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  1. Good day NHLGamers, Hope you enjoyed our ECL 5 trailer - it has been in the works for quite some time. Be sure to share it and spread the word if you liked it. We can tell you that a lot of effort went into making it and while a great many people have been involved in its execution from start to finish (including of course our featured talent @Bjono, @pnordetun, @cHIIMEERa, @Hansulinho & @Dominointi who couldn't have been more professional during the shoots), no one more so than @LastMandalorian. From developing the concept months ago, to setting up the film shoots, to traveling around Sweden and Finland to actually film it - all the way through editing the material and picking the right music. Hats off to you, sir - a job well done. Hockey returns 133. That is the exact amount of days since the European Championship League was last in action. 133 days (or more than 3000+ hours) of waiting for this next shot at virtual ice hockey glory. It is true that while this years Summer Cup did satiate some of the community need for competitive gaming, there is nothing quite like ECL hockey. The fourth ECL season was a season of change for many reasons. A new system featuring divisions was implemented. Instead of one lone winner, three champions were to be crowned. As a result more teams than ever before chose to sign up; a trend we hope (and expect) to continue as the ECL continues to expand its reach. When the dust settled and the smoke had cleared after ECL 4, the NHLGamer "Hall of Champions" that already featured Nordic Blizzard (ECL 1), MUKIMIEHET (ECL 2) and X Factor (ECL 3) had been expanded to include Laser HT, Carlsberg HC and J P T J who managed to bring home the titles for Elite, Pro and Lite respectively. Furthermore, we got to see the first ever Xbox ECL with OHO SORI winning the title in 5 games against The Black Jacks. We think it was a good start and would like to support this community initiative of bringing more competitive tournaments to the NHL landscape on Microsoft's console. That is why we will also give you the opportunity to sign up for Xbox ECL 2! ECL 5 - PS4 While ECL 5 will be bigger and hopefully more competitive than ECL 4 it will not feature the same amount of change to our structure, something we hope will offer a welcome sense of continuity with regards to how much things changed last season. In short, this means the rulebook, the divisions and most of the things that worked really well in ECL 4 will continue to be implemented in ECL 5 as well. This also means that, while we did find the ongoing discussion and community vote concerning the ECL point system - mostly a debate between the merits of employing a 3-point system versus a 2-point system - interesting and balanced, we will not change from the current 2-point format at this time. We welcome continuous discussion on this topic as the ECL continues to evolve. Furthermore, we are sure that one of the biggest questions for some teams and members at this stage is "where will we play this season?" as the poll concerning if you should be able to apply for Pro or not turned out to be quite divisive. This has perhaps been the biggest question faced by the staff ahead of this season. The baseline we are working from is this: if you earned your place in either the Pro or Elite divisions last season, you still have the right to it. We will not be employing any type of forced demotion in either of these two divisions. In a vacuum, this means we already have our 16 Elite teams and 32 Pro teams ready to go. Outside of this "vacuum", the truth is that many of these Elite and Pro teams have experienced significant changes during the off-season between ECL 4 and 5. Therefore, if you are either a Pro or Elite team (based on how ECL 4 ended) - you need to confirm your participation in the division you ended up in last season. If you do not confirm your spot before the last sign-up date, that spot will need to be filled by the Staff. Read on to find out how to sign up for ECL 5 and how to apply for these open spots. Framework Regional restrictions: ECL is a European tournament format, however we do not necessarily exclude North American or Russian players. North American players are not allowed to host matches / be captain in the lineup, which means all games need to take place on European servers. This also applies to Russian players - please evaluate your previous connection experience against some of the teams participating in the ECL, especially if you live in eastern parts of your country (which likely connects you to US West servers). In case of severe connection issues, we reserve the right to exclude teams or players. 