ECL '26: Winter Season Neo Player License (One season)
ECL '26: Spring Neo Player License
The ECL '26: Spring Neo Player License allows for participation in the ECL ‘26: Spring season in ECL Neo. This license will grant you access to compete in the most prestigious and biggest competitive NHL esports league in Europe. An ECL season spans over the course of two to three months and guarantees a minimum of roughly 15 games of competition on the 6v6 side*.
*Based on the minimum amount of games played in a starting role in the ECL '24: Spring - Neo regular season.
ECL Neo will continue being available at no team license fee for teams wishing to get a taste of competitive virtual hockey, whereas all other divisions are subject to a team license fee. The license is exponentially higher at higher levels of competition, given the increased spotlight and additional content around the divisions in question.
Each ECL team can name up to 3 backup players (outside of the primary 6) on their roster that can help the team and play up to 10 official ECL games in total across the Winter and Spring seasons without needing to own a Player License. These backup players will have to "purchase" the free ECL '26: Backup Player License
If a backup wants to play more games than expected, they have the following options:
The ECL '26: Spring Neo Player License (one season) can be purchased during the season - this allows you to play in the ECL 6v6 league for the ECL ‘26: Winter season in the ECL Neo Division. The ECL '26 Player License (Full Season) can be purchased during the season - this allows you to play in both the ECL '26: Winter and ECL '26: Spring season in any division and to take part in the ECL '26: 1v1 - Winter & Spring Seasons. The ECL '26: Winter Season Player License (one season) can be purchased during the season - this allows you to play in both the ECL '26: Winter season in any division and to take part in the ECL '26: 1v1 - Winter Season.
ECL Neo players can purchase this lower-priced ECL Neo Player License, however
To uphold the integrity of ECL Neo as the beginner level, we reserve the right to deny teams to participate in cases where they are clearly above the amateur level, as it could significantly impact the experience of what ECL Neo is intended for. The ECL ‘26 Player License or the ECL '26 Winter Player License can be purchased by an ECL Neo player if they want to participate in ECL 1v1, benefit from the additional advantages that come with the license, or simply as a form of supporting the league.
License fees from the Neo Division will be allocated to improve our coverage of the division, cover the finals broadcast and developing operations, such as our broadcasts, support, live productions and promoting the league.
The following terms and conditions apply to the ECL '26: Winter Neo Player License:
PURCHASE
The ECL '26: Winter Neo Player License costs 10 € (VAT 25,5% included) per player. For teams wishing to pay all of their player’s licenses at once instead of purchasing individually, you can do so - just make sure you fill out all of the PSN IDs/Gamertags The license must be paid before starting your first ECL ‘26 game. Teams can pay via bank transfer, credit card (service fees apply) or PayPal (service fees apply)
REFUNDS
In the case of a team folding, being disqualified or for any other reason not finishing the ECL season, there will be no refunds.
In the unlikely event that an ECL season cannot be completed due to SportsGamer’s inability to fulfill its operational responsibilities, players and teams may request a refund for that specific season’s license fees. Refunds do not apply to previous seasons or unrelated business activities.
About ECL '26: Winter Season Neo Player License (One season)
Note: This license grants you access specifically to the ECL '26: Winter - Neo season. If you already purchased the full ECL '26: Player License, or the ECL '26: Winter Season Player License you do not need to purchase this license separately.
ECL '26: Spring Neo Player License
The ECL '26: Spring Neo Player License allows for participation in the ECL ‘26: Spring season in ECL Neo. This license will grant you access to compete in the most prestigious and biggest competitive NHL esports league in Europe. An ECL season spans over the course of two to three months and guarantees a minimum of roughly 15 games of competition on the 6v6 side*.
*Based on the minimum amount of games played in a starting role in the ECL '24: Spring - Neo regular season.
ECL Neo will continue being available at no team license fee for teams wishing to get a taste of competitive virtual hockey, whereas all other divisions are subject to a team license fee. The license is exponentially higher at higher levels of competition, given the increased spotlight and additional content around the divisions in question.
Each ECL team can name up to 3 backup players (outside of the primary 6) on their roster that can help the team and play up to 10 official ECL games in total across the Winter and Spring seasons without needing to own a Player License. These backup players will have to "purchase" the free ECL '26: Backup Player License
If a backup wants to play more games than expected, they have the following options:
- The ECL '26: Spring Neo Player License (one season) can be purchased during the season - this allows you to play in the ECL 6v6 league for the ECL ‘26: Winter season in the ECL Neo Division.
- The ECL '26 Player License (Full Season) can be purchased during the season - this allows you to play in both the ECL '26: Winter and ECL '26: Spring season in any division and to take part in the ECL '26: 1v1 - Winter & Spring Seasons.
- The ECL '26: Winter Season Player License (one season) can be purchased during the season - this allows you to play in both the ECL '26: Winter season in any division and to take part in the ECL '26: 1v1 - Winter Season.
ECL Neo players can purchase this lower-priced ECL Neo Player License, however
- To uphold the integrity of ECL Neo as the beginner level, we reserve the right to deny teams to participate in cases where they are clearly above the amateur level, as it could significantly impact the experience of what ECL Neo is intended for.
- The ECL ‘26 Player License or the ECL '26 Winter Player License can be purchased by an ECL Neo player if they want to participate in ECL 1v1, benefit from the additional advantages that come with the license, or simply as a form of supporting the league.
License fees from the Neo Division will be allocated to improve our coverage of the division, cover the finals broadcast and developing operations, such as our broadcasts, support, live productions and promoting the league.
The following terms and conditions apply to the ECL '26: Winter Neo Player License:
PURCHASE
- The ECL '26: Winter Neo Player License costs 10 € (VAT 25,5% included) per player. For teams wishing to pay all of their player’s licenses at once instead of purchasing individually, you can do so - just make sure you fill out all of the PSN IDs/Gamertags
- The license must be paid before starting your first ECL ‘26 game.
- Teams can pay via bank transfer, credit card (service fees apply) or PayPal (service fees apply)
REFUNDS
In the case of a team folding, being disqualified or for any other reason not finishing the ECL season, there will be no refunds.
In the unlikely event that an ECL season cannot be completed due to SportsGamer’s inability to fulfill its operational responsibilities, players and teams may request a refund for that specific season’s license fees. Refunds do not apply to previous seasons or unrelated business activities.

