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markalla2 last won the day on October 28
markalla2 had the most liked content!
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markalla2
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markalla2
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Free backup license D (also G) for preseason tournament & ECL26 Winter. Both handedness work. Player type prime Jaccob Slavin. As a G I'm on mute munching cashew nuts while I mentally break down opposing teams. I expect zero ECL games or prize money but I'll probably be there if you need me. ECL1 roster filler. An all-around amazing guy to have. Finnish/English speaking Neo-Lite teams hmu on discord / PSN markalla2 🤙
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The reason why Lite-Neo teams search with ECLPro is simply because the public matchmaking is so bad you have to dodge non-competitive & bot-filled teams multiple times. That’s on EA, don’t blame the teams for just trying to find a damn game. I represent these teams and I have never found an opponent with ECLLite. How about one password for all competitive practice games, the team who dodges waits a bit before searching again to avoid re-matching. This way we could a) increase matchmaking pool, b) filter the matchmaking to competitive human-filled teams only, and lastly c) teams can dodge if they don’t want to play. Current system is never going to work without mods and who has time for that?
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Everything I have previously said about the Xfactors in EASHL still stand: they don’t work as intended in EASHL. They were added to the game to differentiate superstar players in other game modes. Having them in competitive 6v6 makes absolutely zero sense.
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So you’re not calling it a scam anymore which was my original intent. I’m glad. Another Einstein leaves the building and I mean literally, I am personally happy to play in ITHL and leave this dumpsterfire until it gets its shit together.
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Yeah SG hasn’t been transparent and yeah players should have received their payments on time but it still isn’t a scam, it’s just bad business. I am sure if Kenu or someone else at SG had landed a big ass sponsorship deal or two for this year’s ECLs we wouldn’t even be discussing in this thread - they have tried almost everything to find the cashflow because that’s what small business owners do. You make a business plan for a fiscal year with a certain budget and then the goverment slaps you with a 2.5x VAT increase while you’re struggling to close sponsorship deals. If the only cash reserve you had at that point was external funding, how likely is it that you’re gonna get more after such events? P.S. I’m not a self-proclaimed business expert, just a marketing consultant with a BBA degree in international business.
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All of you acting like you’re in a scam: just stop. Just like any small business can go bankrupt, so does SportsGamer. If they didn’t succeed in landing big sponsors then it’s extremely hard to maintain profitability when your only cash revenue is license fees & investors pumping money into the system. I can’t blame Kenu & other shareholders for trying to make money with SportsGamer but perhaps a steady cashflow would have needed to be secured in order to do big live events or celebrity live streams. I bet that’s why the license fees have gone straight to the operational costs and not the prize pools. I hope SportsGamer goes back to being an esports platform with small fees to cover operational costs only. Elite teams can play for prize pools if they wish.
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First of all, we need more than a couple of days to draw any conclusions whether the xf ban was good or not. We need a whole tournament of actual competitive gameplay which we're gonna get plenty of in the regional leagues 👏 First impressions though: -XF abilities clearly didn't boost the player stats only, they opened multiple animations & auto-rewarding nonsense. Meaning not only more accurate shots or faster pokes, but also accurate shots from weird-ass positions and R1-tap pokes towards your blind spots just like that -The gameplay feels more consistent. Less rng and unrealistic plays (like the shot animations) - just like we anticipated months ago. Whether it's actually a positive or negative thing, we'll see. -Goalies still float -Shots in tight don't go in nearly as often if the goalie is well positioned Personally I'm excited how the regional leagues will turn out. I'm also impressed how @Kenu & the folks made a bold move by banning 'em all. That's what the majority of the community wanted to test. Let's see where things will go from here
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The FCL Returns for NHL 25 – Are you the next Finnish Champion?