6 vs. 6 tournament: ECL is played 6 vs. 6 only, using the EASHL challenge game mode in NHL 18. Individual requirements: Each player needs to create an account at NHLGamer.com and create his personal player card. Roster requirements: Teams need to have at least 8 players to sign up. The roster cap is 14 players. Sign-up period: Teams can register until October 13, 23:59 CEST. ECL 5 Kick-off: ECL 5 is set to start on October 16. Rules: TBA Sign-up procedures There will be different ways of signing up to ECL 5 this time - the procedures are explained in detail in the section below. Generally speaking: New teams that did not participate in ECL 4 at all or teams that were relegated from ECL 4 Pro: Please read the "ECL Lite" paragraph below. Teams that were able to stay in ECL Pro, were relegated from ECL Elite or were promoted from ECL Lite during ECL 4: Please read the "ECL Pro" paragraph below. Teams that were able to stay in ECL Elite or were promoted from ECL Pro during ECL 4: Please read the "ECL Elite" paragraph below. ECL Lite ECL Lite welcomes any and all teams that did not participate in ECL 4 as well as the teams that were relegated from ECL Pro during ECL 4. As last season, there will be no limit to the amount of registrations! We will flexibly adjust group sizes to accomodate all teams that are looking to participate. To sign up your team for ECL Lite, we ask the main captain (C) only to go to the ECL Lite registration thread: ECL 5 Lite Registration You will find in-depth instructions on the procedure, including all the necessary details you need to provide - such as team name, abbreviation, EA SPORTS team page and possible name changes. Due to the fact that only 31 teams are ECL Pro qualified at this time - and other teams may be folding - we also offer teams the opportunity to apply for ECL Pro during the sign up process. However, ECL Lite quarter-finalists from ECL 4 will take first priority when filling up spots in the Pro division, which means only a few or no spots at all might be available for completely new teams. When looking at Pro applications, we will choose applicants depending on their player strength and other factors such as in-game 6 vs. 6 leaderboard results. Below is the list of prioritized teams: ECL Pro ECL Pro is our 2nd division and will consist of all the teams that were able to stay in ECL Pro, were relegated from ECL Elite or were promoted from ECL Lite during ECL 4. ECL Pro has a fixed size of 32 teams, divided into two groups. All the qualified teams are listed below: To sign up your team for ECL Pro, we ask the team's ECL 4 main captain (C) only to go to the ECL Pro registration thread: ECL 5 Pro Registration You will find in-depth instructions on the procedure, including all the necessary details you need to provide - such as team name, abbreviation, EA SPORTS team page and possible name changes. In case ECL Elite teams are folding, we will automatically ask the best ECL Pro qualifiers from ECL 4 to fill these spots, according to their playoffs progress (criteria #1) and regular season PPG average (criteria #2). You are not required to apply for these spots. However, you are required to confirm your attendance for ECL Pro to be considered for selection. ECL Elite ECL Elite is our 1st division, housing the very best 16 European teams in a single group. It will consist of all the teams that were able to stay in ECL Elite or were promoted from ECL Pro during ECL 4. All the qualified teams are listed below: To sign up your team for ECL Elite, we ask the team's ECL 4 main captain (C) only to go to the ECL Elite registration thread: ECL 5 Elite Registration You will find in-depth instructions on the procedure, including all the necessary details you need to provide - such as team name, abbreviation, EA SPORTS team page and possible name changes. Xbox ECL 2 To help in building a larger competitive Xbox community, we will host the second edition of Xbox ECL. The first season was based on a community initiative that started off with few individuals asking for a NHLGamer branded tournament taking place on Xbox One. Thanks to these members who contacted other teams on their platform of choice to spread the word, interest was starting to pick up, and the first season ended with a total of 5 teams. While this is undoubtedly a small number compared to the amount of teams on PS4, we know that plenty of players joined NHLGamer during recent months. And thanks to the dedicated players that were doing their best to set up the first season, we expect participation to grow in the long run. Xbox ECL 2 won't be based on the divisions format that is taking place on PS4, and instead will instead offer a league format used in Xbox ECL and ECL 1-3 on PS4 - however, our long term goal is having divisions on Xbox One as well. Framework Regional restrictions: ECL is a European tournament format, however we do not necessarily exclude North American or Russian players. North American players are not allowed to host matches / be captain in the lineup, which means all games need to take place on European servers. This also applies to Russian players - please evaluate your previous connection experience against some of the teams participating in the ECL, especially if you live in eastern parts of your country (which likely connects you to US West servers). In case of severe connection issues, we reserve the right to exclude teams or players. 