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    MartindalexC

    IMPORTANT UPDATE: ECL ’26: Spring - All Abilities Banned

    Hi Gamers,

    As communicated previously, the League Administration has come to the decision that once the current ECL season has finished (end of day Thursday), any subsequent tournaments will be played with all X-factors banned. 

    We have come to this decision based on community feedback, as well as examining the current trend of EA Sports themselves, with the battle pass becoming more and more pay-to-win - an idea that we at SportsGamer vehemently disagree with. 

    Furthermore, a key aspect that we weighed up was the potential pros and cons of instituting a variable ban list depending on community feedback, and which traits they viewed as overpowered and which ones they viewed as underpowered. While in a perfect world we would of course like to allow players to play with minimal restrictions and be more in line with what EA envisioned for the game, we felt that considering the murkiness of some traits, and the general lack of information provided by EA as to how each trait fundamentally works (as well as interaction with others), that any discussions down the line would become prone to misinformation and negativity towards other players.


    As we head into the upcoming tournaments, we’d like to share a quick reminder of the current passwords to use when applying for daily competitive training games:

    • ECLPro – for Elite / Pro and Pro / Elite Qualifying teams
    • ECLLite – for Lite / Core teams
    • ECLNeo – for Neo teams


    While we understand the desire to challenge yourself and want to play tougher teams, please respect the divisions as mentioned above for use with each password. The whole point of the password system is diminished if, for example, Core teams use the Pro password, and so on.

    Please also remember to avoid using abilities and special builds when playing these training games. This helps ensure fair and consistent gameplay across all divisions. Information about the upcoming ECL '26: Spring season will be available soon, so now is a good time to start thinking about your updated line-ups, if you haven't already.


    Thank you for your cooperation — and have fun out there!

    Thanks,
    League Administration




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    I think gold perks only would be a better experience for everyone. One of the problems x-factors introduced to the game is the fact that some animations/mechanics are locked behind them. This applies to both skaters and goalies. E.g. gold (or any level) one tee enables more than one passing option for perfect one timers.

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    I personally do not care much about abilities. The game is playable without them anyway.

    But, right now the game feels a bit like Madden. Every time a PWF and a DFD/TWD meet in a puck battle it turns into a car crash.

    I like hitting. Playing physical hockey is fun and it was already a big part of the last ECL season. But I honestly wonder if we are about to see some kind of tackling record in the next one?

    Everyone is getting beaten up out there. It is not hockey anymore, it is organized chaos on ice.

    Abilities will not fix this. The real question is if there are other ways to avoid the direction the gameplay is heading right now?

    Because at this pace we might need helmets, shoulder pads and a seatbelt. Just in case the next puck battle turns into a traffic accident. 😂

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    57 minuuttia sitten, iSvamp kirjoitti:

    I personally do not care much about abilities. The game is playable without them anyway.

    But, right now the game feels a bit like Madden. Every time a PWF and a DFD/TWD meet in a puck battle it turns into a car crash.

    I like hitting. Playing physical hockey is fun and it was already a big part of the last ECL season. But I honestly wonder if we are about to see some kind of tackling record in the next one?

    Everyone is getting beaten up out there. It is not hockey anymore, it is organized chaos on ice.

    Abilities will not fix this. The real question is if there are other ways to avoid the direction the gameplay is heading right now?

    Because at this pace we might need helmets, shoulder pads and a seatbelt. Just in case the next puck battle turns into a traffic accident. 😂

    When abilities were in the game, you at least saw some people using smaller players and different player types. Now the gameplay feels so slow that you almost have to use big players and just crash the net to score. Overall, the gameplay feels much slower. It also feels like you score more often by simply crashing the net with big players than by taking a shot from a well-played situation.

    I think the gameplay would be much more enjoyable with golden abilities. All the tactical plays are now gone as you really don't need to defend shots from far away. Now its like "madden": hitting people, getting pressure, spinning in the corners and then forcing.

    It's still playable, but it's not that fun anymore. Honestly, I wouldn't be surprised if fewer teams attend the next ECL. It was fun for the first couple of days, but now it just feels like the same shit every night.

