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Billy44205

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News Record Comments posted by Billy44205

  1. I forgot something that I feel is a big deal in every ruling. Now with the trade-but-also-FA-recruitment deadline passed, banning players effectively puts teams in a situation where they don't have 8 players anymore to use. It doesn't violate the rulebook per se, but in spirit it kinda does. That is especially true for Huppati team that has 2 players banned. I don't know how many players are on that team but potentially they can only have - players remaining, which is not convenient. But wait, there's more. Now that the team has 6 players only, are these 6 guys immune to any ban or what? So there we have a potentially team-ending rule combo.

    I guess the point I'm making is that you can't completely restrict recruitment if you're gonna wield the banhammer.

    • Like 2
  2. I am largely indifferent when it comes to code of conduct / language / political correctness enforcement. However I think posting personal pictures of guys, even without an insulting caption, is a big no no because privacy is a thing I value. Still, 10 games is 1/3 of a season, that seems like an amount disproportionate to the offense in my book, especially given that the guy was baited into it (not an excuse ofc but maybe an extenuating circumstance?).

    I like that people are prevented from taking captaincy roles as a result of some offenses, that's a punishment (or is it a blessing?) that can only positively impact the health of the leagues imo. That said, Egyptologen raised a valid point: what's in it for captains these days? It seems like a very very thankless job right now since they have no say in anything and are burdened with extra punishments, extra work, extra everything that sucks. Can this board of captains I have talked about before be a thing in the near future please?

    • Like 3
  3. Not to be a dick, but I could see giving SYN some kind of punishment for this debacle as well, since both teams are more or less equally to blame and yet ony SSG is suffering conséquences right now. Not to mention, the conséquences are extra-huge since it's the difference between division 1 and division 2 for next ECL season. Anyway, how about something like giving WO losses to begin the next round for SYN? Not necessarily this time around, but next tournaments, can we add a rule for that?

    Note to staff: Guys... Don't Schedule games during Xmas holidays. And don't extend deadlines. (Also overhaul the power structure like I said here..)

    • Like 1
  4. @tbnantti If I could like your post 10 times I would. Encouraging team longevity is at the core of the division system presented here and I have never believed in that thing. This is the fundamental point of contention I have with Kenu's vision.

    That's the second time I like a post of yours today, after the ECL wishlist post about fearing that the division system would cater only to top guys.

  5. 42 minutes ago, Egyptologen said:

    We are also mostly discussing your point of view. We have barely discussed the fact that it is boring for those of us who keep spending a lot of time with this game to be faced with newly started teams (veterans or newcomers) every tournament. In my opinion I think the Pro division will be competitive...this is important to make teams stick. If you fail to reach the elite or gets relegated you will still have a very competitive tournament/season ahead of you.

    I would like to hear your proposition for the two division system though

    I don't have a 2-division proposal! Why woud I? My point was NEVER the point Jesus has been trying to make. If I was to implement a 2-division system I would probably implement a separate casual league on the side coz there's too many teams to make only 2 divisions and you'd have to choose to enter the competitive league or the pro league. Happy now?

    But that is NOT my fucking point. I questioned where the cutoff between D2/D3 was made. The system the staff is presenting has division size that go small / small / big and I argued that it would reflect the skill distribution more accurately with small / big / small sizes. THAT was my initial point. Then I offered leads to make the system easier to swallow from the bottom end of things.

    As for dismissing your points, no way man. I ALWAYS respect a well thought out argument. 

    By the way... Your top-guy-centric bias is showing here: You pimp D2 with arguments for disappointed D1 hopefuls. I'm not saying your arguments are not valid but it's only one side of the matter.

  6. @cHIIMEERa Ok. Well for the last few posts the discussion was about how best to decide the bottom 2 spots in Division 1. Also, the great majority of contributions to the discussion comes from D1 bound teams and that's less than representative of what the community thinks (although I have always suspected that this is a big gathering of sheep so maybe you are indeed the only guys who care about anything, but I digress...). It's too easy to promote a system where you don't suffer from any of its downsides. It's too easy to say "I get it you're mad" and leave out the "but please bite the bullet so I can have the best time for my top guy self". It's too easy to discard comments as coming from bitter low division people. Look at Silenttio's  reply to Jesus it reads like "You wanna be in D1, tough shit dude".