6 vs. 6 tournament: ECL is played 6 vs. 6 only, using the EASHL challenge game mode in NHL 18. Individual requirements: Each player needs to create an account at NHLGamer.com and create his personal player card. Roster requirements: Teams need to have at least 8 players to sign up. The roster cap is 14 players. Sign-up period: Registrations will be open indefinitely until 8 teams have agreed to participate. Afterwards, sign-ups will be open for another two weeks to make for a larger competition. Rules: TBA Sign-up procedure To sign up your team for Xbox ECL 2, we ask the main captain (C) only to go to the Xbox ECL 2 registration thread: XBOX ECL 2 Registration You will find in-depth instructions on the procedure, including all the necessary details you need to provide - such as team name, abbreviation, EA SPORTS team page and possible name changes. Final notes ECL and its divisions format is in a process of continuous evolvement. When NHLGamer.com first announced the switch to setting up three skill-based divisions, our main goal was to transform the diverse EASHL landscape to encourage the development of true franchises. Thanks to all the dedicated players out there, this is already bearing fruit: Established teams are building a core roster while also paying attention to the plenty of ambitious newcomers in the NHL community. We see social media channels popping up on a weekly, if not daily basis. We see lots of new streamers on Twitch and other platforms, showing off ECL to all the NHL fans out there. We see allies supporting our project more frequently than ever before. We see how the community is evolving and shaping up to be a professional and organized force in the gaming landscape. This is something we will continue to support in the future. We believe that, even though we might see a few teams folding this or even next season, which potentially requires us to restructure some of the divisions, in the long run we will see a healthy and fluid framework for the greatest 6 vs. 6 experience that's out there. It's not our achievement. It's your achievement. We welcome everyone to continue this road of success. We welcome everyone to play with the best. @The_Alpha_Furyan & @gzell60 for NHLGamer.com Facebook (NHLGamer)Twitter (NHLGamerCOM)YouTube (NHLGamer Official) Instagram (NHLGamerOfficial) Twitch (NHLGamerTwitch)
  2. Kenu

    Staff Rulings, Part 4

    Hey NHL Gamers, The playoffs are here! It’s time to look at our last batch of rulings during the end of the regular season. Again, we do apologise for taking more than a week to process some of the decisions. As mentioned previously, we aim to streamline this process to be more efficient in the future. In fact, we are looking for more staff members that are able to contribute to our website. If you feel you have what it takes to bring some value to our website – feel free to send me a PM and tell me what you bring to the table. This installment of NHL Gamer Staff rulings covers the following topics: Walkover requests a. HC Checkmate – Silver Sword Griffins b. Fat Cats – Silver Sword Griffins c. No Guts No Glory – Nordic Blizzard d. AK47 – Nordic Nosebleeds e. Nordic Nosebleeds – Bare Knuckles Hockey f. No Guts No Glory – La Suède g. Northern Ascendancy – Terrific Tigers h. Nordic Blizzard – HC Soittorasia The case of the glitched player: Silver Sword Griffins – Finnish Roosters Missing game stats 1. Walkover requests Boy, oh boy did we have a lot of walkover requests. I will mention that the below cases have been simplified for the reading (and writing) pleasure and may give more of a black and white picture of the case than the reality of things. 1a. Northern Ascendancy – Terrific Tigers Terrific Tigers weren’t responding to communication from Northern Ascendancy and even staff thought the Terrific Tigers had left the league, until we got a response at the last minute. Northern Ascendancy was awarded the walkover wins. 1b. Nordic Blizzard – HC Soittorasia The teams were communicating actively in order to get the games going, but as HC Soittorasia failed to get their full 6 on ice despite several attempts, they eventually decided to hand out the walkovers to Nordic Blizzard. 1c. No Guts No Glory – Nordic Blizzard No Guts No Glory asked about the possibility to get walk over wins due to issues with agreeing on a functional date to play vs Nordic Blizzard. Both teams were communicating actively, but what worked for the other, didn’t work for the other team. The NHLGamer staff didn’t see a reason to award either team with WO’s, as both have been active and Nordic Blizzard had been available to play on the default date. Instead, we gave the teams an extra day to play the games. Sadly, No Guts No Glory was unable to play on that day and decided to give walkover wins to Nordic Blizzard. 1d. AK47 – Nordic Nosebleeds A member of Nordic Nosebleeds was having problems with his internet connection during the last day of regular season and despite several attempts they weren’t able to get the full 6 men on ice. Nordic Nosebleeds suggested playing with 5 against AK47’s 6, but AK47 refused, as it is against the rules. Nordic Nosebleeds handed AK47 the walkover wins. 1e. Nordic Nosebleeds – Bare Knuckles Hockey This one is pretty much a carbon copy for what we have ruled on before. Neither team had communicated with each other before the default game date and time and 9 minutes before the default game time Nordic Nosebleeds approached Bare Knuckles Hockey asking if they are ready to play. See "On the matter of the games that were scheduled between Rusty Blades and Refuse To Lose (October 27th)" in Staff Rulings, Part 2 for the previous ruling: While we do agree that Bare Knuckles Hockey didn’t do their part, we want to remind everyone, that we will not accept walk over requests of game times that are simply based on assumption. That is not to say that the schedule isn’t to be honored, but if you plan to play on the scheduled day and time, please let your opponent know. If not, also let them know. After their mistake, Bare Knuckles Hockey asked Nordic Nosebleeds to play on another day, but according to BKH, they were told they can’t play for two weeks. Due to these circumstances, we allowed the teams the extra day to battle it off on the ice. Nordic Nosebleeds immediately refused this decision, so we had no other option than to give the walkover wins to Bare Knuckles Hockey. 