markalla2 commented on Kenu's record in eHockey SM
Nice, kinda! Not a huge fan of doing this right in the middle of the competitive season though -
Eetumikael02 started following markalla2
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The lower you go in ECL divisions, the harder it is to schedule games with inexperienced teams & captains. Also, players in the lower divisions play more casually because they more often than not have late nights at work, family and other things in life, meaning team management for captains is much bigger of a task. I don’t have an exact number on how many games are played according to schedule, but wouldn’t it be easier for all parties involved if the games are only allowed to be played on official division game days (Tue, Thu, Sun in Core for example) between 19 - 22 CET? I have witnessed with my own eyes a team declining default schedule and proposing 15:00 CET on a Saturday. And even if we are not talking about the most extreme cases, currently captains are basically allowed to propose anything between Sun-Thu 18:00 – 23:00 CET, no penalties for not answering in time or scheduling matchups on top of another matchup. My quality-of-life improvement: Each matchup (=two games and a start time of the 1st game) has a status of “Accepted”, “Proposal pending” or “LA case”. By default, each matchup is “Accepted” as the default date & time. Captains can set a default password & home game server for their team to be viewed by other teams’ captains. The password used for the matchup will be the first game’s home team’s password, set by the official schedule. If there’s no need to reschedule, no need to send any rally-english / google translate DM’s. You can just go ahead & play as the schedule says. If the opponent doesn’t appear in 15 minutes after the scheduled start, you can create an LA case with evidence for WO wins and call it a day. Naturally common sense should be used and if something urgent happens right before puck drop and you can’t play, you can always try and send a message to the other team, but the other team has no obligations to read or answer. If, however, games need to be rescheduled well ahead of puck drop, there is a Reschedule-button next to the matchups listed in the current Schedule-view. The Reschedule-button is greyed out if there is less than let’s say 2h until puck drop. With the Reschedule-tool, you can only select dates & times from dropdown lists that are: A) official division game dates (Tue, Thu, Sun for example) B) start time between 19:00 – 22:00 CET, ½h intervals C) you cannot select a time that overlaps with other matchups (because matchups are accepted by default) D) you cannot select a start time that another team has proposed to you or the opposing team (because the matchup status is “Proposal pending”) You can add up to 5 unique date & time proposals. Along with the proposal you can add additional information like “we can never start before 20 CET, we got kids” etc. The team receiving the proposal has 12 hours to either accept one of the proposed times or respond with a new proposal set & free text. If a new proposal set is sent, the other team only can only accept/decline it in 12 hours. If declined or not answered, the matchup status turns to “LA case” and LA will figure it out in DMs. So basically every “Reschedule” is a process that takes up to 24hrs before LA jumps in and settles the case. Benefits for… LA When an LA case is created, you get all the required information immediately Teams follow the rules, you know exactly when games will be played Captains currently the amount of effort & time captains put into this (mainly for free of course) is mind-blowing Team members players with different life situations (work, family...) can make plans days or even weeks ahead for the competitive season I know this sounds like a lot of full-stack development for SportsGamer, but we are paying a rather premium price for playing on this platform and usually there are quality-of-life improvements on such services. Yes, there are downsides too, for example if a starting lineup player can never play on a certain day of the week that happens to be a default game day or a team can never play before 20 CET, but I think having regulation would certainly outweigh the downsides (and currently those examples I gave would have to be negotiated in DMs anyway). The only reason I currently don’t want to be a captain is simply the game scheduling: gathering your own roster’s availability is already a task on its own and, on top of that, you sometimes must negotiate with people you don’t even share a common language to begin with. I also understand that if you’ve only played in Elite/Pro or never negotiated on a reschedule you must be thinking what on earth is this guy talking about, but it really gets wild down here in Neo-Lite. Teams are filled with more casual players who have late shifts at work, family, other hobbies so team management is much harder and the amount of games to be scheduled isn’t any less. So, in a nutshell, this QoL improvement wouldn’t change anything in Elite/Pro, but it would greatly save captains’ valuable time in Neo-Lite and bring some much-needed clarity on the rules of following the official schedule. Question for other casual teams with a variety of life situations among roster: How do you keep track of availability? Do you find scheduling games hard? I'd love to hear others' thoughts on this
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Couldn't agree more with both @MartindalexC & @Janikka. This year player height & weight affect way more than before but I've seen like 2-3 guys using a bigger forward build. For a few weeks I've been rocking a 193cm 81.5kg TWF at center and highly recommend giving it a try, also comes with some broken ass animations while puck protect + L2 For me this conversation is all about removing the RNG/unpredictable outcomes all over the ice that XF abilities cause like @Janikka described in detail. I also understand @Kenu's approach that we play the game as EA has intended but in 6s EA's intentions aren't catered towards competitive play at all. SG announced that there will be new tournament concepts during this year's cycle and I really hope we try playing without abilities at some point. I can imagine it being as fun as NHL10-14 EASHL was. The only downside I can think of is finding games during the transition phase, I'm afraid teams without abilities would often match up with teams still rocking all 3 ability slots. There are 10 loadout slots so maybe creating duplicate builds with & without abilities is a quick fix.
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Niinno joo täysin totta kun alustapalvelusta kyse, sillon twitch tarvis ne oikeudet 👍
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Valikkomusat ei oo EA:n omaa musaa ja vaikka oliskin niin sulla pitäs viel lisäks olla levitysoikeudet kyseisiin biiseihin. Eli valikkomusat pois päältä ni se o siin
