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Tinkesakara

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News Record Comments posted by Tinkesakara

  1. 1 tunti sitten, Oliverigood kirjoitti:

    So here is a review of the technical test from a very average and casual player of the game. I wish there were more comments in this article from different kinds of players because I like to read them very much.   

    I was able to try out both versions (PS4 & PS5) of the technical test. I tested pretty much everything from Pro-AM to 6vs6 club games. I have to say that imo the difference between these two versions isn’t that massive. PS5 does everything a bit better and smoother but gameplay seems to be the same, even the bugs are pretty similar in both consoles. Some FPS drops seem to happen quite often with PS4 (4K Monitor). I don’t think it will be a problem to play next tournaments on the PS4 version. 

    I already sent my (long)list of bugs that I faced during the week with both consoles to EA so I will comment on the game in general here.

    Frostbite game engine didn’t bring massive upgrades to visuals or mechanics in technical test. Everyone who played NHL21 can see and feel the similarity of the basic mechanics and animations compared to NHL21. I have to be honest, I was a bit disappointed with this, but I can live with it. Especially AI seems to be the same old, at least for now. WoC Interface is better/faster now and especially the main menu looks really good imo.

    Pros:

    Stick physics in general are my favourites. Although I think poke checking should be fully manual using R1+right stick. clicking R1 will always aim automatically towards the puck (same old).  

    Cutting the passing lanes makes some sense now. Players are rewarded for positioning correctly between the passing lanes. Puck won’t anymore randomly go through three players. This is horrible in NHL21.

    Passing feels more manual now. Passing power makes sense. You can’t just fully load a pass and smash it to your buddy’s blade standing 0,5 meters away from you. Receiving player won’t most likely receive it even if he/she had the right perks for it. If you want to serve your teammate a onetimer, you have to adjust the passing power to the distance, like irl. Passing power and direction is really automatic in NHL21. 

    Shot blocking is rewarding. The new L1 kneeling animation is way better than before and ‘’the carbet’’ animation (R1+L1) feels less edgy now. 

    Puck bounces are a bit closer to the laws of physics which is good. Also goalkeepers can’t glue every 180km/h shot and the puck will be bouncing more in front of the net.  

    Loadouts are really fun to edit and test out. Game tempo is slower so even the bulkier players can keep up. I saw our community’s top players favouring a certain sniper/playmaker/puck moving d build (185cm 88kg) already, but I hope the variety will be large and people aren’t forced to use the same builds anymore to be competitive.

    Goalie interference penalty is a good addition. However, not sure how well it works and if goalkeepers will be able to use this to ‘’fishing’’ penalties.  

    Cons:

    There are already too many bondage-centers existing that are tying up every goddamn faceoff and it will be even worse if they let people take away faceoff ability points to boost their deeking. Please remove faceoffs from editable abilities or give some new tools to centers to work with.  

    Puck pickups have some new animations and as said above pass power and direction affects if the player will catch it or not. Most of them are OK, but sometimes it felt that players were missing easy passes so this might need a little boost.

    Smaller/weaker builds can still ‘’pump’’ stronger/bigger builds out of balance and steal the puck which needs some tuning. However I don’t like pumping in general so it should be changed in some way. Pumping was actually even worse in the PS4 version.

    People were taking penalties but no-one knows why because there are no replays? 


    Nothing new for the goalie-players? Five hole looked really vulnerable in loose pucks and crashing the net with the puck. AI goalie had serious problems coverin the near posts.

    I hope the server selection will become available in public games as well so the northern and southern part of the European community will become more connected. Especially now when the game is split in different consoles.  

    Where the heck is the spectator mode?

    I bet the commentary voice in the WoC menu gets pretty annoying after a couple of days so I hope there will be an option to mute it. 

    Sometimes it’s really hard to see where the puck is when it's crowded, but not sure if this is actually made on purpose. 

     

    I think especially defenders will like this version of the game. I really enjoyed the technical test and it feels bad to return for FCL games in NHL21. In general the NHL22 technical test felt less arcade than NHL21 and I’m pretty sure I could enjoy it way more than NHL21. Rating solid 7/10. Let's see what the future holds. Sorry for the long post.

    This! 👍Passing is so good! 

  2. 32 minuuttia sitten, kApollo kirjoitti:

    Voting for:

    1. Captains will be seeded into baskets based on perceived skill level (based on previous season - Elite, Pro or Lite). During the first two rounds, the captain can only pick two players from the other two divisions that he/she doesn't represent. (In the case of the captain representing a team that was relegated from or promoted to Elite at the end of ECL 8, the captain will be interpreted as an Elite captain).

    👍

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