1f. No Guts No Glory – La Suède We were told that La Suède can’t play and they will give the walk overs to No Guts No Glory. We approached La Suède to confirm and made sure both teams understood a) what an important matchup this is for the overall standings and b) that we can allow them one extra day to finish this matchup. La Suède informed us that they can’t play, so we had no other option but to honor the walkover requests. 1g. HC Checkmate – Silver Sword Griffins These two teams had been trying to find a matching game time for quite a while (with HC Checkmate being more available) and they finally did. Sadly, about an hour before the first match was supposed to take place, the Silver Sword Griffins informed HC Checkmate that one of their players had been banned from PSN and that they are looking for a solution. Despite their best efforts, and after confirming that this was a console ban and not a profile ban, SSG was unable to get 6 men on the ice. Both teams were actively communicating in this case and SSG was trying their best to offer alternative game times for the match, but they did not work for HC Checkmate. Also, the fact that HC Checkmate had cancelled job shifts and important hobbies to be available for this game time made the cancellation extra hard for them. As both teams were active and the cancellation of the games last minute was unintentional, we wanted to offer the teams the possibility to play on the extra day. Sadly, HC Checkmate couldn’t make it at such short notice. The staff, however, had to rule in HC Checkmates favour in this case, as they had been the more available team and were not responsible for the original games not being played, so the walkover wins were given to HC Checkmate. 1h. Fat Cats – Silver Sword Griffins The games between Fat Cats and Silver Sword Griffins were to take place after the above game. These games were cancelled due to the same circumstances as that game. This game was even more late due to problems agreeing on scheduling and Fat Cats had been the more available party. As with the above case, we tried giving the teams the option of settling the games on the ice, but Fat Cats were unable to make it on such short notice. Again, as in the above case, Fat Cats had been the more active and available team, so we awarded them with the walkover wins. 2. The case of the glitched player: Silver Sword Griffins – Finnish Roosters This case has been discussed widely throughout the community in the last few days and as far as we know, the teams have put this behind them, so please feel free to comment your opinion on the matter itself, but let's not attack either team over it. As this case is quite extensive and @ProMinx24 from Silver Sword Grinnis wrote his thoughts about the case in quite a well formulated manner (including also one of the Finnish Roosters in the PM thread), I have decided to embed his view of the case, the opponents reply and our verdict. Please note that the quotes are released as both teams were ok with this being public. PM's in general are treated as personal communication and are not shared under normal circumstances. Let's start off with the quote from SSG: The reply from FR: There was some irrelevant posts in-between, and below you have the staff verdict: In the end, Finnish Roosters wanted to continue the game from the 3-2 FR lead and chose not to follow our recommendation. As far as I understood, after some debate, the teams agreed to play the entire 1st period (as the 3rd period) starting from the 3-2 lead. No further goals were scored and FR won the game. As you can see in the quote, the staff is planning to introduce some changes to the rules. The question of course is, where do you draw the line - where should we step in and where not? There's a good discussion going on at the moment about how community users think these sort of issues should be handled: It's a very good topic to discuss and we hope to hear as many of our members voicing their opinions about the topic. 3. Missing game stats There are quite an amount of games still missing stats. In some cases, it is the staff’s fault for not fixing issues that have been reported. But in cases where it hasn’t been reported and a game is missing stats, please fix it immediately. If you need assistance, please let the staff know. Failure to comply with adding stats for every game may (after warning) lead to team diqualification. We thank all the teams for their efforts in making the long regular season successful and wish the playoff teams good luck! On behalf of the NHL Gamer staff,
  3. Kenu

    Staff Rulings, Part 3