    Edited by imosi
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    Yeah game is "playable" but not that fun anymore because of the lack of creativity and horrible shots. No matter how much points you are adding your build shots, they are just bad because shots are also builded around abilities. 

    I personally do care much about abilities, at least gold ones. There has been many good points from people who i have talked with.

    Game tempo has went down a lot and many teams are just playing that famous turtle defence because its the most effective way to play defence atm without abilities because there is not any threat from far shots so why not.

    Every game feels the same force and turtle hockey, no matter which team you are playing against. Funniest thing is that like when there is no need to take care of far shots that much and team is defending tight, then some people are doing motivation carpets, just standing with a puck etc during the game because opponent is not coming to give pressure. 

    Abilities (at least golden ones) would bring much more creativity and threats to gameplay and it forces teams to play defence much more active way than now. 

    Im still curious to know like who is that "majority of community who wanted this awfull decision. There is plenty of people who has said like there should be at least gold abilites, even in elite division. 

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    7 minuter sedan, imosi säger:

    Now the gameplay feels so slow that you almost have to use big players and just crash the net to score

    The gameplay does not feel slow, since almost everyone is using a build with 97 speed etc.
     

    9 minuter sedan, imosi säger:

    I think the gameplay would be much more enjoyable with golden abilities.

    I would like to test this out, since i think it would be more enjoyable.

     

    10 minuter sedan, imosi säger:

    It's still playable, but it's not that fun anymore.

    100% agree, and this has to do with the new meta, everyone is rocking an 88kg build with 97 speed

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    i would agree also, that without abilities game seems unfinished and wrong. goalies cant save shit that for sure even less then before. 
     

    But seems that guys who comment this topic didnt even read what Sportsgamer wrote in topic. That you dont like something doesnt change the fact on what is based this decision.

     

    Quote

    We have come to this decision based on community feedback, as well as examining the current trend of EA Sports themselves, with the battle pass becoming more and more pay-to-win - an idea that we at SportsGamer vehemently disagree with. 
    Furthermore, a key aspect that we weighed up was the potential pros and cons of instituting a variable ban list depending on community feedback, and which traits they viewed as overpowered and which ones they viewed as underpowered. While in a perfect world we would of course like to allow players to play with minimal restrictions and be more in line with what EA envisioned for the game, we felt that considering the murkiness of some traits, and the general lack of information provided by EA as to how each trait fundamentally works (as well as interaction with others), that any discussions down the line would become prone to misinformation and negativity towards other players.


     

    Edited by saagssy

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    17 minuuttia sitten, pappeen- kirjoitti:

    The gameplay does not feel slow, since almost everyone is using a build with 97 speed etc.
     

    I would like to test this out, since i think it would be more enjoyable.

     

    100% agree, and this has to do with the new meta, everyone is rocking an 88kg build with 97 speed

    Maybe “slow” is the wrong term to use, but I agree 100% with Savi. Right now it’s about waiting for the opponent to make a mistake while sitting in a turtle defense because you dont need to cover all the areas you had to before, then going full speed and crashing the net off the counterattack. When you don’t forecheck, the opponent are making motivation carpets:D

    Allowing the golden abilities would at least bring something to the gameplay and it would also add more tactical plays and creativity.

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    Would it not be prudent to let the current ruleset - e.g. no traits - settle for a few weeks and see how things shake out before calling for additional changes or the reversal of previously made changes?

    Personally, I was fine with the previously banned set of abilities. I am fine with the current edition of no abilities. I'd be fine with just gold abilities.

    It's just: we're about one week removed from this decision. If we call for the reversal of any decision made within one week based on how a couple sessions for a few teams went in the span of that week, nothing will ever stick. We already saw this with the rollback of a previous decision made by LA with the banning and unbanning of the new traits.

    I'm not saying everyone should just swallow any and all decisions made here. But the #BanThemAll-movement has been ongoing for at least a year (or more?) now. And now that the decision has been made, we're immediately back to "Well, acktually...". 

