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ECL Lite & Core: Abilities ban  

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  • Editor-in-Chief
Posted

SportsGamers,

The discussion about possibly banning player World of Chel Abilities in ECL competition has been running on social media for quite some time already, and while we already hosted a preliminary poll on Twitter about it, no decisions have been made around the matter. It is a difficult topic to handle due to the fact that any decisions could drastically change the game meta, and we need to maneuver this issue carefully in order to create the most enjoyable experience for our gamers. 

This is why we're reaching out to you with this community poll. Please carefully answer the questions and feel free to elaborate your views in the comments section, as the discussion around the poll will definitely hold value and bring up great points. 

Also, one last question we didn't manage to fit into the poll, would you ban abilities for both the Zone ability (gold) and Superstar ability (silver) slots?

Keep in mind that we will not make decisions solely based on the poll and the discussion is equally, if not even more important than the poll itself.

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Posted

Rather than banning abilities, maybe limit the amount one team can have. For example: CQ could be used once or twice etcetera. This could also apply to limiting amount of player classes used. Just a thought.

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Posted

It's just so, so sad that the game is in a state where the community has to have this conversation. But since there hasn't been any balancing to the abilities mid-season, we are left with no other choice.

I would ban the most OP ones (the top 3 of the vote) meaning both gold and silver abilities. The general idea of X-Factors is good but at its current state there are abilities that are either unrealistic, kill the fun or force everybody to use it (golden EE) if you don't wanna be in a disadvantage all the time.

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Posted
On 11.3.2023 at 03.43, Soijapoika kirjoitti:

Need to remember that removing meta will just create new meta. Some abilities counter some abilities etc. need to be careful so there isn't a butterfly effect.

Yes there's always going to be a meta with custom builds. But if you ban the most OP, fun-killing and unreal abilities, the new meta should be a bit more balanced and diverse, right? That's what this whole conversation is about - balancing.

IMO even if the new meta is a miss, it's still something new and fresh for the remainder of NHL 23.

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