The League Administration has made some changes/clarifications to the rulebook. Please see the specifics below. You may access the rulebook through the usual links, or by clicking here.
Neo: Playoffs
Given ECL Neo’s unique standing in the ECL system, we often have to examine the current state of play regarding the division, and this season is no different.
In the rulebook published for this season, we stated that five teams from each group, plus the next two highest ranked teams would progress to the playoffs – this would have given us 32 teams when working under the assumption that there would be six groups of teams.
However, due to this season having four groups of teams, we have decided to make the following adjustments:
- The overall number of playoff teams will be moved to 24 from 32
- The number of teams making the playoffs from each group will rise to 6
To make this number of playoff teams work (24 cannot work in a standard playoff structure where exactly half the number of teams are eliminated each round), the top two teams from each group will progress directly to the second round (seeds 1 – 8), whilst the remaining teams (seeds 9-24) will play in the first round, with the victors joining the top 8 seeds in the second round.
Pro / Core / Lite Prize Pool
The Licenses have been tallied up for each division and we can announce the final prize pools for the Pro, Lite and Core Winter seasons.
The number of licenses purchased for the divisions were:
- Pro 32 (Compulsory)
- Lite 28
- Core 37
After deducting the payment provider fees and VAT, the payouts for the divisions will be as per the below image.
As a reminder, the prize pool only applies to teams who purchased the license. For a full list of Lite and Core licenses, see below:
QuoteECL Lite Licenses:
- Arkham Asulym
- Armada Hockey
- Baby Goons
- Bastu
- Blessed Suedis
- DEG eSports
- Deggendorfer SC eSports
- EHC Biel Bienne eSports
- EHC TATNEFT AK BARS
- FILADELPHIA ACADEMY
- Free From Rodents
- Frolunda HC Academy
- Golden Nights
- Hyperion
- IK Oskarshamn
- Including Me
- Lutunilkat
- Mora IK
- Pasilan SKA
- Powerhouse HC
- Prima eSport) (
- Project X
- Resurrection
- RoKi Esports
- Sjukstugan, now Linköping HC
- Stone Age
- TTK
- Ultimatum
ECL Core Licenses:
- Almtuna eSport
- Carlstad Kings Esports Club
- Carolina Reapers
- Carolus Icemen
- CZ JDOUCI NA SMRT SK
- DUNDER
- EHC Basel Esports
- Eisbären Lauf
- EiSKALATiON
- Eliel Kings
- EPINAL HC ESPORT
- Ersc Amberg eSports
- Frolunda HC Region
- Hammer time
- HC Palosaari
- Herforder Ice Dragons eSports
- Immortal Street Dogs
- Iserlohn Roosters eSports
- Khoomat
- Lausanne HC esports
- Masari
- Mighty Stixxx
- Nordic 65
- noRex Academy
- Nurnberg IceTigers eSport
- Occitania HC
- Old Primates
- Pass The puck
- Rahinage
- Sawolanche
- Seinajoki Noms
- Stayhard Stallions
- Stick Magnetico
- Techno Vikings
- The Expendables
- Wasp
- WRAH
Disconnect Protocol: Update
Due to a set of cases pertaining to disconnects and how teams are supposed to act, we have decided to update and add further clarification as to how team's should approach the situation:
If the player has disconnected (icon not shown above their in-game player's head) before face-off, the game will stop immediately and teams are required to clear the puck.
If the player has disconnected (icon not shown above their in-game player's head) and the puck is in the neutral zone, the game will stop immediately and teams are required to clear the puck.
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The above rule does not apply if a player disconnects outside of the game situation, e.g., while a counter-attack is taking place. If this occurs, then teams must:
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Play out the immediate game situation. Once the initial game situation has been played out (e.g., odd-man rush no-longer applies) teams are required to clear the puck as soon as possible.
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If there are disagreements whether a goal scored during this time should count or not, teams must submit video proof to League Administration for review
If a player drops in either offensive/defensive zone the immediate game situation should be played out. The game situation cannot be extended beyond this and teams are required to clear the puck as soon as possible
If there are disagreements whether a goal scored during this time should count or not, teams may submit video proof to League Administration for review
EA Update Issues & Subsequent Rescheduling
In a recent update that EA published, it made entering World of Chel difficult for some players, meaning that unfortunately some games were postponed. As such an event is outside the realm of control for teams, we have decided to make some slight modifications to some of the deadlines to finish the regular season.
As such, the rulebook now states that:
All regular season games in ECL Elite must be finished by the close of the 10th of February 2022;
- ECL Pro by the 6th of February 2022
- ECL Lite by the 6th of February 2022
- ECL Core by the 3rd of February 2022
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ECL Neo by the 3rd of February 2022.
With that being said, we ask that teams try to finish and report their games as soon as possible, in order for our staff to set up the playoffs and for our writers to write the playoff previews.
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