    Hey NHL Gamers, It’s once again time to take a look at some of the discliplinary actions and requests that have been sitting on the staff’s table for a while. Apologies to the parties that have had to wait for a ruling for a while – we aim to streamline this process to be more efficient in the future. In fact, we are looking for more staff members that are able to contribute to our website. If you feel you have what it takes to bring some value to our website – feel free to send me a PM and tell me what you bring to the table. This installment of NHL Gamer Staff rulings covers the following topics: Teams that have left the league Trades a. Trade deadline b. The requests for captains to be allowed to be traded c. Trading of players that have already been on two teams this season Walkover requests a. Mpire - Silver Sword Griffins b. Murohoki - Terrific Tigers Amount of games played a. Too many games played b. Too few games played 1. Teams that have left the league Sadly, we have to add to the list of teams that have decided to leave the league. At least four new teams have decided to leave and that brings our total up to seven. It is important to remember, that in order to keep the league active and all teams active despite their success, we need to discipline the teams that decide to leave. That being said, we’re always interested in hearing why a team choses to leave, so we can – if within our power – do something to prevent this from happening in the future. The below team have decided to leave ECL Season 3: Ganja Bonanzas (Group 1) We’ve been unable to get a confirmation from the captains, but this seems to be the case. We will edit and take action once we get the confirmation. Rising Phantoms (Group 1) Among other issues, the team has been suffering from connection problems, making the gaming experience far from enjoyable and this is why the team has decided to leave. BraZZers (Group 2) We’ve just received news that the ”team broke and cannot play anymore”. HC Solhem (Group 2) The short explanation that we’ve received is that players have left and the team can’t continue in the league. VC Hockey (Group 2) This is a team that has had its issues throughout the season, but the captains worked hard to keep things going and it was looking like they would pull through. The final blow was, though, when an unknown team (outside the ECL, apparently) recruited two of the VC Hockey players, leaving the team below an active roster of eight players. 2. Trades a. Trade deadline The trade deadline is Wednesday the 7th of December and we will allow trades to be done until 23:59 GMT on the 7th. Please remember that the standard rules for trades apply (including the ones discussed below). The trade deadline is also the deadline for aquiring free agents – in other words, no player movement is allowed after the deadline. b. The requests for captains to be allowed to be traded There has been a handful of questions and requests about being allowed to being traded as a captain (this includes assistant captains as well). The rules are very clear about this, but as always, we took the time to look at the raised question together with the staff, as there were some valid points brought up by the players in question that escalated the issue. The reasoning behind this rule is to make sure the players that take the captain role of a team are committed enough to finish the season with the team, as the captains are often the driving force of a functioning team and making everything click. Even an active group of people can struggle, if you remove the person in charge of organizing the schedules. The NHL Gamer staff stands behind this rule and its core idea, which is why we have decided to make no exception to it. One of the issues brought up is the ability to make a team member a captain or assistant captain on the website without this being accepted by the user. While we strongly believe that every user should be informed about the rules and therefore aware of the captains’ responsibilities, we see this as an opportunity to improve our website and you can look forward to users being prompted to accept the captain position in the coming seasons. c. Trading of players that have already been on two teams during season This is a very rare issue, but we’ve had a case where an active player has changed teams at an early stage during the ECL 3 season and wishes to be traded again. As the above discussed case, this is also something that is clearly defined in the rules. While we symphathize with the player in question, the rule is in place to prevent team hopping during a season. We do not suggest that there is anything fishy with the players request, but we want to underline that we wish for players not to switch teams lightly and this is why we are sticking with the rulebook on this. 3. Walkover requests This is an area where we want to thank the majority of teams for excellent communication – both when communicating their possible issues with agreeing on scheduled games and with negotiating with the fellow captains. There has been some true sportsmanship there – thank you! However, there will always be some cases that don’t go as smoothly for one reason or another. I’m happy to say that one of the problems that was supposed to be listed below was actually solved by the teams on their own and the games have now been played. a. Mpire - Silver Sword Griffins In this matchup, it’s Mpire who have requested the walkover wins. The reason is that SSG has asked to reschedule the default date and then rescheduled that date as well. SSG offered a good explanation for why the rescheduled date didn’t end up working. SSG has also been very active at offering new dates and based on their explanation, Mpire has been slow to reply to these and eventually came to request WO’s instead of agreeing on a new date. SSG has in fact offered to play the games against Mpire on any date they wish to play. We think this is more than a reasonable offer and ask for the teams to finish the battle on the ice. b. Murohoki - Terrific Tigers Terrific Tigers were unable to get their goalie online and had other games (in another league) scheduled for later. They offered the WO’s themselves, so in this case the staff has chosen not to interfere, while we of course prefer to see the games played. 