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    Welcome to the new era of ECL

    Gamers, the time has come to step into the future.

    Today, we invite you to join us for “A Song of Winter and Spring” as we introduce the next step in the evolution of ECL. We’ll also walk you through some incoming improvements to the website and the overall EASHL team experience here at NHLGamer.

    You’ll find all the details below but before we get to the grand reveal, I’d like to take a moment to address the community directly.
     

    ECL_22_Cover_16_19.jpg


    Introducing something new in the world of gaming comes with a certain responsibility. Especially when presenting it to a group of loyal, passionate consumers. Like you, our 14,000+ members here at NHLGamer.com.

    How the invention itself is received can be difficult to predict, but for better or for worse the launch itself is often memorable.

    Who can forget the celebrated Cyberpunk 2077 presentation at E3 2019 when Keanu Reeves set the internet ablaze by shouting “You’re breathtaking!” to the crowd? Memorable, for the right reasons. 

    But like Cyberpunk proved, the introduction itself is nothing without a solid product launch. 

    Today, we aim to deliver on both fronts as we write yet another new chapter in the already storied history of the European Championship League.

    And, just like when we introduced our Divisional system in ECL 4 or when we hosted our first LAN event in ECL 8 or even when we re-imagined the divisional framework for ECL 12, we welcome your thoughts, opinions and above all – your passion.

    After all, that is what it’s all about, isn’t it? 

    Now, let’s get to it.



    INTRODUCING… ECL WINTER & ECL SPRING

    Moving forward, our ECL leagues will no longer carry the numerical distinctions next to them as before. Instead, NHLGamer will be hosting two annual ECL seasons: ECL Winter and ECL Spring.

    What’s more, we’ll be crowning an annual ECL Grand Champion – exclusive to the Elite division. 

    The combined prize pools for ECL Winter, ECL Spring and the ECL Grand Finals will be larger than anything seen before here at NHLGamer. 

    Furthermore, the divisional framework as presented in ECL 12 will remain, but we are happy to announce  we’ll be adding a license and prize pool for our second-tier division; ECL Pro – and voluntary licenses and prize pools for ECL Lite and Core. 

    Here’s how it will work.
     

    ECL_2022_Season_Structure.jpg


    ECL Winter

    ECL Winter takes the place of ECL 13, as it were, and will be played from January through March 2022. This will be the tentatively scheduled slot for ECL Winter in the future as well, but we are open to starting the Winter edition even as early as November – depending on feedback from the community.

    Knowing ahead of time when the seasons are set to start allows our players and teams to plan ahead in a way that was previously difficult.


    ECL Spring

    ECL Spring replaces ECL 14 and will be played from April through June 2022. Just like ECL Winter, Spring will be tentatively scheduled for the same slot next year. Having ECL Spring finish before midsummer allows our players and teams to take the summer off from playing ECL games, as per requests from the community. 
     

    Annual ECL Champion

    Come June, we’ll be hosting an ECL Grand Final – with an additional prize pool – to crown the annual ECL Champion. This much-anticipated best-of-seven event will feature the ECL Elite teams who won ECL Winter and ECL Spring, respectively. 

    Should the same team win both seasons, that team will be crowned the ECL Grand Champion in conjunction with the ECL Spring Finals. 

     

     

    INTRODUCING… PRIZE POOLS FOR ECL PRO, LITE AND CORE

    ECL Elite remains the pinnacle of virtual hockey gaming in Europe and will feature our biggest prize pool yet - a total of 33 000 EUR!

    ECL_22_Elite_Prize_Pool.jpg

    As our community continues to grow and the competition becomes increasingly tougher, playing in ECL Pro, Lite and Core is more prestigious than ever before. Now, for the first time ever, we are set to further elevate the status of these divisions by introducing the concept of prize pools.


    ECL Pro will feature a mandatory license fee and prize pool. All the money from the team licenses goes into the prize pool. The top sixteen (16) out of the divisions’ 32 teams will be awarded a share of the prize pool. 

    ECL Lite and Core will feature a voluntary license fee and a prize pool for the teams who choose to acquire a license. The top 16 teams that choose to acquire a license in ECL Lite (64 teams) will be awarded a share of the prize pool. The top 32 teams that choose to acquire a license in ECL Core (128 teams) will be awarded a share of the prize pool.

    ECL_22_Pro_Lite_Core_Prize_Pool.jpg

    ECL Neo will continue as our division for new teams who want to get accustomed to league play on a relaxed schedule. There will be no license or prizing for ECL Neo.