    I mean, hell... there are probably multiple teams out there across all divisions who haven't even TRIED this new ruleset yet because they've been on post-ECL breaks 😅 

    Edited by l-Furyan-l
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    5 minuter sedan, imosi säger:

    Maybe “slow” is the wrong term to use, but I agree 100% with Savi. Right now it’s about waiting for the opponent to make a mistake while sitting in a turtle defense because you dont need to cover all the areas you had to before, then going full speed and crashing the net off the counterattack. When you don’t forecheck, the opponent are making motivation carpets:D

    Allowing the golden abilities would at least bring something to the gameplay and it would also add more tactical plays and creativity.

    Yea this i agree with, so i wouldn't say that the game is slow, i would say the gameplay at this moment is really really boring. We wanted to bring out the most skill from the players, but using a 88kg build with 97 speed is not that skilled. Just position yourself in front of the net and wait for the puck to bounce a couple of times before you have an open net.

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    The game does feel slower to me, which I'm chalking up to one or more of three things: 1) the stamina recovering ability is gone (although not everyone used it in the first place), 2) attacks last longer because people aren't taking as many shots from less than ideal angles, leading to less neutral zone hustle, and 3) I'm imagining it.

    It could be just the third option too of course.

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    31 minuuttia sitten, l-Furyan-l kirjoitti:

    Would it not be prudent to let the current ruleset - e.g. no traits - settle for a few weeks and see how things shake out before calling for additional changes or the reversal of previously made changes?

    Personally, I was fine with the previously banned set of abilities. I am fine with the current edition of no abilities. I'd be fine with just gold abilities.

    It's just: we're about one week removed from this decision. If we call for the reversal of any decision made within one week based on how a couple sessions for a few teams went in the span of that week, nothing will ever stick. We already saw this with the rollback of a previous decision made by LA with the banning and unbanning of the new traits.

    I'm not saying everyone should just swallow any and all decisions made here. But the #BanThemAll-movement has been ongoing for at least a year (or more?) now. And now that the decision has been made, we're immediately back to "Well, acktually...". 

    I mean, hell... there are probably multiple teams out there across all divisions who haven't even TRIED this new ruleset yet because they've been on post-ECL breaks 😅 

    You do have an excellent point, but the problem is the animations. You can only unlock certain animations with abilities, and you cannot do anything about it even if you have a sniper with over 90 wrist shots. It wasn't like that in NHL 25, for example if I remember right. It has been 8 days now and I've been playing quite much. The meta has clearly changed and it's boring.

    Think it this way.. let's say for an example like CS2 when certain weapons or movement or headshot mechanics are gated behind skins. Just like in CS2, where some players feel restricted because they don’t have the “right” loadout or gear, in NHL 26 you’re limited by abilities, not skill.

    Like Savi said, there are plenty of people who thought the previously banned set of abilities was just fine, even in the Elite Division. Almost everyone I've been talking to are saying something different and would be just fine even with only golden abilities. I know that the elite players especially wanted to get rid of the elite sponge but for the rest I really don't know.

    So I’m really curious..who are these people or this “majority”? It makes absolutely no sense. 

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    Only what i can say about goalies - if skaters can use gold abilities, then goalies should be able use elite abilities and blue, because even without abilities you can see that game is realy bend forward to skater, and if they gonna play with gold abilities we will not be able to keep up with them. And for skater to cry that this is hard to score and boring its funny.

    Edited by saagssy

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    So, we have now lack of creativity because we dont have abilities? Abilities mysteriously grow our hockey iq from Mackinnon (low) level to Mcdavid (very high) level?

    Pretty clear someones are going to pretend that this is something new that  almost every team is playing with same builds.

    Then there is that turtle defence thing. Last ~10 years about 95% of teams have played that turtle defence all the time. 

     

     

     

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    No abilities is fine

    My problem is the powerforward and dfd meta, makes no sense and dont know why ea did it this way for this nhl but a 183 88kg winger has 97 speed while a 183 72,5kg defender has 96 speed and cant skate faster than them?

    NA has banned these builds and i agree with the reasoning behind and why the have done it, it makes it more fun and enjoyable to play.

    Atm feels like everyone has truc when we are playing games :D and that for me is no fun.

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