I’m happy to walk through the full concept in more detail and help refine it. 8 1 2 Quote
sMiiga Posted 4 hours ago Report Posted 4 hours ago Why are we paying prize money to teams that finish 5th–8th? What is the actual reasoning behind this? Those teams did not win. They did not reach the podium. They did not achieve anything noteworthy. They showed up, failed to compete for the top, and still get rewarded. Why is mediocrity being incentivized in a competitive league? If payouts for 5th–8th were removed entirely, the prize money for 1st–3rd would increase "MaSsIvElY". Suddenly, winning would matter. And in the higher divisions (Elite and Pro), this would lead to genuine competition for the top spots. There may already be some of that, but assuming this system, it would play out exactly as explained here. And then for sure also, podium finishes (1.-3.) would mean something in lower divisions. And as stated in this post: if the license costs, for example, €49, and I win €51, then honestly this feels rather trivial and borderline ridiculous. Two euros of “profit” is hardly a meaningful reward for competing in a so-called competitive league. Right now the prize pool is being fragmented into small, meaningless payouts just so everyone can leave with something. That weakens competition. That removes prestige. That undermines the entire purpose of having an any division in the first place. A serious competitive system should be topheavy by design. You perform at the highest level, or you do not get paid. That is how pressure is created. That is how excellence is rewarded. When a team can finish 6th and still earn money, there is no real incentive to push harder. No real risk. No real reward for being better than everyone else. Stop spreading the prize pool thin Stop rewarding failure Reward the winners properly Make the top 3 actually worth fighting for Otherwise, this is not a serious competitive league 🤔 5 1 1 Quote
Jiihooo86 Posted 1 hour ago Report Posted 1 hour ago 2 tuntia sitten, sMiiga kirjoitti: Why are we paying prize money to teams that finish 5th–8th? What is the actual reasoning behind this? Those teams did not win. They did not reach the podium. They did not achieve anything noteworthy. They showed up, failed to compete for the top, and still get rewarded. Why is mediocrity being incentivized in a competitive league? If payouts for 5th–8th were removed entirely, the prize money for 1st–3rd would increase "MaSsIvElY". Suddenly, winning would matter. And in the higher divisions (Elite and Pro), this would lead to genuine competition for the top spots. There may already be some of that, but assuming this system, it would play out exactly as explained here. And then for sure also, podium finishes (1.-3.) would mean something in lower divisions. And as stated in this post: if the license costs, for example, €49, and I win €51, then honestly this feels rather trivial and borderline ridiculous. Two euros of “profit” is hardly a meaningful reward for competing in a so-called competitive league. Right now the prize pool is being fragmented into small, meaningless payouts just so everyone can leave with something. That weakens competition. That removes prestige. That undermines the entire purpose of having an any division in the first place. A serious competitive system should be topheavy by design. You perform at the highest level, or you do not get paid. That is how pressure is created. That is how excellence is rewarded. When a team can finish 6th and still earn money, there is no real incentive to push harder. No real risk. No real reward for being better than everyone else. Stop spreading the prize pool thin Stop rewarding failure Reward the winners properly Make the top 3 actually worth fighting for Otherwise, this is not a serious competitive league 🤔 Well couple of thoughts run through my mind that might be the reason for that " rewarding failure "... Everyone knows that most of the finalists or top4-5 teams are the same teams there each year... So if you take away price positions that also might mean that it cuts teams away from participating and that means less money from team licences 🤷 if you wnat truly competetive league you also want to make it enjoyable for teams that never gonna see top 4 place , and that way keep them playing and spending money for the licences.. Just my thought 2 Quote
Jesus Posted 23 minutes ago Report Posted 23 minutes ago (edited) Interesting points. But we also have to be realistic. Elite teams has higher entry fees indeed ... but the prize pool is also €5861/16 while Pro has €3031/32. So Elite players already have more than double the return on their investment compared to Pro. So looking at the statistics, nothing is unfair towards Elite. Especially since the pro division is Sportsgamers most important league in terms of revenue. It brings in €11,200 from team fees alone (based on standard fee), plus double the player fees compared to Elite. Same goes for Lite. So no elite tears needed please. The fact that sponsors don't see the value in awarding higher prizes to Elite teams speaks volumes. In what other sport should smaller teams support the big clubs? It should be the other way around. Of course, no sane person wants their money to go to another division that you have no interest in ... That said, yes ... The division system was outdated five years ago, and there are indeed, no incentives to thrive for the top which is a problem. So here’s the solution and it should have been done years ago tbh. The future lies in removing divisions and splitting the league into a competitive (God League) and a casual league. Each team in the competitive league could pay a flat entry fee of around €250. This way, Sportsgamer can retain the same revenue while allowing us to offer higher prizes to the top 3 and especially the winner. Sportsgamer will also not be restricted to the number of spots in each division, meaning that with good marketing they can expand their business. Currently, 118 paying teams are divided into four divisions, with only eight teams winning or receiving some form of refund from each division. You do the math... Naturally the smart move is to keep 32 winners in one pot under one roof, which would allow for better prize contribution. Implement two group stages. That way, the best teams will still compete in the second group phase, while eliminated teams will play in a secondary league making sure they get value for their money. Everyone is happy. Ask any Pro or Lite team if they can reach the top 32 in the world to win their money back, and the answer is yes. This, of course, also applies to top core teams. This structure is what will save this scene. But whatever you do, do not move money between the divisions. It's a huuuuuge mistake. You’re welcome Edited 22 minutes ago by Jesus 1 Quote
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