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Jaromir Vobi

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News Record Comments posted by Jaromir Vobi

  1. vor 10 Stunden schrieb Kenu:

    Hey Gamers,

    It's been great to see the active discussion around the ECL, and that really goes to show that our community is passionate about this matter. We're thankful for all the feedback we've gotten through comments and private messages, and your feedback is truly appreciated.

    We have been running the ECL since December 2015. I’ve personally been involved with the NHL community since I was 12 years old, creating (popular & free) mods for the PC version of the game 2000-2009 and later moving on to creating leagues and tournaments. In other words, I’ve been heavily involved with the NHL series for 25 years now. As my wife would tell me “all I want in life from you is to pay as much attention to me as you do your community”. That perhaps says something about my devotion to the game and what we do (and that I should schedule more date nights).

    It’s understandable that players and teams have gotten used to a certain standard during the past few years and it is easy to take something for granted that you’ve “always” had access to. For years we’ve - together as a community - pushed through some of the naysayers regarding what can be achieved with the competitive scene in this game. “Nobody wants to play on a lower level” was said before the introduction of divisions in the ECL. “Nobody will ever make money playing this game” has been thrown around for as long as I can remember. Sure - not many can fully support themselves playing NHL, but our goal has always been to support that dream, as well as develop a friendly environment where players of all skill levels can join to hone their skills. Some will play just for fun and others will make it their goal to reach the highest trophies and rewards. We’ve come a long way to enable both professionals and amateurs to reach their goals. This remains our mission.

    As we've stated before, monetizing SportsGamer operations has been a long time coming already. With the increased workload and growing ambitions, running an operation with the only source of income being outside investment is not sustainable. Furthermore, while we would very much like for SportsGamer to be a profitable operation, the truth is that we have been losing money for a long while now. For many years we have compensated what the ECL loses by working on other projects - while sometimes criticized for not only focusing on the ECL - to generate enough money to cover the losses, while not pocketing any of the cash ourselves. As the league and our ambitions grow (not to mention our skillsets and families), so does the risk involved with taking on these projects. How many are prepared to risk 50k on a free tournament? 

    As for some of the calculations surrounding the ECL ’23 Winter season that have been going around, they fail to take into account a few key factors. Firstly, we are expecting a lower team amount for ECL '23 Winter, mainly due to migration to next-generation consoles. Secondly, none of the costs related to website upkeep and development, admin work, writing, broadcasting or hosting live events have been included in the calculations. This makes the bottom line look drastically different from what we are seeing at the end of the ECL year.

    We want to be transparent with our plans to grow and develop the ECL both on the ultra-competitive side, and the hobbyist side. We are committed to using 100% of the license fees into the ECL, including but not limited to prize pools, operations, broadcasts, live productions and promoting the league.

    Out of respect for the privacy of our creators, and because of several business reasons, I won’t be sharing the numbers for each category, but I have listed some of the main categories of costs of running the ECL. There are many other costs in running a business, but below I’ve focused purely on the direct costs of the ECL.

    • Website and data hosting
    • Equipment
    • Software licenses
    • Broadcasts
    • Art
    • Social media & YouTube
    • Administrative work
    • Prize Pool
    • Trophies
    • Live finals
    • Web development
    • Taxes
    • Advertising
       

    Based on your feedback, we have decided to take the following measures:

    • Each team can name up to 3 backup players (outside of the primary 6) that can help the team out and play up to 10 games without having to own the player license.
      • The ECL ‘23 Player License can be purchased during the season if a backup wants to play more games than expected.
    • ECL Neo will remain free to play, with no player license required to compete, however
      • To uphold the integrity of ECL Neo as the beginner level, we reserve the right to deny teams to participate in cases where they are clearly above the amateur level, as it could significantly impact the experience of what ECL Neo is intended for.
      • The ECL ‘23 Player License can be purchased by an ECL Neo player if they want to participate in ECL 1v1, benefit from the additional advantages that come with the license (more on this later), or simply as a form of supporting the league.
    • An additional tier of prizing has been added to the ECL Core division to extend the number of prize winning teams from 8 to 16.
    • Wishes to add better content for the ECL Lite and Core divisions will be addressed by improving the quality of articles and coverage. We will be following all licensed divisions closely in our channels and sharing coverage on our social media. If you would like to contribute to creating content for these divisions, please contact @jahajaha93.
    • We have heard your concerns regarding the response time and efficiency regarding support and League Administrative (LA) cases. Therefore we are committing to the following for all paid levels of ECL:
      • 24 hour response time for general support items and added coverage during gamedays between 17-22 CET to help address quick questions in a more efficient way.
      • LA cases are handled within 2 business days. The suspension and verdict policy has been reworked to make quick decisions and in the case of suspensions, we will be handing out shorter suspensions quicker and longer suspensions are reserved to repeat offenders, which also can be handled quickly through this new policy.


    Finally, a brief comment on any outstanding prize payments that were mentioned in the discussion: We’ve previously reached out to all recipients of price payments per email from [email protected],  and anyone who has taken the actions requested in this email has been paid. Please check your spam folder if you haven’t seen our email. If you can’t find the email and there is still something unresolved, please reach out to me by private message here on the forums, or Discord (Kenu#0001).

     

     

    On behalf of SportsGamer,


    Kenneth “Kenu” Lehtinen

    Hi Kenu 

    Dont know how does it works in finland but at the moment you are pitching for money and the players are the investors. You cant not name the exact numbers due to privacy or other reasons.... remember we, the players, are the investors we wanna know where exactly our money goes. but for sure u dont wanna tell it otherwise we would see that most of the money is going to the live event where only 12people will benefit of it. 

    further as long as the prize pool of each league wont be shared 80/20 (80% teams and 20% for SG as a commission/fee for your work) your system wont be healthy for this community.

    So I hope you and your team will overthink the next steps and change the direction.

    Best

    Marc

     

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