Administrators Kenu Posted September 1, 2023 Administrators Report Posted September 1, 2023 Hey everyone, As we gear up for the upcoming NHL 24 season, it's time to revisit the topic of player ability bans that we implemented for NHL 23. In the previous season, we took action based on community feedback and decided to ban several player abilities that were considered overpowered. However, as we transition into NHL 24, we find ourselves in a different scenario. The game dynamics and balance have evolved, and we don't yet have a clear understanding of how these player abilities will impact gameplay. Given this uncertainty, our initial thought is to refrain from imposing any ability bans for the first season of NHL 24. We believe it's crucial to gauge the new game's balance and understand how these abilities function in the current context before making any decisions. Therefore, the idea is that the upcoming season will serve as a testing ground. We'll closely monitor gameplay, gather feedback from all of you, and assess whether any Abilities are causing issues or significantly skewing the competitive landscape. This forum thread is the perfect place to share your thoughts, observations, and experiences from the ECL '23: Winter (and eHSM, SCL, GCL etc.) season, during which we played without these banned traits. Did you notice any significant changes in gameplay? Did the absence of these abilities make the game more balanced and enjoyable for you? We value your input and encourage you to contribute to this discussion. Ultimately, we want to make informed decisions that enhance the competitive experience while preserving the integrity of the game. So, let's have an open and constructive dialogue about our approach for the first season of NHL 24. Your feedback will play a vital role in shaping our league's future. Looking forward to hearing your thoughts! PS: If you want a true deep-dive, check out this amazing thread by @rapitzin: 2 1 Quote
markalla2 Posted September 2, 2023 Report Posted September 2, 2023 Since we don't know how they've tuned the abilities or if they've tuned them at all it's very hard to decide. However, there was a reason why certain abilities were banned and it was done in a rather successful manner one might say: players could still use abilities, just the most OP/fun-killing abilities were banned. My thoughts on the banned abilites and what's to come: I don't see a scenario where Truculence wouldn't be a pain in the arschloch come NHL24. Based on beta, hitting is already OP once you learn the slapshot type of hit. l also don't see enabling Big Tipper gaining popularity among the community. Apart from positioning, deflections aren't done manually. Close Quarters was annoying for goalies from the very beginning of NHL22, but the goalie skill gap has increased (at least on paper) and good goalies can actually outplay CQ with the new guessing system? Time will tell, but silver CQ will most likely open later in the skill tree and will we have enough time to make a conclusion before ECL starts? 8 Quote
Swiss Moger Posted October 19, 2023 Report Posted October 19, 2023 Playing only with the Gold 1 Quote
Bantubox Posted October 19, 2023 Report Posted October 19, 2023 Ban everything else but +2 and +4 boosts. 5 1 Quote
Rimpe Posted October 19, 2023 Report Posted October 19, 2023 I feel like there are no reason to ban anything right now, except maybe the pre-made builds (Bones, Moonlight etc). 25 Quote
Keuschemisch Posted October 20, 2023 Report Posted October 20, 2023 (edited) I feel like Gold Truculence is the only Ability that should not be allowed since Hitting is too overpowered anyways. Apart from that - and especially since Close Quarters has been nerfed - I totally agree with @Rimpe Edited October 20, 2023 by Keuschemisch 14 1 Quote
r4mme Posted October 24, 2023 Report Posted October 24, 2023 (edited) LeagueGaming posted the following on the 17th of October. Source: ESports - Banned Traits/Perks/Player Loadouts (NHL 24) | Leaguegaming - Your Virtual Career ESHL Players, After discussions with the committee members, Staff/Admins, and reviewing issues from NHL 23, we have discussed and will be banning/removing the following traits/perks along with player loadouts going forward for the remainder of the NHL 24 season in all ESHL events/leagues. This means that both the Gold and Silver traits/perks will be banned from play for the following: Truculence Unstoppable Force No Contest Big Tipper This means that all current and future player loadouts will be banned from play for the following: Bones - PMD Hammer - GRN Moonlight - PWF If a team(s) is found to have been caught using any of the banned traits/perks or player loadouts above, the team(s) are to report it directly to the Event Staff/Admins of the issue and submit a stream, clip, or screenshot of a player(s) using the banned traits/perks or player loadouts. The punishment will be a game forfeiture/overturn if the evidence is proven guilty. If anyone has any questions or issues, please send a site PM to @Tris10, @LG McDonald, and @ShortyxLOSE. CURRENT ON-GOING ESHL EVENTS IGT 24 Open [Xbox Series X|S + PlayStation 5] Edited October 24, 2023 by r4mme 1 Quote
Saviinainen Posted October 24, 2023 Report Posted October 24, 2023 Imo there is no need to ban any gold or silver traits from upcoming tournaments. Even golden truculence is clearly not that good than last year and it doesnt give you that much edge. Same thing about big tipper, this year you just cant stand in front of the net all the time because finally players are able to bump opponents like in irl hockey, i love that as a D (still that bumping needs little fix/nerfing because sometimes game looks like wrestling in front of the net :D), you need to go there with well timed movement. I think this year every traits are much more balanced than ever. Only things which should be banned are those "special builds" like Moonlight, Bones, etc. 8 Quote
