Jump to content
  • MartindalexC
    MartindalexC

    Rulebook update - Misc. Changes

    The League Administration has made some changes/clarifications to the rulebook. Please see the specifics below. You may access the rulebook through the usual links, or by clicking here.

    Neo: Playoffs

    Given ECL Neo’s unique standing in the ECL system, we often have to examine the current state of play regarding the division, and this season is no different.

    In the rulebook published for this season, we stated that five teams from each group, plus the next two highest ranked teams would progress to the playoffs – this would have given us 32 teams when working under the assumption that there would be six groups of teams.

    However, due to this season having four groups of teams, we have decided to make the following adjustments:

    • The overall number of playoff teams will be moved to 24 from 32
    • The number of teams making the playoffs from each group will rise to 6

    To make this number of playoff teams work (24 cannot work in a standard playoff structure where exactly half the number of teams are eliminated each round), the top two teams from each group will progress directly to the second round (seeds 1 – 8), whilst the remaining teams (seeds 9-24) will play in the first round, with the victors joining the top 8 seeds in the second round.

     

    Pro / Core / Lite Prize Pool
     

    The Licenses have been tallied up for each division and we can announce the final prize pools for the Pro, Lite and Core Winter seasons.

    The number of licenses purchased for the divisions were:

    • Pro 32 (Compulsory)
    • Lite 28
    • Core 37

    After deducting the payment provider fees and VAT, the payouts for the divisions will be as per the below image.

    ECL_22_Pro_Lite_Core_Prize_pools_final.j

    As a reminder, the prize pool only applies to teams who purchased the license. For a full list of Lite and Core licenses, see below:

    Quote

    ECL Lite Licenses:

    1. Arkham Asulym
    2. Armada Hockey
    3. Baby Goons
    4. Bastu
    5. Blessed Suedis
    6. DEG eSports
    7. Deggendorfer SC eSports
    8. EHC Biel Bienne eSports
    9. EHC TATNEFT AK BARS
    10. FILADELPHIA ACADEMY
    11. Free From Rodents
    12. Frolunda HC Academy
    13. Golden Nights
    14. Hyperion
    15. IK Oskarshamn
    16. Including Me
    17. Lutunilkat
    18. Mora IK
    19. Pasilan SKA
    20. Powerhouse HC
    21. Prima eSport) (
    22. Project X
    23. Resurrection
    24. RoKi Esports
    25. Sjukstugan, now Linköping HC
    26. Stone Age
    27. TTK
    28. Ultimatum


    ECL Core Licenses:

    1. Almtuna eSport
    2. Carlstad Kings Esports Club
    3. Carolina Reapers
    4. Carolus Icemen
    5. CZ JDOUCI NA SMRT SK
    6. DUNDER
    7. EHC Basel Esports
    8. Eisbären Lauf
    9. EiSKALATiON
    10. Eliel Kings
    11. EPINAL HC ESPORT
    12. Ersc Amberg eSports
    13. Frolunda HC Region
    14. Hammer time
    15. HC Palosaari
    16. Herforder Ice Dragons eSports
    17. Immortal Street Dogs
    18. Iserlohn Roosters eSports
    19. Khoomat
    20. Lausanne HC esports
    21. Masari
    22. Mighty Stixxx
    23. Nordic 65
    24. noRex Academy
    25. Nurnberg IceTigers eSport
    26. Occitania HC
    27. Old Primates
    28. Pass The puck
    29. Rahinage
    30. Sawolanche
    31. Seinajoki Noms
    32. Stayhard Stallions
    33. Stick Magnetico
    34. Techno Vikings
    35. The Expendables
    36. Wasp
    37. WRAH


    Disconnect Protocol: Update

    Due to a set of cases pertaining to disconnects and how teams are supposed to act, we have decided to update and add further clarification as to how team's should approach the situation:

    If the player has disconnected (icon not shown above their in-game player's head) before face-off, the game will stop immediately and teams are required to clear the puck.

     

    If the player has disconnected (icon not shown above their in-game player's head) and the puck is in the neutral zone, the game will stop immediately and teams are required to clear the puck.

    • The above rule does not apply if a player disconnects outside of the game situation, e.g., while a counter-attack is taking place. If this occurs, then teams must:

      • Play out the immediate game situation. Once the initial game situation has been played out (e.g., odd-man rush no-longer applies) teams are required to clear the puck as soon as possible.

    • If there are disagreements whether a goal scored during this time should count or not, teams must submit video proof to League Administration for review

     

    If a player drops in either offensive/defensive zone the immediate game situation should be played out. The game situation cannot be extended beyond this and teams are required to clear the puck as soon as possible

     

    If there are disagreements whether a goal scored during this time should count or not, teams may submit video proof to League Administration for review

     

    EA Update Issues & Subsequent Rescheduling

    In a recent update that EA published, it made entering World of Chel difficult for some players, meaning that unfortunately some games were postponed. As such an event is outside the realm of control for teams, we have decided to make some slight modifications to some of the deadlines to finish the regular season.

    As such, the rulebook now states that:
    All regular season games in ECL Elite must be finished by the close of the 10th of February 2022;

    • ECL Pro by the 6th of February 2022
    • ECL Lite by the 6th of February 2022
    • ECL Core by the 3rd of February 2022
    • ECL Neo by the 3rd of February 2022.
       

    With that being said, we ask that teams try to finish and report their games as soon as possible, in order for our staff to set up the playoffs and for our writers to write the playoff previews.




    User Feedback

    Recommended Comments

    Great update!

    But with terms like immediate game situation also comes interpretation. How long is a game situation? Who determines when the game situation is over? Everything that can be interpreted/misinterpreted will be subject for debate, always. Imo, better to have the game stop as soon as someone drops regardless of what happens after and make everything that happens in the game void from that point on granted that you have video to back it up

     

    • Like 1

    Share this comment


    Link to comment
    Share on other sites



    Join the conversation

    You can post now and register later. If you have an account, sign in now to post with your account.

    Guest
    Add a comment...

    ×   Pasted as rich text.   Paste as plain text instead

      Only 75 emoji are allowed.

    ×   Your link has been automatically embedded.   Display as a link instead

    ×   Your previous content has been restored.   Clear editor

    ×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Privacy Policy