4. Amount of games played a. Too many games played In order to keep the league as even and interesting as possible, we have added restrictions to the re-scheduling of games in the rulebook. We have noticed that not all teams have followed this rule as strictly as others and in the process has slightly more played games than other teams. As a benchmark, we used 36-38 games at this stage. That being said, the total amount of played games for each team that is over is still reasonably even – with game amounts that can be expected to be played within a week. At this stage, we will not punish teams that have played some extra games, as the outcome at this stage is within the parameters that we designed the rule for in the first place. While it’s of course important to follow the rules under all circumstances, the staff would prefer too many games played opposed to too few. However, we ask teams to still respect this rule and the below listed mentality: o Prioritize the default scheduled games first. o Don’t race to finish the regular season just because you have nothing better to do. If half of your team is unavailable for the upcoming week – that is a better excuse. o When playing games earlier than your default schedule, always target the nearest opponents – we want the majority of teams to finish the regular season on the same date. b. Too few games played On the other side of the spectrum, are teams that are behind on their schedule. We want to give the teams a chance to redeem themselves and catch up, as I’m sure we can all agree we don’t want any more teams dropping out. We kindly ask that the below listed teams contact the NHL Gamer Staff with an update on their situation; are there any problems? Do you need help? Are you committed to finishing the season? Please send a PM here on the community forums to @Kenu, @Lurkins, @The_Alpha_Furyan, @gzell60 and @Ranksu. Thank you. Bone Breakers – Group 2 – 25 games played Free From Rodents – Group 2 – 29 games played ICE BROS – Group 2 – 28 games played EN HUND – Group 2 – 28 games played (The teams leaving and thus having their games nullified might be the reason for the low amount of games played, and if that is the case, that is a valid excuse,) So there you have it! A whole lot of things have been on the staff desk and honestly, the above is just the tip of the ice berg. We’d like to reiterate that we’re very happy about the initiative that many teams have taken in the past few weeks to handle issues on their own. This is much appreciated and the way we want the community to develop. Thank you for taking the time to read this. Hopefully we can make it shorter next time. On behalf of the NHL Gamer staff,
  4. NHL Gamer welcomes you to the ECL! Hey NHL Gamers, It's great to have had so many of you join the site this early on and the amount of support you've shown is greatly appreciated! Without further ado, it's time to announce our first official 6 vs 6 league for both Playstation 4 and Xbox One - the European Championship League - ECL! League details: All games are played 6vs6 - no exceptions!A minimum of eight (8) players is required for a team to be eligible. We are willing to bump this up to if the community feels that helps reduce teams quitting/not being available to play (please vote on the poll).Games will be played through the invitational Drop-in Mode.Exact format of leagues will be determined by the amount of participating teams.Schedule will be set for specific days (based on feedback), but teams are allowed to negotiate and move games.The leagues are set to start on 16.11.2015.Full rules will be released later. How to join? Register to the forums.Read this post entirely before registering.Follow the link to the ECL for your preferred platform: Register for the ECL Playstation 4 -tournament here Register for the ECL Xbox One -tournament hereCreate a thread with the subject "ECL Registration - Team Name" and use the following format in the post itself:Team Name: Example Team NameTeam Abbreviation: ETNTeam Captains (up to 3): Example Captain1, Example Captain2, Example Captain 3Team Roster (at least 8 players):Example Player 1Example Player 2Ecample Player 3etc.Tell us about your team (optional): Here you can mention any accomplishments or specific reasons why your team should be selected to play in the league. We aim to select all eligible teams for the league, but we will have to see how many teams are interested in the first place. Don't forget to vote on the poll! On behalf of the NHLGamer.com development team - thank you for your interest! We look forward to seeing you on the ice! Kenneth
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