    I have never mentioned agreeing with Jesus's crusade here but I do agree with him that some voices from the bottom would be welcome. They will make out the biggest portion of the new league after all. And I'm repeating myself, but the bottom guys should NOT be the biggest portion, it should be the middle guys. Whatever, FML.

    @Jnmxxx You're welcome.

    • Like 1
  7. @Jnmxxx The auto-relegated spot raises the stakes of the points race in the regular season for bottom teams in higher divisions. Can't you trade a little bit of competitiveness (and really as has been exposed, that bit is so little that it might not even exist at all) for some extra excitement? It's also a reward for teams that suffer through entier lower division reason and playoffs win. I think it's fine to give a guaranteed spot (or 2 as it is described but I think 1 would be better, anyway same principle).

    On a side note I quite dislike the top-player-centric turn this discussion seems to be taking. Also, I feel like the valid points I make are being drwoned in petty quarrels, that's not cool.

    • Like 2
  8. 32 minutes ago, gzell60 said:

    With 2 divisions, I'm not sure if we meet the purpose of a division system. It would be no different to the current system if we break it down to the basics.

    I'm not even against a 3-division system but you're either lying or wrong here. Even 2 divisions are fundamentally different from a group based tournament.

     

    Anyway I am still waiting for a rationale for making the least enjoyable part of your league, the 3rd division, the biggest part of it, and probably trending up. I would at the very least balance that out by offering a lot more spots in the balance between D2 and D3. I'd be cool with this:

    - Start D3 playoffs at round of 16.

    - D3 playoff winner takes D2 last place in D2

    - other 7 D3 quarter finalists do relegation stage vs D2 #9 to #15

    Before anyone says that's too much turnover, it's justified turnover if teams win their promotion, right? But more importantly, I want to say it again coz I don't want it to be lost in the other shit I write, the middle division should be the bigger division imo.

     

    By the way...I vote for naming divisions Hobbit division, LOTR division and Silmarillion division, from worst to best obviously. Another Tolkien book joke. I'm on (secret) fire!

    • Like 1
  9. @Egyptologen Spare me your patronizing speech. I don't owe this website anything, and disagreeing is not the same as not understanding. I thought you of all people would know that I have the highest level of understanding of what Kenu is going for, I just disagree with him on a fundamental level, and on a technical level.

    My point is not even the same as Jesus's so what about my point? Are there more bad teams than average teams?

    Anyway, I'm still mildly glad a division system is tried. As I said before I've been one of the most vocal proponents of this. It's just bittersweet how things turn out for my personal case. It's like  when Frodo says at the grey haven "We set out to save the Shire and it has been saved, but not for me". That's a Lord of the Rings reference, kids. Goodnight.

  10. I think that if the expansion of ECL teams follows that of NHLGamer users in any sort of way, you'll soon get half of the teams in the "amateur" division. I myself am not necessarily against the 3 division system but I think the middle division should have the most players, not the bottom division. Now yuou can discard my observation as trying to get myself into Division 2, and I guess it's also true, but I really do feel that there is a small-ish amount of top teams, a small-ish amount of bad teams, and the majority is average and so if the goal of division is to separate teams by playing ability the middle should be biggest.

    Also, I certainly don't speak for the whole community by any means but at least if, in the event that we try to bring back CoG, we're slotted in the bottom division, what is likely gonna happen is we won't be able to recruit good players and as a result we will not take part in the tourney. Maybe Jesus can join some team but I'm pretty sure Raixor and I will just "retire". To be honest I'm thinking about quitting this ECL given the unlikelyhood of my current club reaching playoffs because what's the point anymore? If I'm gonna retire anyway after this why would I suffer through the end of this fucking grind of a tournament we are currently playing? So while the jury is still out on whether this division system will grow the community, there will be at least one casualty of the system...

    ...Which is ironic since I've been championning a division system since forever ago. Oh well, you know what they say... FML.

    • Like 3
  11. Ask them if they have any plans to make an e-sport out of the NHL series and if the standard EASHL builds are a step towards that. Or at least if they have plans to host again their end of year playoffs thing that they did in 09 and 10 in America, and by the way ask if there can be the same thing for Europeans.