     

    INTRODUCING… NEW WEBSITE FEATURES

    As a community, you’ve been asking us for upgrades to the website infrastructure. You’ve given us feedback; you’ve outlined what you want to see in terms of a competitive esports platform. And we thank you for it. 

    We continue to listen – and ask for – your thoughts and feedback when it comes to the long-term development of the platform.
    Here’s an outline of what we’re doing to improve the website experience in the short term.

    • We’ll be improving and expanding the admin tools with a singular focus on streamlining the support process. As the community grows, the need for a quick and efficient support system has never been greater – and this is something we’ve put a lot of work into. 
       
    • We’ll be improving and expanding the amount of stats from the EA SPORTS NHL game we’re able to track. As you might have seen in the Player Summary screen, several new statistical columns have been introduced and we’ll be introducing them to our website. The stats in question will be available retroactively for the previous ECL seasons where they were available in-game.
       
    • We’ll be introducing a social sharing tool for the teams and organizations that make up our user base. No longer will teams need to grab a screenshot of a game report on NHLGamer or an in-game screen grab of a result for posting on social media. Instead, you’ll be able to share results and stats conveniently to social platforms directly from our website.
       
    • We’ll be eradicating the website bugs that exist today, while also improving our general response time when it comes to fixing them. 


    Above all, we introduce a pledge that this is just the opening salvo in what will be a renewed focus to further develop the platform thousands of you choose to visit on a daily basis.

     

    INTRODUCING… SPONSORSHIP PROGRAMS AND ADDED TEAM VISIBILITY

    More and more esport organizations continue to join the ECL ecosystem and here at NHLGamer, that is something we take great pride in. In order to take further steps towards professionalism and allow all our teams – not just the ones signed to an organization – to attract sponsors and develop their franchise in terms of visibility and competitive efforts, we are introducing the concept of sponsorship programs.

    • We will build and share free of charge sponsorship packages which will include high-class sales presentations, best practices, and other supporting materials for teams to elevate their commercial efforts.
       
    • We will also set up a sponsorship pool for the community which will be allocated by competition rankings and other community incentives.
       
    • We will continue to broadcast Elite games with the same passion and intensity as before, while also adding a weekly broadcast dedicated to our second-tier division, Pro.
       
    • We’ll be introducing the opportunity for added sponsorship visibility during our broadcasts. As an example, an Elite team could be given the chance to have one sponsor visible at a designated area during our wide-reaching league broadcasts.


     

    I want to take this moment to thank you all for being on this journey together, we are very excited for the upcoming year and looking forward to share more with you in the near future. 

    So without futher ado, welcome to ECL '22!

     

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    READ MORE ABOUT THE ECL '22 WINTER SEASON HERE

     

    PS: We would love for you to follow our social channels, as they are an integral part of the ECL season.

     




    User Feedback

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    In the past it was always very difficult for all GM's to plan the season. 

    Is it possible that you from the staff could always publish an outline plan at release time? That you can roughly orientate yourself by what?

    Here is a possible example for a whole NHLGamer year.

    ECL Warmup: November + December 
    ECL Winter: January - March
    ECL Spring: April - June 
    National Leagues: August - October

    That way you would have the whole year of NHL without a long idle period.

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    On 4.12.2021 at 16.22, Hohner kirjoitti:

    In the past it was always very difficult for all GM's to plan the season. 

    Is it possible that you from the staff could always publish an outline plan at release time? That you can roughly orientate yourself by what?

    Here is a possible example for a whole NHLGamer year.

    ECL Warmup: November + December 
    ECL Winter: January - March
    ECL Spring: April - June 
    National Leagues: August - October

    That way you would have the whole year of NHL without a long idle period.

    I am sure, that NHLGamer staff would love to have everything planned ahead like that, but there are a lot of moving parts which need to be taken into account when planning the upcoming seasons. You need to make everything work while negotiating with sponsors, play-by-play casters, different eSports organizations and once the finals come around you need to have a suitable location to host the LAN. The scene is growing constantly, and we as players need to be flexible with schedules, since it takes up a lot of time to host the tournaments and Kenu and co. are working around the clock to give us players the best competitive experience possible while trying to create a successful business out of it. All this while having to deal with EA Sports who has released a buggy game for four different consoles at a random time. Normally they release new NHL around September, but due to COVID the two past games have been post poned a bit and it forced NHLGamer to make huge adjustments to their schedule. 

    Be patient, NHLGamer will give us all the information and tools we need to compete once the time is right 👍

     

    Edited by lutuniemi
    Tools
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