Keuschemisch Posted October 24, 2023 Report Posted October 24, 2023 @Saviinainen Considering Truculence I agree that it does not give you a bigger advantage for the hits itself this year. But as a player getting hit you lose way too much stamina and energy in my opinion. If getting hit you have enough disadvantages without Truculence. 12 Quote
BeeReal21 Posted October 24, 2023 Report Posted October 24, 2023 Only ban the special builds, moonlight etc, this winter Season. 9 Quote
sambleri Posted October 26, 2023 Report Posted October 26, 2023 Is it possible to make some poll about community’s opinion regarding to player abilities? I’d love to see some statistics. 5 Quote
rize1988 Posted October 27, 2023 Report Posted October 27, 2023 Why would No Contest be banned? Makes no sense. Then ban the most boring traits ever Close Quarter, One Tee and Tape to Tape. 1 Quote
Hawkes_ Posted October 29, 2023 Report Posted October 29, 2023 I'm not sure about bans on skills. Maybe make a rule that team player builds have to consist of 3 forwards and 2 defenders, placement is free. Would be more realistic. Tired of seeing full teams of puck moving D-man just to get gold elite edges. 7 Quote
Keuschemisch Posted October 30, 2023 Report Posted October 30, 2023 Am 29.10.2023 um 20:18 schrieb Hawkes_: I'm not sure about bans on skills. Maybe make a rule that team player builds have to consist of 3 forwards and 2 defenders, placement is free. Would be more realistic. Tired of seeing full teams of puck moving D-man just to get gold elite edges. This! I love that Idea. For example that each Buildtyp (PMD, Playmaker etc.) can only be used once per Team. Would make the Gameplay very versatile. 13 Quote
Baranizer Posted October 31, 2023 Report Posted October 31, 2023 (edited) 13 часов назад, Keuschemisch сказал: This! I love that Idea. For example that each Buildtyp (PMD, Playmaker etc.) can only be used once per Team. Would make the Gameplay very versatile. Actually it is so on surface like looong ago. No idea why EA cant do that already. Like close the classes for D and for F... the game will become much more versatile. Saying it for years already. That is bullshit that everybody have to play PMD except maybe a Playmaker on C. There was some hope they changed but as we can see meta is still the same... unfortunately. Edited October 31, 2023 by Baranizer 9 Quote
Keuschemisch Posted October 31, 2023 Report Posted October 31, 2023 vor 3 Stunden schrieb Baranizer: Actually it is so on surface like looong ago. No idea why EA cant do that already. Like close the classes for D and for F... the game will become much more versatile. Saying it for years already. That is bullshit that everybody have to play PMD except maybe a Playmaker on C. There was some hope they changed but as we can see meta is still the same... unfortunately. That's true. But to be fair I think that this would not even change that much gameplaywise. Everyone who played as PMD on the wing would just use the Playmaker instead and the Meta would not change that much I guess. 2 Quote
I_Alex28_I Posted November 10, 2023 Report Posted November 10, 2023 I think big tipper and truckulence should still be banned. Qualyfier Games were horrible partly when teams just went for forcing big tipper 60mins straight 12 1 Quote
Fin_S1su Posted November 10, 2023 Report Posted November 10, 2023 I think only the Pro and Elite series would be subject to banable badges maybe also lite, but core like neo, would be left out of this Quote
Fin_S1su Posted November 10, 2023 Report Posted November 10, 2023 all the series with qualifiers, they could also have the badges that can be banned Quote
Tron1x90 Posted November 10, 2023 Report Posted November 10, 2023 On 10/30/2023 at 9:36 PM, Keuschemisch said: This! I love that Idea. For example that each Buildtyp (PMD, Playmaker etc.) can only be used once per Team. Would make the Gameplay very versatile. I like this idea 🤩, it's so boring to see 99% ot the time forwards using PMD builds. 5 Quote
Jnmxxx Posted November 11, 2023 Report Posted November 11, 2023 On 10.11.2023 at 12.46, Fin_S1su kirjoitti: I think only the Pro and Elite series would be subject to banable badges maybe also lite, but core like neo, would be left out of this So if you start with a team in core you create your player build, get used to it and advance to next division you need to adapt to another player build? Why? Keep the rules same for all competitive leagues or it just doesnt make sense. For neo do as you please. 2 3 1 Quote
Fin_S1su Posted November 11, 2023 Report Posted November 11, 2023 7 tuntia sitten, Jnmxxx kirjoitti: So if you start with a team in core you create your player build, get used to it and advance to next division you need to adapt to another player build? Why? Keep the rules same for all competitive leagues or it just doesnt make sense. For neo do as you please. mean the series you have to qualify for. they can have band rules.. Quote
Superboo Posted November 13, 2023 Report Posted November 13, 2023 I dont really care about banning abilities. But i think that you should not be allowed to have d-men builds on forward positions. 5 Quote
JanEerikBanan Posted November 16, 2023 Report Posted November 16, 2023 On 11/10/2023 at 11:36 AM, IDangledYouOut said: I think big tipper and truckulence should still be banned. Qualyfier Games were horrible partly when teams just went for forcing big tipper 60mins straight Agreed. Big tipper sucks ass. 🫠 3 Quote
Givystar Posted November 18, 2023 Report Posted November 18, 2023 I think we should play without any abilities and that´s it 2 Quote
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