    • Like 2
  12. The good:

    - Quality of connection is much better than NHL16 for me. Here's to hoping it will translate to the full game. The live ping thing is a welcome addition too.

    - Skating feels better.

    - Pokechecks being stronger is a good thing too.

    - The unlockable shit in EASHL is a nice feature.

    - The new player builds are not useless

    - The new layout looks nicer I guess...

    - Passes seem harder to make, which is also good.

     

    The bad:

    - The bug where games don't start.

    - Sometimes when you shoot from behind the goal line the human G will do sort of a 360° spin and backhand slap the puck into his own net. That's a little stupid.

     

    Overall I like the beta.

    • Like 2
  13. 2 hours ago, gzell60 said:

    There will be some sort of mechanic to ensure that all players of a roster play a certain amount of games (because we want to get newcomers 'into the game'), and by keeping the roster size low we want to increase the importance of the draft:

    - Does it make sense to pick the overall best players in the beginning as there will be a chance you end up with unknown / less experienced players in your roster (which are required to play)?

    - Does it make sense to pick average players from the beginning which will result in a roster without stars / newcomers, but instead a solid base?

    These are the questions that team captains will have to answer for themselves :) Of course it is possible we will adjust the roster size according to the number of registrations, but this is what we aim for now.

    Are those questions for real? In what way can it be better to draft a worse player than you could? What is "a solid base"? How are average players more "solid" than elite players?

    2 hours ago, gzell60 said:

    Last ECL season we increased the importance of our default game days, to the point where we had to hand out walkover losses when one team could not play on these days even though they would be available on other days. This time it won't be as strict, so every day is a default day. I think you got the concept of 'default game days' wrong here.

    I wrote that rule. The default game day and time is first and foremost a deadline before which teams had to schedule their game, and in the event that the game would never be scheduled, it would be assumed that teams were gonna play at default game time. And since it is primarily a deadline, it is defined by an instant, not a time window. Teams were always free to play one week before default game time, or one week after if they scheduled it. Please explain to me what part of the rule I got wrong.

    Now... What happens after teams haven't played their game  after the last day of their default week? Isn't the end of that week effectively doing the same thing as the old default game time? I argue that there is no more freedom with that default week thing as there was before, you just warn team a week in advance that the deadline is in a week. Which is better, mind you, but only needed because people did not fully understand the flexibility of the old rule in the first place.

  14. Hi. The rules haven't been published yet but I already have a couple questions.

    1 ) Can you explain the reasoning behind the rule "All signed up players will be seeded into teams with a size of 8 players" ? Like, why did you choose to have the smallest size of team possible in a tournament where players might not be very available? Also, doesn't the smaller team size contradict the goal of playing with various players ? Or was that not one of the goals of this tournament ?

    2 ) Can you explain how the rule "There will be default game weeks instead of default game days -> more freedom" will actually give more freedom? From my understanding the default game day/time was just the deadline to Schedule the game, and you had a 2 week window to play it. It just seems to me like you turned "default game day" into "last day of the default game week". I don't see the point, so can you explain why this leads to more freedom?

  15. 5 minutes ago, janbonator said:

    Thank you for your feedback!

    After next season the award-system is likely to be modified. I would also like to see an award given to the best defensive forward, as well as separating between the best offensive and defensive defenseman. These awards, however, would need some additional statistics and/or a revamp on how the awards are handed out. For the previous tournament such awards would've required a substantial amount of subjective evaluation, and as such it was deemed not plausible.

    I think subjective evaluation is fine for individual awards. I mean, even in real life advanced stats don't tell the whole story on players so I have very serious doubts that you guys would be able to come up with a satisfactory automated way to pick award winners.

    And before you (or anyone really) say that I'm not being consistent with my views about divisions where I want an automatic system, it's different. I like automated processes but I don't believe it is possible to accurately rank players. I'm perfectly consistent. Also the voting process can be engaging and fun for people.

    I liked the system from a few years ago where teams would appoint their nominee for each award and then team representatives would vote on behalf of their team.

     

    Also congrats again to Nordic Laser Blizzard.

    • Like 2
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